mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-10 10:27:55 -05:00
6031 lines
212 KiB
Plaintext
6031 lines
212 KiB
Plaintext
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faces : client separate
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{
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f_death_v1
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f_death_v2
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f_death_v3
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f_death_v4
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f_death_v5
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f_death_v6
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f_death_v7
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f_death_v8
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f_firing_v1
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f_firing_v2
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f_firing_v3
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f_firing_v4
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f_firing_v5
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f_firing_v6
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f_firing_v7
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f_firing_v8
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f_firing_v9
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f_firing_v10
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f_firing_v11
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f_firing_v12
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f_firing_v13
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f_firing_v14
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f_firing_v15
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f_idle_alert_v1
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f_idle_alert_v2
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f_idle_alert_v3
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f_idle_casual_v1
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f_im_reloading
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f_melee_v1
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f_melee_v2
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f_melee_v3
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f_melee_v4
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f_pain_v1
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f_pain_v2
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f_pain_v3
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f_pain_v4
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f_pain_v5
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f_pain_v6
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f_react_v1
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f_react_v2
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f_react_v3
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f_react_v4
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f_react_v5
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f_running_v1
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f_running_v2
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}
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body
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{
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roebuck_80in_t_pose
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void
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ai_player_rig_test
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rope_test
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bh_rope_idle_le
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bh_rope_idle_ri
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bh_rope_idle_cargoship_begin_ri
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bh_rope_drop_le
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bh_rope_drop_ri
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bh_rope_drop_cargoship_begin_ri
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upperbody
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{
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}
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shoot
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{
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stand_shoot : nonloopsync
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{
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stand_shoot_straight
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stand_shoot_up
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stand_shoot_down
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}
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stand_shoot_auto : loopsync
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{
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stand_shoot_auto_straight
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stand_shoot_auto_up
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stand_shoot_auto_down
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}
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crouch_shoot : nonloopsync
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{
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crouch_shoot_straight
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crouch_shoot_straight_cod5
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crouch_shoot_up
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crouch_shoot_down
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}
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crouch_shoot_auto : loopsync
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{
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crouch_shoot_auto_straight
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crouch_shoot_auto_up
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crouch_shoot_auto_down
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}
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stand_aim
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{
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stand_aim_straight
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stand_aim_up
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stand_aim_down
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pistol_standaim_idle
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}
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crouch_aim
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{
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crouch_aim_straight
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crouch_aim_straight_cod5
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crouch_aim_up
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crouch_aim_down
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pistol_crouchaim_idle
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}
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pistol_crouchaimstraight2stand
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}
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stand_and_crouch
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{
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crouch_alert_A_idle
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crouch_alert_A_twitch
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crouch_alert_B_idle1
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crouch_alert_B_twitch1
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crouch2stand
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unarmed_crouch_idle1
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unarmed_crouch_twitch1
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unarmed_walk_slow
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standunarmed_idle_loop
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casual_stand_v2_idle
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casual_stand_v2_twitch_radio
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casual_stand_v2_twitch_shift
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casual_stand_v2_twitch_talk
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ai_viet_casual_stand_v2_idle
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ai_viet_casual_stand_v2_twitch_shift
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ai_zombie_boss_enrage_start
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ai_zombie_boss_enrage_start_coast
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ai_zombie_boss_enrage_start_a_coast
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ai_zombie_boss_enrage_start_scream_coast
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ai_zombie_boss_enrage_start_slamground_coast
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ai_zombie_boss_emerge_from_water
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ai_zombie_boss_return_to_water
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ai_zombie_boss_nuke_react_coast
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ai_zombie_boss_stumble_coast
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ai_zombie_boss_flinger_flail_coast
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ai_zombie_boss_caveslide_traverse_coast
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ai_zombie_boss_sprint_2_walk_coast
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ai_zombie_boss_walk_2_sprint_coast
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casual_crouch_idle
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casual_crouch_idle_in
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casual_crouch_idle_out
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casual_crouch_twitch
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casual_crouch_point
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casual_stand_idle
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casual_stand_idle_trans_in
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casual_stand_idle_trans_out
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casual_stand_idle_twitch
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casual_stand_idle_twitchB
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ai_viet_casual_stand_idle
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ai_viet_casual_stand_idle_trans_in
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ai_viet_casual_stand_idle_trans_out
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ai_viet_casual_stand_idle_twitch
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ai_viet_casual_stand_idle_twitchB
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patrol_bored_walk_2_bored
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patrol_bored_2_combat_alarm
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patrol_bored_2_combat_alarm_short
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patrol_bored_idle
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patrol_bored_idle_smoke
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patrol_bored_idle_cellphone
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patrol_bored_twitch_bug
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patrol_bored_twitch_checkphone
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patrol_bored_twitch_salute
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patrol_bored_twitch_stretch
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patrol_bored_2_walk
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patrol_bored_2_walk_180turn
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patrol_bored_react_look_v1
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patrol_bored_react_look_v2
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patrol_bored_react_walkstop
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patrol_bored_react_walkstop_short
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patrol_bored_react_look_advance
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patrol_bored_react_look_retreat
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patrol_boredwalk_find
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patrol_boredjog_find
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patrol_boredrun_find
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patrol_boredwalk_lookcycle_A
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patrol_boredwalk_lookcycle_B
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ai_spets_patrolwalk
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ai_spets_patrolwalk_180turn
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ai_spets_patrolwalk_2_stand
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ai_spets_patrolstand_idle
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ai_spets_patrolstand_2_walk
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cqb_stand_idle
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cqb_stand_twitch
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stand_alert_1
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stand_alert_2
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stand_alert_3
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patrolstand_twitch
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patrolstand_look
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patrolstand_idle
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RPG_stand_throw
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RPG_crouch_throw
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shuffle
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{
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stand_alerta_shuffle_forward
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stand_alertb_shuffle_forward
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}
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stand_alertb_idle1
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stand_alertb_twitch1
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ai_mg_shoulder_stand_idle
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ai_mg_shoulder_run2stand
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ai_mg_shoulder_crouch_idle
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ai_mg_shoulder_run2crouch
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ai_flamethrower_stand_idle_casual_v1
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ai_flamethrower_stand_twitch
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ai_flamethrower_crouch_idle_a
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ai_flamethrower_crouch_idle_b
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ai_flamethrower_crouch_twitch
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ai_zombie_idle_v1_delta
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ai_zombie_idle_crawl_delta
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ai_zombie_quad_idle
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ai_zombie_quad_idle_2
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ai_zombie_boss_idle_a
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ai_zombie_boss_idle_b
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ai_zombie_boss_idle_confused
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ai_zombie_boss_idle_a_coast
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ai_zombie_boss_idle_b_coast
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ai_semianaut_attack_v1
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ai_zombie_simianaut_chest_beat
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ai_zombie_simianaut_ground_pound
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ai_zombie_simianaut_idle
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ai_zombie_simianaut_react_nuke
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ai_zombie_simianaut_react_tgun
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ai_zombie_simianaut_run
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ai_zombie_simianaut_run_fast
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ai_zombie_simianaut_run_man
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ai_zombie_simianaut_run_side
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ai_zombie_simianaut_run_wounded
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ai_zombie_simianaut_taunt
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ai_zombie_simianaut_walk
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ai_zombie_monkey_attack_01
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ai_zombie_monkey_attack_02
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ai_zombie_monkey_attack_03
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ai_zombie_monkey_attack_04
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ai_zombie_monkey_attack_05
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ai_zombie_monkey_attack_06
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ai_zombie_monkey_attack_07
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ai_zombie_monkey_attack_perks_front
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ai_zombie_monkey_attack_perks_left
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ai_zombie_monkey_attack_perks_left_top
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ai_zombie_monkey_attack_perks_right
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ai_zombie_monkey_attack_perks_right_top
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ai_zombie_monkey_attack_perks_left_top_jugg
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ai_zombie_monkey_attack_perks_right_top_jugg
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ai_zombie_monkey_attack_perks_left_top_marathon
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ai_zombie_monkey_attack_perks_right_top_marathon
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ai_zombie_monkey_attack_perks_left_top_revive
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ai_zombie_monkey_attack_perks_right_top_revive
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ai_zombie_monkey_attack_perks_left_top_speed
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ai_zombie_monkey_attack_perks_right_top_speed
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ai_zombie_monkey_portal_jump_01
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ai_zombie_monkey_groundpound_01
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ai_zombie_monkey_groundpound_02
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ai_zombie_monkey_groundpound_03
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ai_zombie_monkey_groundpound_04
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ai_zombie_monkey_idle_01
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ai_zombie_monkey_run_01
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ai_zombie_monkey_run_02
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ai_zombie_monkey_sprint_01
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ai_zombie_monkey_sprint_02
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ai_zombie_monkey_sprint_03
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ai_zombie_monkey_sprint_04
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ai_zombie_monkey_death_01
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ai_zombie_monkey_death_02
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ai_zombie_monkey_death_03
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ai_zombie_monkey_taunt_01
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ai_zombie_monkey_taunt_02
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ai_zombie_monkey_taunt_03
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ai_zombie_monkey_taunt_04
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ai_zombie_monkey_taunt_05
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ai_zombie_monkey_jump_up_222
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ai_zombie_monkey_jump_down_222
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ai_zombie_monkey_jump_down_40
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ai_zombie_monkey_jump_down_72
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ai_zombie_monkey_jump_down_127
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ai_zombie_monkey_jump_down_184
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ai_zombie_monkey_jump_down_190
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ai_zombie_monkey_jump_down_240
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ai_zombie_monkey_grenade_throw_back_run_01
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ai_zombie_monkey_grenade_throw_back_run_02
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ai_zombie_monkey_grenade_throw_back_run_03
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ai_zombie_monkey_grenade_throw_back_run_04
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ai_zombie_monkey_grenade_throw_back_still_01
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ai_zombie_monkey_grenade_throw_back_still_02
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ai_zombie_monkey_grenade_throw_back_still_03
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ai_zombie_monkey_grenade_throw_back_still_04
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ai_zombie_monkey_thundergun_roll_01
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ai_zombie_monkey_thundergun_roll_02
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ai_zombie_monkey_thundergun_roll_03
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ai_zombie_monkey_thundergun_roll_04
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ai_zombie_monkey_watervator_400
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ai_zombie_monkey_watervator_400_alt
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ai_zombie_monkey_slide_traverse
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ai_zombie_tech_idle_base
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ai_zombie_tech_taunt_a
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ai_zombie_tech_taunt_b
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ai_zombie_electrician_run
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ai_zombie_electrician_run_v2
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ai_zombie_electrician_walk
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ai_zombie_tech_grab
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ai_zombie_tech_death_fallbackward
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ai_zombie_tech_death_fallforward
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ai_zombie_blackhole_death_v1
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ai_zombie_blackhole_death_v2
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ai_zombie_blackhole_death_v3
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ai_zombie_blackhole_crawl_death_v1
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ai_zombie_blackhole_crawl_death_v2
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ai_zombie_blackhole_crawl_death_v3
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ai_zombie_blackhole_death_preburst_v1
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ai_zombie_blackhole_death_preburst_v2
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ai_zombie_blackhole_death_preburst_v3
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ai_zombie_blackhole_death_preburst_v4
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ai_zombie_quad_blackhole_death_v1
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ai_zombie_quad_blackhole_death_v2
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ai_zombie_quad_blackhole_death_preburst_v1
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ai_zombie_quad_blackhole_death_preburst_v2
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stand_grenade_throw
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stand_grenade_return_throw
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stand_grenade_return_kick
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crouch_grenade_throw
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crouch_grenade_return_throw
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crouch_grenade_return_fumble
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grenade_return_running_kick_forward_1
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grenade_return_running_kick_forward_2
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grenade_return_running_throw_forward
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grenade_return_standing_throw_forward_1
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grenade_return_standing_throw_forward_2
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grenade_return_standing_throw_overhand_forward
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stand2crouch_attack
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crouch2crouchwalk_straight
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ai_civilian_walk_slow
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ch_interrogation_chair_idle_full_char
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ch_inter_01_hudson
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ch_inter_01_weaver
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ch_inter_02_interrogator
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ch_inter_03_hudson
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ch_inter_03_weaver
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ch_inter_04_interrogator
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ch_inter_05_interrogator
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ch_inter_06_interrogator
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ch_frontend_guy_01_enter
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ch_frontend_guy_01_exit
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ch_frontend_guy_01_loop
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ch_frontend_guy_02_enter
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ch_frontend_guy_02_exit
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ch_frontend_guy_02_loop
