mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-10 10:27:55 -05:00
509 lines
9.6 KiB
Plaintext
509 lines
9.6 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: ss_util.gsc
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* Game: Call of Duty: Advanced Warfare
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* Platform: PC
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* Function Count: 27
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* Decompile Time: 417 ms
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* Timestamp: 4/22/2024 2:37:16 AM
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*******************************************************************/
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//Function Number: 1
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fake_death_over_time(param_00,param_01,param_02)
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{
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self endon("death");
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wait(randomintrange(param_01,param_02));
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if(isdefined(self) && isai(self) && isalive(self))
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{
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if(param_00 == "bullet")
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{
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fake_death_bullet();
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return;
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}
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fake_death_bullet();
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}
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}
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//Function Number: 2
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fake_death_bullet(param_00)
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{
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self endon("death");
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if(!issentient(self) || !isalive(self))
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{
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return;
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}
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if(isdefined(self.bloody_death) && self.bloody_death)
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{
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return;
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}
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self.bloody_death = 1;
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if(isdefined(param_00))
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{
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wait(randomfloat(param_00));
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}
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var_01 = [];
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var_01[0] = "j_hip_le";
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var_01[1] = "j_hip_ri";
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var_01[2] = "j_head";
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var_01[3] = "j_spine4";
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var_01[4] = "j_elbow_le";
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var_01[5] = "j_elbow_ri";
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var_01[6] = "j_clavicle_le";
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var_01[7] = "j_clavicle_ri";
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for(var_02 = 0;var_02 < 3 + randomint(5);var_02++)
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{
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var_03 = randomintrange(0,var_01.size);
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thread fake_death_bullet_fx(var_01[var_03],undefined);
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wait(randomfloat(0.1));
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}
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self dodamage(self.health + 50,self.origin);
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}
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//Function Number: 3
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fake_death_bullet_fx(param_00,param_01)
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{
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if(!isdefined(param_01))
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{
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param_01 = level._effect["flesh_hit"];
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}
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playfxontag(param_01,self,param_00);
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}
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//Function Number: 4
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array_setgoalvolume(param_00,param_01)
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{
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var_02 = getent(param_01,"targetname");
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wait(0.05);
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foreach(var_04 in param_00)
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{
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if(isdefined(var_04) && isai(var_04))
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{
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var_04 cleargoalvolume();
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var_04 setgoalvolumeauto(var_02);
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}
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}
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}
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//Function Number: 5
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radio_dialogue_queue_single(param_00)
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{
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maps\_shg_utility::conversation_start();
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maps\_utility::radio_dialogue(param_00);
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maps\_shg_utility::conversation_stop();
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}
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//Function Number: 6
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dialogue_queue_single(param_00)
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{
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maps\_shg_utility::conversation_start();
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maps\_utility::dialogue_queue(param_00);
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maps\_shg_utility::conversation_stop();
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}
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//Function Number: 7
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dialogue_random_line(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07)
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{
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var_08 = [];
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if(isdefined(param_00))
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{
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var_08[var_08.size] = param_00;
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}
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if(isdefined(param_01))
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{
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var_08[var_08.size] = param_01;
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}
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if(isdefined(param_02))
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{
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var_08[var_08.size] = param_02;
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}
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if(isdefined(param_03))
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{
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var_08[var_08.size] = param_03;
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}
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if(isdefined(param_04))
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{
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var_08[var_08.size] = param_04;
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}
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if(isdefined(param_05))
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{
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var_08[var_08.size] = param_05;
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}
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if(isdefined(param_06))
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{
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var_08[var_08.size] = param_06;
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}
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if(isdefined(param_07))
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{
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var_08[var_08.size] = param_07;
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}
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if(!isdefined(level.dialogue_random_last_line))
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{
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level.dialogue_random_last_line = undefined;
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}
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var_09 = 0;
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while(!var_09)
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{
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var_0A = common_scripts\utility::random(var_08);
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if(isdefined(level.dialogue_random_last_line) && level.dialogue_random_last_line == var_0A)
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{
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continue;
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}
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else
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{
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if(isdefined(self) && isai(self))
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{
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dialogue_queue_single(var_0A);
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}
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else
