mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-10 10:27:55 -05:00
259 lines
5.5 KiB
Plaintext
259 lines
5.5 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: _loadout_code.gsc
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* Game: Call of Duty: Advanced Warfare
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* Platform: PC
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* Function Count: 10
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* Decompile Time: 163 ms
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* Timestamp: 4/22/2024 2:21:47 AM
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*******************************************************************/
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//Function Number: 1
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saveplayerweaponstatepersistent(param_00,param_01)
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{
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if(!isdefined(param_01))
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{
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param_01 = 0;
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}
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level.player endon("death");
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if(level.player.health == 0)
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{
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return;
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}
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var_02 = level.player maps\_utility::get_storable_current_weapon_primary();
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if(!isdefined(var_02) || var_02 == "none")
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{
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}
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game["weaponstates"][param_00]["current"] = var_02;
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var_03 = level.player getcurrentoffhand();
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var_04 = level.player getlethalweapon();
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var_05 = level.player gettacticalweapon();
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game["weaponstates"][param_00]["offhand"] = var_03;
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game["weaponstates"][param_00]["list"] = [];
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var_06 = common_scripts\utility::array_combine(level.player getweaponslistprimaries(),level.player getweaponslistoffhands());
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var_07 = 0;
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foreach(var_09 in var_06)
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{
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if(level.player maps\_utility::is_unstorable_weapon(var_09))
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{
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continue;
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}
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game["weaponstates"][param_00]["list"][var_07]["name"] = var_06[var_07];
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var_0A = level.player gethybridsightenabled(var_06[var_07]);
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game["weaponstates"][param_00]["list"][var_07]["hybrid_sight_enabled"] = var_0A;
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if(var_06[var_07] == var_04)
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{
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game["weaponstates"][param_00]["list"][var_07]["isLethal"] = 1;
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}
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else
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{
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game["weaponstates"][param_00]["list"][var_07]["isLethal"] = 0;
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}
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if(var_06[var_07] == var_05)
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{
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game["weaponstates"][param_00]["list"][var_07]["isTactical"] = 1;
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}
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else
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{
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game["weaponstates"][param_00]["list"][var_07]["isTactical"] = 0;
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}
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if(param_01)
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{
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game["weaponstates"][param_00]["list"][var_07]["clip"] = level.player getweaponammoclip(var_06[var_07]);
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game["weaponstates"][param_00]["list"][var_07]["stock"] = level.player setweaponammostock(var_06[var_07]);
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}
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var_07++;
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}
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}
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//Function Number: 2
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restoreplayerweaponstatepersistent(param_00,param_01,param_02)
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{
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var_03 = common_scripts\utility::ter_op(isdefined(param_02) && param_02,::switchtoweaponimmediate,::switchtoweapon);
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if(!isdefined(param_01))
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{
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param_01 = 0;
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}
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if(!isdefined(game["weaponstates"]))
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{
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return 0;
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}
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if(!isdefined(game["weaponstates"][param_00]))
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{
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return 0;
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}
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level.player takeallweapons();
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var_04 = [];
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for(var_05 = 0;var_05 < game["weaponstates"][param_00]["list"].size;var_05++)
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{
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var_06 = game["weaponstates"][param_00]["list"][var_05]["name"];
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if(var_06 == "c4")
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{
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continue;
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}
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if(var_06 == "claymore")
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{
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continue;
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}
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if(game["weaponstates"][param_00]["list"][var_05]["isLethal"] == 1)
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{
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level.player setlethalweapon(var_06);
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}
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if(game["weaponstates"][param_00]["list"][var_05]["isTactical"] == 1)
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{
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level.player settacticalweapon(var_06);
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}
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level.player giveweapon(var_06);
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level.player givemaxammo(var_06);
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var_07 = game["weaponstates"][param_00]["list"][var_05]["hybrid_sight_enabled"];
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level.player enablehybridsight(var_06,var_07);
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if(param_01)
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{
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var_08 = var_04.size;
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var_04[var_08]["name"] = var_06;
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var_04[var_08]["clip"] = game["weaponstates"][param_00]["list"][var_05]["clip"];
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var_04[var_08]["stock"] = game["weaponstates"][param_00]["list"][var_05]["stock"];
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}
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}
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foreach(var_0A in var_04)
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{
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level.player setweaponammoclip(var_0A["name"],var_0A["clip"]);
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level.player setweaponammostock(var_0A["name"],var_0A["stock"]);
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}
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level.player switchtooffhand(game["weaponstates"][param_00]["offhand"]);
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level.player [[ var_03 ]](game["weaponstates"][param_00]["current"]);
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return 1;
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}
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//Function Number: 3
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setdefaultactionslot()
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{
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self setactionslot(1,"");
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self setactionslot(2,"");
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self setactionslot(3,"altMode");
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self setactionslot(4,"");
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}
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//Function Number: 4
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init_player()
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{
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setdefaultactionslot();
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self takeallweapons();
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}
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//Function Number: 5
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get_loadout()
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{
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if(isdefined(level.loadout))
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{
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return level.loadout;
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}
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return level.script;
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}
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//Function Number: 6
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campaign(param_00)
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{
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level._lc = param_00;
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}
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//Function Number: 7
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persist(param_00,param_01)
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{
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var_02 = get_loadout();
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if(param_00 != var_02)
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{
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return;
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}
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if(!isdefined(game["previous_map"]))
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{
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return;
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}
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level._lc_persists = 1;
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restoreplayerweaponstatepersistent(param_01,1);
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level.has_loadout = 1;
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}
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//Function Number: 8
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loadout(param_00,param_01,param_02,param_03,param_04,param_05)
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{
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if(isdefined(param_00))
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{
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var_06 = get_loadout();
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if(param_00 != var_06 || isdefined(level._lc_persists))
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{
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return;
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}
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}
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if(isdefined(param_01))
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{
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level.default_weapon = param_01;
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level.player giveweapon(param_01);
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}
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if(isdefined(param_02))
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{
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level.player giveweapon(param_02);
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}
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if(isdefined(param_03))
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{
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level.player setlethalweapon(param_03);
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level.player giveweapon(param_03);
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}
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if(isdefined(param_04))
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{
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level.player settacticalweapon(param_04);
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level.player giveweapon(param_04);
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}
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level.player switchtoweapon(param_01);
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if(isdefined(param_05))
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{
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level.player setviewmodel(param_05);
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}
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level.campaign = level._lc;
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level._lc = undefined;
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level.has_loadout = 1;
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}
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//Function Number: 9
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loadout_complete()
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{
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level.loadoutcomplete = 1;
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level notify("loadout complete");
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}
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//Function Number: 10
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default_loadout_if_notset()
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{
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if(level.has_loadout)
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{
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return;
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}
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loadout(undefined,"iw5_sn6_sp",undefined,"fraggrenade","flash_grenade","viewmodel_base_viewhands");
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level.map_without_loadout = 1;
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} |