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ai_sergei_stand_idle
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ai_prisoner_stand_idle
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ai_civ_gen_casual_stand_idle
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ai_civ_gen_casual_stand_idle_twitch_01
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ai_civ_gen_casual_stand_idle_twitch_02
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ai_civ_gen_cower_stand_idle
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ai_civ_gen_cower_stand_idle_twitch_01
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ai_civ_gen_cower_stand_idle_twitch_02
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ai_civ_gen_cower_stand_idle_twitch_03
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ai_baton_stand_idle
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crouch2crouchrun : nonloopsync
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{
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crouch2crouchrun_forward
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crouch2crouchrun_back
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crouch2crouchrun_left
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crouch2crouchrun_right
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pistol_crouch2crouchrun_forward
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}
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walk_and_run_loops : loopsync
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{
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crouchwalk_loop
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ai_civ_gen_walk_01
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ai_civ_gen_run_01
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civilian_run_hunched_A
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civilian_run_hunched_B
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civilian_run_hunched_C
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civilian_run_upright
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ai_prisoner_run_upright
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ai_prisoner_run_hunched_A
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ai_prisoner_run_hunched_B
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ai_prisoner_run_hunched_C
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ai_sergei_run_upright
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combatrun[blend = 0.5]
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{
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combatrun_forward
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{
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run_lowready_F
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crouch_fastwalk_F
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combat_run_fast_pistol
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combatrun_forward_1[blend = 0.5]
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combatrun_forward_2[blend = 0.2, rate = 0.5]
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combat_run_fast_3
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mocap_run
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precombatrun1
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wounded_run_forward1
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run_CQB_F_search_v1
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run_CQB_F_search_v2
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unarmed_run_delta
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bog_a_javelin_jog
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sprint1_loop
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huntedrun_1_idle
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huntedrun_1_look_left
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huntedrun_1_look_right
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huntedrun_2
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ai_cqb_sprint
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walk_CQB_F_search_v1
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walk_CQB_F_search_v2
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walk_CQB_F
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walk_left
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walk_right
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Juggernaut_walkF
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Juggernaut_sprint
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hunted_dazed_walk_A_zombie
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hunted_dazed_walk_B_blind
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hunted_dazed_walk_C_limp
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run_lowready_reload
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ai_cqb_walk_f_reload
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||
ai_cqb_run_f_reload
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||
active_patrolwalk_v1
|
||
active_patrolwalk_v2
|
||
active_patrolwalk_v3
|
||
active_patrolwalk_v4
|
||
active_patrolwalk_v5
|
||
shotgun_CQBrun_pullout
|
||
shotgun_CQBrun_putaway
|
||
ai_CQBrun_weaponswitch
|
||
ai_run_lowready_f_weaponswitch
|
||
ai_walk_deep_water_a
|
||
ai_walk_deep_water_b
|
||
ai_run_deep_water_a
|
||
ai_run_deep_water_b
|
||
ai_walk_shallow_water_a
|
||
ai_walk_shallow_water_b
|
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ai_run_shallow_water_a
|
||
ai_run_shallow_water_b
|
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run_n_gun_F
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run_n_gun_l
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run_n_gun_r
|
||
ai_rusher_semi_run_n_gun_F
|
||
ai_rusher_semi_run_n_gun_L
|
||
ai_rusher_semi_run_n_gun_R
|
||
ai_rusher_shotgun_walk_n_gun_F
|
||
ai_rusher_shotgun_walk_n_gun_L
|
||
ai_rusher_shotgun_walk_n_gun_R
|
||
ai_viet_run_n_gun_F
|
||
ai_viet_run_n_gun_L
|
||
ai_viet_run_n_gun_R
|
||
ai_zombie_walk_v1
|
||
ai_zombie_walk_v2
|
||
ai_zombie_walk_v3
|
||
ai_zombie_walk_v4
|
||
ai_zombie_walk_v6
|
||
ai_zombie_walk_v7
|
||
ai_zombie_walk_v8
|
||
ai_zombie_walk_v9
|
||
ai_zombie_jap_run_v1
|
||
ai_zombie_jap_run_v2
|
||
ai_zombie_jap_run_v3
|
||
ai_zombie_jap_run_v4
|
||
ai_zombie_jap_run_v5
|
||
ai_zombie_jap_run_v6
|
||
ai_zombie_jap_walk_v1
|
||
ai_zombie_jap_walk_v2
|
||
ai_zombie_jap_walk_v3
|
||
ai_zombie_jap_walk_v4
|
||
ai_zombie_jap_walk_B
|
||
ai_zombie_jap_walk_A
|
||
ai_zombie_walk_fast_v1
|
||
ai_zombie_walk_fast_v2
|
||
ai_zombie_walk_fast_v3
|
||
ai_zombie_run_v1
|
||
ai_zombie_run_v2
|
||
ai_zombie_run_v3
|
||
ai_zombie_run_v4
|
||
ai_zombie_sprint_v1
|
||
ai_zombie_sprint_v2
|
||
ai_zombie_sprint_v3
|
||
ai_zombie_sprint_v4
|
||
ai_zombie_sprint_v5
|
||
ai_zombie_fast_sprint_01
|
||
ai_zombie_fast_sprint_02
|
||
ai_zombie_crawl
|
||
ai_zombie_crawl_v1
|
||
ai_zombie_crawl_v2
|
||
ai_zombie_crawl_v3
|
||
ai_zombie_crawl_v4
|
||
ai_zombie_crawl_v5
|
||
ai_zombie_crawl_v6
|
||
ai_zombie_walk_on_hands_a
|
||
ai_zombie_walk_on_hands_b
|
||
ai_zombie_walk_on_hands_rise
|
||
ai_zombie_walk_on_hands_fall
|
||
ai_zombie_crawl_sprint
|
||
ai_zombie_crawl_sprint_1
|
||
ai_zombie_crawl_sprint_2
|
||
ai_zombie_crawl_supersprint
|
||
ai_zombie_boss_walk_a
|
||
ai_zombie_boss_sprint_a
|
||
ai_zombie_boss_sprint_b
|
||
ai_zombie_boss_walk_a_coast
|
||
ai_zombie_boss_walk_slow_coast
|
||
ai_zombie_boss_run_a_coast
|
||
ai_zombie_boss_run_b_coast
|
||
ai_zombie_boss_run_c_coast
|
||
ai_zombie_boss_run_d_coast
|
||
ai_zombie_boss_sprint_a_coast
|
||
ai_zombie_boss_sprint_b_coast
|
||
ai_zombie_quad_crawl
|
||
ai_zombie_quad_crawl_2
|
||
ai_zombie_quad_crawl_3
|
||
ai_zombie_quad_crawl_run
|
||
ai_zombie_quad_crawl_run_2
|
||
ai_zombie_quad_crawl_run_3
|
||
ai_zombie_quad_crawl_run_4
|
||
ai_zombie_quad_crawl_run_5
|
||
ai_zombie_quad_crawl_sprint
|
||
ai_zombie_quad_crawl_sprint_2
|
||
ai_zombie_quad_crawl_sprint_3
|
||
ai_zombie_quad_supersprint
|
||
ai_zombie_quad_crawl_01
|
||
ai_zombie_quad_crawl_02
|
||
ai_zombie_quad_crawl_03
|
||
ai_zombie_napalm_run_01
|
||
ai_zombie_napalm_run_02
|
||
ai_zombie_napalm_run_03
|
||
ai_zombie_sonic_run_01
|
||
ai_zombie_sonic_run_02
|
||
ai_zombie_sonic_run_03
|
||
ai_zombie_blackhole_walk_slow_v1
|
||
ai_zombie_blackhole_walk_slow_v2
|
||
ai_zombie_blackhole_walk_slow_v3
|
||
ai_zombie_blackhole_walk_fast_v1
|
||
ai_zombie_blackhole_walk_fast_v2
|
||
ai_zombie_blackhole_walk_fast_v3
|
||
ai_zombie_blackhole_crawl_slow_v1
|
||
ai_zombie_blackhole_crawl_slow_v2
|
||
ai_zombie_blackhole_crawl_fast_v1
|
||
ai_zombie_blackhole_crawl_fast_v2
|
||
ai_zombie_blackhole_crawl_fast_v3
|
||
ai_zombie_quad_blackhole_crawl_slow_v1
|
||
ai_zombie_quad_blackhole_crawl_fast_v1
|
||
ai_zombie_quad_blackhole_crawl_slow_v2
|
||
ai_zombie_quad_blackhole_crawl_fast_v2
|
||
ai_zombie_caveslide_traverse
|
||
ai_zombie_walk_moon_v1
|
||
ai_zombie_walk_moon_v2
|
||
ai_zombie_walk_moon_v3
|
||
ai_zombie_walk_moon_v4
|
||
ai_zombie_run_moon_v1
|
||
ai_zombie_run_moon_v2
|
||
ai_zombie_run_moon_v3
|
||
ai_zombie_run_moon_v4
|
||
ai_zombie_sprint_moon_v1
|
||
ai_zombie_sprint_moon_v2
|
||
ai_zombie_sprint_moon_v3
|
||
ai_zombie_sprint_moon_v4
|
||
ai_zombie_supersprint_lowg
|
||
ai_zombie_crawl_moon_v1
|
||
ai_zombie_crawl_moon_v2
|
||
ai_zombie_crawl_moon_v3
|
||
ai_zombie_crawl_supersprint_lowg
|
||
ai_zombie_astro_walk_moon_v1
|
||
ai_zombie_quad_crawl_moon
|
||
ai_zombie_quad_crawl_moon_01
|
||
ai_zombie_quad_crawl_run_moon
|
||
ai_zombie_quad_crawl_run_moon_2
|
||
ai_zombie_quad_crawl_run_moon_3
|
||
ai_zombie_quad_crawl_run_moon_4
|
||
ai_zombie_quad_crawl_run_moon_5
|
||
ai_zombie_quad_crawl_sprint_moon
|
||
ai_zombie_quad_crawl_sprint_moon_2
|
||
ai_zombie_quad_crawl_sprint_moon_3
|
||
ai_zombie_quad_supersprint_lowg
|
||
patrol_bored_patrolwalk
|
||
patrol_bored_patrolwalk_twitch
|
||
patrol_jog
|
||
patrol_jog_look_up
|
||
patrol_jog_360
|
||
patrol_jog_orders
|
||
combat_jog
|
||
combat_jog_lookback
|
||
combat_jog_lookside
|
||
ai_flamethrower_combatrun_a
|
||
ai_flamethrower_combatrun_b
|
||
ai_flamethrower_combatrun_c
|
||
ai_barnes_run_f
|
||
ai_reznov_run_f
|
||
ai_spetz_run_f
|
||
ai_viet_run_lowready_f
|
||
ai_rusher_semi_run_lowready_F
|
||
ai_rusher_shotgun_walk_lowready_F
|
||
ai_run_lowready_F_wounded
|
||
ai_viet_run_f_wounded
|
||
ai_viet_run_l_wounded
|
||
ai_viet_run_r_wounded
|
||
ai_spetz_run_f_wounded
|
||
ai_viet_ak47_rusher_run_f_wounded
|
||
ai_spets_rusher_run_f_01
|
||
ai_spets_rusher_run_f_02
|
||
ai_spets_rusher_run_f_03
|
||
ai_spets_rusher_run_f_a_01
|
||
ai_spets_rusher_run_f_a_02
|
||
ai_spets_rusher_run_f_a_03
|
||
ai_pistol_run_lowready_f
|
||
ai_pistol_run_n_gun_f
|
||
ai_pistol_run_n_gun_l
|
||
ai_pistol_run_n_gun_r
|
||
ai_pistol_rusher_run_f
|
||
ai_pistol_rusher_run_r
|
||
ai_pistol_rusher_run_l
|
||
ai_baton_run_f
|
||
ai_sprint_f
|
||
}
|
||
walk_backward
|
||
combatrun_back
|
||
combatrun_left
|
||
combatrun_right
|
||
run_lowready_L
|
||
run_lowready_R
|
||
run_lowready_B
|
||
run_n_gun_B
|
||
crouch_fastwalk_B
|
||
crouch_fastwalk_L
|
||
crouch_fastwalk_R
|
||
ai_rusher_semi_run_n_gun_B
|
||
ai_rusher_shotgun_walk_n_gun_B
|
||
ai_viet_run_n_gun_B
|
||
Juggernaut_walkR
|
||
Juggernaut_walkL
|
||
Juggernaut_walkB
|
||
ai_viet_run_lowready_r
|
||
ai_viet_run_lowready_l
|
||
ai_viet_run_lowready_b
|
||
ai_viet_run_lowready_f_lean_l
|
||
ai_viet_run_lowready_f_lean_r
|
||
ai_viet_run_b_wounded
|
||
ai_viet_run_lowready_l_wounded
|
||
ai_viet_run_lowready_r_wounded
|
||
ai_viet_run_f_wounded_lean_l
|
||
ai_viet_run_f_wounded_lean_r
|
||
ai_rusher_semi_run_lowready_R
|
||
ai_rusher_semi_run_lowready_L
|
||
ai_rusher_semi_run_lowready_B
|
||
ai_rusher_shotgun_walk_lowready_R
|
||
ai_rusher_shotgun_walk_lowready_L
|
||
ai_rusher_shotgun_walk_lowready_B
|
||
ai_run_lowready_f_lean_l
|
||
ai_run_lowready_f_lean_r
|
||
walk_lowready_L
|
||
walk_lowready_R
|
||
walk_lowready_B
|
||
walk_lowready_F
|
||
ai_bonzai_sprint_a
|
||
ai_bonzai_sprint_b
|
||
ai_bonzai_sprint_c
|
||
ai_bonzai_sprint_d
|
||
ai_mg_shoulder_run
|
||
ai_idle_strafe_forward_a
|
||
ai_idle_strafe_forward_b
|
||
ai_idle_strafe_forward_c
|
||
ai_idle_strafe_left_a
|
||
ai_idle_strafe_left_b
|
||
ai_idle_strafe_left_c
|
||
ai_idle_strafe_right_a
|
||
ai_idle_strafe_right_b
|
||
ai_idle_strafe_right_c
|
||
ai_pistol_idle_strafe_forward_a
|
||
ai_pistol_idle_strafe_forward_b
|
||
ai_pistol_idle_strafe_forward_c
|
||
ai_pistol_idle_strafe_left_a
|
||
ai_pistol_idle_strafe_left_b
|
||
ai_pistol_idle_strafe_left_c
|
||
ai_pistol_idle_strafe_right_a
|
||
ai_pistol_idle_strafe_right_b
|
||
ai_pistol_idle_strafe_right_c
|
||
ai_pistol_run_n_gun_b
|
||
ai_pistol_rusher_run_b
|
||
ai_pistol_run_r
|
||
ai_pistol_run_l
|
||
ai_pistol_run_b
|
||
ai_pistol_run_fwd_lean_l
|
||
ai_pistol_run_fwd_lean_r
|
||
run_aim_2 : additive
|
||
{
|
||
ai_run_n_gun_f_aim_2
|
||
ai_crouch_fastwalk_f_aim_2
|
||
ai_viet_run_f_wounded_aim_2
|
||
ai_viet_run_n_gun_F_aim_2
|
||
ai_viet_run_n_gun_B_aim_2
|
||
ai_pistol_run_f_aim_2
|
||
ai_pistol_idle_strafe_forward_aim2
|
||
ai_pistol_rusher_run_f_aim2
|
||
walk_aim_2
|
||
}
|
||
run_aim_4 : additive
|
||
{
|
||
ai_run_n_gun_f_aim_4
|
||
ai_crouch_fastwalk_f_aim_4
|
||
ai_viet_run_f_wounded_aim_4
|
||
ai_viet_run_n_gun_F_aim_4
|
||
ai_viet_run_n_gun_B_aim_4
|
||
ai_pistol_run_f_aim_4
|
||
ai_pistol_idle_strafe_forward_aim4
|
||
ai_pistol_rusher_run_f_aim4
|
||
walk_aim_4
|
||
}
|
||
run_aim_6 : additive
|
||
{
|
||
ai_run_n_gun_f_aim_6
|
||
ai_crouch_fastwalk_f_aim_6
|
||
ai_viet_run_f_wounded_aim_6
|
||
ai_viet_run_n_gun_F_aim_6
|
||
ai_viet_run_n_gun_B_aim_6
|
||
ai_pistol_run_f_aim_6
|
||
ai_pistol_idle_strafe_forward_aim6
|
||
ai_pistol_rusher_run_f_aim6
|
||
walk_aim_6
|
||
}
|
||
run_aim_8 : additive
|
||
{
|
||
ai_run_n_gun_f_aim_8
|
||
ai_crouch_fastwalk_f_aim_8
|
||
ai_viet_run_f_wounded_aim_8
|
||
ai_viet_run_n_gun_F_aim_8
|
||
ai_viet_run_n_gun_B_aim_8
|
||
ai_pistol_run_f_aim_8
|
||
ai_pistol_idle_strafe_forward_aim8
|
||
ai_pistol_rusher_run_f_aim8
|
||
walk_aim_8
|
||
}
|
||
}
|
||
stand_walk_combat_loop_01
|
||
stand_walk_combat_loop_02
|
||
stand_walk_combat_loop_03
|
||
MG42_run
|
||
saw_gunner_run_fast
|
||
saw_gunner_run_slow
|
||
RPG_run_onshoulder
|
||
duhoc_german_shellshocked_walk
|
||
combat_run_onehand
|
||
combat_run_helmethand
|
||
unarmed_walk_russian
|
||
unarmed_run_russian
|
||
patrolwalk_tired
|
||
patrolwalk_swagger
|
||
patrolwalk_bounce
|
||
stand_shoot_run
|
||
{
|
||
stand_shoot_run_forward
|
||
stand_shoot_run_back
|
||
stand_shoot_run_left
|
||
stand_shoot_run_right
|
||
}
|
||
crouch_shoot_run
|
||
{
|
||
crouch_shoot_run_forward
|
||
crouch_shoot_run_back
|
||
crouch_shoot_run_left
|
||
crouch_shoot_run_right
|
||
}
|
||
}
|
||
stand_walk_stop_lff
|
||
stand_walk_stop_rff
|
||
crouchwalk_stop_rff
|
||
crouchrun2prone_straight
|
||
crouchrun2prone_left
|
||
crouchrun2prone_right
|
||
reloads
|
||
{
|
||
reload_stand_rifle
|
||
}
|
||
exposed_dive_grenade_F
|
||
exposed_dive_grenade_B
|
||
exposed_squat_down_grenade_F
|
||
exposed_squat_idle_grenade_F
|
||
ai_exposed_dive_grenade_f_large
|
||
ai_exposed_dive_grenade_b_large
|
||
ai_exposed_squat_down_grenade_f_large
|
||
ai_exposed_squat_idle_grenade_f_large
|
||
grenadehide_crouch2left
|
||
grenadehide_left
|
||
grenadehide_left2crouch
|
||
grenadehide_crouch2right
|
||
grenadehide_right
|
||
grenadehide_right2crouch
|
||
}
|
||
exposed_modern
|
||
{
|
||
CQB_stand_wave_on_me
|
||
CQB_stand_wave_go_v1
|
||
CQB_stand_signal_stop
|
||
CQB_stand_signal_move_up
|
||
CQB_stand_signal_move_out
|
||
exposed_aiming
|
||
{
|
||
ai_zombie_idle_base
|
||
ai_zombie_idle_crawl_base
|
||
exposed_aim_5
|
||
exposed_crouch_aim_5
|
||
covercrouch_aim5
|
||
covercrouch_lean_aim5
|
||
pistol_stand_aim_5
|
||
RPG_stand_aim_5
|
||
RPG_crouch_aim_5
|
||
CornerStndL_lean_aim_5
|
||
CornerStndR_lean_aim_5
|
||
CQB_stand_aim5
|
||
prone_aim_5
|
||
shotgun_aim_5
|
||
shotgun_crouch_aim_5
|
||
heat_stand_aim_5
|
||
Juggernaut_aim5
|
||
ai_flamethrower_aim_5
|
||
ai_flamethrower_crouch_aim_5
|
||
covercrouch_rechamber
|
||
exposed_rechamber
|
||
ai_viet_exposed_aim_5
|
||
ai_viet_exposed_crouch_aim_5
|
||
ai_pillar_stand_aim5_r_idle
|
||
ai_pillar_stand_aim5_l_idle
|
||
ai_pillar_crouch_aim5_r_idle
|
||
ai_pillar_crouch_aim5_l_idle
|
||
ai_cover_crouch_suppressed_l_aim5
|
||
ai_cover_crouch_suppressed_r_aim5
|
||
ai_pistol_stand_exposed_aim_5
|
||
ai_pistol_crouch_exposed_aim_5
|
||
ai_pistol_rusher_stand_exposed_aim5
|
||
ai_pistol_crouchcover_hide_aim_5
|
||
ai_pistol_crouchcorner_right_aim_5
|
||
ai_pistol_crouchcorner_left_aim_5
|
||
ai_pistol_standcover_hide_aim_5
|
||
ai_pistol_cornerstand_right_aim_5
|
||
ai_pistol_cornerstand_left_aim_5
|
||
ai_m202_heat_stand_aim_5
|
||
evasive
|
||
{
|
||
ai_spets_rusher_roll_forward_01
|
||
ai_spets_rusher_roll_forward_02
|
||
ai_spets_rusher_roll_45l_2_run_01
|
||
ai_spets_rusher_roll_45l_2_run_02
|
||
ai_spets_rusher_roll_45l_2_run_a_01
|
||
ai_spets_rusher_roll_45l_2_run_a_02
|
||
ai_spets_rusher_roll_45r_2_run_01
|
||
ai_spets_rusher_roll_45r_2_run_02
|
||
ai_spets_rusher_roll_45r_2_run_a_01
|
||
ai_spets_rusher_roll_45r_2_run_a_02
|
||
ai_spets_rusher_step_45l_2_run_01
|
||
ai_spets_rusher_step_45l_2_run_02
|
||
ai_spets_rusher_step_45l_2_run_a_01
|
||
ai_spets_rusher_step_45l_2_run_a_02
|
||
ai_spets_rusher_step_45r_2_run_01
|
||
ai_spets_rusher_step_45r_2_run_02
|
||
ai_spets_rusher_step_45r_2_run_a_01
|
||
ai_spets_rusher_step_45r_2_run_a_02
|
||
ai_spets_pistol_rusher_step_45l_2_run_01
|
||
ai_spets_pistol_rusher_step_45r_2_run_01
|
||
ai_spets_pistol_rusher_roll_45l_2_run_01
|
||
ai_spets_pistol_rusher_roll_45r_2_run_01
|
||
ai_spets_pistol_rusher_roll_forward_01
|
||
exposed_crouch_2_stand
|
||
ai_flamethrower_crouch_2_stand
|
||
exposed_stand_2_crouch
|
||
ai_flamethrower_stand_2_crouch
|
||
ai_viet_exposed_crouch_2_stand
|
||
ai_spets_aim_aware_stand_1_a
|
||
ai_spets_aim_aware_stand_1_b
|
||
ai_spets_aim_aware_stand_3_a
|
||
ai_spets_aim_aware_stand_3_b
|
||
ai_spets_aim_aware_stand_4_a
|
||
ai_spets_aim_aware_stand_4_b
|
||
ai_spets_aim_aware_stand_6_a
|
||
ai_spets_aim_aware_stand_6_b
|
||
ai_spets_aim_aware_stand_7_a
|
||
ai_spets_aim_aware_stand_7_b
|
||
ai_spets_aim_aware_stand_9_a
|
||
ai_spets_aim_aware_stand_9_b
|
||
ai_spets_aim_aware_crouch_1_a
|
||
ai_spets_aim_aware_crouch_1_b
|
||
ai_spets_aim_aware_crouch_3_a
|
||
ai_spets_aim_aware_crouch_3_b
|
||
ai_spets_aim_aware_crouch_4_a
|
||
ai_spets_aim_aware_crouch_4_b
|
||
ai_spets_aim_aware_crouch_6_a
|
||
ai_spets_aim_aware_crouch_6_b
|
||
ai_spets_aim_aware_crouch_7_a
|
||
ai_spets_aim_aware_crouch_7_b
|
||
ai_spets_aim_aware_crouch_9_a
|
||
ai_spets_aim_aware_crouch_9_b
|
||
ai_pistol_crouch_2_stand
|
||
ai_pistol_stand_2_crouch
|
||
ai_idle_strafe_exposed_to_left
|
||
ai_idle_strafe_exposed_to_right
|
||
ai_idle_strafe_exposed_to_forward
|
||
ai_idle_strafe_left_to_exposed
|
||
ai_idle_strafe_right_to_exposed
|
||
ai_idle_strafe_forward_to_exposed
|
||
ai_pistol_idle_strafe_exposed_to_left
|
||
ai_pistol_idle_strafe_exposed_to_right
|
||
ai_pistol_idle_strafe_exposed_to_forward
|
||
ai_pistol_idle_strafe_left_to_exposed
|
||
ai_pistol_idle_strafe_right_to_exposed
|
||
ai_pistol_idle_strafe_forward_to_exposed
|
||
}
|
||
aim_4 : additive
|
||
{
|
||
exposed_aim_4
|
||
exposed_turn_aim_4
|
||
exposed_crouch_aim_4
|
||
exposed_crouch_turn_aim_4
|
||
covercrouch_aim4_add
|
||
pistol_stand_aim_4_add
|
||
pistol_stand_aim_4_alt
|
||
RPG_stand_aim_4
|
||
RPG_crouch_aim_4
|
||
CornerStndL_lean_aim_4
|
||
CornerStndR_lean_aim_4
|
||
CQB_stand_aim4
|
||
prone_aim_4_add
|
||
shotgun_aim_4
|
||
shotgun_crouch_aim_4
|
||
heat_stand_aim_4
|
||
ai_flame_fire_left
|
||
ai_flamethrower_aim_4
|
||
ai_flamethrower_crouch_aim_4
|
||
covercrouch_rechamber_aim_left
|
||
exposed_rechamber_left
|
||
ai_viet_exposed_aim_4
|
||
ai_viet_exposed_crouch_aim_4
|
||
ai_viet_exposed_crouch_turn_aim_4
|
||
ai_viet_exposed_turn_aim_4
|
||
ai_pillar_crouch_aim4_r
|
||
ai_pillar_crouch_aim4_l
|
||
ai_pillar_stand_aim4_r
|
||
ai_pillar_stand_aim4_l
|
||
ai_cover_crouch_suppressed_l_aim4
|
||
ai_cover_crouch_suppressed_r_aim4
|
||
ai_run_f_aim_4
|
||
ai_pistol_stand_exposed_aim_4
|
||
ai_pistol_crouch_exposed_aim_4
|
||
ai_pistol_rusher_stand_exposed_aim4
|
||
ai_pistol_crouchcorner_left_aim_4
|
||
ai_pistol_crouchcorner_right_aim_4
|
||
ai_pistol_crouchcover_hide_aim_4
|
||
ai_pistol_standcover_hide_aim_4
|
||
ai_pistol_cornerstand_right_aim_4
|
||
ai_pistol_cornerstand_left_aim_4
|
||
ai_m202_heat_stand_aim_4
|
||
}
|
||
aim_6 : additive
|
||
{
|
||
exposed_aim_6
|
||
exposed_turn_aim_6
|
||
exposed_crouch_aim_6
|
||
exposed_crouch_turn_aim_6
|
||
covercrouch_aim6_add
|
||
pistol_stand_aim_6_add
|
||
pistol_stand_aim_6_alt
|
||
RPG_stand_aim_6
|
||
RPG_crouch_aim_6
|
||
CornerStndL_lean_aim_6
|
||
CornerStndR_lean_aim_6
|
||
CQB_stand_aim6
|
||
prone_aim_6_add
|
||
shotgun_aim_6
|
||
shotgun_crouch_aim_6
|
||
heat_stand_aim_6
|
||
ai_flame_fire_right
|
||
ai_flamethrower_aim_6
|
||
ai_flamethrower_crouch_aim_6
|
||
covercrouch_rechamber_aim_right
|
||
exposed_rechamber_right
|
||
ai_viet_exposed_aim_6
|
||
ai_viet_exposed_crouch_aim_6
|
||
ai_viet_exposed_crouch_turn_aim_6
|
||
ai_viet_exposed_turn_aim_6
|
||
ai_pillar_crouch_aim6_r
|
||
ai_pillar_crouch_aim6_l
|
||
ai_pillar_stand_aim6_r
|
||
ai_pillar_stand_aim6_l
|
||
ai_cover_crouch_suppressed_l_aim6
|
||
ai_cover_crouch_suppressed_r_aim6
|
||
ai_run_f_aim_6
|
||
ai_pistol_stand_exposed_aim_6
|
||
ai_pistol_crouch_exposed_aim_6
|
||
ai_pistol_rusher_stand_exposed_aim6
|
||
ai_pistol_crouchcorner_left_aim_6
|
||
ai_pistol_crouchcorner_right_aim_6
|
||
ai_pistol_crouchcover_hide_aim_6
|
||
ai_pistol_standcover_hide_aim_6
|
||
ai_pistol_cornerstand_right_aim_6
|
||
ai_pistol_cornerstand_left_aim_6
|
||
ai_m202_heat_stand_aim_6
|
||
}
|
||
aim_2 : additive
|
||
{
|
||
exposed_aim_2
|
||
exposed_turn_aim_2
|
||
exposed_crouch_aim_2
|
||
exposed_crouch_turn_aim_2
|
||
covercrouch_aim2_add
|
||
pistol_stand_aim_2_add
|
||
pistol_stand_aim_2_alt
|
||
RPG_stand_aim_2
|
||
RPG_crouch_aim_2
|
||
CornerStndL_lean_aim_2
|
||
CornerStndR_lean_aim_2
|
||
CQB_stand_aim2
|
||
prone_aim_2_add
|
||
shotgun_aim_2
|
||
ai_flamethrower_aim_2
|
||
ai_flamethrower_crouch_aim_2
|
||
shotgun_crouch_aim_2
|
||
heat_stand_aim_2
|
||
covercrouch_rechamber_aim_down
|
||
exposed_rechamber_down
|
||
ai_viet_exposed_aim_2
|
||
ai_viet_exposed_crouch_aim_2
|
||
ai_viet_exposed_crouch_turn_aim_2
|
||
ai_viet_exposed_turn_aim_2
|
||
ai_pillar_crouch_aim2_r
|
||
ai_pillar_crouch_aim2_l
|
||
ai_pillar_stand_aim2_r
|
||
ai_pillar_stand_aim2_l
|
||
ai_cover_crouch_suppressed_l_aim2
|
||
ai_cover_crouch_suppressed_r_aim2
|
||
ai_run_f_aim_2
|
||
ai_pistol_stand_exposed_aim_2
|
||
ai_pistol_crouch_exposed_aim_2
|
||
ai_pistol_rusher_stand_exposed_aim2
|
||
ai_pistol_crouchcorner_left_aim_2
|
||
ai_pistol_crouchcorner_right_aim_2
|
||
ai_pistol_crouchcover_hide_aim_2
|
||
ai_pistol_standcover_hide_aim_2
|
||
ai_pistol_cornerstand_right_aim_2
|
||
ai_pistol_cornerstand_left_aim_2
|
||
ai_m202_heat_stand_aim_2
|
||
}
|
||
aim_8 : additive
|
||
{
|
||
exposed_aim_8
|
||
exposed_turn_aim_8
|
||
exposed_crouch_aim_8
|
||
exposed_crouch_turn_aim_8
|
||
covercrouch_aim8_add
|
||
pistol_stand_aim_8_add
|
||
pistol_stand_aim_8_alt
|
||
RPG_stand_aim_8
|
||
RPG_crouch_aim_8
|
||
CornerStndL_lean_aim_8
|
||
CornerStndR_lean_aim_8
|
||
CQB_stand_aim8
|
||
prone_aim_8_add
|
||
shotgun_aim_8
|
||
ai_flamethrower_aim_8
|
||
ai_flamethrower_crouch_aim_8
|
||
shotgun_crouch_aim_8
|
||
heat_stand_aim_8
|
||
covercrouch_rechamber_aim_up
|
||
exposed_rechamber_up
|
||
ai_viet_exposed_aim_8
|
||
ai_viet_exposed_crouch_aim_8
|
||
ai_viet_exposed_crouch_turn_aim_8
|
||
ai_viet_exposed_turn_aim_8
|
||
ai_pillar_crouch_aim8_r
|
||
ai_pillar_crouch_aim8_l
|
||
ai_pillar_stand_aim8_r
|
||
ai_pillar_stand_aim8_l
|
||
ai_cover_crouch_suppressed_l_aim8
|
||
ai_cover_crouch_suppressed_r_aim8
|
||
ai_run_f_aim_8
|
||
ai_pistol_stand_exposed_aim_8
|
||
ai_pistol_crouch_exposed_aim_8
|
||
ai_pistol_rusher_stand_exposed_aim8
|
||
ai_pistol_crouchcorner_left_aim_8
|
||
ai_pistol_crouchcorner_right_aim_8
|
||
ai_pistol_crouchcover_hide_aim_8
|
||
ai_pistol_standcover_hide_aim_8
|
||
ai_pistol_cornerstand_right_aim_8
|
||
ai_pistol_cornerstand_left_aim_8
|
||
ai_m202_heat_stand_aim_8
|
||
}
|
||
turn
|
||
{
|
||
exposed_crouch_turn_left
|
||
exposed_crouch_turn_right
|
||
ai_viet_exposed_crouch_turn_left
|
||
ai_viet_exposed_crouch_turn_right
|
||
exposed_tracking_turn45L
|
||
exposed_tracking_turn90L
|
||
exposed_tracking_turn135L
|
||
exposed_tracking_turn45R
|
||
exposed_tracking_turn90R
|
||
exposed_tracking_turn135R
|
||
exposed_tracking_turn180L
|
||
ai_viet_exposed_tracking_turn45L
|
||
ai_viet_exposed_tracking_turn90L
|
||
ai_viet_exposed_tracking_turn135L
|
||
ai_viet_exposed_tracking_turn45R
|
||
ai_viet_exposed_tracking_turn90R
|
||
ai_viet_exposed_tracking_turn135R
|
||
ai_viet_exposed_tracking_turn180L
|
||
pistol_stand_turn45R
|
||
pistol_stand_turn45L
|
||
pistol_stand_turn90R
|
||
pistol_stand_turn90L
|
||
pistol_stand_turn180L
|
||
pistol_stand_turn180R
|
||
ai_pistol_stand_exposed_turn_180_l
|
||
ai_pistol_stand_exposed_turn_180_r
|
||
ai_pistol_stand_exposed_turn_135_l
|
||
ai_pistol_stand_exposed_turn_135_r
|
||
ai_pistol_stand_exposed_turn_45_l
|
||
ai_pistol_stand_exposed_turn_45_r
|
||
ai_pistol_stand_exposed_turn_90_l
|
||
ai_pistol_stand_exposed_turn_90_r
|
||
ai_pistol_crouch_exposed_turn_180_l
|
||
ai_pistol_crouch_exposed_turn_180_r
|
||
ai_pistol_crouch_exposed_turn_135_l
|
||
ai_pistol_crouch_exposed_turn_135_r
|
||
ai_pistol_crouch_exposed_turn_45_l
|
||
ai_pistol_crouch_exposed_turn_45_r
|
||
ai_pistol_crouch_exposed_turn_90_l
|
||
ai_pistol_crouch_exposed_turn_90_r
|
||
ai_pistol_rusher_stand_exposed_turn_180_l
|
||
ai_pistol_rusher_stand_exposed_turn_180_r
|
||
ai_pistol_rusher_stand_exposed_turn_135_l
|
||
ai_pistol_rusher_stand_exposed_turn_135_r
|
||
ai_pistol_rusher_stand_exposed_turn_45_l
|
||
ai_pistol_rusher_stand_exposed_turn_45_r
|
||
ai_pistol_rusher_stand_exposed_turn_90_l
|
||
ai_pistol_rusher_stand_exposed_turn_90_r
|
||
ai_flamethrower_turn45L
|
||
ai_flamethrower_turn45R
|
||
ai_flamethrower_turn90L
|
||
ai_flamethrower_turn90R
|
||
ai_flamethrower_turn135L
|
||
ai_flamethrower_turn135R
|
||
ai_flamethrower_turn180
|
||
