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IL-GSC/BO1/PC/ZM/clientscripts/_zombiemode_weap_thundergun.csc
2024-02-18 17:32:07 -05:00

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#include clientscripts\_utility;
#include clientscripts\_fx;
#include clientscripts\_music;
init()
{
if ( GetDvar( #"createfx" ) == "on" )
{
return;
}
if( !thundergun_exists() )
{
return;
}
level._effect["thundergun_viewmodel_power_cell1"] = loadfx("weapon/thunder_gun/fx_thundergun_power_cell_view1");
level._effect["thundergun_viewmodel_power_cell2"] = loadfx("weapon/thunder_gun/fx_thundergun_power_cell_view2");
level._effect["thundergun_viewmodel_power_cell3"] = loadfx("weapon/thunder_gun/fx_thundergun_power_cell_view3");
level._effect["thundergun_viewmodel_steam"] = loadfx("weapon/thunder_gun/fx_thundergun_steam_view");
level._effect["thundergun_viewmodel_power_cell_upgraded1"] = loadfx("weapon/thunder_gun/fx_thundergun_power_cell_view1");
level._effect["thundergun_viewmodel_power_cell_upgraded2"] = loadfx("weapon/thunder_gun/fx_thundergun_power_cell_view2");
level._effect["thundergun_viewmodel_power_cell_upgraded3"] = loadfx("weapon/thunder_gun/fx_thundergun_power_cell_view3");
level._effect["thundergun_viewmodel_steam"] = loadfx("weapon/thunder_gun/fx_thundergun_steam_view");
level._effect["thundergun_viewmodel_steam_upgraded"] = loadfx("weapon/thunder_gun/fx_thundergun_steam_view");
level.thundergun_steam_vents = 3;
level.thundergun_power_cell_fx_handles = [];
level.thundergun_power_cell_fx_handles[level.thundergun_power_cell_fx_handles.size] = -1;
level.thundergun_power_cell_fx_handles[level.thundergun_power_cell_fx_handles.size] = -1;
level.thundergun_power_cell_fx_handles[level.thundergun_power_cell_fx_handles.size] = -1;
level thread player_init();
level thread thundergun_notetrack_think();
}
player_init()
{
waitforclient( 0 );
level.thundergun_play_fx_power_cell = [];
players = GetLocalPlayers();
for( i = 0; i < players.size; i++ )
{
level.thundergun_play_fx_power_cell[i] = true;
players[i] thread thundergun_fx_power_cell( i );
}
}
thundergun_fx_power_cell( localclientnum )
{
self endon( "disconnect" );
oldAmmo = -1;
oldCount = -1;
self thread thundergun_fx_listener( localclientnum );
for( ;; )
{
realwait( 0.1 );
while ( !ClientHasSnapshot(0) )
{
wait( 0.05 );
}
weaponname = undefined;
currentweapon = GetCurrentWeapon( localclientnum );
if ( !level.thundergun_play_fx_power_cell[localclientnum] || IsThrowingGrenade( localclientnum ) || IsMeleeing( localclientnum ) || IsOnTurret( localclientnum ) || (currentweapon != "thundergun_zm" && currentweapon != "thundergun_upgraded_zm") )
{
if ( oldAmmo != -1 )
{
thundergun_play_power_cell_fx( localclientnum, 0 );
}
oldAmmo = -1;
oldCount = -1;
continue;
}
ammo = GetWeaponAmmoClip( localclientnum, currentweapon );
if ( oldAmmo > 0 && oldAmmo != ammo )
{
thundergun_fx_fire( localclientnum );
}
oldAmmo = ammo;
if ( ammo > level.thundergun_power_cell_fx_handles.size )
{
ammo = level.thundergun_power_cell_fx_handles.size;
}
if ( oldCount == -1 || oldCount != ammo )
{
level thread thundergun_play_power_cell_fx( localclientnum, ammo );
}
oldCount = ammo;
}
}
thundergun_play_power_cell_fx( localclientnum, count )
{
level notify( "kill_power_cell_fx" );
for ( i = 0; i < level.thundergun_power_cell_fx_handles.size; i++ )
{
if ( IsDefined(level.thundergun_power_cell_fx_handles[i]) && level.thundergun_power_cell_fx_handles[i] != -1 )
{
deletefx( localclientnum, level.thundergun_power_cell_fx_handles[i] );
level.thundergun_power_cell_fx_handles[i] = -1;
}
}
if ( !count )
{
return;
}
level endon( "kill_power_cell_fx" );
currentweapon = GetCurrentWeapon( localclientnum );
for ( ;; )
{
for ( i = count; i > 0; i-- )
{
fx = level._effect["thundergun_viewmodel_power_cell" + i];
if( currentweapon == "thundergun_upgraded_zm" )
{
fx = level._effect["thundergun_viewmodel_power_cell_upgraded" + i];
}
level.thundergun_power_cell_fx_handles[i - 1] = PlayViewmodelFx( localclientnum, fx, "tag_bulb" + i );
}
realwait( 3 );
}
}
thundergun_fx_fire( localclientnum )
{
currentweapon = GetCurrentWeapon( localclientnum );
fx = level._effect["thundergun_viewmodel_steam"];
if( currentweapon == "thundergun_upgraded_zm" )
{
fx = level._effect["thundergun_viewmodel_steam_upgraded"];
}
for ( i = level.thundergun_steam_vents; i > 0; i-- )
{
PlayViewmodelFx( localclientnum, fx, "tag_steam" + i );
}
}
thundergun_notetrack_think()
{
for ( ;; )
{
level waittill( "notetrack", localclientnum, note );
switch( note )
{
case "thundergun_putaway_start":
level.thundergun_play_fx_power_cell[localclientnum] = false;
break;
case "thundergun_pullout_start":
level.thundergun_play_fx_power_cell[localclientnum] = true;
break;
case "thundergun_fire_start":
thundergun_fx_fire( localclientnum );
break;
}
}
}
thundergun_death_effects( localclientnum, weaponname, userdata )
{
}
thread_zombie_vox()
{
ent = spawn (0, self.origin, "script_origin");
playsound(0, "wpn_thundergun_proj_impact_zombie", ent.origin);
wait(5);
ent delete();
}
thundergun_fx_listener( localclientnum )
{
self endon( "disconnect" );
while (1)
{
level waittill( "tgfx0" );
level.thundergun_play_fx_power_cell[localclientnum] = false;
level waittill( "tgfx1" );
level.thundergun_play_fx_power_cell[localclientnum] = true;
}
}
thundergun_exists()
{
if(GetDvarInt(#"zombiemode") == 0)
{
return true;
}
if( !IsDefined( level._box_weapons ) )
{
return false;
}
for ( i = 0; i < level._box_weapons.size; i++ )
{
if ( "thundergun_zm" == level._box_weapons[i] )
{
return true;
}
}
return false;
}