Files
IL-GSC/BO1/PC/ZM/character/clientscripts/char_jap_zombie_nocap.csc
2024-02-18 17:32:07 -05:00

33 lines
894 B
Plaintext
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

matches_me()
{
model = self.model;
models = xmodelalias\char_jap_impinf_zombiebody5alias::main();
for(i = 0; i < models.size; i ++)
{
if(model == models[i])
{
return(true);
}
}
return(false);
}
register_gibs()
{
if(!isDefined(level._gibbing_actor_models))
{
level._gibbing_actor_models = [];
}
gib_spawn = spawnstruct();
gib_spawn.matches_me = ::matches_me;
gib_spawn.gibSpawn1 = "char_jap_impinf_body5z_g_rarmspawn";
gib_spawn.gibSpawnTag1 = "J_Elbow_RI";
gib_spawn.gibSpawn2 = "char_jap_impinf_body5z_g_larmspawn";
gib_spawn.gibSpawnTag2 = "J_Elbow_LE";
gib_spawn.gibSpawn3 = "char_jap_impinf_body5z_g_rlegspawn";
gib_spawn.gibSpawnTag3 = "J_Knee_RI";
gib_spawn.gibSpawn4 = "char_jap_impinf_body5z_g_llegspawn";
gib_spawn.gibSpawnTag4 = "J_Knee_LE";
level._gibbing_actor_models[level._gibbing_actor_models.size] = gib_spawn;
}