ai_flamethrower_crouch_turn90L
|
||
ai_flamethrower_crouch_turn90R
|
||
heat_stand_turn_180
|
||
heat_stand_turn_L
|
||
heat_stand_turn_R
|
||
}
|
||
add_idle : additive
|
||
{
|
||
exposed_idle_alert_v1
|
||
exposed_idle_alert_v2
|
||
exposed_idle_alert_v3
|
||
exposed_crouch_idle_alert_v1
|
||
exposed_crouch_idle_alert_v2
|
||
exposed_crouch_idle_alert_v3
|
||
covercrouch_hide_idlea
|
||
covercrouch_hide_idleb
|
||
ai_viet_exposed_idle_alert_v1
|
||
ai_viet_exposed_idle_alert_v2
|
||
ai_viet_exposed_idle_alert_v3
|
||
ai_viet_exposed_idle_alert_v4
|
||
ai_viet_exposed_idle_alert_v5
|
||
ai_viet_exposed_idle_alert_v6
|
||
ai_viet_exposed_crouch_idle_alert_v1
|
||
ai_viet_exposed_crouch_idle_alert_v2
|
||
ai_viet_exposed_crouch_idle_alert_v3
|
||
CornerStndR_lean_idle
|
||
CornerStndL_lean_idle
|
||
RPG_stand_idle
|
||
RPG_crouch_idle
|
||
ai_flamethrower_stand_idle_alert_v1
|
||
ai_flamethrower_crouch_idle_a_alert_v1
|
||
pistol_stand_idle_alert
|
||
ai_pistol_stand_exposed_idle
|
||
ai_pistol_crouch_exposed_idle
|
||
ai_pistol_rusher_stand_exposed_idle
|
||
ai_zombie_idle_v1
|
||
ai_zombie_idle_crawl
|
||
ai_stand_exposed_idle_alert_v1_large
|
||
prone_idle
|
||
ai_pillar_crouch_aim5_r
|
||
ai_pillar_crouch_aim5_l
|
||
ai_pillar_stand_aim5_r
|
||
ai_pillar_stand_aim5_l
|
||
ai_cover_crouch_suppressed_l_aim5_idle
|
||
ai_cover_crouch_suppressed_r_aim5_idle
|
||
heat_stand_idle
|
||
heat_stand_twitchA
|
||
heat_stand_twitchB
|
||
heat_stand_scanA
|
||
heat_stand_scanB
|
||
ai_stand_exposed_idle_movement
|
||
ai_pistol_cornerstand_left_aim_5_add
|
||
ai_pistol_cornerstand_right_aim_5_add
|
||
ai_pistol_crouchcorner_left_aim_5_add
|
||
ai_pistol_crouchcorner_right_aim_5_add
|
||
ai_m202_heat_stand_idle
|
||
ai_m202_heat_stand_idle_scan_a
|
||
ai_m202_heat_stand_idle_scan_b
|
||
ai_m202_heat_stand_twitch_a
|
||
ai_m202_heat_stand_twitch_b
|
||
}
|
||
prone_legs_up : additive
|
||
{
|
||
prone_aim_feet_45up
|
||
}
|
||
prone_legs_down : additive
|
||
{
|
||
prone_aim_feet_45down
|
||
}
|
||
corner
|
||
{
|
||
corner_standL_trans_A_2_B
|
||
corner_standL_trans_A_2_B_v2
|
||
corner_standL_trans_alert_2_A
|
||
corner_standL_trans_alert_2_A_v2
|
||
corner_standL_trans_alert_2_A_v3
|
||
corner_standL_trans_alert_2_B
|
||
corner_standL_trans_alert_2_B_v2
|
||
corner_standL_trans_B_2_A
|
||
corner_standL_trans_B_2_A_v2
|
||
corner_standR_trans_A_2_B
|
||
corner_standR_trans_A_2_B_v2
|
||
corner_standR_trans_alert_2_A
|
||
corner_standR_trans_alert_2_A_v2
|
||
corner_standR_trans_alert_2_B
|
||
corner_standR_trans_alert_2_B_v2
|
||
corner_standR_trans_alert_2_B_v3
|
||
corner_standR_trans_B_2_A
|
||
corner_standR_trans_B_2_A_v2
|
||
CornerCrL_trans_A_2_B
|
||
CornerCrL_trans_B_2_A
|
||
CornerCrL_trans_alert_2_A
|
||
CornerCrL_trans_alert_2_B
|
||
CornerCrR_trans_A_2_B
|
||
CornerCrR_trans_B_2_A
|
||
CornerCrR_trans_alert_2_A
|
||
CornerCrR_trans_alert_2_B
|
||
corner_standL_trans_A_2_alert
|
||
corner_standL_trans_A_2_alert_v2
|
||
corner_standL_trans_B_2_alert
|
||
corner_standL_trans_B_2_alert_v2
|
||
corner_standR_trans_A_2_alert
|
||
corner_standR_trans_A_2_alert_v2
|
||
corner_standR_trans_B_2_alert
|
||
corner_standR_trans_B_2_alert_v2
|
||
corner_standR_trans_B_2_alert_v3
|
||
CornerCrL_trans_B_2_alert
|
||
CornerCrL_trans_A_2_alert
|
||
CornerCrR_trans_B_2_alert
|
||
CornerCrR_trans_A_2_alert
|
||
RPG_conceal_2_standR
|
||
RPG_standR_2_conceal
|
||
CornerStndL_lean_2_alert
|
||
CornerStndL_alert_2_lean
|
||
CornerStndR_lean_2_alert
|
||
CornerStndR_alert_2_lean
|
||
ai_cover_crouch_suppressed_r_trans_2_aim5
|
||
ai_cover_crouch_suppressed_r_aim5_2_cover
|
||
ai_cover_crouch_suppressed_l_trans_2_aim5
|
||
ai_cover_crouch_suppressed_l_aim5_2_cover
|
||
ai_viet_cornerCrL_trans_alert_2_b
|
||
ai_viet_cornerCrL_trans_b_2_alert
|
||
ai_viet_cornerCrouchL_trans_b_2_alert
|
||
ai_viet_cornerCrouchR_alert_2_b
|
||
ai_viet_cornerCrR_reload_b_2_alert
|
||
ai_viet_cornerCrR_trans_alert_2_b
|
||
ai_viet_cornerCrR_trans_b_2_alert
|
||
ai_viet_corner_StandL_trans_alert_2_b
|
||
ai_viet_corner_StandL_trans_alert_2_b_v2
|
||
ai_viet_corner_StandL_trans_b_2_alert
|
||
ai_viet_corner_StandL_trans_b_2_alert_v2
|
||
ai_viet_corner_StandL_reload_b_2_alert
|
||
ai_viet_corner_StandR_trans_b_2_alert_v2
|
||
ai_viet_corner_StandR_trans_b_2_alert_v3
|
||
ai_viet_corner_StandR_trans_alert_2_b
|
||
ai_viet_corner_StandR_trans_b_2_alert
|
||
ai_viet_cornercrl_trans_a_2_alert
|
||
ai_viet_cornercrl_trans_a_2_b
|
||
ai_viet_cornercrl_trans_alert_2_a
|
||
ai_viet_cornercrl_trans_b_2_a
|
||
ai_viet_cornercrouchr_a_2_alert
|
||
ai_viet_cornercrouchr_a_2_alert_v2
|
||
ai_viet_cornercrouchr_alert_2_a
|
||
ai_viet_cornercrouchr_alert_2_a_v2
|
||
ai_viet_CornerCrouchR_A_2_B
|
||
ai_viet_cornercrouchr_b_2_a
|
||
ai_viet_cornerstndl_trans_a_2_alert
|
||
ai_viet_cornerstndl_trans_a_2_alert_v2
|
||
ai_viet_cornerstndl_trans_a_2_b
|
||
ai_viet_cornerstndl_trans_a_2_b_v2
|
||
ai_viet_cornerstndl_trans_alert_2_a
|
||
ai_viet_cornerstndl_trans_alert_2_a_v2
|
||
ai_viet_cornerstndl_trans_alert_2_a_v3
|
||
ai_viet_cornerstndl_trans_b_2_a
|
||
ai_viet_cornerstndl_trans_b_2_a_v2
|
||
ai_viet_cornerstndr_trans_a_2_alert
|
||
ai_viet_cornerstndr_trans_a_2_alert_v2
|
||
ai_viet_cornerstndr_trans_a_2_b
|
||
ai_viet_cornerstndr_trans_a_2_b_v2
|
||
ai_viet_cornerstndr_trans_alert_2_a
|
||
ai_viet_cornerstndr_trans_alert_2_a_v2
|
||
ai_viet_cornerstndr_trans_b_2_a
|
||
ai_pillar_crouch_aim5_l_2_idle
|
||
ai_pillar_crouch_aim5_r_2_idle
|
||
ai_pillar_stand_aim5_l_2_idle
|
||
ai_pillar_stand_aim5_r_2_idle
|
||
ai_pillar_cornercrl_trans_a_2_alert
|
||
ai_pillar_cornercrl_trans_a_2_b
|
||
ai_pillar_cornercrl_trans_alert_2_a
|
||
ai_pillar_cornercrl_trans_alert_2_b
|
||
ai_pillar_cornercrl_trans_b_2_a
|
||
ai_pillar_cornercrl_trans_b_2_alert
|
||
ai_pillar_cornercrouchr_reload_b_2_alert
|
||
ai_pillar_cornercrouchr_trans_a_2_alert
|
||
ai_pillar_cornercrouchr_trans_b_2_a
|
||
ai_pillar_cornercrouchr_trans_a_2_b
|
||
ai_pillar_cornercrouchr_trans_alert_2_a
|
||
ai_pillar_cornercrouchr_trans_alert_2_b
|
||
ai_pillar_cornercrouchr_trans_b_2_alert
|
||
ai_pillar_cornerstndl_reload_b_2_alert
|
||
ai_pillar_cornerstndl_trans_a_2_alert
|
||
ai_pillar_cornerstndl_trans_a_2_b
|
||
ai_pillar_cornerstndl_trans_alert_2_a
|
||
ai_pillar_cornerstndl_trans_alert_2_b
|
||
ai_pillar_cornerstndl_trans_b_2_a
|
||
ai_pillar_cornerstndl_trans_b_2_alert
|
||
ai_pillar_cornerstndr_trans_a_2_alert
|
||
ai_pillar_cornerstndr_trans_a_2_b
|
||
ai_pillar_cornerstndr_trans_alert_2_a
|
||
ai_pillar_cornerstndr_trans_alert_2_b
|
||
ai_pillar_cornerstndr_trans_b_2_a
|
||
ai_pillar_cornerstndr_trans_b_2_alert
|
||
ai_pistol_crouchcorner_left_to_aim5
|
||
ai_pistol_crouchcorner_aim5_to_left
|
||
ai_pistol_crouchcorner_right_to_aim5
|
||
ai_pistol_crouchcorner_aim5_to_right
|
||
ai_pistol_cornerstand_right_to_aim5
|
||
ai_pistol_cornerstand_aim5_to_right
|
||
ai_pistol_cornerstand_left_to_aim5
|
||
ai_pistol_cornerstand_aim5_to_left
|
||
}
|
||
rechamber : additive
|
||
{
|
||
exposed_rechamber_v1
|
||
covercrouch_rechamber_aim
|
||
exposed_crouch_rechamber_v1
|
||
CornerStndL_lean_rechamber
|
||
CornerStndR_lean_rechamber
|
||
}
|
||
}
|
||
reload
|
||
{
|
||
exposed_reload
|
||
exposed_reloadb
|
||
exposed_reloadc
|
||
exposed_topload
|
||
exposed_crouch_reload
|
||
exposed_crouch_topload
|
||
pistol_stand_reload_A
|
||
RPG_stand_reload
|
||
RPG_crouch_reload
|
||
shotgun_stand_reload_A
|
||
shotgun_stand_reload_B
|
||
shotgun_stand_reload_C
|
||
shotgun_crouch_reload
|
||
CornerCrL_toploadA
|
||
CornerCrL_toploadB
|
||
CornerCrR_toploadA
|
||
CornerCrR_toploadB
|
||
CornerStndR_lean_reload
|
||
CornerStndL_lean_reload
|
||
CQB_stand_reload_steady
|
||
CQB_stand_reload_knee
|
||
CornerStndR_lean_topload
|
||
CornerStndL_lean_topload
|
||
CornerStndR_reload_v1
|
||
CornerStndL_reload_v1
|
||
CornerStndL_topload
|
||
CornerStndR_topload
|
||
coverstand_topload
|
||
covercrouch_topload_hide
|
||
ai_viet_exposed_crouch_reload
|
||
ai_viet_exposed_reload
|
||
ai_viet_exposed_reloadb
|
||
heat_exposed_reload
|
||
ai_m202_heat_stand_reload
|
||
ai_pistol_crouch_exposed_reload
|
||
ai_pistol_rusher_stand_exposed_reload
|
||
}
|
||
exposed_melee
|
||
{
|
||
melee_test_guy0_death_pose
|
||
}
|
||
pistol_stand_pullout
|
||
pistol_stand_switch
|
||
exposed_grenadeThrowB
|
||
exposed_grenadeThrowC
|
||
ai_viet_exposed_grenadeThrowB
|
||
ai_viet_exposed_grenadeThrowC
|
||
weapon_switch
|
||
{
|
||
ai_stand_exposed_weaponswitch
|
||
ai_crouch_exposed_weaponswitch
|
||
ai_stand_cover_hide_weaponswitch
|
||
ai_crouch_cover_hide_weaponswitch
|
||
ai_corner_left_weaponswitch
|
||
ai_corner_right_weaponswitch
|
||
ai_crouch_corner_left_weaponswitch
|
||
ai_crouch_corner_right_weaponswitch
|
||
ai_shotgun_cob_weaponswitch
|
||
ai_cob_stand_weaponswitch
|
||
ai_cover_crouch_aim_weaponswitch
|
||
}
|
||
run_2_stand_F_6
|
||
run_2_stand_90L
|
||
run_2_stand_90R
|
||
run_2_stand_180L
|
||
stand_2_run_L
|
||
stand_2_run_R
|
||
stand_2_run_F_2
|
||
stand_2_run_180_med
|
||
run_2_crouch_F
|
||
run_2_crouch_90L
|
||
run_2_crouch_90R
|
||
run_2_crouch_180L
|
||
crouch_2run_L
|
||
crouch_2run_R
|
||
crouch_2run_F
|
||
crouch_2run_180
|
||
ai_viet_run_2_stand_F_6
|
||
ai_viet_run_2_stand_90L
|
||
ai_viet_run_2_stand_90R
|
||
ai_viet_run_2_stand_180l
|
||
ai_viet_run_2_crouch_F
|
||
ai_viet_run_2_crouch_90L
|
||
ai_viet_run_2_crouch_90R
|
||
ai_viet_run_2_crouch_180L
|
||
ai_viet_stand_2_run_180_med
|
||
ai_viet_stand_2_run_L
|
||
ai_viet_stand_2_run_R
|
||
ai_viet_stand_2_run_F_2
|
||
ai_viet_crouch_2_run_180_f
|
||
ai_viet_crouch_2_run_L
|
||
ai_viet_crouch_2_run_R
|
||
ai_viet_crouch_2_run_F
|
||
ai_viet_run_2_crouch_180_l_wounded
|
||
ai_viet_run_2_crouch_180_r_wounded
|
||
ai_viet_run_2_crouch_90_l_wounded
|
||
ai_viet_run_2_crouch_90_r_wounded
|
||
ai_viet_run_2_crouch_f_wounded
|
||
ai_viet_run_2_stand_180_l_wounded
|
||
ai_viet_run_2_stand_180_r_wounded
|
||
ai_viet_run_2_stand_90_l_wounded
|
||
ai_viet_run_2_stand_90_r_wounded
|
||
ai_viet_run_2_stand_f_wounded
|
||
ai_viet_crouch_2_run_180_l_wounded
|
||
ai_viet_crouch_2_run_180_r_wounded
|
||
ai_viet_crouch_2_run_f_wounded
|
||
ai_viet_crouch_2_run_l_wounded
|
||
ai_viet_crouch_2_run_r_wounded
|
||
ai_viet_stand_2_run_r_wounded
|
||
ai_viet_stand_2_run_180_l_wounded
|
||
ai_viet_stand_2_run_180_r_wounded
|
||
ai_viet_stand_2_run_f_wounded
|
||
ai_viet_stand_2_run_l_wounded
|
||
ai_civ_gen_alert_stand_idle_2_run_b
|
||
ai_civ_gen_alert_stand_idle_2_run_l
|
||
ai_civ_gen_alert_stand_idle_2_run_r
|
||
ai_sergei_stand2run
|
||
ai_prisoner_stand2run
|
||
ai_sergei_run2stand
|
||
ai_prisoner_run2stand
|
||
ai_civilian_run_2_stand_90L
|
||
ai_civilian_run_2_stand_90R
|
||
ai_civilian_run_2_stand_180L
|
||
ai_run_b2f_a
|
||
ai_run_b2f
|
||
ai_run_f2b_a
|
||
ai_run_f2b
|
||
ai_pistol_run_b2f_a
|
||
ai_pistol_run_b2f
|
||
ai_pistol_run_f2b_a
|
||
ai_pistol_run_f2b
|
||
CQB_stop_1
|
||
CQB_stop_2
|
||
CQB_stop_3
|
||
CQB_stop_4
|
||
CQB_stop_6
|
||
CQB_stop_7
|
||
CQB_stop_8
|
||
CQB_stop_9
|
||
CQB_crouch_stop_1
|
||
CQB_crouch_stop_2
|
||
CQB_crouch_stop_3
|
||
CQB_crouch_stop_4
|
||
CQB_crouch_stop_6
|
||
CQB_crouch_stop_7
|
||
CQB_crouch_stop_8
|
||
CQB_crouch_stop_9
|
||
CQB_start_1
|
||
CQB_start_2
|
||
CQB_start_3
|
||
CQB_start_4
|
||
CQB_start_6
|
||
CQB_start_7
|
||
CQB_start_8
|
||
CQB_start_9
|
||
CQB_crouch_start_1
|
||
CQB_crouch_start_2
|
||
CQB_crouch_start_3
|
||
CQB_crouch_start_4
|
||
CQB_crouch_start_6
|
||
CQB_crouch_start_7
|
||
CQB_crouch_start_8
|
||
CQB_crouch_start_9
|
||
heat_approach_1
|
||
heat_approach_2
|
||
heat_approach_3
|
||
heat_approach_4
|
||
heat_approach_6
|
||
heat_approach_8
|
||
heat_exit_1
|
||
heat_exit_2
|
||
heat_exit_3
|
||
heat_exit_4
|
||
heat_exit_6
|
||
heat_exit_7
|
||
heat_exit_8
|
||
heat_exit_9
|
||
ai_pistol_run_to_exposed_1
|
||
ai_pistol_run_to_exposed_2
|
||
ai_pistol_run_to_exposed_3
|
||
ai_pistol_run_to_exposed_4
|
||
ai_pistol_run_to_exposed_6
|
||
ai_pistol_run_to_exposed_7
|
||
ai_pistol_run_to_exposed_8
|
||
ai_pistol_run_to_exposed_9
|
||
ai_pistol_run_2_crouch_exposed_1
|
||
ai_pistol_run_2_crouch_exposed_2
|
||
ai_pistol_run_2_crouch_exposed_3
|
||
ai_pistol_run_2_crouch_exposed_4
|
||
ai_pistol_run_2_crouch_exposed_6
|
||
ai_pistol_run_2_crouch_exposed_7
|
||
ai_pistol_run_2_crouch_exposed_8
|
||
ai_pistol_run_2_crouch_exposed_9
|
||
ai_pistol_exposed_to_run_1
|
||
ai_pistol_exposed_to_run_2
|
||
ai_pistol_exposed_to_run_3
|
||
ai_pistol_exposed_to_run_4
|
||
ai_pistol_exposed_to_run_6
|
||
ai_pistol_exposed_to_run_7
|
||
ai_pistol_exposed_to_run_8
|
||
ai_pistol_exposed_to_run_9
|
||
ai_pistol_crouch_exposed_2_run_1
|
||
ai_pistol_crouch_exposed_2_run_2
|
||
ai_pistol_crouch_exposed_2_run_3
|
||
ai_pistol_crouch_exposed_2_run_4
|
||
ai_pistol_crouch_exposed_2_run_6
|
||
ai_pistol_crouch_exposed_2_run_7
|
||
ai_pistol_crouch_exposed_2_run_8
|
||
ai_pistol_crouch_exposed_2_run_9
|
||
exposed_turn
|
||
{
|
||
ai_run_lowready_f_turn_45_l
|
||
ai_run_lowready_f_turn_45_r
|
||
ai_run_lowready_f_turn_90_l
|
||
ai_run_lowready_f_turn_90_r
|
||
ai_run_lowready_f_turn_180_l
|
||
ai_run_lowready_f_turn_180_r
|
||
ai_rusher_shotgun_walk_lowready_f_turn_180_l
|
||
ai_rusher_shotgun_walk_lowready_f_turn_180_r
|
||
ai_rusher_shotgun_walk_lowready_f_turn_45_l
|
||
ai_rusher_shotgun_walk_lowready_f_turn_45_r
|
||
ai_rusher_shotgun_walk_lowready_f_turn_90_l
|
||
ai_rusher_shotgun_walk_lowready_f_turn_90_r
|
||
ai_viet_run_lowready_f_turn_45l
|
||
ai_viet_run_lowready_f_turn_90l
|
||
ai_viet_run_lowready_f_turn_180l
|
||
ai_viet_run_lowready_f_turn_45r
|
||
ai_viet_run_lowready_f_turn_90r
|
||
ai_viet_run_lowready_f_turn_180r
|
||
ai_viet_run_lowready_f_turn_180_l_wounded
|
||
ai_viet_run_lowready_f_turn_180_r_wounded
|
||
ai_viet_run_lowready_f_turn_45_l_wounded
|
||
ai_viet_run_lowready_f_turn_45_r_wounded
|
||
ai_viet_run_lowready_f_turn_90_l_wounded
|
||
ai_viet_run_lowready_f_turn_90_r_wounded
|
||
civilian_run_hunched_turnL45
|
||
civilian_run_hunched_turnL90
|
||
civilian_run_upright_turn180
|
||
civilian_run_upright_turnR45
|
||
civilian_run_upright_turnR90
|
||
ai_prisoner_run_hunched_turn_l45
|
||
ai_prisoner_run_hunched_turn_l90
|
||
ai_prisoner_run_upright_turn_l180
|
||
ai_prisoner_run_upright_turn_r45
|
||
ai_prisoner_run_upright_turn_r90
|
||
ai_prisoner_run_upright_turn_r180
|
||
ai_sergei_run_hunched_turnL45
|
||
ai_sergei_run_hunched_turnL90
|
||
ai_sergei_run_upright_turn180
|
||
ai_sergei_run_upright_turnR45
|
||
ai_sergei_run_upright_turnR90
|
||
CQB_walk_turn_7
|
||
CQB_walk_turn_4
|
||
CQB_walk_turn_9
|
||
CQB_walk_turn_6
|
||
CQB_walk_turn_2
|
||
ai_pistol_run_f_turn_180_l
|
||
ai_pistol_run_f_turn_180_r
|
||
ai_pistol_run_f_turn_45_l
|
||
ai_pistol_run_f_turn_45_r
|
||
ai_pistol_run_f_turn_90_l
|
||
ai_pistol_run_f_turn_90_r
|
||
ai_sprint_turn_45_r
|
||
ai_sprint_turn_45_l
|
||
ai_sprint_turn_90_r
|
||
ai_sprint_turn_90_l
|
||
ai_sprint_turn_180_r
|
||
ai_sprint_turn_180_l
|
||
}
|
||
stand2prone_onehand
|
||
stand_2_prone
|
||
stand_2_prone_nodelta
|
||
stand_2_prone_firing
|
||
crouch_2_prone
|
||
crouch_2_prone_firing
|
||
prone_2_stand
|
||
prone_2_stand_nodelta
|
||
prone_2_stand_firing
|
||
prone_2_crouch
|
||
prone_2_crouch_firing
|
||
prone_legsstraight
|
||
{
|
||
prone_crawl2aim
|
||
prone_crawl_2_prone
|
||
prone_crawl
|
||
prone_2_prone_crawl
|
||
prone_aim_idle
|
||
prone_aim2crawl
|
||
prone2crouchrun_straight
|
||
crouch2prone_gunsupport
|
||
reload_prone_rifle
|
||
}
|
||
prone_modern
|
||
{
|
||
prone_grenade_a
|
||
prone_melee
|
||
prone_reaction_A
|
||
prone_reaction_B
|
||
prone_reload
|
||
prone_twitch_ammocheck
|
||
prone_twitch_look
|
||
prone_twitch_lookfast
|
||
prone_twitch_lookup
|
||
prone_twitch_scan
|
||
prone_twitch_ammocheck2
|
||
prone_twitch_scan2
|
||
}
|
||
}
|
||
juggernaut_pain : additive
|
||
{
|
||
pain_add_standing_belly
|
||
pain_add_standing_left_arm
|
||
pain_add_standing_left_leg
|
||
pain_add_standing_right_arm
|
||
pain_add_standing_right_leg
|
||
}
|
||
add_fire : additive
|
||
{
|
||
exposed_shoot_semi1
|
||
exposed_shoot_semi2
|
||
exposed_shoot_semi3
|
||
exposed_shoot_semi4
|
||
exposed_shoot_semi5
|
||
exposed_shoot_auto_v2
|
||
exposed_shoot_auto_v3
|
||
exposed_shoot_burst3
|
||
exposed_shoot_burst4
|
||
exposed_shoot_burst5
|
||
exposed_shoot_burst6
|
||
exposed_crouch_shoot_auto_v2
|
||
exposed_crouch_shoot_burst3
|
||
exposed_crouch_shoot_burst4
|
||
exposed_crouch_shoot_burst5
|
||
exposed_crouch_shoot_burst6
|
||
exposed_crouch_shoot_semi1
|
||
exposed_crouch_shoot_semi2
|
||
exposed_crouch_shoot_semi3
|
||
exposed_crouch_shoot_semi4
|
||
exposed_crouch_shoot_semi5
|
||
ai_viet_exposed_shoot_semi1
|
||
ai_viet_exposed_shoot_semi2
|
||
ai_viet_exposed_shoot_semi3
|
||
ai_viet_exposed_shoot_semi4
|
||
ai_viet_exposed_shoot_semi5
|
||
ai_viet_exposed_shoot_auto_v2
|
||
ai_viet_exposed_shoot_auto_v3
|
||
ai_viet_exposed_shoot_burst3
|
||
ai_viet_exposed_shoot_burst4
|
||
ai_viet_exposed_shoot_burst5
|
||
ai_viet_exposed_shoot_burst6
|
||
ai_viet_exposed_crouch_shoot_auto_v2
|
||
ai_viet_exposed_crouch_shoot_burst3
|
||
ai_viet_exposed_crouch_shoot_burst4
|
||
ai_viet_exposed_crouch_shoot_burst5
|
||
ai_viet_exposed_crouch_shoot_burst6
|
||
ai_viet_exposed_crouch_shoot_semi1
|
||
ai_viet_exposed_crouch_shoot_semi2
|
||
ai_viet_exposed_crouch_shoot_semi3
|
||
ai_viet_exposed_crouch_shoot_semi4
|
||
ai_viet_exposed_crouch_shoot_semi5
|
||
pistol_stand_fire_A
|
||
ai_pistol_fire
|
||
ai_pistol_stand_exposed_fire
|
||
ai_pistol_stand_exposed_shoot_semi1
|
||
ai_pistol_stand_exposed_shoot_semi2
|
||
ai_pistol_stand_exposed_shoot_semi3
|
||
ai_pistol_stand_exposed_shoot_semi4
|
||
ai_pistol_stand_exposed_shoot_semi5
|
||
ai_pistol_crouch_exposed_shoot_semi1
|
||
ai_pistol_crouch_exposed_shoot_semi2
|
||
ai_pistol_crouch_exposed_shoot_semi3
|
||
ai_pistol_crouch_exposed_shoot_semi4
|
||
ai_pistol_crouch_exposed_shoot_semi5
|
||
RPG_stand_fire
|
||
RPG_crouch_fire
|
||
shotgun_stand_fire_1A
|
||
shotgun_stand_fire_1B
|
||
shotgun_crouch_fire
|
||
CornerStndR_lean_auto
|
||
CornerStndR_lean_fire
|
||
CornerStndL_lean_auto
|
||
CornerStndL_lean_fire
|
||
ai_flame_fire_center
|
||
ai_flame_crouch_fire_center
|
||
ai_stand_exposed_semiauto_burst3_large
|
||
ai_stand_exposed_autofire_v2_large
|
||
ai_stand_exposed_burst3_large
|
||
prone_fire_1
|
||
prone_fire_2
|
||
prone_fire_burst
|
||
ai_pillar_stand_shoot_auto_r
|
||
ai_pillar_stand_shoot_semi1_r
|
||
ai_pillar_stand_shoot_semi2_r
|
||
ai_pillar_stand_shoot_semi3_r
|
||
ai_pillar_stand_shoot_semi4_r
|
||
ai_pillar_stand_shoot_semi5_r
|
||
ai_pillar_stand_shoot_burst3_r
|
||
ai_pillar_stand_shoot_burst4_r
|
||
ai_pillar_stand_shoot_burst5_r
|
||
ai_pillar_stand_shoot_burst6_r
|
||
ai_pillar_stand_shoot_auto_l
|
||
ai_pillar_stand_shoot_semi1_l
|
||
ai_pillar_stand_shoot_semi2_l
|
||
ai_pillar_stand_shoot_semi3_l
|
||
ai_pillar_stand_shoot_semi4_l
|
||
ai_pillar_stand_shoot_semi5_l
|
||
ai_pillar_stand_shoot_burst3_l
|
||
ai_pillar_stand_shoot_burst4_l
|
||
ai_pillar_stand_shoot_burst5_l
|
||
ai_pillar_stand_shoot_burst6_l
|
||
ai_pillar_crouch_shoot_auto_r
|
||
ai_pillar_crouch_shoot_semi1_r
|
||
ai_pillar_crouch_shoot_semi2_r
|
||
ai_pillar_crouch_shoot_semi3_r
|
||
ai_pillar_crouch_shoot_semi4_r
|
||
ai_pillar_crouch_shoot_semi5_r
|
||
ai_pillar_crouch_shoot_burst3_r
|
||
ai_pillar_crouch_shoot_burst4_r
|
||
ai_pillar_crouch_shoot_burst5_r
|
||
ai_pillar_crouch_shoot_burst6_r
|
||
ai_pillar_crouch_shoot_auto_l
|
||
ai_pillar_crouch_shoot_semi1_l
|
||
ai_pillar_crouch_shoot_semi2_l
|
||
ai_pillar_crouch_shoot_semi3_l
|
||
ai_pillar_crouch_shoot_semi4_l
|
||
ai_pillar_crouch_shoot_semi5_l
|
||
ai_pillar_crouch_shoot_burst3_l
|
||
ai_pillar_crouch_shoot_burst4_l
|
||
ai_pillar_crouch_shoot_burst5_l
|
||
ai_pillar_crouch_shoot_burst6_l
|
||
heat_stand_fire_single
|
||
heat_stand_fire_burst
|
||
heat_stand_fire_auto
|
||
ai_pistol_crouchcorner_left_shoot_semi1
|
||
ai_pistol_crouchcorner_left_shoot_semi2
|
||
ai_pistol_crouchcorner_left_shoot_semi3
|
||
ai_pistol_crouchcorner_left_shoot_semi4
|
||
ai_pistol_crouchcorner_left_shoot_semi5
|
||
ai_pistol_crouchcorner_right_shoot_semi1
|
||
ai_pistol_crouchcorner_right_shoot_semi2
|
||
ai_pistol_crouchcorner_right_shoot_semi3
|
||
ai_pistol_crouchcorner_right_shoot_semi4
|
||
ai_pistol_crouchcorner_right_shoot_semi5
|
||
ai_pistol_crouchcover_hide_shoot_semi1
|
||
ai_pistol_crouchcover_hide_shoot_semi2
|
||
ai_pistol_crouchcover_hide_shoot_semi3
|
||
ai_pistol_crouchcover_hide_shoot_semi4
|
||
ai_pistol_crouchcover_hide_shoot_semi5
|
||
ai_pistol_standcover_hide_shoot_semi1
|
||
ai_pistol_standcover_hide_shoot_semi2
|
||
ai_pistol_standcover_hide_shoot_semi3
|
||
ai_pistol_standcover_hide_shoot_semi4
|
||
ai_pistol_standcover_hide_shoot_semi5
|
||
ai_pistol_cornerstand_left_shoot_semi1
|
||
ai_pistol_cornerstand_left_shoot_semi2
|
||
ai_pistol_cornerstand_left_shoot_semi3
|
||
ai_pistol_cornerstand_left_shoot_semi4
|
||
ai_pistol_cornerstand_left_shoot_semi5
|
||
ai_pistol_cornerstand_right_shoot_semi1
|
||
ai_pistol_cornerstand_right_shoot_semi2
|
||
ai_pistol_cornerstand_right_shoot_semi3
|
||
ai_pistol_cornerstand_right_shoot_semi4
|
||
ai_pistol_cornerstand_right_shoot_semi5
|
||
ai_m202_heat_stand_fire
|
||
ai_pistol_rusher_stand_exposed_shoot_semi1
|
||
ai_pistol_rusher_stand_exposed_shoot_semi2
|
||
ai_pistol_rusher_stand_exposed_shoot_semi3
|
||
ai_pistol_rusher_stand_exposed_shoot_semi4
|
||
ai_pistol_rusher_stand_exposed_shoot_semi5
|
||
covercrouch_hide_burst1
|
||
covercrouch_hide_semiauto_burst2
|
||
covercrouch_hide_burst3
|
||
covercrouch_hide_burst4
|
||
covercrouch_hide_burst5
|
||
covercrouch_hide_burst6
|
||
}
|
||
flashed
|
||
{
|
||
exposed_flashbang_v1
|
||
exposed_flashbang_v2
|
||
exposed_flashbang_v3
|
||
exposed_flashbang_v4
|
||
exposed_flashbang_v5
|
||
}
|
||
covercrouch_modern
|
||
{
|
||
covercrouch_hide_idle
|
||
covercrouch_twitch_1
|
||
covercrouch_twitch_2
|
||
covercrouch_twitch_3
|
||
covercrouch_twitch_4
|
||
covercrouch_hide_2_stand
|
||
covercrouch_aim_2_hide
|
||
covercrouch_lean_2_hide
|
||
covercrouch_stand_2_hide
|
||
covercrouch_hide_2_lean
|
||
covercrouch_hide_2_aim
|
||
covercrouch_run_in_L
|
||
covercrouch_run_in_ML
|
||
covercrouch_run_in_M
|
||
covercrouch_run_in_MR
|
||
covercrouch_run_in_R
|
||
covercrouch_run_out_L
|
||
covercrouch_run_out_ML
|
||
covercrouch_run_out_M
|
||
covercrouch_run_out_MR
|
||
covercrouch_run_out_R
|
||
covercrouch_reload_hide
|
||
covercrouch_grenadeA
|
||
covercrouch_grenadeB
|
||
covercrouch_hide_look
|
||
covercrouch_blindfire_1
|
||
covercrouch_blindfire_2
|
||
covercrouch_blindfire_3
|
||
covercrouch_blindfire_4
|
||
covercrouch_death_1
|
||
covercrouch_death_2
|
||
covercrouch_death_3
|
||
covercrouch_pain_front
|
||
covercrouch_pain_left_3
|
||
covercrouch_pain_right
|
||
covercrouch_pain_right_2
|
||
ai_spets_run_2_crouch_cover_hide_1
|
||
ai_spets_run_2_crouch_cover_hide_2
|
||
ai_spets_run_2_crouch_cover_hide_3
|
||
ai_spets_crouch_cover_hide_2_run_4
|
||
ai_spets_crouch_cover_hide_2_run_6
|
||
ai_pistol_crouchcover_hide_arrive_1
|
||
ai_pistol_crouchcover_hide_arrive_2
|
||
ai_pistol_crouchcover_hide_arrive_3
|
||
ai_pistol_crouchcover_hide_arrive_4
|
||
ai_pistol_crouchcover_hide_arrive_6
|
||
ai_pistol_crouchcover_hide_exit_1
|
||
ai_pistol_crouchcover_hide_exit_2
|
||
ai_pistol_crouchcover_hide_exit_3
|
||
ai_pistol_crouchcover_hide_exit_4
|
||
ai_pistol_crouchcover_hide_exit_6
|
||
ai_pistol_crouchcover_hide_to_aim5
|
||
ai_pistol_crouchcover_aim5_to_hide
|
||
ai_pistol_crouchcover_hide_idle_d
|
||
ai_pistol_crouchcover_hide_blindfire
|
||
ai_pistol_crouchcover_hide_reload
|
||
ai_pistol_crouchcover_hide_peek
|
||
ai_pistol_crouchcover_hide_twitch_v1
|
||
ai_pistol_crouchcover_hide_twitch_v2
|
||
ai_pistol_crouchcover_hide_twitch_v3
|
||
ai_pistol_crouchcover_hide_pain_chest
|
||
ai_pistol_crouchcover_hide_pain_groin
|
||
ai_pistol_crouchcover_hide_pain_left
|
||
ai_pistol_crouchcover_hide_pain_right
|
||
}
|
||
ai_dive_over_40
|
||
jump_over_high_wall
|
||
step_up_low_wall
|
||
ai_jump_down_36
|
||
jump_down_96
|
||
jump_down_56
|
||
ai_jump_down_40
|
||
ai_jump_down_56
|
||
ai_jump_down_96
|
||
ai_mantle_on_36
|
||
ai_mantle_on_40
|
||
ai_mantle_on_48
|
||
ai_mantle_on_52
|
||
ai_mantle_on_56
|
||
ai_jump_across_72
|
||
ladder_climbdown
|
||
ladder_climbon
|
||
ladder_climboff
|
||
ladder_climbup
|
||
ladder_climbon_bottom_walk
|
||
climbstairs_up
|
||
climbstairs_down
|
||
climbstairs_up_armed
|
||
climbstairs_down_armed
|
||
traverse_wallhop
|
||
traverse_wallhop_3
|
||
ai_mantle_over_40_down_80
|
||
ai_mantle_over_40_down_80_v2
|
||
ai_mantle_over_36
|
||
ai_mantle_over_40
|
||
ai_mantle_over_96
|
||
ai_prisoner_mantle_over_96
|
||
ai_mantle_over_96_pistol
|
||
traverse40_death_start
|
||
traverse40_death_start_2
|
||
traverse40_death_end
|
||
traverse40_death_end_2
|
||
traverse40_2_cover
|
||
ai_jump_across_120
|
||
windowclimb_fall
|
||
windowclimb_land
|
||
ai_viet_rathole_mantle_on_56_2_crch
|
||
ai_viet_rathole_mantle_on_56_2_run
|
||
ai_viet_rathole_mantle_on_56_2_stnd
|
||
traversal
|
||
{
|
||
hill
|
||
{
|
||
ai_run_slope_up_20_in
|
||
ai_run_slope_up_20_out
|
||
ai_run_slope_up_25_in
|
||
ai_run_slope_up_25_out
|
||
ai_run_slope_up_30_in
|
||
ai_run_slope_up_30_out
|
||
ai_run_slope_up_35_in
|
||
ai_run_slope_up_35_out
|
||
ai_run_slope_down_20_in
|
||
ai_run_slope_down_20_out
|
||
ai_run_slope_down_25_in
|
||
ai_run_slope_down_25_out
|
||
ai_run_slope_down_30_in
|
||
ai_run_slope_down_30_out
|
||
ai_run_slope_down_35_in
|
||
ai_run_slope_down_35_out
|
||
slope_runs : loopsync
|
||
{
|
||
ai_run_slope_up_20
|
||
ai_run_slope_up_25
|
||
ai_run_slope_up_30
|
||
ai_run_slope_up_35
|
||
ai_run_slope_down_20
|
||
ai_run_slope_down_25
|
||
ai_run_slope_down_30
|
||
ai_run_slope_down_35
|
||
}
|
||
}
|
||
stairs
|
||
{
|
||
ai_staircase_sprint_up_8x8_in
|
||
ai_staircase_sprint_up_8x8_in_even
|
||
ai_staircase_sprint_up_8x8_out
|
||
ai_staircase_sprint_up_8x8_1
|
||
ai_staircase_sprint_up_8x8_2
|
||
ai_staircase_sprint_up_8x8_3
|
||
ai_staircase_sprint_up_8x8_4
|
||
ai_staircase_sprint_up_8x8_5
|
||
ai_staircase_sprint_down_8x8_in
|
||
ai_staircase_sprint_down_8x8_out
|
||
ai_staircase_sprint_down_8x8_out_even
|
||
ai_staircase_sprint_down_8x8_1
|
||
ai_staircase_sprint_down_8x8_2
|
||
ai_staircase_sprint_down_8x8_3
|
||
ai_staircase_sprint_down_8x8_4
|
||
ai_staircase_sprint_down_8x8_5
|
||
ai_staircase_run_up_8x12_in
|
||
ai_staircase_run_up_8x12_in_even
|
||
ai_staircase_run_up_8x12_out
