IL-GSC/AW/PC/soundscripts/_snd_playsound.gsc
InfinityLoader b2389dbcb9 Full AW Dump
2024-04-22 02:38:24 -04:00

335 lines
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: _snd_playsound.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 23
* Decompile Time: 336 ms
* Timestamp: 4/22/2024 2:04:06 AM
*******************************************************************/
//Function Number: 1
snd_play_linked(param_00,param_01,param_02,param_03,param_04,param_05)
{
var_06 = "oneshot";
var_07 = undefined;
var_08 = "3d";
return sndx_play_alias(param_00,var_06,var_07,var_08,param_01,param_02,param_03,param_04,param_05);
}
//Function Number: 2
snd_play_at(param_00,param_01,param_02,param_03,param_04,param_05)
{
var_06 = "oneshot";
var_07 = param_01;
var_08 = "3d";
return sndx_play_alias(param_00,var_06,var_07,var_08,param_02,param_03,param_04,param_05);
}
//Function Number: 3
snd_play_2d(param_00,param_01,param_02,param_03,param_04)
{
var_05 = "oneshot";
var_06 = undefined;
var_07 = "2d";
return sndx_play_alias(param_00,var_05,var_06,var_07,param_01,param_02,param_03,param_04);
}
//Function Number: 4
snd_play_loop_linked(param_00,param_01,param_02,param_03,param_04,param_05)
{
var_06 = "loop";
var_07 = undefined;
var_08 = "3d";
return sndx_play_alias(param_00,var_06,var_07,var_08,param_01,param_02,param_03,param_04,param_05);
}
//Function Number: 5
snd_play_loop_at(param_00,param_01,param_02,param_03,param_04,param_05)
{
var_06 = "loop";
var_07 = param_01;
var_08 = "3d";
return sndx_play_alias(param_00,var_06,var_07,var_08,param_02,param_03,param_04,param_05);
}
//Function Number: 6
snd_play_loop_2d(param_00,param_01,param_02,param_03,param_04)
{
var_05 = "loop";
var_06 = undefined;
var_07 = "2d";
return sndx_play_alias(param_00,var_05,var_06,var_07,param_01,param_02,param_03,param_04);
}
//Function Number: 7
snd_play_delayed_linked(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07)
{
var_08 = "oneshot";
var_09 = undefined;
var_0A = "3d";
return sndx_play_alias(param_00,var_08,var_09,var_0A,param_03,param_04,param_05,param_06,param_07,param_01,param_02);
}
//Function Number: 8
snd_play_delayed_at(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07)
{
var_08 = "oneshot";
var_09 = param_01;
var_0A = "3d";
return sndx_play_alias(param_00,var_08,var_09,var_0A,param_04,param_05,param_06,param_07,(0,0,0),param_02,param_03);
}
//Function Number: 9
snd_play_delayed_2d(param_00,param_01,param_02,param_03,param_04,param_05,param_06)
{
var_07 = "oneshot";
var_08 = undefined;
var_09 = "2d";
return sndx_play_alias(param_00,var_07,var_08,var_09,param_03,param_04,param_05,param_06,(0,0,0),param_01,param_02);
}
//Function Number: 10
snd_play_delayed_loop_linked(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07)
{
var_08 = "loop";
var_09 = undefined;
var_0A = "3d";
return sndx_play_alias(param_00,var_08,var_09,var_0A,param_03,param_04,param_05,param_06,param_07,param_01,param_02);
}
//Function Number: 11
snd_play_delayed_loop_at(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07)
{
var_08 = "loop";
var_09 = param_03;
var_0A = "3d";
return sndx_play_alias(param_00,var_08,var_09,var_0A,param_04,param_05,param_06,param_07,(0,0,0),param_01,param_02);
}
//Function Number: 12
snd_play_delayed_loop_2d(param_00,param_01,param_02,param_03,param_04,param_05,param_06)
{
var_07 = "loop";
var_08 = undefined;
var_09 = "2d";
return sndx_play_alias(param_00,var_07,var_08,var_09,param_03,param_04,param_05,param_06,(0,0,0),param_01,param_02);
}
//Function Number: 13
snd_play_set_cleanup_msg(param_00)
{
}
//Function Number: 14
sndx_play_alias(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08,param_09,param_0A)
{
if(!soundexists(param_00))
{
return;
}
var_0C = param_03 == "3d" && !isdefined(param_02);
var_0D = self;
if(!var_0C)
{
var_0D = level.player;
}
if(!isdefined(var_0D))
{
return;
}
var_0E = var_0D.origin;
if(isdefined(param_02))
{
var_0E = param_02;
}