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{
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radio_dialogue_queue_single(var_0A);
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}
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level.dialogue_random_last_line = var_0A;
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var_09 = 1;
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}
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wait(0.05);
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}
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var_09 = 0;
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}
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//Function Number: 8
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hint_neverbreak()
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{
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return 0;
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}
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//Function Number: 9
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setup_ignore_suppression_triggers()
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{
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var_00 = getentarray("trigger_ignore_suppression","targetname");
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foreach(var_02 in var_00)
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{
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level thread ignore_suppression_trigger_think(var_02);
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}
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}
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//Function Number: 10
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ignore_suppression_trigger_think(param_00)
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{
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for(;;)
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{
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param_00 waittill("trigger",var_01);
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if(isdefined(var_01) && isai(var_01) && !var_01 isbadguy())
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{
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var_01 thread ignore_suppression_trigger_ai_think(param_00);
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}
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}
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}
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//Function Number: 11
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ignore_suppression_trigger_ai_think(param_00)
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{
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self notify("ignore_suppression_trigger_ai_think_stop");
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self endon("ignore_suppression_trigger_ai_think_stop");
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self endon("death");
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maps\_utility::set_ignoresuppression(1);
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while(self istouching(param_00))
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{
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wait(0.5);
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}
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maps\_utility::set_ignoresuppression(0);
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}
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//Function Number: 12
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add_hint_background(param_00)
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{
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if(isdefined(param_00))
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{
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level.hintbackground = maps\_hud_util::createicon("popmenu_bg",650,50);
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}
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else
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{
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level.hintbackground = maps\_hud_util::createicon("popmenu_bg",650,30);
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}
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level.hintbackground.hidewheninmenu = 1;
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level.hintbackground maps\_hud_util::setpoint("TOP",undefined,0,110);
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level.hintbackground.alpha = 0.5;
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level.hintbackground.sort = 0;
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}
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//Function Number: 13
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clear_hints()
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{
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if(isdefined(level.hintelem))
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{
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level.hintelem maps\_hud_util::destroyelem();
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}
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if(isdefined(level.iconelem))
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{
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level.iconelem maps\_hud_util::destroyelem();
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}
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if(isdefined(level.iconelem2))
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{
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level.iconelem2 maps\_hud_util::destroyelem();
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}
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if(isdefined(level.iconelem3))
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{
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level.iconelem3 maps\_hud_util::destroyelem();
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}
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if(isdefined(level.hintbackground))
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{
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level.hintbackground maps\_hud_util::destroyelem();
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}
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level notify("clearing_hints");
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}
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//Function Number: 14
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hint_with_background(param_00,param_01,param_02)
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{
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clear_hints();
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level endon("clearing_hints");
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add_hint_background(param_02);
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level.hintelem = maps\_hud_util::createfontstring("default",2);
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level.hintelem.hidewheninmenu = 1;
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level.hintelem maps\_hud_util::setpoint("TOP",undefined,0,110);
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level.hintelem.sort = 0.5;
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level.high_priority_hint = 1;
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level.hintelem settext(param_00);
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if(isdefined(param_01))
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{
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wait(param_01);
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}
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else
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{
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return;
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}
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level.high_priority_hint = undefined;
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level.hintelem fadeovertime(0.5);
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level.hintelem.alpha = 0;
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wait(0.5);
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clear_hints();
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}
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//Function Number: 15
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dog_monitor_goal_ent(param_00,param_01)
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{
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level endon("special_op_terminated");
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self endon("death");
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var_02 = 30;
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var_03 = self.meleeattackdist + var_02;
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for(;;)
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{
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wait(0.05);
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if(dog_enemy_laststand_check())
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{
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continue;
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}
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if(isdefined(self.enemy) && self.movemode == "stop")
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{
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if(get_next_allow_melee_time(self) > gettime())
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{
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continue;
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}
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self setgoalentity(param_01);
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maps\_utility::set_ignoreall(1);
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continue;
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}
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if(isdefined(self.ignoreall) && self.ignoreall)
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{
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var_04 = getnodesinradiussorted(self.favoriteenemy.origin,16,0,64,"Path");
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if(isdefined(var_04) && var_04.size > 0)
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{
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self setgoalentity(self.favoriteenemy);
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maps\_utility::set_ignoreall(0);