|
||
ai_staircase_run_up_8x12_1
|
||
ai_staircase_run_up_8x12_2
|
||
ai_staircase_run_up_8x12_3
|
||
ai_staircase_run_up_8x12_4
|
||
ai_staircase_run_up_8x12_5
|
||
ai_staircase_sprint_up_8x12_in
|
||
ai_staircase_sprint_up_8x12_in_even
|
||
ai_staircase_sprint_up_8x12_out
|
||
ai_staircase_sprint_up_8x12_1
|
||
ai_staircase_sprint_up_8x12_2
|
||
ai_staircase_sprint_up_8x12_3
|
||
ai_staircase_sprint_up_8x12_4
|
||
ai_staircase_sprint_up_8x12_5
|
||
ai_staircase_sprint_unarmed_up_8x12_in
|
||
ai_staircase_sprint_unarmed_up_8x12_in_even
|
||
ai_staircase_sprint_unarmed_up_8x12_out
|
||
ai_staircase_sprint_unarmed_up_8x12_1
|
||
ai_staircase_sprint_unarmed_up_8x12_2
|
||
ai_staircase_sprint_unarmed_up_8x12_3
|
||
ai_staircase_sprint_unarmed_up_8x12_4
|
||
ai_staircase_sprint_unarmed_up_8x12_5
|
||
ai_staircase_run_down_8x12_in
|
||
ai_staircase_run_down_8x12_out
|
||
ai_staircase_run_down_8x12_out_even
|
||
ai_staircase_run_down_8x12_1
|
||
ai_staircase_run_down_8x12_2
|
||
ai_staircase_run_down_8x12_3
|
||
ai_staircase_run_down_8x12_4
|
||
ai_staircase_run_down_8x12_5
|
||
ai_staircase_sprint_down_8x12_in
|
||
ai_staircase_sprint_down_8x12_out
|
||
ai_staircase_sprint_down_8x12_out_even
|
||
ai_staircase_sprint_down_8x12_1
|
||
ai_staircase_sprint_down_8x12_2
|
||
ai_staircase_sprint_down_8x12_3
|
||
ai_staircase_sprint_down_8x12_4
|
||
ai_staircase_sprint_down_8x12_5
|
||
ai_staircase_run_up_8x16_in
|
||
ai_staircase_run_up_8x16_in_even
|
||
ai_staircase_run_up_8x16_out
|
||
ai_staircase_run_up_8x16_1
|
||
ai_staircase_run_up_8x16_2
|
||
ai_staircase_run_up_8x16_3
|
||
ai_staircase_run_up_8x16_4
|
||
ai_staircase_run_up_8x16_5
|
||
ai_staircase_sprint_up_8x16_in
|
||
ai_staircase_sprint_up_8x16_in_even
|
||
ai_staircase_sprint_up_8x16_out
|
||
ai_staircase_sprint_up_8x16_1
|
||
ai_staircase_sprint_up_8x16_2
|
||
ai_staircase_sprint_up_8x16_3
|
||
ai_staircase_sprint_up_8x16_4
|
||
ai_staircase_sprint_up_8x16_5
|
||
ai_staircase_run_down_8x16_in
|
||
ai_staircase_run_down_8x16_out
|
||
ai_staircase_run_down_8x16_out_even
|
||
ai_staircase_run_down_8x16_1
|
||
ai_staircase_run_down_8x16_2
|
||
ai_staircase_run_down_8x16_3
|
||
ai_staircase_run_down_8x16_4
|
||
ai_staircase_run_down_8x16_5
|
||
ai_staircase_sprint_down_8x16_in
|
||
ai_staircase_sprint_down_8x16_out
|
||
ai_staircase_sprint_down_8x16_out_even
|
||
ai_staircase_sprint_down_8x16_1
|
||
ai_staircase_sprint_down_8x16_2
|
||
ai_staircase_sprint_down_8x16_3
|
||
ai_staircase_sprint_down_8x16_4
|
||
ai_staircase_sprint_down_8x16_5
|
||
}
|
||
traverse_aim_2 : additive
|
||
{
|
||
ai_stair_run_f_aim_2
|
||
}
|
||
traverse_aim_4 : additive
|
||
{
|
||
ai_stair_run_f_aim_4
|
||
}
|
||
traverse_aim_6 : additive
|
||
{
|
||
ai_stair_run_f_aim_6
|
||
}
|
||
traverse_aim_8 : additive
|
||
{
|
||
ai_stair_run_f_aim_8
|
||
}
|
||
}
|
||
ai_slide_across_car
|
||
slide_across_car_2_cover
|
||
slide_across_car_death
|
||
traverse90_IN_M
|
||
traverse90_IN_ML
|
||
traverse90_IN_MR
|
||
traverse90_start_death
|
||
traverse90_end_death
|
||
ai_mantle_window_dive_36
|
||
ai_mantle_window_36_run
|
||
ai_mantle_window_36_stop
|
||
traverse_window_death_start
|
||
traverse_window_death_end
|
||
ai_zombie_traverse_v1
|
||
ai_zombie_traverse_v2
|
||
ai_zombie_traverse_v3
|
||
ai_zombie_traverse_v4
|
||
ai_zombie_traverse_v5
|
||
ai_zombie_traverse_v6
|
||
ai_zombie_traverse_v7
|
||
ai_zombie_traverse_crawl_v1
|
||
ai_zombie_jump_up_2_climb
|
||
ai_zombie_jump_up_2_climb_coast
|
||
ai_zombie_jump_up_2_climb_reverse_coast
|
||
ai_zombie_jump_up_2_climb_reverse_crawler_coast
|
||
ai_zombie_crawl_jump_up_2_climb
|
||
ai_zombie_jump_up_90
|
||
ai_zombie_jump_up_waterfall_barrier
|
||
ai_zombie_jump_up
|
||
ai_zombie_quad_crawl_sprint_wall_intro
|
||
ai_zombie_quad_crawl_sprint_wall_intro_2
|
||
ai_zombie_quad_crawl_sprint_wall_intro_quick
|
||
ai_zombie_quad_wall_jump_off
|
||
ai_zombie_quad_jump_down_128
|
||
ai_zombie_ceiling_crawl
|
||
ai_zombie_quad_crawl_sprint_wall
|
||
ai_zombie_quad_jump_down_vent
|
||
wall_death : nonloopsync
|
||
{
|
||
ai_zombie_quad_wall_death_heavy
|
||
ai_zombie_quad_wall_death_heavy2
|
||
ai_zombie_quad_wall_death_mg
|
||
ai_zombie_quad_wall_death_mg2
|
||
}
|
||
ai_zombie_traverse_ground_v1_crawl
|
||
ai_zombie_traverse_ground_v1_crawlfast
|
||
ai_zombie_traverse_ground_v1_deathinside
|
||
ai_zombie_traverse_ground_v1_deathinside_alt
|
||
ai_zombie_traverse_ground_v1_deathoutside
|
||
ai_zombie_traverse_ground_v1_deathoutside_alt
|
||
ai_zombie_traverse_ground_v1_idle
|
||
ai_zombie_traverse_ground_v1_run
|
||
ai_zombie_traverse_ground_v1_walk
|
||
ai_zombie_traverse_ground_v2_death_high
|
||
ai_zombie_traverse_ground_v2_death_high_alt
|
||
ai_zombie_traverse_ground_v2_death_low
|
||
ai_zombie_traverse_ground_v2_death_low_alt
|
||
ai_zombie_traverse_ground_v2_walk
|
||
ai_zombie_traverse_ground_v2_walk_altA
|
||
ai_zombie_traverse_ground_v2_walk_altB
|
||
ai_zombie_traverse_ground_climbout_fast
|
||
ai_zombie_quad_traverse_ground_crawlfast
|
||
ai_zombie_lighthouse_crawl_down
|
||
ai_zombie_climb_chain
|
||
ai_zombie_climb_chain_coast
|
||
ai_zombie_zipline_traverse_ship
|
||
ai_zombie_zipline_traverse_lighthouse
|
||
ai_zombie_crawler_zipline_traverse_lighthouse
|
||
ai_zombie_crawler_zipline_traverse_ship
|
||
ai_zombie_climb_chain_fast
|
||
ai_zombie_climb_chain_fast_coast
|
||
ai_zombie_ladder_climb_loop
|
||
ai_zombie_ladder_climb_off
|
||
ai_zombie_ladder_climb_on
|
||
ai_zombie_boss_zipline_traverse_lighthouse
|
||
ai_zombie_boss_zipline_traverse_ship
|
||
ai_zombie_boss_jump_up_2_climb_coast
|
||
ai_zombie_boss_jump_up_2_climb_reverse_coast
|
||
ai_zombie_boss_icyramp_jump_up_2_climb_coast
|
||
ai_zombie_boss_jump_down_72_coast
|
||
ai_zombie_boss_jump_up_222_coast
|
||
ai_zombie_boss_jump_down_184_coast
|
||
ai_zombie_boss_jump_down_127_coast
|
||
ai_zombie_boss_jump_down_97_coast
|
||
ai_zombie_flinger_flail
|
||
ai_zombie_dying_back_idle
|
||
ai_zombie_jump_up_222
|
||
ai_zombie_jump_down_222
|
||
ai_zombie_jump_down_232
|
||
ai_zombie_boss_jump_down_232_coast
|
||
ai_zombie_crawl_jump_down_48
|
||
ai_zombie_jump_down_48
|
||
ai_zombie_crawl_jump_down_386
|
||
ai_zombie_crawl_jump_down_lowg_386
|
||
ai_zombie_jump_down_386
|
||
ai_zombie_quad_jump_down_386
|
||
ai_zombie_watervator_400
|
||
ai_zombie_watervator_400_alt
|
||
ai_zombie_crawl_watervator_400
|
||
ai_zombie_crawl_watervator_400_alt
|
||
ai_zombie_jump_down_mine_cart
|
||
ai_zombie_jump_up_mine_cart
|
||
ai_zombie_crawl_jump_down_mine_cart
|
||
ai_zombie_crawl_jump_up_mine_cart
|
||
ai_zombie_monkey_jump_down_mine_cart
|
||
ai_zombie_monkey_jump_up_mine_cart
|
||
ai_zombie_jump_up_geyser_alt
|
||
ai_zombie_jump_down_geyser_alt
|
||
ai_zombie_crawl_jump_down_geyser_alt
|
||
ai_zombie_crawl_jump_up_geyser_alt
|
||
ai_zombie_monkey_jump_down_geyser_alt
|
||
ai_zombie_monkey_jump_up_geyser_alt
|
||
ai_zombie_jump_up_waterfall
|
||
ai_zombie_jump_down_waterfall
|
||
ai_zombie_crawl_jump_down_waterfall
|
||
ai_zombie_crawl_jump_up_waterfall
|
||
ai_zombie_monkey_jump_down_waterfall
|
||
ai_zombie_monkey_jump_up_waterfall
|
||
ai_zombie_temple_crawl_jump_up_pap
|
||
ai_zombie_temple_jump_up_pap
|
||
ai_zombie_monkey_jump_up_pap
|
||
ai_zombie_temple_slide_exit
|
||
ai_zombie_crawl_temple_slide_exit
|
||
ai_zombie_monkey_temple_slide_exit
|
||
ai_zombie_monkey_pap_escape
|
||
ai_zombie_jump_down_40
|
||
ai_zombie_jump_down_72
|
||
ai_zombie_jump_down_90
|
||
ai_zombie_jump_down_96
|
||
ai_zombie_jump_down_120
|
||
ai_zombie_jump_down_127
|
||
ai_zombie_jump_down_184
|
||
ai_zombie_jump_down_189
|
||
ai_zombie_jump_down_190
|
||
ai_zombie_jump_down_240
|
||
ai_zombie_jump_down_286
|
||
ai_zombie_crawl_jump_down_40
|
||
ai_zombie_crawl_jump_down_72
|
||
ai_zombie_crawl_jump_down_90
|
||
ai_zombie_crawl_jump_down_97
|
||
ai_zombie_crawl_jump_down_120
|
||
ai_zombie_crawl_jump_down_127
|
||
ai_zombie_crawl_jump_down_184
|
||
ai_zombie_crawl_jump_down_189
|
||
ai_zombie_crawl_jump_down_240
|
||
ai_zombie_crawl_jump_down_286
|
||
ai_zombie_crawl_jump_down_222
|
||
ai_zombie_crawl_jump_down_232
|
||
ai_zombie_crawl_jump_up_222
|
||
ai_zombie_crawl_jump_up_222_coast
|
||
ai_zombie_crawl_jump_up_90
|
||
ai_zombie_crawl_jump_up_waterfall_barrier
|
||
ai_zombie_monkey_jump_down_90
|
||
ai_zombie_monkey_jump_up_90
|
||
ai_zombie_monkey_jump_up_waterfall_barrier
|
||
ai_zombie_ceiling_emerge_01
|
||
ai_zombie_ceiling_dropdown_01
|
||
ai_zombie_ceiling_fall_loop
|
||
ai_zombie_ceiling_fall_land
|
||
ai_zombie_ceiling_fall_land_02
|
||
ai_zombie_ceiling_attack_01
|
||
ai_zombie_ceiling_attack_02
|
||
ai_zombie_ceiling_death
|
||
ai_zombie_spets_sidestep_left_a
|
||
ai_zombie_spets_sidestep_left_b
|
||
ai_zombie_spets_sidestep_right_a
|
||
ai_zombie_spets_sidestep_right_b
|
||
ai_zombie_spets_roll_a
|
||
ai_zombie_spets_roll_b
|
||
ai_zombie_spets_roll_c
|
||
ai_zombie_sonic_sidestep_left_a
|
||
ai_zombie_sonic_sidestep_left_b
|
||
ai_zombie_sonic_sidestep_right_a
|
||
ai_zombie_sonic_sidestep_right_b
|
||
ai_zombie_sonic_duck_a
|
||
ai_zombie_sonic_duck_b
|
||
ai_zombie_sonic_duck_c
|
||
ai_zombie_MP_sidestep_left_a
|
||
ai_zombie_MP_sidestep_left_b
|
||
ai_zombie_MP_sidestep_right_a
|
||
ai_zombie_MP_sidestep_right_b
|
||
ai_zombie_quad_phaseleft_long_a
|
||
ai_zombie_quad_phaseleft_long_b
|
||
ai_zombie_quad_phaseleft_short_a
|
||
ai_zombie_quad_phaseleft_short_b
|
||
ai_zombie_quad_phaseright_long_a
|
||
ai_zombie_quad_phaseright_long_b
|
||
ai_zombie_quad_phaseright_short_a
|
||
ai_zombie_quad_phaseright_short_b
|
||
ai_zombie_quad_phaseforward_long_a
|
||
ai_zombie_quad_phaseforward_long_b
|
||
ai_zombie_quad_phaseforward_short_a
|
||
ai_zombie_quad_phaseforward_short_b
|
||
ai_traverse_wallhop_large
|
||
melee
|
||
{
|
||
ai_bonzai_buddy_success_front
|
||
ai_bonzai_buddy_success_left
|
||
ai_bonzai_buddy_success_right
|
||
ai_bonzai_buddy_success_rear
|
||
ai_bonzai_enemy_success_front
|
||
ai_bonzai_enemy_success_rear
|
||
ai_bonzai_enemy_attack_player_impact
|
||
ai_bonzai_enemy_attack_player
|
||
ai_bonzai_enemy_attack_player_intro
|
||
ai_bonzai_enemy_attack_player_fail
|
||
ai_bonzai_enemy_attack_player_success
|
||
ai_bayonet_stab_melee
|
||
run_2_melee_charge
|
||
stand_2_melee_1
|
||
melee_1
|
||
ai_baton_run_2_melee_charge
|
||
ai_baton_stand_2_melee_1
|
||
ai_baton_melee_1
|
||
ai_spets_run_2_melee_charge
|
||
ai_spets_stand_2_melee
|
||
ai_spets_melee
|
||
ai_pistol_run_2_melee_charge
|
||
ai_pistol_stand_2_melee
|
||
ai_pistol_melee
|
||
ai_zombie_attack_forward_v1
|
||
ai_zombie_attack_forward_v2
|
||
ai_zombie_attack_v1
|
||
ai_zombie_attack_v2
|
||
ai_zombie_attack_v3
|
||
ai_zombie_attack_v4
|
||
ai_zombie_attack_v6
|
||
ai_zombie_walk_attack_v1
|
||
ai_zombie_walk_attack_v2
|
||
ai_zombie_walk_attack_v3
|
||
ai_zombie_walk_attack_v4
|
||
ai_zombie_run_attack_v1
|
||
ai_zombie_run_attack_v2
|
||
ai_zombie_run_attack_v3
|
||
ai_zombie_attack_crawl
|
||
ai_zombie_attack_crawl_lunge
|
||
ai_zombie_crawl_attack_A
|
||
ai_zombie_window_attack_arm_R_out
|
||
ai_zombie_window_attack_arm_L_out
|
||
ai_zombie_window_attack_crawl_l
|
||
ai_zombie_window_attack_crawl_m
|
||
ai_zombie_window_attack_crawl_r
|
||
ai_zombie_walk_on_hands_shot_a
|
||
ai_zombie_walk_on_hands_shot_b
|
||
ai_zombie_jap_attack_v1
|
||
ai_zombie_jap_attack_v2
|
||
ai_zombie_jap_attack_v3
|
||
ai_zombie_jap_attack_v4
|
||
ai_zombie_jap_attack_v5
|
||
ai_zombie_jap_attack_v6
|
||
ai_zombie_jap_run_attack_v1
|
||
ai_zombie_jap_run_attack_v2
|
||
ai_zombie_thundergun_hit
|
||
ai_zombie_thundergun_idle
|
||
ai_zombie_thundergun_getup
|
||
ai_zombie_boss_attack_multiswing_a
|
||
ai_zombie_boss_attack_multiswing_b
|
||
ai_zombie_boss_attack_swing_overhead
|
||
ai_zombie_boss_attack_swing_swipe
|
||
ai_zombie_boss_headbutt
|
||
ai_zombie_boss_attack_running
|
||
ai_zombie_boss_attack_sprinting
|
||
ai_zombie_boss_run_hitground
|
||
ai_zombie_boss_push_coast
|
||
ai_zombie_boss_walk_headhit_coast
|
||
ai_zombie_boss_swing_coast
|
||
ai_zombie_boss_attack_multiswing_a_coast
|
||
ai_zombie_boss_attack_multiswing_b_coast
|
||
ai_zombie_boss_attack_swing_overhead_coast
|
||
ai_zombie_boss_attack_swing_swipe_coast
|
||
ai_zombie_boss_attack_running_coast
|
||
ai_zombie_boss_attack_sprinting_coast
|
||
ai_zombie_boss_run_hitground_coast
|
||
ai_zombie_quad_attack
|
||
ai_zombie_quad_attack_2
|
||
ai_zombie_quad_attack_3
|
||
ai_zombie_quad_attack_4
|
||
ai_zombie_quad_attack_5
|
||
ai_zombie_quad_attack_6
|
||
ai_zombie_quad_attack_double
|
||
ai_zombie_quad_attack_double_2
|
||
ai_zombie_quad_attack_double_3
|
||
ai_zombie_quad_attack_double_4
|
||
ai_zombie_quad_attack_double_5
|
||
ai_zombie_quad_attack_double_6
|
||
ai_zombie_quad_attack_leap_loop_in
|
||
ai_zombie_quad_attack_leap_loop
|
||
ai_zombie_quad_attack_leap_attack
|
||
ai_zombie_quad_attack_leap_loop_out
|
||
ai_zombie_napalm_attack_01
|
||
ai_zombie_napalm_attack_02
|
||
ai_zombie_napalm_attack_03
|
||
ai_zombie_sonic_attack_01
|
||
ai_zombie_sonic_attack_02
|
||
ai_zombie_sonic_attack_03
|
||
ai_zombie_astro_headbutt
|
||
ai_zombie_astro_headbutt_release
|
||
}
|
||
melee_dog
|
||
{
|
||
AI_attacked_german_shepherd_01_start_a
|
||
AI_attacked_german_shepherd_02_idle_a
|
||
AI_attacked_german_shepherd_02_getup_a
|
||
AI_attacked_german_shepherd_03_push_a
|
||
AI_attacked_german_shepherd_03_shoot_a
|
||
AI_attacked_german_shepherd_04_middle_a
|
||
AI_attacked_german_shepherd_04_getup_a
|
||
AI_attacked_german_shepherd_05_death_a
|
||
}
|
||
cover
|
||
{
|
||
pistol_leftcrouch_hide_idle
|
||
pistol_leftstand_hide_idle
|
||
pistol_rightcrouch_hide_idle
|
||
pistol_rightstand_hide_idle
|
||
corner_directions
|
||
{
|
||
corner_45_left
|
||
{
|
||
corner_right_stand_aim_45left
|
||
}
|
||
corner_45_right
|
||
{
|
||
corner_right_stand_aim_45right
|
||
}
|
||
}
|
||
corner_pose
|
||
{
|
||
corner_right_stand_aimbehind2alert
|
||
corner_right_stand_alert2aimbehind
|
||
corner_right_stand_aimleft2alert
|
||
corner_right_stand_alert2aimleft
|
||
corner_right_stand_aimright2alert
|
||
corner_right_stand_alert2aimright
|
||
corner_right_stand_aimstraight2alert
|
||
corner_right_stand_alert2aimstraight
|
||
corner_right_stand_left2straight
|
||
corner_right_stand_straight2left
|
||
corner_right_stand_straight2right
|
||
corner_right_stand_right2straight
|
||
corner_right_stand_right2behind
|
||
corner_right_stand_behind2right
|
||
corner_right_stand_alert2look
|
||
corner_right_stand_look2alert
|
||
corner_right_stand_alertlookidle
|
||
corner_right_crouch_alert2aimstraight
|
||
corner_right_crouch_aimstraight2alert
|
||
corner_right_crouch_alert2aimleft
|
||
corner_right_crouch_aimleft2alert
|
||
corner_right_crouch_alert2aimright
|
||
corner_right_crouch_aimright2alert
|
||
corner_right_crouch_alert2aimbehind
|
||
corner_right_crouch_aimbehind2alert
|
||
corner_right_crouch_left2straight
|
||
corner_right_crouch_straight2left
|
||
corner_right_crouch_straight2right
|
||
corner_right_crouch_right2straight
|
||
corner_right_crouch_right2behind
|
||
corner_right_crouch_behind2right
|
||
corner_right_crouch_alert2look
|
||
corner_right_crouch_alertlookidle
|
||
corner_right_crouch_look2alert
|
||
corner_left_stand_aimbehind2alert
|
||
corner_left_stand_alert2aimbehind
|
||
corner_left_stand_aimleft2alert
|
||
corner_left_stand_alert2aimleft
|
||
corner_left_stand_aimright2alert
|
||
corner_left_stand_alert2aimright
|
||
corner_left_stand_aimstraight2alert
|
||
corner_left_stand_alert2aimstraight
|
||
corner_left_stand_left2straight
|
||
corner_left_stand_straight2left
|
||
corner_left_stand_straight2right
|
||
corner_left_stand_right2straight
|
||
corner_left_stand_left2behind
|
||
corner_left_stand_behind2left
|
||
corner_left_stand_alert2look
|
||
corner_left_stand_look2alert
|
||
corner_left_stand_alertlookidle
|
||
corner_left_crouch_alert2aimstraight
|
||
corner_left_crouch_aimstraight2alert
|
||
corner_left_crouch_alert2aimleft
|
||
corner_left_crouch_alert2aimright
|
||
corner_left_crouch_aimright2alert
|
||
corner_left_crouch_alert2aimbehind
|
||
corner_left_crouch_aimbehind2alert
|
||
corner_left_crouch_left2straight
|
||
corner_left_crouch_straight2left
|
||
corner_left_crouch_straight2right
|
||
corner_left_crouch_right2straight
|
||
corner_left_crouch_left2behind
|
||
corner_left_crouch_behind2left
|
||
corner_left_crouch_alert2look
|
||
corner_left_crouch_alertlookidle
|
||
corner_left_crouch_look2alert
|
||
}
|
||
modern_corner
|
||
{
|
||
corner_standL_reload_B_2_alert
|
||
corner_standR_reload_B_2_alert
|
||
corner_standL_alert_2_look
|
||
corner_standL_look_2_alert
|
||
corner_standl_look_2_alert_fast_v1
|
||
corner_standL_look_idle
|
||
corner_standL_alert_idle
|
||
corner_standL_alert_twitch01
|
||
corner_standL_alert_twitch02
|
||
corner_standL_alert_twitch03
|
||
corner_standL_alert_twitch04
|
||
corner_standL_alert_twitch05
|
||
corner_standL_alert_twitch06
|
||
corner_standL_alert_twitch07
|
||
corner_standL_blindfire_v1
|
||
corner_standL_blindfire_v2
|
||
corner_standL_rambo_jam
|
||
corner_standL_rambo_set
|
||
corner_standL_deathA
|
||
corner_standL_deathB
|
||
corner_standL_flinch
|
||
corner_standL_grenade_A
|
||
corner_standL_grenade_B
|
||
corner_standL_look
|
||
corner_standL_reload_v1
|
||
corner_standL_reload_v2
|
||
corner_standL_pain
|
||
corner_standL_painB
|
||
corner_standL_painC
|
||
corner_standL_painD
|
||
corner_standL_painE
|
||
CornerCrL_alert_idle
|
||
CornerCrL_look_fast
|
||
CornerCrL_reloadA
|
||
CornerCrL_reloadB
|
||
CornerCrL_grenadeA
|
||
CornerCrL_grenadeB
|
||
CornerCrL_alert_2_stand
|
||
CornerCrL_stand_2_alert
|
||
CornerCrL_trans_IN_F
|
||
CornerCrL_trans_IN_L
|
||
CornerCrL_trans_IN_M
|
||
CornerCrL_trans_IN_MF
|
||
CornerCrL_trans_IN_ML
|
||
CornerCrL_trans_IN_MR
|
||
CornerCrL_trans_IN_R
|
||
CornerCrL_trans_OUT_F
|
||
CornerCrL_trans_OUT_L
|
||
CornerCrL_trans_OUT_M
|
||
CornerCrL_trans_OUT_MF
|
||
CornerCrL_trans_OUT_ML
|
||
CornerCrL_trans_OUT_MR
|
||
CornerCrL_trans_OUT_R
|
||
ai_cover_crouch_suppressed_r_blindfire_01
|
||
ai_cover_crouch_suppressed_r_blindfire_02
|
||
ai_cover_crouch_suppressed_l_blindfire_01
|
||
ai_cover_crouch_suppressed_l_blindfire_02
|
||
corner_standR_alert_2_look
|
||
corner_standR_look_2_alert
|
||
corner_standR_look_2_alert_fast
|
||
corner_standR_look_idle
|
||
corner_standR_alert_idle
|
||
corner_standR_alert_twitch01
|
||
corner_standR_alert_twitch02
|
||
corner_standR_alert_twitch03
|
||
corner_standR_alert_twitch04
|
||
corner_standR_alert_twitch05
|
||
corner_standR_alert_twitch06
|
||
corner_standR_alert_twitch07
|
||
corner_standR_blindfire_v1
|
||
corner_standR_blindfire_v2
|
||
corner_standR_rambo_short
|
||
corner_standR_rambo_jam
|
||
corner_standR_rambo_med
|
||
corner_standR_deathA
|
||
corner_standR_deathB
|
||
corner_standR_flinch
|
||
corner_standR_flinchB
|
||
corner_standR_grenade_A
|
||
corner_standR_grenade_B
|
||
corner_standR_look
|
||
corner_standR_reload_v1
|
||
corner_standR_reload_v2
|
||
corner_standR_death_grenade_explode
|
||
corner_standR_death_grenade_hit
|
||
corner_standR_death_grenade_idle
|
||
corner_standR_death_grenade_slump
|
||
corner_standR_pain
|
||
corner_standR_painB
|
||
corner_standR_painC
|
||
corner_standR_trans_IN_4
|
||
corner_standR_trans_IN_2
|
||
corner_standR_trans_IN_1
|
||
corner_standR_trans_IN_3
|
||
corner_standR_trans_IN_6
|
||
corner_standR_trans_IN_8
|
||
corner_standR_trans_IN_9
|
||
corner_standR_trans_OUT_1
|
||
corner_standR_trans_OUT_2
|
||
corner_standR_trans_OUT_3
|
||
corner_standR_trans_OUT_4
|
||
corner_standR_trans_OUT_6
|
||
corner_standR_trans_OUT_8
|
||
corner_standR_trans_OUT_9
|
||
corner_standL_trans_IN_4
|
||
corner_standL_trans_IN_1
|
||
corner_standL_trans_IN_2
|
||
corner_standL_trans_IN_3
|
||
corner_standL_trans_IN_6
|
||
corner_standL_trans_IN_7
|
||
corner_standL_trans_IN_8
|
||
corner_standL_trans_OUT_1
|
||
corner_standL_trans_OUT_2
|
||
corner_standL_trans_OUT_3
|
||
corner_standL_trans_OUT_4
|
||
corner_standL_trans_OUT_6
|
||
corner_standL_trans_OUT_7
|
||
corner_standL_trans_OUT_8
|
||
CornerCrR_alert_idle
|
||
CornerCrR_look_idle
|
||
CornerCrR_reloadA
|
||
CornerCrR_reloadB
|
||
CornerCrR_grenadeA
|
||
CornerCrR_alert_twitch_v1
|
||
CornerCrR_alert_twitch_v2
|
||
CornerCrR_alert_twitch_v3
|
||
CornerCrR_alert_2_look
|
||
CornerCrR_look_2_alert
|
||
CornerCrR_look_2_alert_fast
|
||
CornerCrR_alert_2_stand
|
||
CornerCrR_stand_2_alert
|
||
CornerCrR_reload_B_2_alert
|
||
CornerCrR_trans_IN_F
|
||
CornerCrR_trans_IN_L
|
||
CornerCrR_trans_IN_M
|
||
CornerCrR_trans_IN_MF
|
||
CornerCrR_trans_IN_ML
|
||
CornerCrR_trans_IN_MR
|
||
CornerCrR_trans_IN_R
|
||
CornerCrR_trans_OUT_F
|
||
CornerCrR_trans_OUT_L
|
||
CornerCrR_trans_OUT_M
|
||
CornerCrR_trans_OUT_MF
|
||
CornerCrR_trans_OUT_ML
|
||
CornerCrR_trans_OUT_MR
|
||
CornerCrR_trans_OUT_R
|
||
corner_crouchR_grenade_alert
|
||
saw_gunner_prone_runin_M
|
||
saw_gunner_prone_runin_ML
|
||
saw_gunner_prone_runin_MR
|
||
saw_gunner_prone_runout_F
|
||
saw_gunner_prone_runout_M
|
||
saw_gunner_prone_runout_L
|
||
saw_gunner_prone_runout_R
|
||
ai_corner_r_2_crouch_corner_l
|
||
ai_corner_r_2_crouch_corner_r
|
||
ai_crouch_corner_r_2_corner_r
|
||
ai_crouch_corner_l_2_corner_l
|
||
ai_corner_l_2_corner_r
|
||
ai_corner_r_2_corner_l
|
||
ai_corner_l_2_crouch_corner_l
|
||
ai_corner_l_2_crouch_corner_r
|
||
ai_crouch_corner_l_2_corner_r
|
||
ai_crouch_corner_l_2_crouch_corner_r
|
||
ai_crouch_corner_r_2_corner_l
|
||
ai_crouch_corner_r_2_crouch_corner_l
|
||
corner_standR_trans_CQB_IN_1
|
||
corner_standR_trans_CQB_IN_2
|
||
corner_standR_trans_CQB_IN_3
|
||
corner_standR_trans_CQB_IN_4
|
||
corner_standR_trans_CQB_IN_6
|
||
corner_standR_trans_CQB_IN_8
|
||
corner_standR_trans_CQB_IN_9
|
||
CornerCrR_CQB_trans_IN_1
|
||
CornerCrR_CQB_trans_IN_2
|
||
CornerCrR_CQB_trans_IN_3
|
||
CornerCrR_CQB_trans_IN_4
|
||
CornerCrR_CQB_trans_IN_6
|
||
CornerCrR_CQB_trans_IN_8
|
||
CornerCrR_CQB_trans_IN_9
|
||
corner_standL_trans_CQB_IN_1
|
||
corner_standL_trans_CQB_IN_2
|
||
corner_standL_trans_CQB_IN_3
|
||
corner_standL_trans_CQB_IN_4
|
||
corner_standL_trans_CQB_IN_6
|
||
corner_standL_trans_CQB_IN_7
|
||
corner_standL_trans_CQB_IN_8
|
||
CornerCrL_CQB_trans_IN_1
|
||
CornerCrL_CQB_trans_IN_2
|
||
CornerCrL_CQB_trans_IN_3
|
||
CornerCrL_CQB_trans_IN_4
|
||
CornerCrL_CQB_trans_IN_6
|
||
CornerCrL_CQB_trans_IN_7
|
||
CornerCrL_CQB_trans_IN_8
|
||
corner_standR_trans_CQB_OUT_1
|
||
corner_standR_trans_CQB_OUT_2
|
||
corner_standR_trans_CQB_OUT_3
|
||
corner_standR_trans_CQB_OUT_4
|
||
corner_standR_trans_CQB_OUT_6
|
||
corner_standR_trans_CQB_OUT_8
|
||
corner_standR_trans_CQB_OUT_9
|
||
CornerCrR_CQB_trans_OUT_1
|
||
CornerCrR_CQB_trans_OUT_2
|
||
CornerCrR_CQB_trans_OUT_3
|
||
CornerCrR_CQB_trans_OUT_4
|
||
CornerCrR_CQB_trans_OUT_6
|
||
CornerCrR_CQB_trans_OUT_8
|
||
CornerCrR_CQB_trans_OUT_9
|
||
corner_standL_trans_CQB_OUT_1
|
||
corner_standL_trans_CQB_OUT_2
|
||
corner_standL_trans_CQB_OUT_3
|
||
corner_standL_trans_CQB_OUT_4
|
||
corner_standL_trans_CQB_OUT_6
|
||
corner_standL_trans_CQB_OUT_7
|
||
corner_standL_trans_CQB_OUT_8
|
||
CornerCrL_CQB_trans_OUT_1
|
||
CornerCrL_CQB_trans_OUT_2
|
||
CornerCrL_CQB_trans_OUT_3
|
||
CornerCrL_CQB_trans_OUT_4
|
||
CornerCrL_CQB_trans_OUT_6
|
||
CornerCrL_CQB_trans_OUT_7
|
||
CornerCrL_CQB_trans_OUT_8
|
||
ai_spets_run_2_corner_crouch_l_1
|
||
ai_spets_run_2_corner_crouch_l_2
|
||
ai_spets_run_2_corner_crouch_l_3
|
||
ai_spets_run_2_corner_crouch_l_4
|
||
ai_spets_run_2_corner_crouch_l_6
|
||
ai_spets_run_2_corner_crouch_l_7
|
||
ai_spets_run_2_corner_crouch_l_8
|
||
ai_spets_run_2_corner_crouch_r_1
|
||
ai_spets_run_2_corner_crouch_r_2
|
||
ai_spets_run_2_corner_crouch_r_3
|
||
ai_spets_run_2_corner_crouch_r_4
|
||
ai_spets_run_2_corner_crouch_r_6
|
||
ai_spets_run_2_corner_crouch_r_8
|
||
ai_spets_run_2_corner_crouch_r_9
|
||
ai_spets_run_2_corner_stand_l_1
|
||
ai_spets_run_2_corner_stand_l_2
|
||
ai_spets_run_2_corner_stand_l_3
|
||
ai_spets_run_2_corner_stand_l_4
|
||
ai_spets_run_2_corner_stand_l_6
|
||
ai_spets_run_2_corner_stand_l_7
|
||
ai_spets_run_2_corner_stand_l_8
|
||
ai_spets_run_2_corner_stand_r_1
|
||
ai_spets_run_2_corner_stand_r_2
|
||
ai_spets_run_2_corner_stand_r_3
|
||
ai_spets_run_2_corner_stand_r_4
|
||
ai_spets_run_2_corner_stand_r_6
|
||
ai_spets_run_2_corner_stand_r_8
|
||
ai_spets_run_2_corner_stand_r_9
|
||
ai_spets_corner_stand_r_2_run_4
|
||
ai_spets_corner_stand_r_2_run_6
|
||
ai_spets_corner_crouch_r_2_run_4
|
||
ai_spets_corner_crouch_r_2_run_6
|
||
ai_spets_corner_stand_l_2_run_4
|
||
ai_spets_corner_stand_l_2_run_6
|
||
ai_spets_corner_crouch_l_2_run_4
|
||
ai_spets_corner_crouch_l_2_run_6
|
||
ai_pistol_cornercrouch_left_arrive_1
|
||
ai_pistol_cornercrouch_left_arrive_2
|
||
ai_pistol_cornercrouch_left_arrive_3
|
||
ai_pistol_cornercrouch_left_arrive_4
|
||
ai_pistol_cornercrouch_left_arrive_6
|
||
ai_pistol_cornercrouch_left_arrive_7
|
||
ai_pistol_cornercrouch_left_arrive_8
|
||
ai_pistol_cornercrouch_left_exit_1
|
||
ai_pistol_cornercrouch_left_exit_2
|
||
ai_pistol_cornercrouch_left_exit_3
|
||
ai_pistol_cornercrouch_left_exit_4
|
||
ai_pistol_cornercrouch_left_exit_6
|
||
ai_pistol_cornercrouch_left_exit_7
|
||
ai_pistol_cornercrouch_left_exit_8
|
||
ai_pistol_cornercrouch_left_exit_9
|
||
ai_pistol_cornercrouch_right_arrive_1
|
||
ai_pistol_cornercrouch_right_arrive_2
|
||
ai_pistol_cornercrouch_right_arrive_3
|
||
ai_pistol_cornercrouch_right_arrive_4
|
||
ai_pistol_cornercrouch_right_arrive_6
|
||
ai_pistol_cornercrouch_right_arrive_8
|
||
ai_pistol_cornercrouch_right_arrive_9
|
||
ai_pistol_cornercrouch_right_exit_1
|
||
ai_pistol_cornercrouch_right_exit_2
|
||
ai_pistol_cornercrouch_right_exit_3
|
||
ai_pistol_cornercrouch_right_exit_4
|
||
ai_pistol_cornercrouch_right_exit_6
|
||
ai_pistol_cornercrouch_right_exit_8
|
||
ai_pistol_cornercrouch_right_exit_9
|
||
ai_pistol_cornerstand_left_arrive_1
|
||
ai_pistol_cornerstand_left_arrive_2
|
||
ai_pistol_cornerstand_left_arrive_3
|
||
ai_pistol_cornerstand_left_arrive_4
|
||
ai_pistol_cornerstand_left_arrive_6
|
||
ai_pistol_cornerstand_left_arrive_7
|
||
ai_pistol_cornerstand_left_arrive_8
|
||
ai_pistol_cornerstand_left_exit_1
|
||
ai_pistol_cornerstand_left_exit_2
|
||
ai_pistol_cornerstand_left_exit_3
|
||
ai_pistol_cornerstand_left_exit_4
|
||
ai_pistol_cornerstand_left_exit_6
|
||
ai_pistol_cornerstand_left_exit_7
|
||
ai_pistol_cornerstand_left_exit_8
|
||
ai_pistol_cornerstand_right_arrive_1
|
||
ai_pistol_cornerstand_right_arrive_2
|
||
ai_pistol_cornerstand_right_arrive_3
|
||
ai_pistol_cornerstand_right_arrive_4
|
||