var_0F = spawn("script_origin",var_0E);
var_0D thread sndx_play_alias_thread(param_00,param_01,var_0C,param_02,param_03,var_0F,param_04,param_05,param_06,param_07,param_08,param_09,param_0A);
return var_0F;
}
//Function Number: 15
sndx_play_alias_thread(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08,param_09,param_0A,param_0B,param_0C)
{
var_0D = self;
var_0E = "sndx_play_alias_" + soundscripts\_snd::snd_new_guid();
level endon(var_0E);
param_05 endon("death");
param_06 = soundscripts\_audio::aud_get_optional_param(undefined,param_06);
param_07 = soundscripts\_audio::aud_get_optional_param(0,param_07);
param_08 = soundscripts\_audio::aud_get_optional_param(0.1,param_08);
param_09 = soundscripts\_audio::aud_get_optional_param(1,param_09);
param_0A = soundscripts\_audio::aud_get_optional_param((0,0,0),param_0A);
param_0B = soundscripts\_audio::aud_get_optional_param(0,param_0B);
param_0C = soundscripts\_audio::aud_get_optional_param(0,param_0C);
if(param_02)
{
var_0F = "tag_origin";
if(isdefined(var_0D.model) || var_0D.model != "" || var_0D gettagindex(var_0F) < 0)
{
var_0F = "";
}
param_05 linkto(var_0D,var_0F,param_0A,(0,0,0));
param_05 thread sndx_play_alias_monitor_linkdeath(param_08,var_0E,var_0D);
}
if(param_0B > 0)
{
if(param_0C)
{
soundscripts\_audio::aud_slomo_wait(param_0B);
}
else
{
wait(param_0B);
}
}
if(param_01 == "oneshot")
{
var_10 = "sounddone";
var_11 = param_07;
param_05 snd_play(param_00,var_10,var_11);
param_05 thread sndx_play_alias_monitor_sounddone(0.05,var_0E,var_10);
}
else
{
param_05 snd_play_loop(param_00);
}
param_05 scalevolume(0,0);
if(isstring(param_06))
{
param_05 thread sndx_play_alias_monitor_stopnotify(param_08,var_0E,param_06);
}
param_05 scalevolume(param_09,param_07);
}
//Function Number: 16
sndx_play_alias_monitor_linkdeath(param_00,param_01,param_02)
{
level endon(param_01);
self endon("death");
var_03 = self;
param_02 waittill("death");
var_03 thread sndx_play_alias_fade_delete(param_00,param_01);
}
//Function Number: 17
sndx_play_alias_monitor_sounddone(param_00,param_01,param_02)
{
level endon(param_01);
self endon("death");
var_03 = self;
var_03 waittill(param_02);
var_03 thread sndx_play_alias_fade_delete(undefined,param_01);
}
//Function Number: 18
sndx_play_alias_monitor_stopnotify(param_00,param_01,param_02)
{
level endon(param_01);
self endon("death");
var_03 = self;
level waittill(param_02);
var_03 thread sndx_play_alias_fade_delete(param_00,param_01);
}
//Function Number: 19
sndx_play_alias_fade_delete(param_00,param_01)
{
level notify(param_01);
var_02 = self;
if(isdefined(var_02))
{
if(isdefined(param_00))
{
var_02 scalevolume(0,param_00);
wait(param_00);
waittillframeend;
}
if(isdefined(var_02))
{
var_02 delete();
}
}
}
//Function Number: 20
snd_play(param_00,param_01,param_02)
{
if(soundexists(param_00))
{
self.guid = soundscripts\_snd::snd_new_guid();
self.snd_is_one_shot = 1;
param_01 = soundscripts\_audio::aud_get_optional_param(undefined,param_01);
param_02 = soundscripts\_audio::aud_get_optional_param(0,param_02);
self playsound(param_00,param_01,0,param_02);
}
}
//Function Number: 21
snd_play_loop(param_00)
{
if(soundexists(param_00))
{
if(!isdefined(self.snd_is_loop))
{
self playloopsound(param_00);
self.guid = soundscripts\_snd::snd_new_guid();
self.snd_is_loop = 1;
return;
}
return;
}
}
//Function Number: 22
snd_stop_sound()
{
if(isdefined(self.snd_is_one_shot))
{
self.snd_is_one_shot = undefined;
self stopsounds();
return;
}
if(isdefined(self.snd_is_loop))
{
self.snd_is_loop = undefined;
self stoploopsound();
self notify("sounddone");
}
}
//Function Number: 23
snd_play_amb_loop(param_00,param_01,param_02,param_03)
{
if(soundexists(param_00))
{
var_04 = 0.1;
var_05 = spawn("script_origin",param_01);
var_05 playloopsound(param_00);
level waittill(param_02);
if(isdefined(param_03))
{
var_04 = param_03;
}
if(isdefined(var_05))
{
var_05 scalevolume(0,var_04);
wait(0.05);
var_05 delete();
return;
}
}
}