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continue;
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}
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if(maps\_utility::is_coop() && distance2d(self.origin,param_01.origin) < 125)
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{
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var_05 = get_different_favoriteenemy();
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if(var_05 so_can_player_see_dog(self))
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{
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dog_swap_enemy();
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maps\_utility::set_ignoreall(0);
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}
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}
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}
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}
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}
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//Function Number: 16
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so_can_player_see_dog(param_00)
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{
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var_01 = self geteye();
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var_02 = param_00 geteye();
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if(sighttracepassed(var_01,var_02,1,self,param_00))
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{
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return 1;
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}
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return 0;
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}
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//Function Number: 17
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get_next_allow_melee_time(param_00)
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{
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var_01 = 0;
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if(isdefined(self.enemy.dogattackallowtime))
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{
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var_01 = self.enemy.dogattackallowtime + 2500;
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}
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return var_01;
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}
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//Function Number: 18
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dog_enemy_laststand_check()
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{
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if(!maps\_utility::is_coop())
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{
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return 0;
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}
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if(isdefined(self.favoriteenemy.laststand) && self.favoriteenemy.laststand)
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{
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dog_swap_enemy();
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return 1;
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}
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return 0;
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}
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//Function Number: 19
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dog_swap_enemy()
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{
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if(!maps\_utility::is_coop())
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{
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return;
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}
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var_00 = get_different_favoriteenemy();
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self setgoalentity(var_00);
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maps\_utility::set_favoriteenemy(var_00);
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}
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//Function Number: 20
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get_different_favoriteenemy()
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{
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var_00 = self.favoriteenemy != level.player2;
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return level.players[var_00];
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}
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//Function Number: 21
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ai_wave_spawn(param_00,param_01)
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{
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param_00 = getentarray(param_00,"targetname");
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var_02 = [];
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if(!isdefined(param_01))
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{
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param_01 = param_00.size;
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}
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param_00 = common_scripts\utility::array_randomize(param_00);
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for(var_03 = 0;var_03 < param_01;var_03++)
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{
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var_04 = param_00[var_03] maps\_utility::spawn_ai(1);
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var_02[var_02.size] = var_04;
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wait(0.1);
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param_00[var_03].count = 1;
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}
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return var_02;
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}
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//Function Number: 22
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ai_wave_setgoalvolume(param_00,param_01)
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{
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param_01 = getent(param_01,"targetname");
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wait(0.05);
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foreach(var_03 in param_00)
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{
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if(isdefined(var_03) && isalive(var_03) && isai(var_03))
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{
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var_03 cleargoalvolume();
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var_03 setgoalvolumeauto(param_01);
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}
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}
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}
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//Function Number: 23
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ai_wave_monitor_threshold(param_00,param_01,param_02)
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{
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level endon(param_02);
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for(;;)
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{
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param_00 = maps\_utility::array_removedead(param_00);
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if(param_00.size <= param_01)
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{
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if(isdefined(param_02))
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{
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level notify(param_02);
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}
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}
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wait(0.1);
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}
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}
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//Function Number: 24
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ai_wave_monitor_retreat(param_00,param_01,param_02)
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{
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level waittill(param_01);
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array_setgoalvolume(param_00,param_02);
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}
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//Function Number: 25
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ai_wave_spawn_volume_threshold_retreat(param_00,param_01,param_02,param_03,param_04,param_05)
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{
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var_06 = ai_wave_spawn(param_00,param_01);
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ai_wave_setgoalvolume(var_06,param_02);
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ai_wave_monitor_threshold(var_06,param_03,param_04);
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ai_wave_monitor_retreat(var_06,param_04,param_05);
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return var_06;
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}
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//Function Number: 26
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ai_wave_spawn_volume_threshold(param_00,param_01,param_02,param_03,param_04,param_05)
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{
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var_06 = ai_wave_spawn(param_00,param_01);
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ai_wave_setgoalvolume(var_06,param_02);
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ai_wave_monitor_threshold(var_06,param_03,param_04);
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ai_wave_monitor_retreat(var_06,param_04,param_05);
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return var_06;
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}
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//Function Number: 27
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ai_wave_spawn_volume(param_00,param_01,param_02)
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{
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var_03 = ai_wave_spawn(param_00,param_01);
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ai_wave_setgoalvolume(var_03,param_02);
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return var_03;
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} |