ai_pistol_cornerstand_right_arrive_6
|
||
ai_pistol_cornerstand_right_arrive_8
|
||
ai_pistol_cornerstand_right_arrive_9
|
||
ai_pistol_cornerstand_right_exit_1
|
||
ai_pistol_cornerstand_right_exit_2
|
||
ai_pistol_cornerstand_right_exit_3
|
||
ai_pistol_cornerstand_right_exit_4
|
||
ai_pistol_cornerstand_right_exit_6
|
||
ai_pistol_cornerstand_right_exit_8
|
||
ai_pistol_cornerstand_right_exit_9
|
||
ai_pistol_cornerstand_right_idle_d
|
||
ai_pistol_cornerstand_left_idle_d
|
||
ai_pistol_cornercrouch_right_idle_d
|
||
ai_pistol_cornercrouch_left_idle_d
|
||
ai_pistol_cornercrouch_left_reload
|
||
ai_pistol_cornercrouch_right_reload
|
||
ai_pistol_cornerstand_left_reload
|
||
ai_pistol_cornerstand_right_reload
|
||
ai_pistol_cornercrouch_left_blindfire
|
||
ai_pistol_cornercrouch_right_blindfire
|
||
ai_pistol_cornerstand_left_blindfire
|
||
ai_pistol_cornerstand_right_blindfire
|
||
ai_pistol_cornercrouch_left_peek
|
||
ai_pistol_cornercrouch_left_twitch_v1
|
||
ai_pistol_cornercrouch_left_twitch_v2
|
||
ai_pistol_cornercrouch_left_twitch_v3
|
||
ai_pistol_cornercrouch_right_peek
|
||
ai_pistol_cornercrouch_right_twitch_v1
|
||
ai_pistol_cornercrouch_right_twitch_v2
|
||
ai_pistol_cornercrouch_right_twitch_v3
|
||
ai_pistol_cornerstand_left_peek
|
||
ai_pistol_cornerstand_left_twitch_v1
|
||
ai_pistol_cornerstand_left_twitch_v2
|
||
ai_pistol_cornerstand_right_peek
|
||
ai_pistol_cornerstand_right_twitch_v1
|
||
ai_pistol_cornerstand_right_twitch_v2
|
||
ai_pistol_cornerstand_right_twitch_v3
|
||
ai_pistol_cornerstand_left_pain_chest
|
||
ai_pistol_cornerstand_left_pain_groin
|
||
ai_pistol_cornerstand_left_pain_head
|
||
ai_pistol_cornerstand_left_pain_leftleg
|
||
ai_pistol_cornerstand_left_pain_rightleg
|
||
ai_pistol_cornerstand_right_pain_chest
|
||
ai_pistol_cornerstand_right_pain_groin
|
||
ai_pistol_cornerstand_right_pain_rightleg
|
||
ai_pistol_cornercrouch_left_pain_chest
|
||
ai_pistol_cornercrouch_left_pain_groin
|
||
ai_pistol_cornercrouch_left_pain_head
|
||
ai_pistol_cornercrouch_left_pain_leftleg
|
||
ai_pistol_cornercrouch_left_pain_rightleg
|
||
ai_pistol_cornercrouch_right_pain_chest
|
||
ai_pistol_cornercrouch_right_pain_groin
|
||
ai_pistol_cornercrouch_right_pain_rightleg
|
||
}
|
||
coverstand_modern
|
||
{
|
||
coverstand_hide_idle
|
||
coverstand_hide_idle_twitch01
|
||
coverstand_hide_idle_twitch02
|
||
coverstand_hide_idle_twitch03
|
||
coverstand_hide_idle_twitch04
|
||
coverstand_hide_idle_twitch05
|
||
coverstand_hide_idle_wave01
|
||
coverstand_hide_idle_wave02
|
||
coverstand_look_moveup
|
||
coverstand_look_idle
|
||
coverstand_look_movedown
|
||
coverstand_look_movedown_fast
|
||
coverstand_look_quick
|
||
coverstand_look_quick_v2
|
||
coverstand_hide_2_aim
|
||
coverstand_aim_2_hide
|
||
coverstand_grenadeA
|
||
coverstand_grenadeB
|
||
coverstand_reloadA
|
||
coverstand_blindfire_1
|
||
coverstand_blindfire_2
|
||
coverstand_trans_OUT_L
|
||
coverstand_trans_OUT_M
|
||
coverstand_trans_OUT_R
|
||
coverstand_trans_OUT_ML
|
||
coverstand_trans_OUT_MR
|
||
coverstand_trans_IN_L
|
||
coverstand_trans_IN_M
|
||
coverstand_trans_IN_R
|
||
coverstand_trans_IN_ML
|
||
coverstand_trans_IN_MR
|
||
coverstand_death_left
|
||
coverstand_death_right
|
||
coverstand_pain_groin
|
||
coverstand_pain_leg
|
||
coverstand_react01
|
||
coverstand_react02
|
||
coverstand_react03
|
||
coverstand_react04
|
||
coverstand_mini_approach_1
|
||
coverstand_mini_approach_2
|
||
coverstand_mini_approach_3
|
||
coverstand_mini_approach_4
|
||
coverstand_mini_approach_6
|
||
saw_gunner_runin_L
|
||
saw_gunner_runin_R
|
||
saw_gunner_runin_M
|
||
saw_gunner_runin_ML
|
||
saw_gunner_runin_MR
|
||
saw_gunner_runout_L
|
||
saw_gunner_runout_R
|
||
saw_gunner_runout_M
|
||
saw_gunner_runout_ML
|
||
saw_gunner_runout_MR
|
||
saw_gunner_lowwall_runin_L
|
||
saw_gunner_lowwall_runin_R
|
||
saw_gunner_lowwall_runin_M
|
||
saw_gunner_lowwall_runin_ML
|
||
saw_gunner_lowwall_runin_MR
|
||
saw_gunner_lowwall_runout_L
|
||
saw_gunner_lowwall_runout_R
|
||
saw_gunner_lowwall_runout_M
|
||
saw_gunner_lowwall_runout_ML
|
||
saw_gunner_lowwall_runout_MR
|
||
saw_gunner_reload
|
||
saw_gunner_prone_reload
|
||
saw_gunner_lowwall_reload
|
||
ai_spets_run_2_stand_cover_hide_1
|
||
ai_spets_run_2_stand_cover_hide_2
|
||
ai_spets_run_2_stand_cover_hide_3
|
||
ai_spets_run_2_stand_cover_hide_4
|
||
ai_spets_run_2_stand_cover_hide_6
|
||
ai_spets_stand_cover_hide_2_run_4
|
||
ai_spets_stand_cover_hide_2_run_6
|
||
ai_pistol_standcover_hide_arrive_1
|
||
ai_pistol_standcover_hide_arrive_2
|
||
ai_pistol_standcover_hide_arrive_3
|
||
ai_pistol_standcover_hide_arrive_4
|
||
ai_pistol_standcover_hide_arrive_6
|
||
ai_pistol_standcover_hide_exit_1
|
||
ai_pistol_standcover_hide_exit_2
|
||
ai_pistol_standcover_hide_exit_3
|
||
ai_pistol_standcover_hide_exit_4
|
||
ai_pistol_standcover_hide_exit_6
|
||
ai_pistol_standcover_aim5_to_hide
|
||
ai_pistol_standcover_hide_to_aim5
|
||
ai_pistol_standcover_hide_idle_d
|
||
ai_pistol_standcover_hide_blindfire
|
||
ai_pistol_standcover_hide_reload
|
||
ai_pistol_standcover_hide_peek
|
||
ai_pistol_standcover_hide_twitch_v1
|
||
ai_pistol_standcover_hide_twitch_v2
|
||
ai_pistol_standcover_hide_twitch_v3
|
||
ai_pistol_standcover_hide_pain_chest
|
||
ai_pistol_standcover_hide_pain_groin
|
||
ai_pistol_standcover_hide_pain_leftleg
|
||
ai_pistol_standcover_hide_pain_rightleg
|
||
}
|
||
cover_pillar
|
||
{
|
||
ai_pillar_stand_exit_1
|
||
ai_pillar_stand_exit_2
|
||
ai_pillar_stand_exit_3
|
||
ai_pillar_stand_exit_4
|
||
ai_pillar_stand_exit_6
|
||
ai_pillar_stand_exit_7
|
||
ai_pillar_stand_exit_8l
|
||
ai_pillar_stand_exit_8r
|
||
ai_pillar_stand_exit_9
|
||
ai_pillar_crouch_exit_1
|
||
ai_pillar_crouch_exit_2
|
||
ai_pillar_crouch_exit_3
|
||
ai_pillar_crouch_exit_4
|
||
ai_pillar_crouch_exit_6
|
||
ai_pillar_crouch_exit_7
|
||
ai_pillar_crouch_exit_8r
|
||
ai_pillar_crouch_exit_9
|
||
ai_pillar_stand_arrive_1
|
||
ai_pillar_stand_arrive_2
|
||
ai_pillar_stand_arrive_3
|
||
ai_pillar_stand_arrive_4
|
||
ai_pillar_stand_arrive_6
|
||
ai_pillar_stand_arrive_7
|
||
ai_pillar_stand_arrive_8l
|
||
ai_pillar_stand_arrive_8r
|
||
ai_pillar_stand_arrive_9
|
||
ai_pillar_crouch_arrive_1
|
||
ai_pillar_crouch_arrive_2
|
||
ai_pillar_crouch_arrive_3
|
||
ai_pillar_crouch_arrive_4
|
||
ai_pillar_crouch_arrive_6
|
||
ai_pillar_crouch_arrive_7
|
||
ai_pillar_crouch_arrive_8r
|
||
ai_pillar_crouch_arrive_9
|
||
ai_pillar_stand_idle
|
||
ai_pillar_stand_idle_twitch_01
|
||
ai_pillar_stand_idle_twitch_02
|
||
ai_pillar_stand_idle_twitch_03
|
||
ai_pillar_crouch_idle
|
||
ai_pillar_crouch_idle_twitch_01
|
||
ai_pillar_crouch_idle_twitch_02
|
||
ai_pillar_crouch_idle_twitch_03
|
||
ai_pillar_crouch_alert_l_01
|
||
ai_pillar_crouch_alert_l_02
|
||
ai_pillar_crouch_alert_l_03
|
||
ai_pillar_stand_idle_2_aim5_l
|
||
ai_pillar_stand_idle_2_aim5_r
|
||
ai_pillar_crouch_idle_2_aim5_r
|
||
ai_pillar_crouch_idle_2_aim5_l
|
||
ai_pillar_stand_reload_01
|
||
ai_pillar_stand_reload_02
|
||
ai_pillar_stand_reload_03
|
||
ai_pillar_crouch_reload_01
|
||
ai_pillar_crouch_reload_02
|
||
ai_pillar_crouch_reload_03
|
||
ai_pillar_crouch_idle_2_stand_idle
|
||
ai_pillar_stand_idle_2_crouch_idle
|
||
ai_pillar_stand_pain_l_remain
|
||
ai_pillar_stand_pain_l_return
|
||
ai_pillar_stand_pain_r_remain
|
||
ai_pillar_stand_pain_r_return
|
||
ai_pillar_stand_death_idle
|
||
ai_pillar_stand_death_left
|
||
ai_pillar_stand_death_right
|
||
ai_pillar_stand_grenade_throw_01
|
||
ai_pillar_stand_grenade_throw_02
|
||
ai_pillar_stand_grenade_throw_03
|
||
ai_pillar_crouch_pain_l_remain
|
||
ai_pillar_crouch_pain_l_return
|
||
ai_pillar_crouch_pain_r_remain
|
||
ai_pillar_crouch_pain_r_return
|
||
ai_pillar_crouch_death_idle_01
|
||
ai_pillar_crouch_death_idle_02
|
||
ai_pillar_crouch_death_left_01
|
||
ai_pillar_crouch_death_left_02
|
||
ai_pillar_crouch_death_right_01
|
||
ai_pillar_crouch_death_right_02
|
||
ai_pillar_crouch_grenade_throw_01
|
||
ai_pillar_crouch_grenade_throw_02
|
||
ai_pillar_crouch_grenade_throw_03
|
||
}
|
||
casualcornerA_idle_left
|
||
}
|
||
death
|
||
{
|
||
prone_death_quickdeath
|
||
crouch_death_clutchchest
|
||
death_stand_dropinplace
|
||
death_run_onfront
|
||
death_run_onleft
|
||
death_run_stumble
|
||
death_run_forward_crumple
|
||
death_explosion_up10
|
||
death_explosion_back13
|
||
death_explosion_forward13
|
||
death_explosion_left11
|
||
death_explosion_right13
|
||
death_explosion_stand_B_v1
|
||
death_explosion_stand_B_v2
|
||
death_explosion_stand_B_v3
|
||
death_explosion_stand_B_v4
|
||
death_explosion_stand_F_v1
|
||
death_explosion_stand_F_v2
|
||
death_explosion_stand_F_v3
|
||
death_explosion_stand_F_v4
|
||
death_explosion_stand_L_v1
|
||
death_explosion_stand_L_v2
|
||
death_explosion_stand_L_v3
|
||
death_explosion_stand_R_v1
|
||
death_explosion_stand_R_v2
|
||
death_explosion_run_F_v1
|
||
death_explosion_run_F_v2
|
||
death_explosion_run_F_v3
|
||
death_explosion_run_F_v4
|
||
death_explosion_run_B_v1
|
||
death_explosion_run_B_v2
|
||
death_explosion_run_R_v1
|
||
death_explosion_run_R_v2
|
||
death_explosion_run_L_v1
|
||
death_explosion_run_L_v2
|
||
death_explosion_stand_UP_v1
|
||
death_explosion_stand_UP_v2
|
||
crawl_death_front
|
||
balcony_stumble_forward
|
||
ai_balcony_death_01
|
||
ai_balcony_death_02
|
||
ai_balcony_death_03
|
||
ai_balcony_death_04
|
||
ai_balcony_death_05
|
||
ai_roof_death_01
|
||
ai_roof_death_02
|
||
ai_roof_death_03
|
||
ai_roof_death_04
|
||
ai_roof_death_05
|
||
ai_roof_death_06
|
||
ai_roof_death_07
|
||
RPG_stand_death
|
||
RPG_stand_death_stagger
|
||
exposed_crouch_death_fetal
|
||
exposed_crouch_death_flip
|
||
exposed_crouch_death_twist
|
||
ai_viet_exposed_crouch_death_fetal
|
||
ai_viet_exposed_crouch_death_flip
|
||
ai_viet_exposed_crouch_death_twist
|
||
exposed_death
|
||
exposed_death_02
|
||
exposed_death_falltoknees
|
||
exposed_death_falltoknees_02
|
||
exposed_death_firing
|
||
exposed_death_firing_02
|
||
exposed_death_groin
|
||
exposed_death_headshot
|
||
exposed_death_headtwist
|
||
exposed_death_nerve
|
||
exposed_death_twist
|
||
exposed_death_neckgrab
|
||
run_death_facedown
|
||
run_death_fallonback
|
||
run_death_fallonback_02
|
||
run_death_roll
|
||
saw_gunner_death
|
||
saw_gunner_prone_death
|
||
saw_gunner_lowwall_death
|
||
pistol_death_1
|
||
pistol_death_2
|
||
pistol_death_3
|
||
pistol_death_4
|
||
ai_flame_death_A
|
||
ai_flame_death_B
|
||
ai_flame_death_C
|
||
ai_flame_death_D
|
||
ai_flame_death_E
|
||
ai_flame_death_F
|
||
ai_flame_death_G
|
||
ai_flame_death_H
|
||
ai_flame_death_crouch_a
|
||
ai_flame_death_crouch_b
|
||
ai_flame_death_crouch_c
|
||
ai_flame_death_crouch_d
|
||
ai_flame_death_crouch_e
|
||
ai_flame_death_crouch_f
|
||
ai_flame_death_crouch_g
|
||
ai_flame_death_crouch_h
|
||
ai_deadly_wounded_flamedA_hit
|
||
ai_deadly_wounded_flamedA_loop
|
||
ai_deadly_wounded_flamedA_die
|
||
ai_deadly_wounded_flamedB_hit
|
||
ai_deadly_wounded_flamedB_loop
|
||
ai_deadly_wounded_flamedB_die
|
||
ai_gas_death_a
|
||
ai_gas_death_b
|
||
ai_gas_death_c
|
||
ai_gas_death_d
|
||
ai_gas_death_e
|
||
ai_gas_death_f
|
||
ai_gas_death_g
|
||
ai_gas_death_h
|
||
ai_deadly_wounded_gassedA_die
|
||
ai_deadly_wounded_gassedA_hit
|
||
ai_deadly_wounded_gassedA_loop
|
||
ai_deadly_wounded_gassedB_die
|
||
ai_deadly_wounded_gassedB_hit
|
||
ai_deadly_wounded_gassedB_loop
|
||
ai_deadly_wounded_leg_L_hit
|
||
ai_deadly_wounded_leg_L_loop
|
||
ai_deadly_wounded_leg_L_die
|
||
ai_deadly_wounded_leg_R_hit
|
||
ai_deadly_wounded_leg_R_loop
|
||
ai_deadly_wounded_leg_R_die
|
||
ai_deadly_wounded_torso_hit
|
||
ai_deadly_wounded_torso_loop
|
||
ai_deadly_wounded_torso_die
|
||
ai_gib_bothlegs_gib
|
||
ai_gib_bothlegs_loop
|
||
ai_gib_bothlegs_death
|
||
ai_gib_torso_gib
|
||
ai_gib_torso_loop
|
||
ai_gib_torso_death
|
||
ai_gib_leftarm_back_gib
|
||
ai_gib_leftarm_back_loop
|
||
ai_gib_leftarm_back_death
|
||
ai_gib_leftleg_front_gib
|
||
ai_gib_leftleg_front_loop
|
||
ai_gib_leftleg_front_death
|
||
ai_gib_rightarm_back_gib
|
||
ai_gib_rightarm_back_loop
|
||
ai_gib_rightarm_back_death
|
||
ai_gib_leftarm_front_gib
|
||
ai_gib_leftarm_front_loop
|
||
ai_gib_leftarm_front_death
|
||
ai_gib_leftleg_back_gib
|
||
ai_gib_leftleg_back_loop
|
||
ai_gib_leftleg_back_death
|
||
ai_gib_rightarm_front_gib
|
||
ai_gib_rightarm_front_loop
|
||
ai_gib_rightarm_front_death
|
||
ai_gib_rightleg_front_gib
|
||
ai_gib_rightleg_front_loop
|
||
ai_gib_rightleg_front_death
|
||
ai_gib_rightleg_back_gib
|
||
ai_gib_rightleg_back_loop
|
||
ai_gib_rightleg_back_death
|
||
ai_flamethrower_death_b
|
||
ai_flamethrower_stand_death
|
||
ai_flamethrower_crouch_death
|
||
ai_bayonet_thrust_death
|
||
ai_bayonet_shoulder_death
|
||
ai_bayonet_back_death
|
||
ai_bayonet_left_death
|
||
ai_bayonet_right_death
|
||
ai_bonzai_enemy_fail_front
|
||
ai_bonzai_enemy_fail_left
|
||
ai_bonzai_enemy_fail_right
|
||
ai_bonzai_enemy_fail_rear
|
||
ai_bonzai_buddy_fail_front
|
||
ai_bonzai_buddy_fail_rear
|
||
ai_death_armslegsforward
|
||
ai_death_flyback
|
||
ai_death_flyback_far
|
||
ai_death_jackiespin_inplace
|
||
ai_death_jackiespin_left
|
||
ai_death_jackiespin_right
|
||
ai_death_jackiespin_vertical
|
||
ai_death_collapse_in_place
|
||
ai_death_deadfallknee
|
||
ai_death_fallforward
|
||
ai_death_fallforward_b
|
||
ai_death_forwardtoface
|
||
ai_death_gutshot_fallback
|
||
ai_death_stumblefall
|
||
ai_death_throathit_collapse
|
||
ai_death_faceplant
|
||
ai_death_flatonback
|
||
ai_death_legsout_left
|
||
ai_death_legsout_right
|
||
ai_death_upontoback
|
||
ai_death_stand_heavyshot_back
|
||
ai_death_crossbow_back
|
||
ai_death_crossbow_back_panic_explode
|
||
ai_death_crossbow_back_reach_explode
|
||
ai_death_crossbow_front
|
||
ai_death_crossbow_front_panic_explode
|
||
ai_death_crossbow_front_warn_explode
|
||
ai_death_crossbow_l_arm
|
||
ai_death_crossbow_l_arm_explode
|
||
ai_death_crossbow_l_arm_panic_explode
|
||
ai_death_crossbow_l_leg
|
||
ai_death_crossbow_l_leg_explode
|
||
ai_death_crossbow_l_leg_hop_explode
|
||
ai_death_crossbow_r_arm
|
||
ai_death_crossbow_r_arm_explode
|
||
ai_death_crossbow_r_arm_panic_explode
|
||
ai_death_crossbow_r_leg
|
||
ai_death_crossbow_r_leg_explode
|
||
ai_death_crossbow_r_leg_hop_explode
|
||
ai_death_crossbow_run_back
|
||
ai_death_crossbow_run_back_explode
|
||
ai_death_crossbow_run_front
|
||
ai_death_crossbow_run_front_explode
|
||
ai_death_crossbow_run_l_arm
|
||
ai_death_crossbow_run_l_arm_explode
|
||
ai_death_crossbow_run_l_leg
|
||
ai_death_crossbow_run_l_leg_explode
|
||
ai_death_crossbow_run_r_arm
|
||
ai_death_crossbow_run_r_arm_explode
|
||
ai_death_crossbow_run_r_leg
|
||
ai_death_crossbow_run_r_leg_explode
|
||
stand_death_chest_blowback
|
||
stand_death_chest_spin
|
||
stand_death_chest_stunned
|
||
stand_death_crotch
|
||
stand_death_face
|
||
stand_death_fallside
|
||
stand_death_guts
|
||
stand_death_head_straight_back
|
||
stand_death_headshot_slowfall
|
||
stand_death_leg
|
||
stand_death_shoulder_spin
|
||
stand_death_shoulder_stumble
|
||
stand_death_shoulderback
|
||
stand_death_tumbleback
|
||
stand_death_tumbleforward
|
||
}
|
||
pain
|
||
{
|
||
saw_gunner_pain
|
||
saw_gunner_prone_pain
|
||
saw_gunner_prone_pain2
|
||
saw_gunner_lowwall_pain_01
|
||
saw_gunner_lowwall_pain_02
|
||
back_pain
|
||
exposed_crouch_pain_chest
|
||
exposed_crouch_pain_flinch
|
||
exposed_crouch_pain_headsnap
|
||
exposed_crouch_pain_left_arm
|
||
exposed_crouch_pain_right_arm
|
||
exposed_pain_2_crouch
|
||
exposed_pain_back
|
||
exposed_pain_dropgun
|
||
exposed_pain_groin
|
||
exposed_pain_left_arm
|
||
exposed_pain_leg
|
||
exposed_pain_right_arm
|
||
ai_viet_exposed_crouch_pain_chest
|
||
ai_viet_exposed_crouch_pain_flinch
|
||
ai_viet_exposed_crouch_pain_headsnap
|
||
ai_viet_exposed_crouch_pain_left_arm
|
||
ai_viet_exposed_crouch_pain_right_arm
|
||
ai_viet_exposed_pain_2_crouch
|
||
ai_viet_exposed_pain_back
|
||
ai_viet_exposed_pain_dropgun
|
||
ai_viet_exposed_pain_groin
|
||
ai_viet_exposed_pain_left_arm
|
||
ai_viet_exposed_pain_leg
|
||
ai_viet_exposed_pain_right_arm
|
||
pistol_stand_pain_chest
|
||
pistol_stand_pain_groin
|
||
pistol_stand_pain_head
|
||
pistol_stand_pain_leftshoulder
|
||
pistol_stand_pain_rightshoulder
|
||
ai_pistol_rusher_stand_exposed_pain_chest
|
||
ai_pistol_rusher_stand_exposed_pain_groin
|
||
ai_pistol_rusher_stand_exposed_pain_head
|
||
run_pain_fallonknee
|
||
run_pain_fallonknee_02
|
||
run_pain_fallonknee_03
|
||
run_pain_stomach
|
||
run_pain_stumble
|
||
ai_flame_wounded_crouch_a
|
||
ai_flame_wounded_crouch_b
|
||
ai_flame_wounded_crouch_c
|
||
ai_flame_wounded_crouch_d
|
||
ai_flame_wounded_stand_a
|
||
ai_flame_wounded_stand_b
|
||
ai_flame_wounded_stand_c
|
||
ai_flame_wounded_stand_d
|
||
ai_flamethrower_wounded_stand_arm
|
||
ai_flamethrower_wounded_stand_chest
|
||
ai_flamethrower_wounded_stand_head
|
||
ai_flamethrower_wounded_stand_leg
|
||
ai_flamethrower_stand_pain
|
||
ai_flamethrower_crouch_pain
|
||
ai_pistol_rusher_run_f_pain_chest
|
||
ai_pistol_rusher_run_f_pain_groin
|
||
ai_pistol_rusher_run_f_pain_leftleg_stumble
|
||
}
|
||
reaction
|
||
{
|
||
ai_stand_exposed_miss_detect_left_head
|
||
ai_stand_exposed_miss_detect_left_torso
|
||
ai_stand_exposed_miss_detect_left_legs
|
||
ai_stand_exposed_miss_detect_right_head
|
||
ai_stand_exposed_miss_detect_right_torso
|
||
ai_stand_exposed_miss_detect_right_legs
|
||
ai_crouch_exposed_miss_detect_left_head
|
||
ai_crouch_exposed_miss_detect_left_torso
|
||
ai_crouch_exposed_miss_detect_left_legs
|
||
ai_crouch_exposed_miss_detect_right_head
|
||
ai_crouch_exposed_miss_detect_right_torso
|
||
ai_crouch_exposed_miss_detect_right_legs
|
||
ai_run_lowready_f_miss_detect_legs
|
||
ai_run_lowready_f_miss_detect_head
|
||
ai_run_lowready_f_miss_detect_stop
|
||
ai_sprint_f_miss_detect_head
|
||
ai_sprint_f_miss_detect_legs
|
||
ai_sprint_f_miss_detect_stop
|
||
civilian_run_hunched_dodge
|
||
civilian_run_hunched_flinch
|
||
ai_prisoner_run_hunched_dodge
|
||
ai_prisoner_run_hunched_flinch
|
||
ai_sergei_run_hunched_dodge
|
||
ai_sergei_run_hunched_flinch
|
||
exposed_idle_reactB
|
||
exposed_idle_reactA
|
||
exposed_idle_twitch
|
||
exposed_idle_twitch_v4
|
||
ai_viet_exposed_idle_reactA
|
||
ai_viet_exposed_idle_reactB
|
||
ai_viet_exposed_idle_twitch
|
||
ai_viet_exposed_idle_twitch_v4
|
||
}
|
||
minor_pain
|
||
{
|
||
minorpain_head_front
|
||
minorpain_head_back
|
||
minorpain_head_left
|
||
minorpain_head_right
|
||
minorpain_chest_front
|
||
minorpain_chest_back
|
||
minorpain_chest_left
|
||
minorpain_chest_right
|
||
minorpain_leftarm_front
|
||
minorpain_leftarm_back
|
||
minorpain_leftarm_left
|
||
minorpain_leftarm_right
|
||
minorpain_rightarm_front
|
||
minorpain_rightarm_back
|
||
minorpain_rightarm_left
|
||
minorpain_rightarm_right
|
||
}
|
||
revive
|
||
{
|
||
ai_revive_reviver_onback_left
|
||
ai_revive_reviver_onback_left_align
|
||
ai_revive_reviver_onback_left_align_2
|
||
ai_revive_reviver_onback_left_align_end_a
|
||
ai_revive_reviver_onback_right_align
|
||
ai_revive_reviver_onback_toe_align
|
||
ai_revive_reviver_onback_head_align
|
||
ai_revive_wounded_onback_left_loop_2
|
||
ai_revive_wounded_onback_left_get_up_2
|
||
ai_revive_wounded_onback_right_loop
|
||
ai_revive_wounded_onback_right_get_up
|
||
ai_revive_wounded_onback_toe_loop
|
||
ai_revive_wounded_onback_toe_get_up
|
||
ai_revive_wounded_onback_head_loop
|
||
ai_revive_wounded_onback_head_get_up
|
||
ai_dying_stand_2_back_revive
|
||
ai_dying_crouch_2_back_revive
|
||
ai_dying_crawl_2_back_revive
|
||
ai_revive_wounded_onback_fall_stand
|
||
ai_revive_wounded_onback_fall_crouch
|
||
ai_revive_wounded_onback_loop
|
||
ai_revive_wounded_onback_left_revive
|
||
ai_revive_wounded_onback_left_get_up
|
||
ai_revive_reviver_onback_left_revive
|
||
ai_revive_reviver_onback_left_get_up
|
||
}
|
||
dying
|
||
{
|
||
dying_base
|
||
{
|
||
dying_pistol_death
|
||
wounded_bellycrawl_forward
|
||
wounded_bellycrawl_death
|
||
wounded_crawl2bellycrawl
|
||
dying_stand_2_crawl_v1
|
||
dying_stand_2_crawl_v2
|
||
dying_stand_2_crawl_v3
|
||
dying_crouch_2_crawl
|
||
dying_crawl
|
||
dying_crawl_death_v1
|
||
dying_crawl_death_v2
|
||
dying_crawl_2_back
|
||
dying_stand_2_back_v1
|
||
dying_stand_2_back_v2
|
||
dying_stand_2_back_v3
|
||
dying_crouch_2_back
|
||
dying_back_idle
|
||
dying_crawl_back
|
||
dying_back_death_v1
|
||
dying_back_death_v2
|
||
dying_back_death_v3
|
||
dying_back_death_v4
|
||
dying_back_twitch_A
|
||
dying_back_twitch_B
|
||
dying_back_fire
|
||
}
|
||
dying_back_aim_4_wrapper : additive
|
||
{
|
||
dying_back_aim_4
|
||
}
|
||
dying_back_aim_6_wrapper : additive
|
||
{
|
||
dying_back_aim_6
|
||
}
|
||
}
|
||
scripted
|
||
{
|
||
door_kicking
|
||
{
|
||
door_bash_and_block
|
||
clear_left_idle
|
||
stack1_stand_idle
|
||
stack_3_idle
|
||
stack1_shootandkick
|
||
door_kick_in
|
||
clear_left
|
||
}
|
||
doorpeek
|
||
{
|
||
doorpeek_close
|
||
doorpeek_deathA
|
||
doorpeek_deathB
|
||
doorpeek_fireA
|
||
doorpeek_fireB
|
||
doorpeek_fireC
|
||
doorpeek_grenade
|
||
doorpeek_idle
|
||
doorpeek_jump
|
||
doorpeek_kick
|
||
doorpeek_open
|
||
}
|
||
shutterpeek
|
||
{
|
||
ai_shutterpeek_close
|
||
ai_shutterpeek_death_a
|
||
ai_shutterpeek_death_b
|
||
ai_shutterpeek_fire_a
|
||
ai_shutterpeek_fire_b
|
||
ai_shutterpeek_fire_c
|
||
ai_shutterpeek_grenade
|
||
ai_shutterpeek_idle
|
||
ai_shutterpeek_melee
|
||
ai_shutterpeek_open
|
||
ai_shutterpeek_2ndstory_fire_a
|
||
ai_shutterpeek_2ndstory_fire_b
|
||
ai_shutterpeek_2ndstory_fire_c
|
||
ai_shutterpeek_hide_2_stand
|
||
ai_shutterpeek_stand_2_hide
|
||
}
|
||
special_turns
|
||
{
|
||
run_CQB_F_turn_L
|
||
run_CQB_F_turn_R
|
||
walk_CQB_F_turn_L
|
||
walk_CQB_F_turn_R
|
||
}
|
||
shotgun_breach_mocap
|
||
{
|
||
shotgunbreach_v1_shotgun
|
||
shotgunbreach_v1_shotgun_idle
|
||
shotgunbreach_v1_shotgun_ready_idle
|
||
shotgunbreach_v1_shotgun_runin
|
||
shotgunbreach_v1_stackA
|
||
shotgunbreach_v1_stackA_idle
|
||
shotgunbreach_v1_stackA_ready_idle
|
||
shotgunbreach_v1_stackA_runin
|
||
shotgunbreach_v1_shoot_hinge
|
||
shotgunbreach_v1_shoot_hinge_idle
|
||
shotgunbreach_v1_shoot_hinge_ready_idle
|
||
shotgunbreach_v1_shoot_hinge_runin
|
||
shotgunbreach_v1_stackB
|
||
shotgunbreach_v1_stackB_idle
|
||
shotgunbreach_v1_stackB_ready_idle
|
||
shotgunbreach_v1_stackB_runin
|
||
}
|
||
shotgun_breach_hinges_mocap
|
||
{
|
||
breach_sh_breacherL1_idle
|
||
breach_sh_breacherL1_enter
|
||
breach_sh_stackR1_idle
|
||
breach_sh_stackR1_enter
|
||
}
|
||
ram_breach_mocap
|
||
{
|
||
rambreach_v1_ram
|
||
rambreach_v1_ram_checkhandle
|
||
rambreach_v1_ram_idle
|
||
rambreach_v1_stackA
|
||
rambreach_v1_StackA_idle
|
||
}
|
||
explosive_breach_mocap
|
||
{
|
||
breach_explosive_approach
|
||
breach_stackL_approach
|
||
explosivebreach_v1_detcord
|
||
explosivebreach_v1_detcord_idle
|
||
explosivebreach_v1_stackL
|
||
explosivebreach_v1_stackL_idle
|
||
}
|
||
test_breach_right
|
||
{
|
||
test_breach_R_enter
|
||
test_breach_R_flashbang
|
||
test_breach_R_idle
|
||
test_breach_R2_enter
|
||
test_breach_R2_idle
|
||
}
|
||
flash_breach_mocap
|
||
{
|
||
breach_flash_R1_idle
|
||
breach_flash_R1_throw
|
||
breach_flash_R1_enter
|
||
breach_flash_R2_idle
|
||
breach_flash_R2_throw
|
||
breach_flash_R2_enter
|
||
}
|
||
mocap_test
|
||
{
|
||
mocap_corner_approach
|
||
mocap_corner_exit
|
||
mocap_corner_idle
|
||
}
|
||
stretcher
|
||
{
|
||
stretcher_F_drop
|
||
stretcher_F_pickup
|
||
stretcher_F_wait_idle
|
||
stretcher_R_drop
|
||
stretcher_R_pickup
|
||
stretcher_R_wait_idle
|
||
}
|
||
tree_snipers
|
||
{
|
||
ch_climb_tree_a
|
||
ch_fall_tree_a
|
||
ch_fall_tree_idle_a
|
||
}
|
||
corner_approach_test
|
||
{
|
||
corner_approach_straight
|
||
corner_approach_45
|
||
corner_approach_45_left
|
||
corner_approach_idle
|
||
}
|
||
descent
|
||
{
|
||
backdraft
|
||
blow_through_wall
|
||
}
|
||
level_module_10_aitypes
|
||
{
|
||
ai_untrained_idle_2
|
||
ai_untrained_idle_3
|
||
ai_untrained_walk_2
|
||
ai_untrained_walk_3
|
||
ai_untrained_run_1
|
||
ai_untrained_run_2
|
||
ai_untrained_run_3
|
||
ai_untrained_dodge_run_1
|
||
ai_untrained_dodge_run_2
|
||
ai_untrained_dodge_run_3
|
||
ai_untrained_sidestep_left_2
|
||
ai_untrained_sidestep_left_3
|
||
ai_untrained_sidestep_right_2
|
||
ai_untrained_sidestep_right_3
|
||
ai_command_megaphone_signals
|
||
}
|
||
insurgent
|
||
{
|
||
insurgent_rambo_tagRifle_tagHands1
|
||
insurgent_rambo_tagRifle_tagHands2
|
||
}
|
||
turret_ai
|
||
{
|
||
standSAWgunner_aim : complete nonloopsync
|
||
{
|
||
standSAWgunner_aim_15down
|
||
{
|
||
saw_gunner_aim_down_right45
|
||
saw_gunner_aim_down_right30
|
||
saw_gunner_aim_down_right15
|
||
saw_gunner_aim_down_center
|
||
saw_gunner_aim_down_left15
|
||
saw_gunner_aim_down_left30
|
||
saw_gunner_aim_down_left45
|
||
}
|
||
standSAWgunner_aim_level
|
||
{
|
||
saw_gunner_aim_level_right45
|
||
saw_gunner_aim_level_right30
|
||
saw_gunner_aim_level_right15
|
||
saw_gunner_aim_level_center
|
||
saw_gunner_aim_level_left15
|
||
saw_gunner_aim_level_left30
|
||
saw_gunner_aim_level_left45
|
||
}
|
||
standSAWgunner_aim_15up
|
||
{
|
||
saw_gunner_aim_up_right45
|
||
saw_gunner_aim_up_right30
|
||
saw_gunner_aim_up_right15
|
||
saw_gunner_aim_up_center
|
||
saw_gunner_aim_up_left15
|
||
saw_gunner_aim_up_left30
|
||
saw_gunner_aim_up_left45
|
||
}
|
||
}
|
||
proneSAWgunner_aim : complete nonloopsync
|
||
{
|
||
proneSAWgunner_aim_15down
|
||
{
|
||
saw_gunner_prone_aim_down_left40
|
||
saw_gunner_prone_aim_down_left20
|
||
saw_gunner_prone_aim_down_center
|
||
saw_gunner_prone_aim_down_right20
|
||
saw_gunner_prone_aim_down_right40
|
||
}
|
||
proneSAWgunner_aim_level
|
||
{
|
||
saw_gunner_prone_aim_level_left40
|
||
saw_gunner_prone_aim_level_left20
|
||
saw_gunner_prone_aim_level_center
|
||
saw_gunner_prone_aim_level_right20
|
||
saw_gunner_prone_aim_level_right40
|
||
}
|
||
proneSAWgunner_aim_15up
|
||
{
|
||
saw_gunner_prone_aim_up_left40
|
||
saw_gunner_prone_aim_up_left20
|
||
saw_gunner_prone_aim_up_center
|
||
saw_gunner_prone_aim_up_right20
|
||
saw_gunner_prone_aim_up_right40
|
||
}
|
||
}
|
||
technicalGunner_aim : complete nonloopsync
|
||
{
|
||
technicalGunner_aim_15down
|
||
{
|
||
technical_turret_aim_down_center
|
||
}
|
||
technicalGunner_aim_level
|
||
{
|
||
technical_turret_aim_level_center
|
||
}
|
||
technicalGunner_aim_15up
|
||
{
|
||
technical_turret_aim_up_center
|
||
}
|
||
}
|
||
crouchSAWgunner_aim : complete nonloopsync
|
||
{
|
||
crouchSAWgunner_aim_15down
|
||
{
|
||
saw_gunner_lowwall_aim_down_left45
|
||
saw_gunner_lowwall_aim_down_left30
|
||
saw_gunner_lowwall_aim_down_left15
|
||
saw_gunner_lowwall_aim_down_center
|
||
saw_gunner_lowwall_aim_down_right15
|
||
saw_gunner_lowwall_aim_down_right30
|
||
saw_gunner_lowwall_aim_down_right45
|
||
}
|
||
crouchSAWgunner_aim_level
|
||
{
|
||
saw_gunner_lowwall_aim_level_left45
|
||
saw_gunner_lowwall_aim_level_left30
|
||
saw_gunner_lowwall_aim_level_left15
|
||
saw_gunner_lowwall_aim_level_center
|
||
saw_gunner_lowwall_aim_level_right15
|
||
saw_gunner_lowwall_aim_level_right30
|
||
saw_gunner_lowwall_aim_level_right45
|
||
}
|
||
crouchSAWgunner_aim_15up
|
||
{
|
||
saw_gunner_lowwall_aim_up_left45
|
||
saw_gunner_lowwall_aim_up_left30
|
||
saw_gunner_lowwall_aim_up_left15
|
||
saw_gunner_lowwall_aim_up_center
|
||
saw_gunner_lowwall_aim_up_right15
|
||
saw_gunner_lowwall_aim_up_right30
|
||
saw_gunner_lowwall_aim_up_right45
|
||
}
|
||
}
|
||
additive_saw_idle : additive
|
||
{
|
||
saw_gunner_idle
|
||
saw_gunner_lowwall_idle
|
||
saw_gunner_prone_idle
|
||
}
|
||
additive_saw_fire : additive
|
||
{
|
||
saw_gunner_firing_add
|
||
saw_gunner_lowwall_firing
|
||
saw_gunner_prone_firing
|
||
}
|
||
}
|
||
mi17
|
||
{
|
||
mi17_1_drop
|
||
mi17_1_idle
|
||
mi17_2_idle
|
||
mi17_2_drop
|
||
mi17_3_idle
|
||
mi17_3_drop
|
||
mi17_4_idle
|
||
mi17_4_drop
|
||
mi17_5_idle
|
||
mi17_5_drop
|
||
mi17_6_idle
|
||
mi17_6_drop
|
||
mi17_7_idle
|
||
mi17_7_drop
|
||
mi17_8_idle
|
||
mi17_8_drop
|
||
mi17_pilot_idle
|
||
mi17_copilot_idle
|
||
mi17_heli_idle
|
||
ai_mi8_pilot1_idle_loop1
|
||
ai_mi8_pilot1_idle_loop2
|
||
}
|
||
blackhawk
|
||
{
|
||
bh_side01_fastrope_whole_test
|
||
bh_side01_idle01_test
|
||
bh_side02_fastrope_whole_test
|
||
bh_side02_idle01_test
|
||
bh_fastrope_land
|
||
bh_fastrope_loop
|
||
bh_Pilot_idle
|
||
bh_coPilot_idle
|
||
bh_1_idle
|
||
bh_1_drop
|
||
bh_1_begining
|
||
bh_2_idle
|
||
bh_2_drop
|
||
bh_2_begining
|
||
bh_3_idle
|
||
bh_3_drop
|
||
bh_3_begining
|
||
bh_4_idle
|
||
bh_4_drop
|
||
bh_4_begining
|
||
bh_5_idle
|
||
bh_5_drop
|
||
bh_5_begining
|
||
bh_6_idle
|
||
bh_6_drop
|
||
bh_6_begining
|
||
bh_7_idle
|
||
bh_7_drop
|
||
bh_7_begining
|
||
bh_8_idle
|
||
bh_8_drop
|
||
bh_8_begining
|
||
bh_player_idle
|
||
bh_player_rope_end
|
||
bh_player_rope_start
|
||
bh_player_rope_middle
|
||
cs_bh_1_drop
|
||
cs_bh_2_drop
|
||
cs_bh_4_drop
|
||
cs_bh_5_drop
|
||
cs_bh_6_drop
|
||
cs_bh_1_idle_start
|
||
cs_bh_2_idle_start
|
||
cargoship_opening_position1
|
||
cargoship_opening_price
|
||
bh_idle_start_guy1
|
||
bh_idle_start_guy2
|
||
bh_crew_idle_guy1
|
||
bh_crew_idle_guy2
|
||
}
|
||
huey
|
||
{
|
||
ai_huey_pilot1_intro
|
||
ai_huey_pilot1_idle_loop1
|
||
ai_huey_pilot2_idle_loop1
|
||
ai_huey_gunner1
|
||
ai_huey_gunner1_enter
|
||
ai_huey_gunner1_exit
|
||
ai_huey_gunner2
|
||
ai_huey_gunner2_enter
|
||
ai_huey_gunner2_exit
|
||
ai_huey_passenger_b_lt
|
||
ai_huey_passenger_b_lt_enter
|
||
ai_huey_passenger_b_lt_exit
|
||
ai_huey_passenger_f_lt
|
||
ai_huey_passenger_f_lt_enter
|
||
ai_huey_passenger_f_lt_exit
|
||
ai_huey_passenger_m_lt
|
||
ai_huey_passenger_m_lt_enter
|
||
ai_huey_passenger_m_lt_exit
|
||
ai_huey_passenger_m_rt
|
||
ai_huey_passenger_m_rt_enter
|
||
ai_huey_passenger_m_rt_exit
|
||
ai_huey_passenger_f_rt
|
||
ai_huey_passenger_f_rt_enter
|
||
ai_huey_passenger_f_rt_exit
|
||
ai_huey_passenger_b_rt
|
||
ai_huey_passenger_b_rt_enter
|
||
ai_huey_passenger_b_rt_exit
|
||
ai_huey_passenger_b_lt_switch_exit
|
||
ai_huey_passenger_f_lt_switch_exit
|
||
ai_huey_gunner_aim_60down_60left
|
||
ai_huey_gunner_aim_60down_60right
|
||
ai_huey_gunner_aim_60left_level
|
||
ai_huey_gunner_aim_60right_level
|
||
ai_huey_gunner_aim_60up_60left
|
||
ai_huey_gunner_aim_60up_60right
|
||
ai_huey_gunner_aim_forward_60down
|
||
ai_huey_gunner_aim_forward_60up
|
||
ai_huey_gunner_aim_forward_level
|
||
ai_huey_passenger_switch
|
||
ai_huey_passenger_waiting
|
||
}
|
||
bmp
|
||
{
|
||
bmp_exit_1
|
||
bmp_exit_2
|
||
bmp_exit_3
|
||
bmp_exit_4
|
||
bmp_idle_1
|
||
bmp_idle_2
|
||
bmp_idle_3
|
||
bmp_idle_4
|
||
}
|
||
ch46e
|
||
{
|
||
ch_side01_idle01_test
|
||
ch_side01_fastrope_whole_test
|
||
ch_side01_idle02_test
|
||
ch_side02_idle01_test
|
||
ch_side02_fastrope_whole_test
|
||
ch_side02_idle02_test
|
||
}
|
||
humvee
|
||
{
|
||
humvee_driver_climb_idle
|
||
humvee_driver_climb_in
|
||
humvee_driver_climb_out
|
||
humvee_passenger_idle_L
|
||
humvee_passenger_idle_R
|
||
humvee_passenger_in_L
|
||
humvee_passenger_in_R
|
||
humvee_passenger_out_L
|
||
humvee_passenger_out_R
|
||
humvee_turret_fire
|
||
humvee_turret_idle
|
||
}
|
||
technical
|
||
{
|
||
pickup_driver_climb_in
|
||
pickup_passenger_climb_in
|
||
technical_driver_duck
|
||
technical_driver_idle
|
||
technical_driver_climb_out
|
||
pickup_driver_climb_out
|
||
technical_passenger_duck
|
||
technical_passenger_idle
|
||
technical_passenger_climb_out
|
||
pickup_passenger_climb_out
|
||
pickup_passenger_RL_idle
|
||
pickup_passenger_RL_climb_out
|
||
pickup_passenger_RR_idle
|
||
pickup_passenger_RR_climb_out
|
||
}
|
||
zpu
|
||
{
|
||
zpu_gunner_deathslouch
|
||
zpu_gunner_deathslouchidle
|
||
zpu_gunner_dismount
|
||
zpu_gunner_fire_a
|
||
zpu_gunner_fire_b
|
||
}
|
||
BM21
|
||
{
|
||
bm21_driver_climbout
|
||
bm21_driver_idle
|
||
bm21_passenger_climbout
|
||
bm21_passenger_idle
|
||
}
|
||
flak88
|
||
{
|
||
ai_88antitank_aimer_idle
|
||
ai_88antitank_aimer_loadandfire
|
||
ai_88antitank_aimer_turnleft
|
||
ai_88antitank_aimer_turnright
|
||
ai_88antitank_aimer_twitch
|
||
ai_88antitank_ejecter_idle
|
||
ai_88antitank_ejecter_loadandfire
|
||
ai_88antitank_ejecter_turnleft
|
||
ai_88antitank_ejecter_turnright
|
||
ai_88antitank_ejecter_twitch
|
||
ai_88antitank_leader_commandleft
|
||
ai_88antitank_leader_commandright
|
||
ai_88antitank_leader_idle
|
||
ai_88antitank_leader_loadandfire
|
||
ai_88antitank_leader_turnleft
|
||
ai_88antitank_leader_turnright
|
||
ai_88antitank_leader_twitch
|
||
ai_88antitank_loader_idle
|
||
ai_88antitank_loader_loadandfire
|
||
ai_88antitank_loader_turnleft
|
||
ai_88antitank_loader_turnright
|
||
ai_88antitank_loader_twitch
|
||
ai_88antitank_passer_idle
|
||
ai_88antitank_passer_loadandfire
|
||
ai_88antitank_passer_turnleft
|
||
ai_88antitank_passer_turnright
|
||
ai_88antitank_passer_twitch
|
||
}
|
||
mortarteam
|
||
{
|
||
ai_mortar_aimguy_fire
|
||
ai_mortar_aimguy_fire_alone
|
||
ai_mortar_aimguy_pickup
|
||
ai_mortar_aimguy_pickup_alone
|
||
ai_mortar_aimguy_readyidle
|
||
ai_mortar_aimguy_readyidle_alone
|
||
ai_mortar_aimguy_waitidle
|
||
ai_mortar_aimguy_waittwitch
|
||
ai_mortar_loadguy_fire
|
||
ai_mortar_loadguy_pickup
|
||
ai_mortar_loadguy_readyidle
|
||
ai_mortar_loadguy_run
|
||
ai_mortar_loadguy_setup
|
||
ai_mortar_loadguy_setup_left
|
||
ai_mortar_loadguy_setup_right
|
||
ai_mortar_loadguy_waitidle
|
||
ai_mortar_loadguy_waittwitch
|
||
ai_mortar_open_setup
|
||
ai_mortar_closed_setup
|
||
}
|
||
buffalo
|
||
{
|
||
crew_lvt4_guy1_idle
|
||
crew_lvt4_guy1_exit_normal
|
||
crew_lvt4_guy2_idle
|
||
crew_lvt4_guy2_exit_normal
|
||
crew_lvt4_guy3_idle
|
||
crew_lvt4_guy3_exit_normal
|
||
crew_lvt4_guy4_idle
|
||
crew_lvt4_guy4_exit_normal
|
||
crew_lvt4_guy5_idle
|
||
crew_lvt4_guy5_exit_normal
|
||
crew_lvt4_guy6_idle
|
||
crew_lvt4_guy6_exit_normal
|
||
crew_lvt4_guy7_idle
|
||
crew_lvt4_guy7_exit_normal
|
||
crew_lvt4_guy8_idle
|
||
crew_lvt4_guy8_exit_normal
|
||
crew_lvt4_guy9_idle
|
||
crew_lvt4_guy9_exit_normal
|
||
crew_lvt4_guy10_idle
|
||
crew_lvt4_guy10_exit_normal
|
||
}
|
||
jeep
|
||
{
|
||
crew_jeep1_driver_drive_idle
|
||
crew_jeep1_passenger1_drive_idle
|
||
crew_jeep1_passenger2_drive_idle
|
||
crew_jeep1_passenger3_drive_idle
|
||
crew_jeep1_driver_drive_under_fire
|
||
crew_jeep1_passenger1_drive_under_fire
|
||
crew_jeep1_passenger2_drive_under_fire
|
||
crew_jeep1_passenger3_drive_under_fire
|
||
crew_jeep1_driver_death_shot
|
||
crew_jeep1_passenger1_death_shot
|
||
crew_jeep1_passenger2_death_shot
|
||
crew_jeep1_passenger3_death_shot
|
||
crew_jeep1_driver_death_fire
|
||
crew_jeep1_passenger1_death_fire
|
||
crew_jeep1_passenger2_death_fire
|
||
crew_jeep1_passenger3_death_fire
|
||
crew_jeep1_driver_climbout
|
||
crew_jeep1_passenger1_climbout
|
||
crew_jeep1_passenger2_climbout
|
||
crew_jeep1_passenger3_climbout
|
||
crew_jeep1_driver_climbin
|
||
crew_jeep1_passenger1_climbin
|
||
crew_jeep1_passenger2_climbin
|
||
crew_jeep1_passenger3_climbin
|
||
crew_jeep1_driver_start
|
||
crew_jeep1_passenger1_start
|
||
crew_jeep1_passenger2_start
|
||
crew_jeep1_passenger3_start
|
||
crew_jeep1_driver_stop
|
||
crew_jeep1_passenger1_stop
|
||
crew_jeep1_passenger2_stop
|
||
crew_jeep1_passenger3_stop
|
||
crew_jeep1_driver_turn_left_light
|
||
crew_jeep1_passenger1_turn_left_light
|
||
crew_jeep1_passenger2_turn_left_light
|
||
crew_jeep1_passenger3_turn_left_light
|
||
crew_jeep1_driver_turn_left_heavy
|
||
crew_jeep1_passenger1_turn_left_heavy
|
||
crew_jeep1_passenger2_turn_left_heavy
|
||
crew_jeep1_passenger3_turn_left_heavy
|
||
crew_jeep1_driver_turn_right_light
|
||
crew_jeep1_passenger1_turn_right_light
|
||
crew_jeep1_passenger2_turn_right_light
|
||
crew_jeep1_passenger3_turn_right_light
|
||
crew_jeep1_driver_turn_right_heavy
|
||
crew_jeep1_passenger1_turn_right_heavy
|
||
crew_jeep1_passenger2_turn_right_heavy
|
||
crew_jeep1_passenger3_turn_right_heavy
|
||
}
|
||
uaz
|
||
{
|
||
uaz_driver_idle_drive
|
||
uaz_passenger_idle_drive
|
||
crew_uaz_driver_climbout
|
||
crew_uaz_passenger1_climbout
|
||
crew_uaz_passenger2_climbout
|
||
crew_uaz_passenger3_climbout
|
||
uaz_driver_enter_from_huntedrun
|
||
crew_uaz_driver_tumbleout
|
||
crew_uaz_passenger1_tumbleout
|
||
crew_uaz_passenger2_tumbleout
|
||
crew_uaz_passenger3_tumbleout
|
||
uaz_driver_exit_into_run
|
||
uaz_passenger_enter_from_huntedrun
|
||
uaz_passenger_exit_into_run
|
||
crew_uaz_driver_idle
|
||
crew_uaz_passenger1_idle
|
||
crew_uaz_passenger2_idle
|
||
crew_uaz_passenger3_idle
|
||
}
|
||
police
|
||
{
|
||
crew_police_driver_idle
|
||
crew_police_passenger_idle
|
||
crew_police_driver_climbout
|
||
crew_police_passenger_climbout
|
||
}
|
||
truck
|
||
{
|
||
crew_gaz63_passenger_climbin
|
||
crew_truck_driver_sit_idle
|
||
crew_truck_passenger_sit_idle
|
||
crew_gaz63_passenger_sit_idle
|
||
crew_truck_guy1_sit_idle
|
||
crew_truck_guy2_sit_idle
|
||
crew_truck_guy3_sit_idle
|
||
crew_truck_guy4_sit_idle
|
||
crew_truck_guy5_sit_idle
|
||
crew_truck_guy6_sit_idle
|
||
crew_truck_guy7_sit_idle
|
||
crew_truck_guy8_sit_idle
|
||
crew_truck_driver_climbout
|
||
crew_truck_passenger_climbout
|
||
crew_truck_guy1_climbout
|
||
crew_truck_guy2_climbout
|
||
crew_truck_guy3_climbout
|
||
crew_truck_guy4_climbout
|
||
crew_truck_guy5_climbout
|
||
crew_truck_guy6_climbout
|
||
crew_truck_guy7_climbout
|
||
crew_truck_guy8_climbout
|
||
crew_gaz63_driver_jump_out
|
||
crew_gaz63_passenger_climbout_fast
|
||
crew_truck_guy1_climbout_fast
|
||
crew_truck_guy2_climbout_fast
|
||
crew_truck_guy5_climbout_fast
|
||
crew_truck_guy6_climbout_fast
|
||
crew_truck_turret_mount
|
||
crew_flak1_tag1_idle_1
|
||
}
|
||
artillery
|
||
{
|
||
crew_artillery1_commander_fire
|
||
crew_artillery1_commander_idle
|
||
crew_artillery1_commander_pinneddown
|
||
crew_artillery1_handleleft_push_medium
|
||
crew_artillery1_handleleft_stop
|
||
crew_artillery1_handleleft_start
|
||
crew_artillery1_handleleft_rotate_cw
|
||
crew_artillery1_handleleft_rotate_ccw
|
||
crew_artillery1_shieldleft_fire
|
||
crew_artillery1_shieldleft_idle
|
||
crew_artillery1_shieldleft_pinneddown
|
||
crew_artillery1_shieldleft_push_medium
|
||
crew_artillery1_shieldleft_push_stop
|
||
crew_artillery1_shieldleft_push_start
|
||
crew_artillery1_shieldleft_rotate_cw
|
||
crew_artillery1_shieldleft_rotate_ccw
|
||
crew_artillery1_shieldright_fire
|
||
crew_artillery1_shieldright_idle
|
||
crew_artillery1_shieldright_pinneddown
|
||
crew_artillery1_shieldright_push_medium
|
||
crew_artillery1_shieldright_push_stop
|
||
crew_artillery1_shieldright_push_start
|
||
crew_artillery1_shieldright_rotate_cw
|
||
crew_artillery1_shieldright_rotate_ccw
|
||
crew_artillery1_loader_fire
|
||
crew_artillery1_loader_idle
|
||
crew_artillery1_loader_pinneddown
|
||
crew_artillery1_handleright_push_medium
|
||
crew_artillery1_handleright_stop
|
||
crew_artillery1_handleright_start
|
||
crew_artillery1_handleright_rotate_cw
|
||
crew_artillery1_handleright_rotate_ccw
|
||
}
|
||
model3
|
||
{
|
||
crew_model3_driver_fire
|
||
crew_model3_driver_idle
|
||
crew_model3_loader_left_fire
|
||
crew_model3_loader_left_idle
|
||
crew_model3_loader_right_fire
|
||
crew_model3_loader_right_idle
|
||
}
|
||
halftrack
|
||
{
|
||
crew_halftrack_guy1_exit_jumpout
|
||
crew_halftrack_guy1_exit_normal
|
||
crew_halftrack_guy1_idle
|
||
crew_halftrack_guy2_exit_jumpout
|
||
crew_halftrack_guy2_exit_normal
|
||
crew_halftrack_guy2_idle
|
||
crew_halftrack_guy3_exit_jumpout
|
||
crew_halftrack_guy3_exit_normal
|
||
crew_halftrack_guy3_idle
|
||
crew_halftrack_guy4_exit_jumpout
|
||
crew_halftrack_guy4_exit_normal
|
||
crew_halftrack_guy4_idle
|
||
crew_halftrack_guy5_exit_jumpout
|
||
crew_halftrack_guy5_exit_normal
|
||
crew_halftrack_guy5_idle
|
||
crew_halftrack_guy6_exit_jumpout
|
||
crew_halftrack_guy6_exit_normal
|
||
crew_halftrack_guy6_idle
|
||
}
|
||
vehicle_gunner_50cal
|
||
{
|
||
ai_50cal_gunner_aim
|
||
ai_50cal_gunner_aim_up
|
||
ai_50cal_gunner_aim_down
|
||
}
|
||
vehicle_pbr_gunner
|
||
{
|
||
ai_boat_pbr_gunner_aim
|
||
ai_boat_pbr_gunner_aim_down
|
||
ai_boat_pbr_gunner_aim_up
|
||
}
|
||
vehicle_apc
|
||
{
|
||
ai_m113_gunner_aim
|
||
ai_m113_gunner_aim_down
|
||
ai_m113_gunner_aim_up
|
||
}
|
||
motorcycle
|
||
{
|
||
crew_bike_m72_aim_gun_pullot
|
||
crew_bike_m72_aim_gun_putaway
|
||
crew_bike_m72_drive_straight
|
||
crew_bike_m72_jump_start_armed
|
||
crew_bike_m72_jump_start_unarmed
|
||
crew_bike_m72_jump_land_armed
|
||
crew_bike_m72_jump_land_unarmed
|
||
crew_bike_m72_lean_left_armed
|
||
crew_bike_m72_lean_left_unarmed
|
||
crew_bike_m72_lean_right_armed
|
||
crew_bike_m72_lean_right_unarmed
|
||
crew_bike_m72_blindfire
|
||
crew_bike_m72_aim_f_5
|
||
crew_bike_m72_aim_l_5
|
||
crew_bike_m72_aim_r_5
|
||
moto_aim_2 : additive
|
||
{
|
||
crew_bike_m72_aim_f_2
|
||
crew_bike_m72_aim_l_2
|
||
crew_bike_m72_aim_r_2
|
||
}
|
||
moto_aim_4 : additive
|
||
{
|
||
crew_bike_m72_aim_f_4
|
||
crew_bike_m72_aim_l_4
|
||
crew_bike_m72_aim_r_4
|
||
}
|
||
moto_aim_6 : additive
|
||
{
|
||
crew_bike_m72_aim_f_6
|
||
crew_bike_m72_aim_l_6
|
||
crew_bike_m72_aim_r_6
|
||
}
|
||
moto_aim_8 : additive
|
||
{
|
||
crew_bike_m72_aim_f_8
|
||
crew_bike_m72_aim_l_8
|
||
crew_bike_m72_aim_r_8
|
||
}
|
||
moto_fire : additive loopsync
|
||
{
|
||
crew_bike_m72_f_fire
|
||
crew_bike_m72_l_fire
|
||
crew_bike_m72_r_fire
|
||
}
|
||
}
|
||
bog
|
||
{
|
||
bog_melee_R_attack
|
||
bog_melee_R_defend
|
||
}
|
||
zombie
|
||
{
|
||
ai_zombie_door_tear_v1
|
||
ai_zombie_door_tear_v2
|
||
ai_zombie_door_tear_high
|
||
ai_zombie_door_tear_left
|
||
ai_zombie_door_tear_right
|
||
ai_zombie_door_tear_low
|
||
ai_zombie_door_pound_v1
|
||
ai_zombie_door_pound_v2
|
||
ai_zombie_shot_arm_left
|
||
ai_zombie_shot_arm_right
|
||
ai_zombie_shot_leg_left_2_crawl
|
||
ai_zombie_shot_leg_right_2_crawl
|
||
ai_zombie_taunts_1
|
||
ai_zombie_taunts_2
|
||
ai_zombie_taunts_3
|
||
ai_zombie_taunts_4
|
||
ai_zombie_taunts_5
|
||
ai_zombie_taunts_5b
|
||
ai_zombie_taunts_5c
|
||
ai_zombie_taunts_5d
|
||
ai_zombie_taunts_5e
|
||
ai_zombie_taunts_5f
|
||
ai_zombie_taunts_6
|
||
ai_zombie_taunts_7
|
||
ai_zombie_taunts_8
|
||
ai_zombie_taunts_9
|
||
ai_zombie_quad_taunt
|
||
ai_zombie_quad_taunt_2
|
||
ai_zombie_quad_taunt_3
|
||
ai_zombie_quad_taunt_4
|
||
ai_zombie_quad_taunt_5
|
||
ai_zombie_quad_taunt_6
|
||
ai_zombie_boardtear_l_1
|
||
ai_zombie_boardtear_l_2
|
||
ai_zombie_boardtear_l_3
|
||
ai_zombie_boardtear_l_4
|
||
ai_zombie_boardtear_l_5
|
||
ai_zombie_boardtear_l_6
|
||
ai_zombie_boardtear_m_1
|
||
ai_zombie_boardtear_m_2
|
||
ai_zombie_boardtear_m_3
|
||
ai_zombie_boardtear_m_4
|
||
ai_zombie_boardtear_m_5
|
||
ai_zombie_boardtear_m_6
|
||
ai_zombie_boardtear_r_1
|
||
ai_zombie_boardtear_r_2
|
||
ai_zombie_boardtear_r_3
|
||
ai_zombie_boardtear_r_4
|
||
ai_zombie_boardtear_r_5
|
||
ai_zombie_boardtear_r_6
|
||
ai_zombie_boardtear_roof
|
||
ai_zombie_boardtear_crawl_l_1
|
||
ai_zombie_boardtear_crawl_l_2
|
||
ai_zombie_boardtear_crawl_l_3
|
||
ai_zombie_boardtear_crawl_l_4
|
||
ai_zombie_boardtear_crawl_l_5
|
||
ai_zombie_boardtear_crawl_l_6
|
||
ai_zombie_boardtear_crawl_m_1
|
||
ai_zombie_boardtear_crawl_m_2
|
||
ai_zombie_boardtear_crawl_m_3
|
||
ai_zombie_boardtear_crawl_m_4
|
||
ai_zombie_boardtear_crawl_m_5
|
||
ai_zombie_boardtear_crawl_m_6
|
||
ai_zombie_boardtear_crawl_r_1
|
||
ai_zombie_boardtear_crawl_r_2
|
||
ai_zombie_boardtear_crawl_r_3
|
||
ai_zombie_boardtear_crawl_r_4
|
||
ai_zombie_boardtear_crawl_r_5
|
||
ai_zombie_boardtear_crawl_r_6
|
||
ai_zombie_bar_bend_l
|
||
ai_zombie_bar_bend_l_2
|
||
ai_zombie_bar_bend_m_1
|
||
ai_zombie_bar_bend_m_2
|
||
ai_zombie_bar_bend_r
|
||
ai_zombie_bar_bend_r_2
|
||
ai_zombie_bartear_l_1
|
||
ai_zombie_bartear_l_2
|
||
ai_zombie_bartear_l_3
|
||
ai_zombie_bartear_l_4
|
||
ai_zombie_bartear_l_5
|
||
ai_zombie_bartear_l_6
|
||
ai_zombie_bartear_m_1
|
||
ai_zombie_bartear_m_2
|
||
ai_zombie_bartear_m_3
|
||
ai_zombie_bartear_m_4
|
||
ai_zombie_bartear_m_5
|
||
ai_zombie_bartear_m_6
|
||
ai_zombie_bartear_r_1
|
||
ai_zombie_bartear_r_2
|
||
ai_zombie_bartear_r_3
|
||
ai_zombie_bartear_r_4
|
||
ai_zombie_bartear_r_5
|
||
ai_zombie_bartear_r_6
|
||
ai_zombie_bartear_crawl_l_1
|
||
ai_zombie_bartear_crawl_l_2
|
||
ai_zombie_bartear_crawl_l_3
|
||
ai_zombie_bartear_crawl_l_4
|
||
ai_zombie_bartear_crawl_l_5
|
||
ai_zombie_bartear_crawl_l_6
|
||
ai_zombie_bartear_crawl_m_1
|
||
ai_zombie_bartear_crawl_m_2
|
||
ai_zombie_bartear_crawl_m_3
|
||
ai_zombie_bartear_crawl_m_4
|
||
ai_zombie_bartear_crawl_m_5
|
||
ai_zombie_bartear_crawl_m_6
|
||
ai_zombie_bartear_crawl_r_1
|
||
ai_zombie_bartear_crawl_r_2
|
||
ai_zombie_bartear_crawl_r_3
|
||
ai_zombie_bartear_crawl_r_4
|
||
ai_zombie_bartear_crawl_r_5
|
||
ai_zombie_bartear_crawl_r_6
|
||
ch_dazed_a_death
|
||
ch_dazed_b_death
|
||
ch_dazed_c_death
|
||
ch_dazed_d_death
|
||
ai_zombie_death_v1
|
||
ai_zombie_death_v2
|
||
ai_zombie_crawl_death_v1
|
||
ai_zombie_crawl_death_v2
|
||
ai_zombie_tesla_death_a
|
||
ai_zombie_tesla_death_b
|
||
ai_zombie_tesla_death_c
|
||
ai_zombie_tesla_death_d
|
||
ai_zombie_tesla_death_e
|
||
ai_zombie_tesla_crawl_death_a
|
||
ai_zombie_tesla_crawl_death_b
|
||
ai_zombie_thundergun_getup_a
|
||
ai_zombie_thundergun_getup_quick_a
|
||
ai_zombie_thundergun_getup_b
|
||
ai_zombie_thundergun_getup_c
|
||
ai_zombie_thundergun_getup_quick_b
|
||
ai_zombie_thundergun_getup_quick_c
|
||
ai_zombie_thundergun_hit_faceplant
|
||
ai_zombie_thundergun_hit_armslegsforward
|
||
ai_zombie_thundergun_hit_deadfallknee
|
||
ai_zombie_thundergun_hit_doublebounce
|
||
ai_zombie_thundergun_hit_flatonback
|
||
ai_zombie_thundergun_hit_forwardtoface
|
||
ai_zombie_thundergun_hit_jackiespin_vertical
|
||
ai_zombie_thundergun_hit_stumblefall
|
||
ai_zombie_thundergun_hit_upontoback
|
||
ai_zombie_thundergun_hit_jackiespin_left
|
||
ai_zombie_thundergun_hit_legsout_left
|
||
ai_zombie_thundergun_hit_jackiespin_right
|
||
ai_zombie_thundergun_hit_legsout_right
|
||
ai_zombie_freeze_death_a
|
||
ai_zombie_freeze_death_b
|
||
ai_zombie_freeze_death_c
|
||
ai_zombie_freeze_death_d
|
||
ai_zombie_freeze_death_e
|
||
ai_zombie_crawl_freeze_death_01
|
||
ai_zombie_crawl_freeze_death_02
|
||
ai_zombie_humangun_run_a
|
||
ai_zombie_humangun_run_b
|
||
ai_zombie_humangun_react
|
||
ai_zombie_microwave_death_a
|
||
ai_zombie_microwave_death_b
|
||
ai_zombie_microwave_death_c
|
||
ai_zombie_microwave_death_walking_a
|
||
ai_zombie_microwave_death_walking_b
|
||
ai_zombie_microwave_death_walking_c
|
||
ai_zombie_crawl_microwave_death_a
|
||
ai_zombie_crawl_microwave_death_b
|
||
ai_zombie_crawl_microwave_death_c
|
||
ai_zombie_crawl_microwave_death_walking_a
|
||
ai_zombie_crawl_microwave_death_walking_b
|
||
ai_zombie_crawl_microwave_death_walking_c
|
||
ai_zombie_quad_death
|
||
ai_zombie_quad_death_2
|
||
ai_zombie_quad_death_3
|
||
ai_zombie_quad_death_4
|
||
ai_zombie_quad_death_5
|
||
ai_zombie_quad_death_6
|
||
ai_zombie_quad_death_tesla
|
||
ai_zombie_quad_death_tesla_2
|
||
ai_zombie_quad_death_tesla_3
|
||
ai_zombie_quad_death_tesla_4
|
||
ai_zombie_quad_freeze_death_a
|
||
ai_zombie_quad_freeze_death_b
|
||
ai_zombie_quad_microwave_death_a
|
||
ai_zombie_quad_microwave_death_b
|
||
ai_zombie_quad_microwave_death_c
|
||
ai_zombie_boss_death
|
||
ai_zombie_boss_death_a
|
||
ai_zombie_boss_death_explode
|
||
ai_zombie_boss_death_mg
|
||
ai_zombie_boss_tesla_death_a
|
||
ai_zombie_boss_death_coast
|
||
ai_zombie_boss_death_a_coast
|
||
ai_zombie_boss_death_explode_coast
|
||
ai_zombie_boss_death_mg_coast
|
||
ai_zombie_boss_tesla_death_a_coast
|
||
ai_zombie_napalm_death_01
|
||
ai_zombie_napalm_death_02
|
||
ai_zombie_napalm_death_03
|
||
ai_zombie_sonic_death_01
|
||
ai_zombie_sonic_death_02
|
||
ai_zombie_sonic_death_03
|
||
}
|
||
spiderhole
|
||
{
|
||
ch_spiderHole1_jumpoff_A
|
||
ch_spiderHole1_jumpoff_B
|
||
ch_spiderHole2_jumpoff_A
|
||
ch_spiderHole2_jumpoff_B
|
||
ai_spiderhole_jump_out
|
||
ai_spiderhole_stumble_out
|
||
ai_spiderhole_grenade_toss
|
||
ai_spiderhole_gun_spray
|
||
ai_spiderhole_idle
|
||
ai_spiderhole_jump_attack
|
||
}
|
||
rappel
|
||
{
|
||
ai_rappel_in
|
||
ai_rappel_loop_in_place
|
||
ai_rappel_loop
|
||
ai_rappel_out
|
||
}
|
||
basejump
|
||
{
|
||
ai_base_jump_chuteopen_loop
|
||
ai_base_jump_cord_pull
|
||
ai_base_jump_freefall
|
||
ai_base_jump_jumpoff
|
||
ai_base_jump_jumpoff_leftguy
|
||
ai_base_jump_jumpoff_rightguy
|
||
ch_wmd_b01_freefall_fall_guy01
|
||
ch_wmd_b01_freefall_chutepull_guy01
|
||
ch_wmd_b01_freefall_chutefloat_guy01
|
||
ch_wmd_b01_freefall_land_guy01
|
||
ch_wmd_b01_freefall_fall_kristina
|
||
ch_wmd_b01_freefall_chutepull_kristina
|
||
ch_wmd_b01_freefall_chutefloat_kristina
|
||
ch_wmd_b01_freefall_land_kristina
|
||
ai_base_jump_freefall_left_loop
|
||
ai_base_jump_freefall_right_loop
|
||
ai_base_jump_deadfall_loop
|
||
ai_base_jump_deadfall2freefall
|
||
ch_wmd_b01_basejump_leadin_brooks
|
||
ch_wmd_b01_basejump_leadin_weaver
|
||
ch_wmd_b01_basejump_prepLoop_brooks
|
||
ch_wmd_b01_basejump_prepLoop_weaver
|
||
ch_wmd_b01_basejump_react_brooks
|
||
ch_wmd_b01_basejump_react_weaver
|
||
ch_wmd_b01_basejump_waitLoop_weaver
|
||
}
|
||
door_breach
|
||
{
|
||
pb_breach_shoulder
|
||
}
|
||
freefall_ai
|
||
{
|
||
ch_freefall_loop
|
||
}
|
||
humanshield_ai
|
||
{
|
||
ai_humanshield_holder_back
|
||
ai_humanshield_holder_idle
|
||
ai_humanshield_victim_back
|
||
ai_humanshield_victim_idle
|
||
}
|
||
module_2_anims
|
||
{
|
||
ai_flagbearer_pickup
|
||
ai_spawning_radio_crouched
|
||
ai_spawning_squad_enter_A_char1
|
||
ai_spawning_squad_enter_A_char2
|
||
ai_spawning_squad_enter_A_char3
|
||
ai_spawning_squad_enter_B_char1
|
||
ai_spawning_squad_enter_B_char2
|
||
ai_spawning_squad_enter_B_char3
|
||
ai_spawning_squad_enter_C_char1
|
||
ai_spawning_squad_enter_C_char2
|
||
ai_spawning_squad_enter_C_char3
|
||
ch_makinraid_wounded_c
|
||
ch_makinraid_wounded_d
|
||
}
|
||
module_animation
|
||
{
|
||
ch_antsnest_arguing1_loop
|
||
ch_antsnest_arguing2_loop
|
||
ch_makinraid_e2_arguing1_loop
|
||
ch_makinraid_e2_arguing2_loop
|
||
ch_sniper_resnov_cheer
|
||
ch_module_peleliu2_grenadethrow_guy1_out
|
||
ch_module_peleliu2_grenadethrow_guy2_out
|
||
ch_module_peleliu2_grenadethrow_guy3_out
|
||
ch_module_oki3_tableguys_guy1_loop
|
||
ch_module_oki3_tableguys_guy2_loop
|
||
ch_module_oki3_tableguys_guy3_loop
|
||
ch_module_carrybox_tandem1_guy1
|
||
ch_module_carrybox_tandem1_guy1death
|
||
ai_module_flame_death_e
|
||
ai_stand_module_pistol_switch
|
||
}
|
||
techdemo_streaming_test
|
||
{
|
||
crew_lvt4_peleliu1_character3
|
||
}
|
||
module_3_anims
|
||
{
|
||
ch_holland3_slipping_a
|
||
ch_holland3_slipping_b
|
||
}
|
||
module_5_anims
|
||
{
|
||
crew_jeep1_driver_climbout_fast
|
||
crew_jeep1_passenger1_climbout_fast
|
||
crew_jeep1_passenger2_climbout_fast
|
||
crew_jeep1_passenger3_climbout_fast
|
||
crew_jeep1_driver_climbin_fast
|
||
crew_jeep1_passenger1_climbin_fast
|
||
crew_jeep1_passenger2_climbin_fast
|
||
crew_jeep1_passenger3_climbin_fast
|
||
crew_jeep1_passenger_to_driver
|
||
ai_carjack_jeep
|
||
}
|
||
module_4_anims
|
||
{
|
||
crew_dpv_idle
|
||
crew_dpv_dissmount_high
|
||
crew_dpv_dissmount_low
|
||
ch_module4_swimming_crevasse_death
|
||
ch_module4_swimming_crevasse_guy_1
|
||
ch_module4_swimming_crevasse_guy_2
|
||
ch_module4_swimming_jump_cover
|
||
ch_module4_swimming_jump_cover_death
|
||
ch_module4_swimming_jump_shoot
|
||
ch_module4_swimming_moonpool_dive_attack
|
||
ch_module4_swimming_moonpool_fall_attack
|
||
}
|
||
level_module_8_boost
|
||
{
|
||
ai_boost_loop
|
||
ai_boost_up
|
||
ai_grab_pull_up
|
||
ai_transition_to_boost
|
||
ai_transition_to_idle
|
||
}
|
||
level_module_12_core_movements
|
||
{
|
||
ch_module_12_slide_base_legs
|
||
}
|
||
level_module_14_anims
|
||
{
|
||
ch_cameratest
|
||
}
|
||
level_task6_sullivan_run
|
||
{
|
||
ch_makinraid_sullivan_3_route
|
||
ch_makinraid_sullivan_3_route_fixed
|
||
ch_makinraid_sullivan_3_route_extended
|
||
}
|
||
level_scripted_anim_test
|
||
{
|
||
ch_scripted_tests_b0_posetest
|
||
ch_scripted_tests_b0_reaction_explosion
|
||
ch_scripted_tests_b0_ice_slip
|
||
ch_scripted_tests_b0_grenadetoss_guy1_in
|
||
ch_scripted_tests_b0_grenadetoss_guy2_in
|
||
ch_scripted_tests_b0_grenadetoss_guy1_loop
|
||
ch_scripted_tests_b0_grenadetoss_guy2_loop
|
||
ch_scripted_tests_b0_grenadetoss_guy1_out
|
||
ch_scripted_tests_b0_grenadetoss_guy2_out
|
||
ch_scripted_tests_b0_coveralign
|
||
ch_scripted_tests_b0_interactive_enemy
|
||
ch_scripted_tests_b0_interactive_prisoner_alive
|
||
ch_scripted_tests_b0_interactive_prisoner_dead
|
||
ch_scripted_tests_b0_interactive_prisoner_died
|
||
ch_scripted_tests_death_ragdoll_loop
|
||
ch_scripted_tests_death_ragdoll
|
||
}
|
||
art_vignette
|
||
{
|
||
rom_face_rig
|
||
air_field
|
||
mercy_killing_dave
|
||
mercy_killing_jeremy
|
||
mercy_killing_yanick
|
||
creekintro_inplace
|
||
}
|
||
contextual_melee
|
||
{
|
||
int_contextual_melee_garrote
|
||
int_contextual_melee_garrotesit
|
||
int_contextual_melee_necksnap
|
||
int_contextual_melee_neckstab
|
||
int_contextual_melee_neckstabcrouch
|
||
int_contextual_melee_garrote_quick
|
||
int_contextual_melee_garrotesit_quick
|
||
int_contextual_melee_necksnap_quick
|
||
int_contextual_melee_neckstab_quick
|
||
int_contextual_melee_neckstabcrouch_quick
|
||
int_contextual_melee_crouch_neckstab_quick
|
||
int_contextual_melee_kneekick_quick
|
||
int_contextual_melee_elbow_hit_quick
|
||
int_contextual_melee_judochop_quick
|
||
int_contextual_melee_headpunch_quick
|
||
int_contextual_melee_karambit
|
||
int_contextual_melee_comms_floor1_tapemachine
|
||
int_contextual_melee_comms_floor4_orange
|
||
int_contextual_melee_hatchet_worker
|
||
int_contextual_melee_hatchet_to_throw
|
||
ai_contextual_melee_garrote
|
||
ai_contextual_melee_garrotesit_idle
|
||
ai_contextual_melee_garrotesit_death
|
||
ai_contextual_melee_garrotesit_deathpose
|
||
ai_contextual_melee_necksnap
|
||
ai_contextual_melee_neckstab
|
||
ai_contextual_melee_neckstabcrouch_idle
|
||
ai_contextual_melee_neckstabcrouch_death
|
||
ai_contextual_melee_garrote_quick
|
||
ai_contextual_melee_garrotesit_death_quick
|
||
ai_contextual_melee_necksnap_quick
|
||
ai_contextual_melee_neckstab_quick
|
||
ai_contextual_melee_neckstabcrouch_death_quick
|
||
ai_contextual_melee_crouch_neckstab_quick
|
||
ai_contextual_melee_kneekick_quick
|
||
ai_contextual_melee_elbow_hit_quick
|
||
ai_contextual_melee_judochop_quick
|
||
ai_contextual_melee_headpunch_quick
|
||
ai_contextual_melee_karambit
|
||
ai_contextual_melee_comms_floor1_tapemachine
|
||
ai_contextual_melee_comms_floor4_orange
|
||
ai_contextual_melee_comms_floor4_orange_deathpose
|
||
ai_contextual_melee_hatchet_worker
|
||
ai_contextual_melee_hatchet_worker_deathpose
|
||
ai_contextual_melee_hatchet_to_throw
|
||
ai_contextual_melee_hatchet_to_throw_deathpose
|
||
ai_contextual_melee_hatchet_patroller_deathpose
|
||
ai_contextual_melee_ladderpull
|
||
}
|
||
woundedman
|
||
{
|
||
ch_incubator_wounded_guy_compress_trans_in
|
||
ch_incubator_wounded_guy_compress_trans_out
|
||
ch_incubator_wounded_guy_in_pain_a
|
||
ch_incubator_wounded_guy_in_pain_b
|
||
ch_incubator_wounded_guy_in_pain_c
|
||
ch_incubator_wounded_guy_in_pain_d
|
||
ch_incubator_wounded_guy_resting
|
||
ch_incubator_wounded_guy_hold_down_pain_large
|
||
ch_incubator_wounded_guy_hold_down_pain_small
|
||
ch_incubator_wounded_guy_hold_down_trans_in
|
||
ch_incubator_wounded_guy_hold_down_trans_out
|
||
ch_incubator_wounded_guy_1
|
||
ch_incubator_wounded_guy_2
|
||
ch_incubator_wounded_guy_3
|
||
}
|
||
Ropebridge
|
||
{
|
||
ch_incubator_ropebridge_ropebridgefallguy
|
||
ai_climb_rope_loop
|
||
ai_climb_rope_idle
|
||
}
|
||
gasmask
|
||
{
|
||
ai_maskpull_on_crouch_cover_hide
|
||
}
|
||
animation_first_person_test_map
|
||
{
|
||
cin_viewmodelanimationtest_char1
|
||
cin_viewmodelanimationtest_char2
|
||
cin_viewmodelanimationtest_player
|
||
}
|
||
zombie_cutscene
|
||
{
|
||
ch_zom_s01_intro_pentzombie_castro
|
||
ch_zom_s02_intro_pentzombie_castro
|
||
ch_zom_s03_intro_pentzombie_castro
|
||
ch_zom_b03_lockandload_castro
|
||
ch_zom_s01_intro_pentzombie_jfk
|
||
ch_zom_s02_intro_pentzombie_jfk
|
||
ch_zom_s03_intro_pentzombie_jfk
|
||
ch_zom_b03_lockandload_jfk
|
||
ch_zom_s01_intro_pentzombie_mcnamara
|
||
ch_zom_s02_intro_pentzombie_mcnamara
|
||
ch_zom_s03_intro_pentzombie_mcnamara
|
||
ch_zom_b03_lockandload_mcnamara
|
||
ch_zom_s01_intro_pentzombie_nixon
|
||
ch_zom_s02_intro_pentzombie_nixon
|
||
ch_zom_s03_intro_pentzombie_nixon
|
||
ch_zom_b03_lockandload_nixon
|
||
}
|
||
collateral_damage
|
||
{
|
||
ai_doorbreach_kick
|
||
ch_col_b04_jump4huey_bowman_idle
|
||
ch_col_b04_jump4huey_pfc_idle
|
||
ch_col_b04_jump4huey_woods_idle
|
||
ch_col_b04_jump4huey_bowman
|
||
ch_col_b04_jump4huey_pfc
|
||
ch_col_b04_jump4huey_woods
|
||
ch_col_b04_jump4huey_bowman_jump
|
||
ch_col_b04_jump4huey_woods_jump
|
||
}
|
||
quagmire
|
||
{
|
||
ch_quag_b01_civilianwalkloops_civ1
|
||
ch_quag_b01_civilianwalkloops_civ2
|
||
ch_quag_b01_civilianwalkloops_civ3
|
||
ch_quag_b01_escapetown1_civ1
|
||
ch_quag_b01_escapetown1_civ2
|
||
ch_quag_b01_escapetown1_civ3
|
||
ch_quag_b01_escapetown1_civ4
|
||
ch_quag_b01_escapetown1_civ5
|
||
ch_quag_b01_escapetown1_civ6
|
||
ch_quag_b01_escapetown2_civ1
|
||
ch_quag_b01_escapetown2_civ2
|
||
ch_quag_b01_escapetown2_civ3
|
||
ch_quag_b01_escapetown2_civ4
|
||
ch_quag_b01_escapetown2_civ5
|
||
ch_quag_b01_escapetown3_civ1
|
||
ch_quag_b01_roadsequence1_civ1
|
||
ch_quag_b01_roadsequence1_civ10
|
||
ch_quag_b01_roadsequence1_civ11
|
||
ch_quag_b01_roadsequence1_civ12
|
||
ch_quag_b01_roadsequence1_civ13
|
||
ch_quag_b01_roadsequence1_civ14
|
||
ch_quag_b01_roadsequence1_civ15
|
||
ch_quag_b01_roadsequence1_civ16
|
||
ch_quag_b01_roadsequence1_civ17
|
||
ch_quag_b01_roadsequence1_civ18
|
||
ch_quag_b01_roadsequence1_civ19
|
||
ch_quag_b01_roadsequence1_civ2
|
||
ch_quag_b01_roadsequence1_civ3
|
||
ch_quag_b01_roadsequence1_civ4
|
||
ch_quag_b01_roadsequence1_civ5
|
||
ch_quag_b01_roadsequence1_civ6
|
||
ch_quag_b01_roadsequence1_civ7
|
||
ch_quag_b01_roadsequence1_civ8
|
||
ch_quag_b01_roadsequence1_civ9
|
||
ch_quag_b01_roadsequence2_civ1
|
||
ch_quag_b01_roadsequence2_civ10
|
||
ch_quag_b01_roadsequence2_civ11
|
||
ch_quag_b01_roadsequence2_civ12
|
||
ch_quag_b01_roadsequence2_civ13
|
||
ch_quag_b01_roadsequence2_civ14
|
||
ch_quag_b01_roadsequence2_civ15
|
||
ch_quag_b01_roadsequence2_civ16
|
||
ch_quag_b01_roadsequence2_civ17
|
||
ch_quag_b01_roadsequence2_civ18
|
||
ch_quag_b01_roadsequence2_civ19
|
||
ch_quag_b01_roadsequence2_civ2
|
||
ch_quag_b01_roadsequence2_civ3
|
||
ch_quag_b01_roadsequence2_civ4
|
||
ch_quag_b01_roadsequence2_civ5
|
||
ch_quag_b01_roadsequence2_civ6
|
||
ch_quag_b01_roadsequence2_civ7
|
||
ch_quag_b01_roadsequence2_civ8
|
||
ch_quag_b01_roadsequence2_civ9
|
||
ch_quag_b01_roadsequence3_civ1
|
||
ch_quag_b01_roadsequence3_civ2
|
||
ch_quag_b01_roadsequence3_civ3
|
||
ch_quag_b01_roadsequence3_civ4
|
||
ch_quag_b01_roadsequence3_soldier1
|
||
ch_quag_b01_roadsequence3_soldier2
|
||
ch_quag_b01_roadsequence3_soldier3
|
||
ch_quag_b01_roadsequence3_soldier4
|
||
ch_quag_b01_roadsequence3_soldier5
|
||
ch_quag_b01_roadsequence3_soldier6
|
||
ch_quag_b01_roadsequence3_soldier7
|
||
ch_quag_b01_roadsequence3_vc1
|
||
ch_quag_b01_roadsequence3_vc2
|
||
ch_quag_b01_roadsequence3_vc3
|
||
ch_quag_b01_roadsequence4_civ1
|
||
ch_quag_b01_roadsequence4_civ10
|
||
ch_quag_b01_roadsequence4_civ11
|
||
ch_quag_b01_roadsequence4_civ12
|
||
ch_quag_b01_roadsequence4_civ13
|
||
ch_quag_b01_roadsequence4_civ14
|
||
ch_quag_b01_roadsequence4_civ2
|
||
ch_quag_b01_roadsequence4_civ3
|
||
ch_quag_b01_roadsequence4_civ4
|
||
ch_quag_b01_roadsequence4_civ5
|
||
ch_quag_b01_roadsequence4_civ6
|
||
ch_quag_b01_roadsequence4_civ7
|
||
ch_quag_b01_roadsequence4_civ8
|
||
ch_quag_b01_roadsequence4_civ9
|
||
ch_quag_b01_roadsequence5_civ1
|
||
ch_quag_b01_roadsequence5_civ10
|
||
ch_quag_b01_roadsequence5_civ11
|
||
ch_quag_b01_roadsequence5_civ12
|
||
ch_quag_b01_roadsequence5_civ13
|
||
ch_quag_b01_roadsequence5_civ14
|
||
ch_quag_b01_roadsequence5_civ2
|
||
ch_quag_b01_roadsequence5_civ3
|
||
ch_quag_b01_roadsequence5_civ4
|
||
ch_quag_b01_roadsequence5_civ5
|
||
ch_quag_b01_roadsequence5_civ6
|
||
ch_quag_b01_roadsequence5_civ7
|
||
ch_quag_b01_roadsequence5_civ8
|
||
ch_quag_b01_roadsequence5_civ9
|
||
ch_quag_b01_intro_copilot
|
||
ch_quag_b01_intro_pilot
|
||
ch_quag_b01_aa_ambush_guy1
|
||
ch_quag_b01_aa_ambush_guy2
|
||
ch_quag_b02_hatcrowd_front_civ1
|
||
ch_quag_b02_hatcrowd_front_civ2
|
||
ch_quag_b02_hatcrowd_front_civ3
|
||
ch_quag_b02_hatcrowd_front_civ4
|
||
ch_quag_b02_hatcrowd_front_civ5
|
||
ch_quag_b02_hatcrowd_hatbomber
|
||
ch_quag_b02_hatcrowd_mid_civ1
|
||
ch_quag_b02_hatcrowd_mid_civ2
|
||
ch_quag_b02_hatcrowd_mid_civ3
|
||
ch_quag_b02_hatcrowd_mid_civ4
|
||
ch_quag_b02_hatcrowd_mid_civ5
|
||
ch_quag_b02_hatcrowd_rear_civ1
|
||
ch_quag_b02_hatcrowd_rear_civ2
|
||
ch_quag_b02_hatcrowd_rear_civ3
|
||
ch_quag_b02_hatcrowd_rear_civ4
|
||
ch_quag_b02_hatcrowd_rear_civ5
|
||
ch_quag_b02_crowd1_civ1
|
||
ch_quag_b02_crowd1_civ2
|
||
ch_quag_b02_crowd1_civ3
|
||
ch_quag_b02_crowd1_civ4
|
||
ch_quag_b02_crowd1_civ5
|
||
ch_quag_b02_crowd1_soldier1
|
||
ch_quag_b02_crowd3_civ1
|
||
ch_quag_b02_crowd3_civ2
|
||
ch_quag_b02_crowd3_civ3
|
||
ch_quag_b02_crowd3_civ4
|
||
ch_quag_b02_crowd3_civ5
|
||
ch_quag_b02_crowd3_civ6
|
||
ch_quag_b02_crowd5_civ1
|
||
ch_quag_b02_crowd5_civ2
|
||
ch_quag_b02_crowd5_civ3
|
||
ch_quag_b02_crowd5_civ4
|
||
ch_quag_b02_crowd5_civ5
|
||
ch_quag_b02_crowd5_civ6
|
||
ch_quag_b02_crowd6_civ1
|
||
ch_quag_b02_crowd6_civ2
|
||
ch_quag_b02_crowd6_civ3
|
||
ch_quag_b02_crowd6_civ4
|
||
ch_quag_b02_crowd6_soldier1
|
||
ch_quag_b02_crowd6_soldier2
|
||
ch_quag_b02_crowd7_civ1
|
||
ch_quag_b02_crowd7_civ2
|
||
ch_quag_b02_crowd7_civ3
|
||
ch_quag_b02_crowd8_captain
|
||
ch_quag_b02_crowd8_civ1
|
||
ch_quag_b02_crowd8_soldier1
|
||
ch_quag_b02_crowd8_soldier2
|
||
ch_quag_b2_crowd7_civ1
|
||
ch_quag_b2_crowd7_civ2
|
||
ch_quag_b2_crowd7_civ3
|
||
ch_quag_b02_triagesequence_medic1
|
||
ch_quag_b02_triagesequence_medic2
|
||
ch_quag_b02_triagesequence_medic3
|
||
ch_quag_b02_triagesequence_medic4
|
||
ch_quag_b02_triagesequence_soldier1
|
||
ch_quag_b02_triagesequence_soldier2
|
||
ch_quag_b02_triagesequence_soldier3
|
||
ch_quag_b02_triagesequence_soldier4
|
||
ch_quag_b02_triagesequence_soldier5
|
||
ch_quag_b02_triagesequence_soldier6
|
||
ch_quag_b02_triagesequence_soldier7
|
||
ch_quag_b02_triagesequence_stretcher1
|
||
ch_quag_b02_triagesequence_stretcher2
|
||
ch_quag_b02_triagesequence_stretcher3
|
||
ch_quag_b02_troopclearingbuilding_civ1
|
||
ch_quag_b02_troopclearingbuilding_civ2
|
||
ch_quag_b02_troopclearingbuilding_civ3
|
||
ch_quag_b02_troopclearingbuilding_civ4
|
||
ch_quag_b02_troopclearingbuilding_soldier1
|
||
ch_quag_b02_troopclearingbuilding_soldier2
|
||
ch_quag_b02_hatbomber_at_player
|
||
ch_quag_b02_nvaambush_nva1
|
||
ch_quag_b02_nvaambush_nva2
|
||
ch_quag_b3_copilotdeath_copilot
|
||
ch_quag_b3_copilotdeath_pilot
|
||
crew_zpu4_death
|
||
crew_zpu4_fire
|
||
crew_zpu4_idle
|
||
ch_quag_b05_sldrrepel_sldr
|
||
ch_quag_b05_nvachasingafterncivs_civ1
|
||
ch_quag_b05_nvachasingafterncivs_civ2
|
||
ch_quag_b05_nvachasingafterncivs_civ3
|
||
ch_quag_b05_nvachasingafterncivs_civ4
|
||
ch_quag_b05_nvachasingafterncivs_civ5
|
||
ch_quag_b05_nvachasingafterncivs_civ6
|
||
ch_quag_b05_nvachasingafterncivs_civ7
|
||
ch_quag_b05_nvachasingafterncivs_civ8
|
||
ch_quag_b05_nvachasingafterncivs_nva1
|
||
ch_quag_b05_nvachasingafterncivs_nva2
|
||
ch_quag_b05_nvachasingafterncivsdeath_civ1
|
||
ch_quag_b05_nvachasingafterncivsdeath_civ2
|
||
ch_quag_b05_nvachasingafterncivsdeath_civ3
|
||
ch_quag_b05_nvachasingafterncivsdeath_civ4
|
||
ch_quag_b05_nvachasingafterncivsdeath_civ5
|
||
ch_quag_b05_nvachasingafterncivsdeath_civ6
|
||
ch_quag_b05_repeltomacv_barnes
|
||
ch_quag_b05_repeltomacv_player
|
||
ch_quag_b05_repeltomacv_soldier
|
||
ch_quag_b05_rifle_guy1_loop
|
||
ch_quag_b05_rifle_guy1_reaction
|
||
ch_quag_b05_rifle_guy2_loop
|
||
ch_quag_b05_rifle_guy2_reaction
|
||
ch_quag_b05_rifle_guy3_loop
|
||
ch_quag_b05_rifle_guy3_reaction
|
||
ch_quag_b05_table_map_guy1
|
||
ch_quag_b05_table_map_guy2
|
||
ch_quag_b05_table_map_guy3
|
||
ch_quag_b05_hallway_huddle_guy1
|
||
ch_quag_b05_hallway_huddle_guy2
|
||
ch_quag_b05_moris_code_reaction
|
||
ch_quag_b05_beatendown_civ
|
||
ch_quag_b05_beatendown_civ_death_pose
|
||
ch_quag_b05_beatendown_nva
|
||
ch_quag_b05_beatenup_civ_alert
|
||
ch_quag_b05_beatenup_civ_idle
|
||
ch_quag_b05_beatenup_civ_loop
|
||
ch_quag_b05_beatenup_nva_alert
|
||
ch_quag_b05_beatenup_nva_loop
|
||
ch_quag_b05_repeltomacv_nva1
|
||
ch_quag_b05_repeltomacv_nva2
|
||
ch_quag_b05_repeltomacv_nva3
|
||
ch_quag_b05_civsaroundcornersurprisedleft2_civ1
|
||
ch_quag_b05_civsaroundcornersurprisedleft_civ2
|
||
ch_quag_b05_civscowerincorner1_civ1
|
||
ch_quag_b05_civscowerincorner1_civ2
|
||
ch_quag_b05_civscowerincorner2_civ2
|
||
ch_quag_b05_civscowering1_civ1
|
||
ch_quag_b05_civscowering3_civ2
|
||
ch_quag_b05_dead01
|
||
ch_quag_b05_dead02
|
||
ch_quag_b05_dead03
|
||
ch_quag_b05_dead04
|
||
ch_quag_b05_dead05
|
||
ch_quag_b05_dead06
|
||
ch_quag_b05_dead07
|
||
ch_quag_b05_dead08
|
||
ch_quag_b05_dead09
|
||
ch_quag_b05_dead10
|
||
ch_quag_b05_dead11
|
||
ch_quag_b05_dead12
|
||
ch_quag_b05_dead13
|
||
ch_quag_b05_dead14
|
||
ch_quag_b06_reznovreveal_barnes
|
||
ch_quag_b06_reznovreveal_reznov
|
||
ch_quag_b05_heli_shoot_nva1
|
||
ch_quag_b05_heli_shoot_nva2
|
||
ch_quag_b05_heli_shoot_nva3
|
||
ch_quag_b05_heli_shoot_nva4
|
||
ch_quag_b06_doorbreach_dead_guy_1
|
||
ch_quag_b06_doorbreach_dead_guy_2
|
||
ch_quag_b06_doorbreach_guy1
|
||
ch_quag_b06_doorbreach_guy1_wave
|
||
ch_quag_b06_doorbreach_guy2
|
||
ch_quag_b01_intro_barnes
|
||
ch_quag_b01_barnes_trans2door
|
||
ch_quag_b01_barnes_door_idle
|
||
ch_quag_b01_barnes_shootingloop
|
||
ch_quag_b01_barnes_trans2cover
|
||
ch_quag_b01_barnes_cover_idle
|
||
ch_quag_b01_barnes_cover_ruok
|
||
ch_quag_b01_barnes_trans2door2
|
||
ch_quag_b01_barnes_cover_stream
|
||
ch_hue_b01_1sthallwaymowdown_civ1
|
||
ch_hue_b01_1sthallwaymowdown_civ2
|
||
ch_quag_b05_civscowering4_civ2
|
||
ch_quag_b05_civscowering4_civ2_death
|
||
ch_hue_b01_choppermowdown_death_noragdoll_nva1
|
||
ch_hue_b01_choppermowdown_loop_nva1
|
||
ch_hue_b01_choppermowdown_death_ragdoll_nva2
|
||
ch_hue_b01_choppermowdown_loop_nva2
|
||
ch_hue_b01_choppermowdown_death_ragdoll_nva3
|
||
ch_hue_b01_choppermowdown_loop_nva3
|
||
ch_hue_b01_choppermowdown_death_ragdoll_nva4
|
||
ch_hue_b01_choppermowdown_loop_nva4
|
||
ch_hue_b01_stairtumbledeath_nva_back
|
||
ch_hue_b01_stairtumbledeath_nva_front
|
||
ch_hue_b01_shotguntothewall_death
|
||
ch_hue_b01_fieldagent_idle
|
||
ch_hue_b01_fieldagent_fires
|
||
ch_hue_b01_fieldagent_dies
|
||
ch_hue_b01_repelthroughceiling_bowman
|
||
ch_hue_b01_repelthroughceiling_troop1
|
||
ch_hue_b01_repelthroughceiling_nva1
|
||
ch_hue_b01_repelthroughceiling_nva2
|
||
ch_hue_b05_civsaroundcornersurprisedleft_civ2
|
||
ch_hue_b05_civsaroundcornersurprisedleft_civ2_cowerloop
|
||
ch_hue_b01_runningawaystairs_civ1
|
||
ch_hue_b01_runningawaystairs_civ2
|
||
ch_hue_b01_runningawaystairs_civ3
|
||
ch_hue_b01_runningawaystairs_nva
|
||
ch_hue_b01_runningawaystairs_nva2
|
||
}
|
||
hue_city
|
||
{
|
||
ch_hue_b02_tankblast_crosby_coveridle
|
||
ch_hue_b02_tankblast_crosby_idle1
|
||
ch_hue_b02_tankblast_crosby_intoposition
|
||
ch_hue_b02_tankblast_crosby_ohshit
|
||
ch_hue_b02_tankblast_redshirt1_coveridle
|
||
ch_hue_b02_tankblast_redshirt1_explosion
|
||
ch_hue_b02_tankblast_redshirt1_idle1
|
||
ch_hue_b02_tankblast_redshirt1_intoposition
|
||
ch_hue_b02_tankblast_redshirt1_ohshit
|
||
ch_hue_b02_tankblast_redshirt2_coveridle
|
||
ch_hue_b02_tankblast_redshirt2_death
|
||
ch_hue_b02_tankblast_redshirt2_idle1
|
||
ch_hue_b02_tankblast_redshirt2_intoposition
|
||
ch_hue_b02_tankblast_tank
|
||
ch_hue_b02_tankblast_woods_explosion
|
||
ch_hue_b02_tankblast_woods_helpmemason
|
||
ch_hue_b02_tankblast_woods_idle1
|
||
ch_hue_b02_tankblast_woods_intoposition
|
||
ch_hue_b02_tankblast_woods_ohshit
|
||
ch_hue_b02_tankblast_woods_pushloop
|
||
ch_hue_b02_tankblast_crosby
|
||
ch_hue_b02_tankblast_idle_woods
|
||
ch_hue_b02_tankblast_troop1
|
||
ch_hue_b02_tankblast_troop2
|
||
ch_hue_b02_tankblast_woods
|
||
ch_hue_b02_badlyinjuredtroops_troop1
|
||
ch_hue_b02_badlyinjuredtroops_troop2
|
||
ch_hue_b02_badlyinjuredtroops_troop3
|
||
ch_hue_b02_badlyinjuredtroops_troop4
|
||
ch_hue_b02_badlyinjuredtroops_troop5
|
||
ch_hue_b02_badlyinjuredtroops_troop5_idle
|
||
ch_hue_b02_badlyinjuredtroops_troop7
|
||
ch_hue_b02_badlyinjuredtroops_troop7_idle
|
||
ch_hue_b02_badlyinjuredtroops_troop8
|
||
ch_hue_b02_badlyinjuredtroops_troop9
|
||
ch_hue_b02_badlyinjuredtroops_medic1
|
||
ch_hue_b02_badlyinjuredtroops_medic2
|
||
ch_hue_b02_badlyinjuredtroops_medic3
|
||
ch_hue_b02_badlyinjuredtroops_medic3_idle
|
||
ch_hue_b02_badlyinjuredtroops_medic4
|
||
ch_hue_b02_badlyinjuredtroops_medic4_idle
|
||
ch_hue_b02_mourndead_civ1
|
||
ch_hue_b02_mourndead_civ2
|
||
ch_hue_b02_killingcivilians1_civ1
|
||
ch_hue_b02_killingcivilians1_civ1_idle
|
||
ch_hue_b02_killingcivilians1_nva1
|
||
ch_hue_b02_killingcivilians1_nva1_idle
|
||
ch_hue_b02_killingcivilians2_nva1
|
||
ch_hue_b02_killingcivilians2_nva2
|
||
ch_hue_b02_killingcivilians2_civ1
|
||
ch_hue_b02_killingcivilians2_civ2
|
||
ch_hue_b02_killingcivilians2_civ3
|
||
ch_hue_b02_killingcivilians2_civ4
|
||
ch_hue_b02_crushedbytank_nva1
|
||
ch_hue_b02_crushedbytank_nva2
|
||
ch_hue_b02_commandeerradio_a_crosby
|
||
ch_hue_b02_commandeerradio_a_idle1_crosby
|
||
ch_hue_b02_commandeerradio_a_idle2_crosby
|
||
ch_hue_b02_commandeerradio_a_player
|
||
ch_hue_b02_commandeerradio_a_redshirt
|
||
ch_hue_b02_commandeerradio_b_crosby
|
||
ch_hue_b02_commandeerradio_c_crosby
|
||
ch_hue_b02_commandeerradio_idle1_crosby
|
||
ch_hue_b02_commandeerradio_idle2_crosby
|
||
ch_hue_b02_commandeerradio_idle3_crosby
|
||
ch_hue_b02_commandeerradio_idle4_crosby
|
||
ch_hue_b02_loading_wounded_a_troop1
|
||
ch_hue_b02_loading_wounded_a_troop2
|
||
ch_hue_b02_loading_wounded_a_troop3
|
||
ch_hue_b02_loading_wounded_b_troop1
|
||
ch_hue_b02_loading_wounded_b_troop2
|
||
ch_hue_b02_loading_wounded_b_troop3
|
||
ch_hue_b02_loading_wounded_idle1_troop1
|
||
ch_hue_b02_loading_wounded_idle1_troop2
|
||
ch_hue_b02_loading_wounded_idle1_troop3
|
||
ch_hue_b02_loading_wounded_idle2_troop1
|
||
ch_hue_b02_loading_wounded_idle2_troop2
|
||
ch_hue_b02_loading_wounded_idle2_troop3
|
||
ch_hue_b01_reznov_hallway_breach
|
||
ch_hue_b01_reznov_hallway_breach_idle
|
||
ch_hue_b02_mortar_spotters_a
|
||
ch_hue_b02_mortar_spotters_b
|
||
ch_hue_b02_mortar_spotters_c
|
||
ch_hue_b02_nva_shoot_at_heli_a
|
||
ch_hue_b02_nva_shoot_at_heli_b
|
||
ch_hue_b02_jumponboat_bowman
|
||
ch_hue_b02_jumponboat_reznov
|
||
ch_hue_b02_jumponboat_woods
|
||
ch_hue_b01_reznov_reveal_nva
|
||
ch_hue_b01_reznov_reveal_reznov
|
||
ch_hue_b01_reznov_reveal_deadguy
|
||
}
|
||
flashpoint
|
||
{
|
||
ai_flashpoint_jump_down_330
|
||
ch_flash_ev03_tire_change_brooks
|
||
ch_flash_ev03_tire_change_bowman
|
||
ch_flash_ev03_tire_change_spetz1
|
||
ch_flash_ev03_tire_change_spetz2
|
||
ch_flash_ev03_tire_change_woods
|
||
ch_flash_b01_barnes
|
||
ch_flash_b01_barnes4
|
||
ch_flash_ev08_jump_across
|
||
ch_flash_ev01_intro_a_woods
|
||
ch_flash_ev01_aboutlaunch_idle_woods
|
||
ch_flash_ev01_aboutotlaunch_woods
|
||
ch_flash_ev01_woods_wait_idle
|
||
ch_flash_ev01_woodswalktogivebinocular
|
||
ch_flash_ev01_woodsgivesbinoculars_loop
|
||
ch_flash_ev01_woodsgivesbinoculars
|
||
ch_flash_ev01_poi_weaver_stab_krav
|
||
ch_flash_ev01_poi_weaver_stab_weaver
|
||
ch_flash_ev02_down_behind_pipe_idle_to_walk_woods
|
||
ch_flash_ev02_vault_over_pipe_woods
|
||
ch_flash_ev03_karambit_attack_soldier1
|
||
ch_flash_ev03_karambit_attack_soldier2
|
||
ch_flash_ev03_karambit_aim_idle_soldier2
|
||
ch_flash_ev03_karambit_attack_woods
|
||
ch_flash_ev03_karambit_dead_idle_soldier1
|
||
ch_flash_ev03_karambit_dead_idle_soldier2
|
||
ch_flash_ev03_karambit_drag_body_woods
|
||
ch_flash_ev03_karambit_dragged_soldier1
|
||
ch_flash_ev03_karambit_idle_soldier1
|
||
ch_flash_ev03_karambit_idle_soldier2
|
||
ch_flash_ev03_karambit_idle_woods
|
||
ch_flash_ev03_karambit_into_cover_idle_woods
|
||
ch_flash_ev03_karambit_into_cover_woods
|
||
ch_flash_ev03_karambit_patrolwalk_soldier1
|
||
ch_flash_ev03_karambit_patrolwalk_soldier2
|
||
ch_flash_ev03_karambit_wait_idle_woods
|
||
ai_hide_body_pickup
|
||
ai_hide_body_idle
|
||
ai_hide_body_walk
|
||
ai_hide_body_drop
|
||
ch_flash_ev03_inspect_sewers_woods
|
||
ch_flash_ev03_whats_that_noise_spetz1
|
||
ch_flash_ev03_whats_that_noise_spetz2
|
||
ch_flash_ev03_whats_that_noise_woods
|
||
ch_flash_ev04_walkingrail_loop_soldier1
|
||
ch_flash_ev04_guardswalking_guard01
|
||
ch_flash_ev04_guardswalking_guard01_idle
|
||
ch_flash_ev04_guardswalking_guard02
|
||
ch_flash_ev04_guardswalking_guard02_idle
|
||
ch_flash_ev04_guardswalking_guard03
|
||
ch_flash_ev04_guardswalking_guard03_idle
|
||
ch_flash_ev06_make_it_quick_handoff
|
||
ch_flash_ev06_make_it_quick_handoff_idle_woods
|
||
ch_flash_ev06_make_it_quick_idle_woods
|
||
ch_flash_ev06_make_it_quick_secure_line_woods
|
||
ch_flash_ev06_make_it_quick_woods
|
||
ch_flash_ev06_sniper_l_idle
|
||
ch_flash_ev06_sniper_l_in
|
||
ch_flash_ev06_sniper_l_out
|
||
ch_flash_ev06_sniper_r_idle
|
||
ch_flash_ev06_sniper_r_in
|
||
ch_flash_ev06_sniper_r_out
|
||
ch_flash_ev06_stunnedguard_guardbywindow_idle
|
||
ch_flash_ev06_stunnedguard_guardbywindow_looptoidle
|
||
ch_flash_ev06_stunnedguard_guardbywindow_pacingloop
|
||
ch_flash_ev06_stunnedguard_guardbywindow_reaction
|
||
ch_flash_ev06_stunnedguard_pistolguy
|
||
ch_flash_ev03_base_activity_spetz_crate
|
||
ch_flash_ev03_base_activity_spetz_truck1a
|
||
ch_flash_ev03_base_activity_spetz_truck1b
|
||
ch_flash_ev03_base_activity_spetz1a
|
||
ch_flash_ev03_base_activity_spetz1b
|
||
ch_flash_ev03_base_activity_spetz2a
|
||
ch_flash_ev03_base_activity_spetz2b
|
||
ch_flash_ev03_base_activity_spetz3a
|
||
ch_flash_ev03_base_activity_spetz3b
|
||
ch_flash_ev03_base_activity_spetz3c
|
||
ch_flash_ev03_base_activity_spetzalert1a
|
||
ch_flash_ev03_base_activity_spetzalert1b
|
||
ch_flash_ev03_base_activity_spetz_alertidle1
|
||
ch_flash_ev03_base_activity_spetz_idle1
|
||
ch_flash_ev03_base_activity_spetz_idle2
|
||
ch_flash_ev03_base_activity_spetz_idle3
|
||
ch_flash_ev04_play_it_cool_woods
|
||
ch_flash_ev04_play_it_cool_bowman
|
||
ch_flash_ev04_play_it_cool_spetz1
|
||
ch_flash_ev04_play_it_cool_spetz2
|
||
ch_flash_b04_reduced2one_friend1_idle
|
||
ch_flash_b04_reduced2one_friend2_idle
|
||
ch_flash_b04_reduced2one_friend1
|
||
ch_flash_b04_reduced2one_friend2
|
||
ch_flash_b04_reduced2one_guard1_action
|
||
ch_flash_b04_reduced2one_guard1_deadloop
|
||
ch_flash_b04_reduced2one_guard1_idle
|
||
ch_flash_b04_reduced2one_guard2_action
|
||
ch_flash_b04_reduced2one_guard2_deadloop
|
||
ch_flash_b04_reduced2one_guard2_idle
|
||
ch_flash_ev04_comm_link_woods_trans_in
|
||
ch_flash_ev04_comm_link_woods
|
||
ch_flash_ev04_reduced_to_one_woods_idle
|
||
ch_flash_ev16_limo_burning_guy_driver
|
||
ch_flash_ev16_limo_burning_guy_passenger
|
||
ch_flash_diorama01_mason
|
||
ch_flash_diorama01_vc
|
||
ch_flash_diorama01_weaver
|
||
ch_flash_diorama01_woods
|
||
ch_flash_diorama02_woods
|
||
ch_flash_diorama06_guard01
|
||
ch_flash_diorama06_guard02
|
||
ch_flash_diorama06_guard03
|
||
ch_flash_diorama06_guard04
|
||
ch_flash_diorama06_krav
|
||
ch_flash_diorama06_kravguard01
|
||
ch_flash_diorama06_kravguard02
|
||
ch_flash_diorama06_kravguard03
|
||
ai_comms_floor1_orange_idle
|
||
ai_comms_floor1_blue_idle
|
||
ai_comms_floor1_blue_idle_2_inspect
|
||
ai_comms_floor1_blue_inspect_idle
|
||
ai_comms_floor1_blue_inspect_2_idle
|
||
ai_comms_floor1_green_idle
|
||
ai_comms_floor1_green_idle_2_alert
|
||
ai_comms_floor1_tapemachine_idle
|
||
ai_comms_floor1_tapemachine_idle_2_alert
|
||
ai_comms_floor4_orange_idle
|
||
ai_comms_floor4_orange_idle_2_alert
|
||
ch_flash_ev06_woodsladderattack_enemy
|
||
ch_flash_ev06_woodsladderattack_woods
|
||
ch_flash_ev06_woodsladderattack_woods_idle
|
||
ch_flash_ev06_stunnedguard_guardbyweaver
|
||
ch_flash_ev06_stunnedguard_guardbywindow
|
||
ch_flash_ev06_stunnedguard_weaver_idle
|
||
ch_flash_ev06_stilltime_bowman
|
||
ch_flash_ev06_stilltime_woods
|
||
ch_flash_ev06_stilltime_weaver
|
||
ch_flash_ev06_stilltime_brooks
|
||
ch_flash_ev06_weaverrescue_guard_act
|
||
ch_flash_ev06_weaverrescue_guard_idle
|
||
ch_flash_ev06_weaverrescue_weaver_act
|
||
ch_flash_ev06_weaverrescue_weaver_idle
|
||
ch_flash_ev06_squad_vault_wall_bowman
|
||
ch_flash_ev06_squad_vault_wall_brooks
|
||
ch_flash_ev06_squad_vault_wall_weaver
|
||
ch_flash_ev06_squad_vault_wall_woods
|
||
ch_flash_ev07_workers_upthestairs_wkr1
|
||
ch_flash_ev07_workers_upthestairs_wkr2
|
||
ch_flash_ev07_workers_upthestairs_wkr3
|
||
ch_flash_ev07_workers_upthestairs_wkr4
|
||
ch_flash_ev07_workers_upthestairs_wkr5
|
||
ch_flash_b08_nomatterwhat_weaver_speech
|
||
ch_flash_b08_nomatterwhat_weaver_waitloop
|
||
ch_flash_b08_nomatterwhat_woods_speech
|
||
ch_flash_b08_nomatterwhat_woods_waitloop
|
||
ch_flash_b08_nomatterwhat_brooks_guardloop
|
||
ch_flash_b08_nomatterwhat_bowman_stairguard
|
||
ch_flash_b08_nomatterwhat_bowman_waitloop
|
||
ch_flash_b08_nomatterwhat_brooks_waitloop
|
||
ch_flash_b08_c4bunker_scientist1_cowerloop
|
||
ch_flash_b08_c4bunker_scientist1_explodereact
|
||
ch_flash_b08_c4bunker_scientist1_startloop
|
||
ch_flash_b08_c4bunker_scientist2_cowerloop
|
||
ch_flash_b08_c4bunker_scientist2_explodereact
|
||
ch_flash_b08_c4bunker_scientist2_startloop
|
||
ch_flash_b08_c4bunker_scientist3_cowerloop
|
||
ch_flash_b08_c4bunker_scientist3_explodereact
|
||
ch_flash_b08_c4bunker_scientist3_startloop
|
||
ch_flash_b08_c4bunker_scientist4_cowerloop
|
||
ch_flash_b08_c4bunker_scientist4_explodereact
|
||
ch_flash_b08_c4bunker_scientist4_startloop
|
||
ch_flash_b08_planb_woods
|
||
ch_flash_b08_planb_woods_launcher_wait_idle
|
||
ch_flash_b08_planb_bowman_guardloop
|
||
ch_flash_b08_planb_bowman_guard2give
|
||
ch_flash_b08_planb_bowman_giveidle
|
||
ch_flash_b08_planb_bowman_move2endguard
|
||
ch_flash_b08_planb_bowman_endguard_idle
|
||
ch_flash_ev08_weaverc4room_enter
|
||
ch_flash_ev08_weaverc4room_terminal
|
||
ch_flash_b08_holyshit_woods_talkexit
|
||
ch_flash_b08_holyshit_woods_waitloop
|
||
ch_flash_ev08_slidebeneath_woods
|
||
ch_flash_ev08_slidebeneath_bowman
|
||
ch_flash_ev08_slidebeneath_brooks
|
||
ch_flash_ev08_slidebeneath_weaver
|
||
ch_flash_ev08_workersonfire_guy01
|
||
ch_flash_ev08_workersonfire_guy02
|
||
ch_flash_ev08_workersonfire_guy03
|
||
ch_flash_ev08_workersonfire_guy04
|
||
ch_flash_ev08_steamreactions_weaver
|
||
ch_flash_ev08_steamreactions_woods
|
||
ch_flash_ev09_onehandedfire_spetznatz
|
||
ch_flash_casual_walk_woods
|
||
ch_flash_casual_walk_bowman
|
||
ch_flash_ev10_weavervomit_edit_weaver
|
||
ch_flash_ev10_gastrap_weaver_A
|
||
ch_flash_ev10_gastrap_weaver_B
|
||
ch_flash_ev10_gastrap_weaver_idle_A
|
||
ch_flash_ev10_gastrap_weaver_idle_B
|
||
ch_flash_ev10_gastrap_weaver_mantlewindow
|
||
ch_flash_ev10_gastrap_woods_A
|
||
ch_flash_ev10_gastrap_woods_B
|
||
ch_flash_ev10_gastrap_woods_idle_A
|
||
ch_flash_ev10_gastrap_woods_idle_B
|
||
ch_flash_ev10_gastrap_woods_mantlewindow
|
||
ch_flash_ev10_weavervomit_weaver
|
||
ch_flash_ev10_weavervomit_woods
|
||
ch_flash_ev13_boardingbtr_woods
|
||
ch_flash_ev13_boardingbtr_weaver
|
||
ch_flash_ev13_boardingbtr_bowman
|
||
ch_flash_ev13_boardingbtr_brooks
|
||
}
|
||
creek_1
|
||
{
|
||
ch_creek_b02_start_guy_1_start
|
||
ch_creek_b02_start_reznov_start
|
||
ch_creek_b02_start_vc_1_start
|
||
ch_creek_b02_start_vc_2_start
|
||
ch_creek_b02_start_swim_barnes
|
||
ch_creek_b02_start_move_to_look_barnes
|
||
ch_creek_b02_start_climb_onto_deck_barnes
|
||
ch_creek_b02_start_ifihadgun_barnes
|
||
ch_creek_b02_start_ifihadgun_reznov
|
||
ch_creek_b02_start_move_to_water_barnes
|
||
ch_creek_b02_start_pulled_under_water_vc_1
|
||
ch_creek_b02_start_shot_and_die_vc_2
|
||
ch_creek_b02_start_pull_vc_in_water_reznov
|
||
ch_creek_b02_start_shoot_vc_guy_1
|
||
ch_creek_b02_village_hut_windowloop_barnes
|
||
ch_creek_b02_village_hut_windowaim_barnes
|
||
ch_creek_b02_village_hut_windowaimloop_barnes
|
||
ch_creek_b02_village_hut_window_barnes
|
||
ch_creek_b02_start_climb_out_water_hut_barnes
|
||
ch_creek_b02_start_open_window_shoot_climb_thru_barnes
|
||
ch_creek_b02_village_hut_encounter_barnes
|
||
ch_creek_b02_village_hut_encounter_guy_1
|
||
ch_creek_b02_hey_charlie_woods_loop
|
||
ch_creek_b02_hey_charlie_bowman_loop
|
||
ch_creek_b02_hey_charlie_nva_1_loop
|
||
ch_creek_b02_hey_charlie_nva_2_loop
|
||
ch_creek_b02_hey_charlie_redshirt_loop
|
||
ch_creek_b02_hey_charlie_woods_approach
|
||
ch_creek_b02_hey_charlie_woods_approach_loop
|
||
ch_creek_b02_hey_charlie_woods
|
||
ch_creek_b02_hey_charlie_bowman
|
||
ch_creek_b02_hey_charlie_nva_1
|
||
ch_creek_b02_hey_charlie_nva_2
|
||
ch_creek_b02_hey_charlie_redshirt
|
||
ch_creek_b02_hey_charlie_reznov
|
||
ch_creek_b02_hey_charlie_nva_1_death_loop
|
||
ch_creek_b02_epilog_watching_you_barnes
|
||
ch_creek_b02_epilog_watching_you_guy_1
|
||
ch_creek_b02_epilog_watching_you_reznov
|
||
ch_creek_b02_village_hut_encounter_reznoff
|
||
ch_creek_b02_stealth_vc1_kill
|
||
ch_creek_b02_stealth_vc1_kill_loop
|
||
ch_creek_b02_stealth_vc2_kill
|
||
ch_creek_b02_stealth_vc2_kill_loop
|
||
ai_deathbalcony_b
|
||
ai_deathbalcony_c
|
||
ch_creek_b02_distraction_idle_bowman
|
||
ch_creek_b02_distraction_idle_woods
|
||
ch_creek_b02_distraction_pt1_bowman
|
||
ch_creek_b02_distraction_pt1_woods
|
||
ch_creek_b02_distraction_pt2_bowman
|
||
ch_creek_b02_distraction_pt2_woods
|
||
ch_creek_b02_village_bridge_lower_idle
|
||
ch_creek_b02_village_bridge_lower_react
|
||
ch_creek_b02_village_bridge_upper_idle
|
||
ch_creek_b02_village_bridge_upper_react
|
||
ch_creek_b02_village_bridge_upper_death
|
||
ch_creek_b02_village_rooftop_rolloff_death
|
||
ch_creek_b02_village_window_dive
|
||
ch_creek_b02_village_attack_signal
|
||
ch_creek_b02_village_hut_corner_slide
|
||
ch_creek_b02_village_cook_idle
|
||
ch_creek_b02_village_cookexplo_react
|
||
ch_creek_b02_village_sitoncrate_idle
|
||
ch_creek_b02_village_sitoncrateexplo_react
|
||
ch_creek_b02_village_sitting_bridge_vc1
|
||
ch_creek_b02_village_sitting_bridge_exploreact_vc1
|
||
ch_creek_b02_village_sitting_bridge_vc2
|
||
ch_creek_b02_village_sitting_bridge_exploreact_vc2
|
||
ch_creek_b02_village_explointro_a_vc1
|
||
ch_creek_b02_village_explointro_b_vc1
|
||
ch_creek_b02_village_explointro_fail_vc1
|
||
ch_creek_b02_village_explointro_a_vc2
|
||
ch_creek_b02_village_explointro_b_vc2
|
||
ch_creek_b02_village_explointro_fail_vc2
|
||
ch_creek_b02_village_explointro_a_vc3
|
||
ch_creek_b02_village_explointro_b_vc3
|
||
ch_creek_b02_village_explointro_fail_vc3
|
||
ch_creek_b02_village_hurdle2fight
|
||
ch_creek_b02_village_parkour2roof
|
||
ch_creek_b03_rpg_opens_flap
|
||
ch_creek_b03_opens_flap
|
||
ch_creek_b02_village_lewis_distraction
|
||
ch_creek_b02_vc_window_jump
|
||
ch_creek_b03_slope_slide_1
|
||
ch_creek_b03_tree_slide_1
|
||
ch_creek_b02_roof_traverse_A
|
||
crew_model3_driver_death
|
||
ch_creek_b03_sampan_offload_driver_death
|
||
ch_creek_b03_sampan_offload_driver_idle
|
||
ch_creek_b03_sampan_offload_guy_1
|
||
ch_creek_b03_sampan_offload_guy_2
|
||
ch_creek_b03_sampan_offload_guy_3
|
||
ai_barnes_run_f_v2
|
||
ai_barnes_walk_f
|
||
ai_barnes_walk_f_aim_up
|
||
ch_creek_b01_barnes_swim_ashore
|
||
ch_creek_b02_barnes_walk_jungle_path
|
||
ch_creek_b02_barnes_start2gap
|
||
ch_creek_b02_barnes_treadwatergap
|
||
ch_creek_b02_barnes_gap2sampan
|
||
ch_creek_b02_barnes_tread_sampan2
|
||
ch_creek_b02_barnes_treadwatersampan
|
||
ch_creek_b02_sampan_barnes_swimtodock
|
||
ch_creek_b02_sampan_barnes_swimtodock_idle
|
||
ai_sampan_melee_search_close
|
||
ai_sampan_melee_search_medium
|
||
ai_sampan_melee_search_distant
|
||
ai_sampan_melee
|
||
ai_sampan_melee_crouch_2_stand
|
||
ai_sampan_melee_crouch_idle
|
||
ai_sampan_melee_flinch_2_stand
|
||
ai_sampan_melee_stand_2_flinch
|
||
ai_sampan_melee_stand_idle
|
||
ai_sampan_melee_barnesvictim_crouch_idle
|
||
ai_sampan_melee_barnesvictim_crouch_2_stand
|
||
ai_sampan_melee_barnesvictim_stand_idle
|
||
ai_sampan_melee_barnesvictim_stand_2_flinch
|
||
ai_sampan_melee_barnesvictim
|
||
ai_sampan_melee_barnes
|
||
ch_creek_b02_start_idle_vc_1
|
||
ch_creek_b02_start_idle_vc_2
|
||
ch_creek_b02_start_idle_shooter
|
||
ai_vc_eating_melee_curtain_open
|
||
ai_vc_eating_melee_attack_opportunity
|
||
ai_vc_eating_melee
|
||
ai_vc_eating_melee_fail_grabs_gun
|
||
ch_creek_b02_hammock_sleep_guy01
|
||
ch_creek_b02_hammock_sleep_guy02
|
||
ai_creek_hammock_melee_woods_guy01
|
||
ai_creek_hammock_melee_woodsvictim_guy01
|
||
ai_creek_hammock_melee_woods_guy02
|
||
ai_creek_hammock_melee_woodsvictim_guy02
|
||
ai_creek_hammock_melee_guy01
|
||
ai_creek_hammock_melee_guy02
|
||
ai_creek_hammock_melee_guy01_dead_idle
|
||
ai_creek_hammock_melee_guy02_dead_idle
|
||
ch_creek_b02_lewis_signaling
|
||
ch_creek_b02_woods_splittingup
|
||
ch_creek_b02_windowlook_woods
|
||
ch_creek_b02_windowlook_vc
|
||
ch_creek_b02_windowlook_vc2
|
||
ch_creek_b02_barnes_swim_climb_dock
|
||
ch_creek_b02_barnes_swim_dock
|
||
ch_creek_b02_barnes_swim_climb_loop
|
||
ch_creek_b02_barnes_window_loop_left
|
||
ch_creek_b02_barnes_window_loop_right
|
||
ch_creek_b02_barnes_window_shimy
|
||
ch_creek_b02_barnes_window_sneek_in
|
||
ch_creek_b02_sleeping_guy_1
|
||
ch_creek_b02_sleeping_guy_1_death
|
||
ch_creek_b02_sleeping_guy_2
|
||
ch_creek_b02_sleeping_guy_2_death
|
||
ch_creek_b02_dock_gaurds_talking_guy_1_loop
|
||
ch_creek_b02_dock_gaurds_talking_guy_2_loop
|
||
ai_viet_splash_death
|
||
ch_creek_b02_regroup_before_village_barnes
|
||
ch_creek_b02_vc1_ridge
|
||
ch_creek_b02_vc2_ridge
|
||
ch_creek_b02_m202_guy_run_cycle
|
||
ch_creek_b02_m202_guy
|
||
ch_creek_b02_m202_wingman
|
||
ch_creek_b04_vc_tunnel_strafe
|
||
ch_creek_b04_rat_tunnel_intro_A_barnes
|
||
ch_creek_b04_rat_tunnel_intro_A_lewis
|
||
ch_creek_b04_rat_tunnel_intro_wait_barnes
|
||
ch_creek_b04_rat_tunnel_intro_wait_lewis
|
||
ch_creek_b04_rat_tunnel_intro_B_barnes
|
||
ch_creek_b04_rat_tunnel_intro_B_lewis
|
||
ch_creek_b04_rat_tunnel_intro_C_barnes
|
||
ch_creek_b04_rat_tunnel_intro_C_lewis
|
||
ch_creek_b04_rat_tunnel_intro_bowman
|
||
ch_creek_b04_rat_tunnel_intro_swift
|
||
ch_creek_b04_rat_tunnel_intro_woods
|
||
ai_reznov_crouchrun
|
||
ai_reznov_crouchsprint
|
||
ai_reznov_crouchwalk_b
|
||
ai_reznov_crouchwalk_f
|
||
ai_reznov_crouchwalk_slow_f
|
||
ai_reznov_crouchwalk_slow_knee_f
|
||
ai_reznov_crouchwalk_idle
|
||
ai_reznov_crouchwalk_idle_in
|
||
ai_reznov_crouchwalk_idle_out
|
||
ch_creek_b04_traphole_idle_vc
|
||
ch_creek_b04_traphole_stab_vc
|
||
ch_creek_b04_traphole_idle_death
|
||
ch_creek_b04_ambush_1
|
||
ch_creek_b04_ambush_2
|
||
ch_creek_b04_ambush_1_idle
|
||
ch_creek_b04_ambush_2_idle
|
||
ch_creek_b04_tunnel_swift_death
|
||
ch_creek_b04_tunnel_VC_attack
|
||
ch_creek_b04_tunnel_VC_death1
|
||
ch_creek_b04_tunnel_VC_death2
|
||
ch_creek_b04_tunnel_swift_death_loop
|
||
ch_creek_b02_reznov_move_shelf_enter_tunnel
|
||
ch_creek_b02_reznov_move_shelf_wait_loop
|
||
ch_creek_b02_reznov_pushvc_walktoshelf
|
||
ch_creek_b02_vc_deathandrop
|
||
ch_creek_b02_vc_firingloop
|
||
ch_creek_b04_tunnel_reznovdrown_rez
|
||
ch_creek_b04_tunnel_reznovdrown_vc
|
||
ch_creek_b04_tunnel_reznovdrown_rez_loop
|
||
ch_creek_b04_tunnel_reznovdrown_vc_loop
|
||
ch_creek_b04_tunnel_reznovblinded_idle
|
||
ch_creek_b04_tunnel_reznovblinded
|
||
ai_suicide_bomber_run
|
||
ai_huey_creek_passenger_b_lt_switch_exit
|
||
ai_huey_creek_passenger_b_rt_exit
|
||
ai_huey_creek_passenger_f_lt_switch_exit
|
||
ai_huey_creek_passenger_f_rt_exit
|
||
ch_creek_b04_end_rescue_barnes
|
||
ch_creek_b04_end_rescue_bowman
|
||
ch_creek_b04_tunnel_popout_vc_shoot_1
|
||
ch_creek_b04_tunnel_popout_vc_shoot_2
|
||
ch_creek_b04_tunnel_topofincline_vc_shoot_1
|
||
ch_creek_b04_tunnel_topofincline_vc_shoot_2
|
||
ch_creek_b04_tunnel_kravlair_reznov_enter
|
||
ch_creek_b04_tunnel_kravlair_reznov_exit
|
||
ch_creek_b04_tunnel_kravlair_reznov_searchloop
|
||
}
|
||
meatshield
|
||
{
|
||
ch_creek_b01_huey_crash_VC1
|
||
ch_creek_b01_huey_crash_VC1_shoot_loop
|
||
ch_creek_b01_huey_crash_VC1_death
|
||
ch_creek_b01_huey_crash_VC1_death_loop
|
||
ch_creek_b01_huey_crash_VC2
|
||
ch_creek_b01_huey_crash_VC2_shoot_loop
|
||
ch_creek_b01_huey_crash_VC2_death
|
||
ch_creek_b01_huey_crash_VC2_death_loop
|
||
ch_creek_b01_huey_crash_barnes
|
||
ch_creek_b01_huey_crash_barnes_fall
|
||
ch_creek_b01_huey_crash_barnes_exit
|
||
ch_creek_b01_huey_woods_loop_at_door
|
||
ch_creek_b01_huey_woods_swim_away
|
||
ch_creek_b01_huey_crash_copilot
|
||
ch_creek_b01_huey_crash_copilot_loop
|
||
ch_creek_b01_huey_pilot_start_loop
|
||
ch_creek_b01_huey_crash_pilot
|
||
ch_creek_b01_huey_crash_pilot_loop
|
||
ch_creek_b01_huey_crash_reznov
|
||
ch_creek_b01_huey_crash_reznov_approach
|
||
ch_creek_b01_huey_crash_reznov_door_loop
|
||
ch_creek_b01_huey_crash_reznov_door_open
|
||
ch_creek_b01_huey_crash_reznov_door_exit
|
||
ch_creek_b01_huey_crash_reznov_sampan_wait
|
||
ch_creek_b01_huey_crash_reznov_killsign
|
||
ch_creek_b01_ms_vc1
|
||
ch_creek_b01_ms_vc2_alerted
|
||
ch_creek_b01_ms_vc2_search_loop
|
||
ch_creek_b01_ms_vc2_shoot_loop
|
||
ch_creek_b01_ms_VC2_death
|
||
ch_creek_b01_ms_vc3_alerted
|
||
ch_creek_b01_ms_vc3_search_loop
|
||
ch_creek_b01_ms_vc3_shoot_loop
|
||
ch_creek_b01_ms_VC3_death
|
||
ch_creek_b01_ms_vc4_alerted
|
||
ch_creek_b01_ms_vc4_search_loop
|
||
ch_creek_b01_ms_vc4_shoot_loop
|
||
ch_creek_b01_ms_VC4_death
|
||
ch_creek_b01_ms_vc5_alerted
|
||
ch_creek_b01_ms_vc5_search_loop
|
||
ch_creek_b01_ms_vc5_shoot_loop
|
||
ch_creek_b01_ms_VC5_death
|
||
ch_creek_b01_ms_vc6_alerted
|
||
ch_creek_b01_ms_vc6_search_loop
|
||
ch_creek_b01_ms_vc6_shoot_loop
|
||
ch_creek_b01_ms_VC6_death
|
||
ch_creek_b01_ms_vc7_alerted
|
||
ch_creek_b01_ms_vc7_search_loop
|
||
ch_creek_b01_ms_vc7_shoot_loop
|
||
ch_creek_b01_ms_VC7_death
|
||
ch_creek_b01_ms_vc10_search_loop
|
||
ch_creek_b01_ms_vc10_shoot_loop
|
||
ch_creek_b01_ms_VC10_death
|
||
ch_creek_b01_ms_woods_sampan_melee
|
||
int_meatshield_grab
|
||
ai_meatshield_grab
|
||
int_meatshield_shot
|
||
ai_meatshield_shot
|
||
int_meatshield_drop
|
||
ai_meatshield_drop
|
||
int_meatshield_player_aim_idle_leftarm
|
||
ai_meatshield_victim_aim_idle
|
||
int_meatshield_player_aim_idle_leftarm_steady
|
||
ai_meatshield_victim_aim_idle_steady
|
||
int_meatshield_hostage_trans_2_dead
|
||
ai_meatshield_hostage_trans_2_dead
|
||
int_meatshield_hostage_dead_idle
|
||
ai_meatshield_hostage_dead_idle
|
||
int_meatshield_hostage_dead_idle_steady
|
||
ai_meatshield_hostage_dead_idle_steady
|
||
int_meatshield_hostage_dead_drop
|
||
ai_meatshield_hostage_dead_drop
|
||
}
|
||
river
|
||
{
|
||
ch_river_b03_enemy_kick_gun
|
||
ch_river_b03_bowman
|
||
ch_river_b03_enemy_pick_up_bowman_guy1
|
||
ch_river_b03_enemy_pick_up_bowman_guy2
|
||
ch_river_b03_playerstruggle_kravchenko
|
||
ch_river_b03_playerstruggle_dragovich
|
||
ch_river_b03_playerstruggle_woods
|
||
ch_river_b03_c130_crate_bowman
|
||
ch_river_b03_c130_crate_bowman_loop
|
||
ch_river_b03_c130_crate_dead_guy
|
||
ch_river_b03_c130_crate_dead_guy_loop
|
||
ch_river_b03_c130_crate_woods
|
||
ch_river_b03_c130_crate_woods_loop
|
||
ch_river_b02_young_soldier_dead_woods
|
||
ch_river_b02_young_soldier_dead_bowman
|
||
ch_river_b02_young_soldier_dead_youngsoldier
|
||
ch_river_b02_young_soldier_dead_youngsoldier_death
|
||
ch_river_b02_young_soldier_dead_youngsoldier_death_idle
|
||
ch_river_b02_hookupropes_bowman_A
|
||
ch_river_b02_hookupropes_woods_A
|
||
ch_river_b02_hookupropes_bowman_B
|
||
ch_river_b02_hookupropes_woods_B
|
||
ch_upacreek_b03_dragged_pbr_guy_1
|
||
ch_upacreek_b03_dragged_pbr_guy_2
|
||
ch_upacreek_b03_dragged_pbr_guy_3
|
||
ch_upacreek_b03_dragged_pbr_guy_4
|
||
ch_upacreek_b03_dragged_pbr_ply_stdin
|
||
ch_river_b02_woods_binocs_down
|
||
ch_river_b02_woods_binocs_halfway_2_upidle
|
||
ch_river_b02_woods_binocs_halfway_idle
|
||
ch_river_b02_woods_binocs_up
|
||
ch_river_b02_woods_binocs_up_idle
|
||
ch_river_b02_woods_binocs_upidle_2_halfway
|
||
ch_river_b01_intro_activity_usher_01
|
||
ch_river_b01_intro_activity_usher_02
|
||
ch_river_intro_activity_guard_1
|
||
ch_river_intro_activity_guard_2
|
||
ch_river_b01_intro_activity_photographer
|
||
ch_river_b01_intro_activity_photographer_idle_a
|
||
ch_river_b01_intro_activity_photographer_idle_b
|
||
ch_river_b03_squaddeboard_bowman
|
||
ch_river_b03_squaddeboard_resnov
|
||
ch_river_b03_squaddeboard_woods
|
||
ch_river_b02_bowman_exit_turret
|
||
ch_river_b03_all_yours_soldier
|
||
ch_river_b03_all_yours_soldier_idle
|
||
ch_river_b03_all_yours_woods
|
||
ch_river_b03_all_yours_woods_idle
|
||
ch_river_intro_activity_bowman_reassures
|
||
ch_river_b02_stay_with_us_woods
|
||
ch_river_b02_gone_for_now_woods
|
||
ch_river_b01_soright_bowman
|
||
ch_river_b01_soright_bowman_loops
|
||
ch_river_b01_soright_kid
|
||
ch_river_b01_soright_kid_loop
|
||
ch_river_b01_soright_woods
|
||
ch_river_b01_soright_woods_loops
|
||
ch_river_b01_soright_woods_stall
|
||
ch_river_b01_soright_bowman_stall
|
||
ch_river_b01_soright_resnov_loops
|
||
ch_river_b01_soright_resnov
|
||
ch_river_b01_soright_resnov_stall
|
||
ch_river_b03_vc_appear_A_1
|
||
ch_river_b03_vc_appear_A_2
|
||
ch_river_b03_vc_appear_B_1
|
||
ch_river_b03_vc_appear_B_2
|
||
ch_river_b03_vc_appear_D_1
|
||
ch_river_b03_vc_appear_D_2
|
||
ch_river_b03_vc_appear_F_1
|
||
ch_river_b03_vc_appear_F_2
|
||
ch_river_b03_vc_appear_firstwave_1
|
||
ch_river_b03_vc_appear_firstwave_2
|
||
ch_river_b03_vc_appear_firstwave_3
|
||
ch_river_b02_finallymason_reznov
|
||
ch_river_b02_kravchenkonear_reznov
|
||
}
|
||
cuba
|
||
{
|
||
ch_cub_barscene_bowman
|
||
ch_cub_barscene_carlos
|
||
ch_cub_barscene_woman
|
||
ch_cub_barscene_woods
|
||
ch_cub_barscene_thug1
|
||
ch_cub_barscene_thug2
|
||
ch_cub_barscene_thug3
|
||
ch_cub_barscene_thug3_shoot
|
||
ch_cub_barscene_leader
|
||
ch_cub_b01_bar_exit_leader
|
||
ch_cub_barscene_patron_chest
|
||
ch_cub_barscene_patron_1
|
||
ch_cub_barscene_patron_2
|
||
ch_cub_barscene_patron_pee
|
||
ch_cub_b01_bar_exit_bowman
|
||
ch_cub_b01_bar_exit_carlos
|
||
ch_cub_b01_bar_exit_woods
|
||
ch_cub_b01_bar_exit_coveridle_woods
|
||
ch_cub_b01_bar_exit_vaultsover_woods
|
||
ch_cub_b01_bar_exit_policecar_police1
|
||
ch_cub_b01_bar_exit_policecar_police2
|
||
ch_cub_b01_bar_exit_civ1
|
||
ch_cub_b01_bar_exit_civ2
|
||
ch_cub_b01_bar_exit_civ3
|
||
ch_cub_b01_bar_exit_civ4
|
||
ch_cub_b01_bar_exit_civ5
|
||
ch_cub_b01_bar_exit_civ6
|
||
ch_cub_b01_bar_exit_civ7
|
||
ch_cub_b01_bar_exit_civ8
|
||
ch_cub_b01_bar_exit_civ9
|
||
ch_cub_b01_bar_exit_civ10
|
||
ch_cub_b01_bar_exit_police1
|
||
ch_cub_b01_bar_exit_police2
|
||
ch_police_exit_car_01
|
||
ch_police_exit_car_02
|
||
ch_police_intro_pistol_driver
|
||
ch_police_intro_pistol_pass
|
||
ch_police_out_of_car_B_driver
|
||
ch_police_out_of_car_B_pass
|
||
ch_police_out_of_car_C_driver
|
||
ch_police_out_of_car_C_pass
|
||
ch_police_out_of_car_D_driver
|
||
ch_police_out_of_car_D_pass
|
||
ch_cub_out_of_way_woods
|
||
ch_cub_out_of_way_bowman
|
||
ai_cuba_woods_signal_01
|
||
ai_cuba_woods_police01_kill
|
||
ai_cuba_police01_struggle
|
||
ai_cuba_police01_death
|
||
ai_cuba_police02_death
|
||
ai_cuba_police03_death
|
||
ai_cuba_police01_passenger_death
|
||
ai_cuba_woods_leapfrog_01
|
||
ai_cuba_bowman_leapfrog_02
|
||
ch_cub_b01_wave_carlos_intro
|
||
ch_cub_b01_wave_carlos
|
||
ch_cuba_b05_rifle_guy1_reaction
|
||
ch_cuba_b05_rifle_guy2_reaction
|
||
ch_cub_b01_carsequence_drivebwd_bowman
|
||
ch_cub_b01_carsequence_drivebwd_player
|
||
ch_cub_b01_carsequence_drivebwd_woods
|
||
ch_cub_b01_carsequence_drivefwd_1hand_bowman
|
||
ch_cub_b01_carsequence_drivefwd_1hand_player
|
||
ch_cub_b01_carsequence_drivefwd_1hand_woods
|
||
ch_cub_b01_carsequence_drivefwd_idle_1hand_bowman
|
||
ch_cub_b01_carsequence_drivefwd_idle_1hand_player
|
||
ch_cub_b01_carsequence_drivefwd_idle_1hand_woods
|
||
ch_cub_b01_carsequence_drivefwd_2hands_bowman
|
||
ch_cub_b01_carsequence_drivefwd_2hands_player
|
||
ch_cub_b01_carsequence_drivefwd_2hands_woods
|
||
ch_cub_b01_carsequence_into_bowman
|
||
ch_cub_b01_carsequence_into_carlos
|
||
ch_cub_b01_carsequence_into_player
|
||
ch_cub_b01_carsequence_into_woods
|
||
ch_cub_b01_carsequence_lookbwd_idle_bowman
|
||
ch_cub_b01_carsequence_lookbwd_idle2_bowman
|
||
ch_cub_b01_carsequence_lookbwd_idle_player
|
||
ch_cub_b01_carsequence_lookbwd_idle_woods
|
||
ch_cub_b01_carsequence_lookfwd_1hand_idle_bowman
|
||
ch_cub_b01_carsequence_lookfwd_1hand_idle_player
|
||
ch_cub_b01_carsequence_lookfwd_1hand_idle_woods
|
||
ch_cub_b01_carsequence_slowmo_bowman
|
||
ch_cub_b01_carsequence_slowmo_player
|
||
ch_cub_b01_carsequence_slowmo_woods
|
||
ch_cub_b01_carsequence_turnleft_1hand_bowman
|
||
ch_cub_b01_carsequence_turnleft_1hand_woods
|
||
ch_cub_b01_carsequence_turnleft_2hands_bowman
|
||
ch_cub_b01_carsequence_turnleft_2hands_woods
|
||
ch_cub_b01_carsequence_turnright_1hand_bowman
|
||
ch_cub_b01_carsequence_turnright_1hand_woods
|
||
ch_cub_b01_carsequence_turnright_2hands_bowman
|
||
ch_cub_b01_carsequence_turnright_2hands_woods
|
||
cuba_car_turning
|
||
{
|
||
ch_cub_b01_carsequence_turnright_1hand_player_brian
|
||
ch_cub_b01_carsequence_turnleft_1hand_player_brian
|
||
ch_cub_b01_carsequence_turnright_2hands_player_brian
|
||
ch_cub_b01_carsequence_turnleft_2hands_player_brian
|
||
}
|
||
ch_zip_entry_bowman
|
||
ch_zip_entry_idle_bowman
|
||
ch_zip_entry2_line_bowman
|
||
ch_zip_idle_bowman
|
||
ch_zip_exit_bowman
|
||
ch_zip_entry_woods
|
||
ch_zip_entry_idle_woods
|
||
ch_zip_entry2_line_woods
|
||
ch_zip_idle_woods
|
||
ch_zip_exit_woods
|
||
ch_zip_idle_guard_left
|
||
ch_zip_idle_guard_right
|
||
ch_zip_death_guard_left
|
||
ch_zip_death_guard_right
|
||
ch_b02_guard_in_building_loop
|
||
ch_b02_guard_in_building_exit
|
||
ch_cuba_b02_troops_signal_1
|
||
ch_cuba_b02_troops_signal_2
|
||
ch_cuba_b02_troops_signal_3
|
||
ch_cuba_b02_troops_signal_4
|
||
ai_death_stair_a
|
||
ai_death_stair_b
|
||
ch_cuba_b02_cuba_door_breach_1_woods_reshoot
|
||
ch_cuba_b02_cuba_door_breach_1_bowman_reshoot
|
||
ch_cuba_b02_cuba_door_breach_1_bowman_reshoot_crouch
|
||
ch_cuba_b02_cuba_door_breach_1_bowman_reshoot_idle
|
||
ch_cuba_b02_cuba_door_breach_2_woods
|
||
ch_cuba_b02_cuba_door_breach_2_bowman
|
||
ch_cuba_b02_climb_out_window_bowman_002
|
||
ch_cuba_b02_climb_out_window_woods
|
||
ch_cuba_b02_climb_out_window_cabinet_death_guard
|
||
ch_cuba_b02_climb_out_window_win_death_guard
|
||
ch_cuba_b02_door_breach_woods
|
||
ch_cuba_b02_door_breach_woods_loop
|
||
ch_cuba_b02_assig_pre_guard1_idle
|
||
ch_cuba_b02_assig_pre_guard1_attack
|
||
ch_cuba_b02_assig_pre_guard2_idle
|
||
ch_cuba_b02_assig_pre_guard2_attack
|
||
ch_cuba_b02_assig_pre_guard3_idle
|
||
ch_cuba_b02_assig_pre_guard3_attack
|
||
ch_cuba_b02_castro_assassination_part1_woods
|
||
ch_cuba_b02_castro_assassination_part2a_woods
|
||
ch_cuba_b02_castro_assassination_part2b_woods
|
||
ch_cuba_b02_castro_stack_up_woods_loop
|
||
ch_cuba_b02_castro_stack_up_woods_intro_to_loop
|
||
ch_cuba_b02_castro_assassination_part1_castro
|
||
ch_cuba_b02_castro_assassination_part2a_castro
|
||
ch_cuba_b02_castro_assassination_part2b_castro
|
||
ch_cuba_b02_castro_assassination_castro_death_loop
|
||
ch_cuba_b02_castro_assassination_part1_woman
|
||
ch_cuba_b02_castro_assassination_part2a_woman
|
||
ch_cuba_b02_castro_assassination_part2b_woman
|
||
ch_cuba_b02_castro_assassination_guard_left_death
|
||
ch_cuba_b02_castro_assassination_guard_right_death
|
||
ch_makinraid_showdown_guy1
|
||
ch_makinraid_showdown_guy2
|
||
ch_b03_guard_riddled_bowman
|
||
ch_b03_guard_riddled_guard
|
||
ch_b04_get_on_plane_bowman
|
||
ch_b04_get_on_plane_woods
|
||
ch_b04_get_on_plane_carlos_exit
|
||
ch_b04_get_on_plane_carlos_loop
|
||
ch_b04_getting_caught_enemy
|
||
ch_b04_getting_caught_enemy2
|
||
ch_b04_youre_dead_castro
|
||
ch_b04_youre_dead_dragovich
|
||
ch_b04_youre_dead_kravchenko
|
||
ch_b03_radio_carlos_woods
|
||
ch_cuba_b02_make_cover_L
|
||
ch_cuba_b02_make_cover_R
|
||
ch_cuba_b02_shot_hit_table
|
||
ai_forward_rappel_leftguy_rappel
|
||
ai_forward_rappel_rightguy_rappel
|
||
ai_forward_rappel_leftguy_idle
|
||
ai_forward_rappel_rightguy_idle
|
||
ai_forward_rappel_leftguy_trans_2_idle
|
||
ai_forward_rappel_rightguy_trans_2_idle
|
||
}
|
||
incountry
|
||
{
|
||
ch_incountry_unloading_guy_1
|
||
ch_incountry_unloading_guy_2
|
||
ch_incountry_truck_crate_guy_1
|
||
ch_incountry_truck_crate_guy_2
|
||
ch_incountry_truck_crate_guy_3
|
||
ch_incountry_b02_shoveling_alert_guy_1
|
||
ch_incountry_b02_shoveling_guy_1
|
||
ch_incountry_dogattack_guy_start
|
||
ch_incountry_dogattack_guy_loop
|
||
ch_incountry_dogattack_guy_recover
|
||
ch_incountry_dogattack_guy_death
|
||
ch_incountry_spiketrap__guy_1_loop
|
||
ch_incountry_spiketrap__guy_1_death
|
||
ch_incountry_spiketrap__guy_2_loop
|
||
ch_incountry_spiketrap__guy_2_reaction
|
||
ch_incountry_b08_face_bash
|
||
ch_incountry_b01_slide_first_guy
|
||
ch_incountry_b01_slide_lift_branch
|
||
ch_incountry_b01_slide_lift_branch_loop
|
||
ch_incountry_b02_mele_tutlorial_guy_1
|
||
ch_incountry_b02_mele_tutlorial_guy_1_loop
|
||
ch_incountry_b02_mele_tutlorial_nva
|
||
ch_incountry_b01_cliff_climb_woods_1
|
||
ch_incountry_b01_cliff_climb_woods_2
|
||
ch_incountry_b01_cliff_climb_woods_idle
|
||
ch_incountry_b01_cliff_climb_squad_2
|
||
ch_incountry_b01_critical_in_helping_guy01_in
|
||
ch_incountry_b01_critical_in_helping_guy01_loop
|
||
ch_incountry_b01_critical_in_helping_guy01_out
|
||
ch_incountry_b01_critical_in_helping_guy02_in
|
||
ch_incountry_b01_critical_in_helping_guy02_loop
|
||
ch_incountry_b01_critical_in_helping_guy02_out
|
||
ch_incountry_b01_rock_attack_guy_1
|
||
ch_incountry_b01_rock_attack_guy_2
|
||
ch_incountry_b02_bike_equip
|
||
ch_incountry_b02_boxcheck_stand_guy_1
|
||
ch_incountry_b02_boxcheck_stand_guy_2
|
||
ch_incountry_b02_boxcheck_stand_alert_guy_1
|
||
ch_incountry_b02_talking_guy_1
|
||
ch_incountry_b02_talking_guy_2
|
||
ch_incountry_b02_ruins_branch_off_guy_1
|
||
ch_incountry_b02_ruins_branch_off_guy_2
|
||
ch_incountry_b02_ruins_branch_off_guy_3
|
||
ch_incountry_b03_mantle_up_96
|
||
ch_incountry_b02_stealth_scare
|
||
ch_incountry_b05_heli_escape
|
||
ch_incountry_b05_line_up_guy_1
|
||
ch_incountry_b05_line_up_guy_2
|
||
ch_incountry_b05_line_up_guy_3
|
||
ch_incountry_b05_line_up_guy_4
|
||
ch_incountry_b05_line_up_nva_1
|
||
ch_incountry_b05_line_up_nva_1_loop
|
||
ch_incountry_b04_throw_bodies_carrier1
|
||
ch_incountry_b04_throw_bodies_carrier2
|
||
ch_incountry_b04_throw_bodies_deadbody
|
||
ch_incountry_b04_setting_on_fire
|
||
ch_incountry_b02_veng_reveal_woods
|
||
ch_incountry_b02_veng_reveal_bowman
|
||
ch_incountry_b02_veng_reveal_reznov
|
||
ch_incountry_b02_veng_reveal_veng
|
||
ch_incountry_b02_veng_reveal_woods_loop
|
||
ch_incountry_b02_veng_reveal_bowman_loop
|
||
ch_incountry_b02_veng_reveal_reznov_loop
|
||
ch_incountry_b02_veng_reveal_veng_loop
|
||
ch_incountry_b02_the_brutality_bowmanloop
|
||
ch_incountry_b02_the_brutality_bowmanexit
|
||
ch_incountry_b02_the_brutality_woodsloop
|
||
ch_incountry_b02_the_brutality_woodsexit
|
||
ch_incountry_b03_veng_ask_villager_veng
|
||
ch_incountry_b03_veng_ask_villager_villagerloop
|
||
ch_incountry_b03_veng_ask_villager_villagertalk
|
||
}
|
||
kowloon
|
||
{
|
||
ch_kowloon_136_dropdown_a
|
||
ch_kowloon_136_dropdown_run2run_leap
|
||
ch_kowloon_136_dropdown_run2run_roll
|
||
ch_kowloon_136_dropdown_run2stand_roll
|
||
ch_kowloon_136_dropdown_stand2stand
|
||
ch_kowloon_dropdown_awnings_01
|
||
ch_kowloon_dropdown_awnings_02
|
||
ch_kowloon_b01_intro_clark_escape
|
||
ch_kowloon_b01_intro_clark_table_idle
|
||
ch_kowloon_b01_intro_clark_glass
|
||
ch_kowloon_b01_intro_clark_glass_idle
|
||
ch_kowloon_b01_intro_clark_in
|
||
ch_kowloon_b01_intro_clark_out
|
||
ch_kowloon_b01_intro_clark_punch
|
||
ch_kowloon_b01_intro_clark_punch_idle
|
||
ch_kowloon_b01_intro_guy_glass
|
||
ch_kowloon_b01_intro_guy_glass_idle
|
||
ch_kowloon_b01_intro_guy_in
|
||
ch_kowloon_b01_intro_guy_out
|
||
ch_kowloon_b01_intro_guy_punch
|
||
ch_kowloon_b01_intro_guy_punch_idle
|
||
ch_kowloon_b01_first_jump_clark
|
||
ch_kowloon_b01_first_jump_weaver
|
||
ch_kowloon_b01_first_jump_guy_1
|
||
ch_kowloon_b07_clarkdeath_clark
|
||
ch_kowloon_b07_clarkdeath_clark_jump
|
||
ch_kowloon_b07_clarkdeath_weaver
|
||
ch_kowloon_b07_clarkdeath_clark_loop
|
||
ch_kowloon_b04_pipe_slide_clark
|
||
ch_kowloon_b04_pipe_slide_weaver
|
||
ch_kowloon_b06_clark_move2lock
|
||
ch_kowloon_b06_clark_open2stand
|
||
ch_kowloon_b06_clark_unlockloop
|
||
ch_kowloon_b02_spetz_rappel_breach_1
|
||
ch_kowloon_b02_spetz_rappel_breach_2
|
||
ch_kowloon_b04_destroy_home_clark
|
||
ch_kowloon_b04_destroy_home_clark_loop
|
||
ch_kowloon_b04_destroy_home_spetz1
|
||
ch_kowloon_b04_destroy_home_spetz2
|
||
ch_kowloon_b01_fridge_clark_loop
|
||
ch_kowloon_b01_fridge_weaver_loop
|
||
ch_kowloon_b01_fridge_push_weaver
|
||
ch_kowloon_b01_fridge_push_clark
|
||
ch_kowloon_b01_fridge_push_wait_clark
|
||
ch_kowloon_b01_fridge_push_wait_weaver
|
||
ch_kowloon_b01_fridge_push_out_clark
|
||
ch_kowloon_b01_fridge_push_out_weaver
|
||
ch_kowloon_b04_window_push_civ
|
||
ch_kowloon_b04_window_push_spetz1
|
||
ch_kowloon_b07_vancrash_hero_01
|
||
ch_kowloon_b07_vancrash_hero_01_loop
|
||
ch_kowloon_b07_vancrash_hero_01_out
|
||
ch_kowloon_b07_vancrash_hero_02
|
||
ch_kowloon_b07_vancrash_hero_02_loop
|
||
ch_kowloon_b07_vancrash_hero_02_out
|
||
ch_kowloon_b07_vancrash_passenger
|
||
ch_kowloon |