mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-10 02:17:56 -05:00
2434 lines
61 KiB
Plaintext
2434 lines
61 KiB
Plaintext
#include maps\_utility;
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#include common_scripts\utility;
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debugchains()
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{
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nodes = getallnodes();
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fnodenum = 0;
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fnodes = [];
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for( i=0;i<nodes.size;i++ )
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{
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if(( !( nodes[ i ] has_spawnflag(level.SPAWNFLAG_PATH_NOT_CHAIN) ) ) &&
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(
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(( isdefined( nodes[ i ].target ) ) &&(( getnodearray( nodes[ i ].target, "targetname" ) ).size > 0 ) ) ||
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(( isdefined( nodes[ i ].targetname ) ) &&(( getnodearray( nodes[ i ].targetname, "target" ) ).size > 0 ) )
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)
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)
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{
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fnodes[ fnodenum ] = nodes[ i ];
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fnodenum++;
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}
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}
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count = 0;
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while( 1 )
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{
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if( GetDvar( #"chain" ) == "1" )
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{
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for( i=0;i<fnodes.size;i++ )
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{
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players = get_players();
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if (distance (players[0] getorigin(), fnodes[i].origin) < 1500)
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{
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print3d( fnodes[ i ].origin, "yo", ( 0.2, 0.8, 0.5 ), 0.45 );
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}
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}
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friends = getaiarray( "allies" );
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for( i=0;i<friends.size;i++ )
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{
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node = friends[ i ] animscripts\utility::GetClaimedNode();
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if( isdefined( node ) )
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{
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line( friends[ i ].origin +( 0, 0, 35 ), node.origin, ( 0.2, 0.5, 0.8 ), 0.5 );
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}
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}
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}
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maps\_spawner::waitframe();
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}
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}
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debug_enemyPos( num )
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{
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ai = getaiarray();
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for( i=0;i<ai.size;i++ )
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{
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if( ai[ i ] getentitynumber() != num )
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{
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continue;
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}
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ai[ i ] thread debug_enemyPosProc();
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break;
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}
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}
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debug_stopEnemyPos( num )
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{
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ai = getaiarray();
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for( i=0;i<ai.size;i++ )
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{
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if( ai[ i ] getentitynumber() != num )
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{
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continue;
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}
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ai[ i ] notify( "stop_drawing_enemy_pos" );
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break;
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}
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}
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debug_enemyPosProc()
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{
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self endon( "death" );
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self endon( "stop_drawing_enemy_pos" );
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for( ;; )
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{
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wait( 0.05 );
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if( isalive( self.enemy ) )
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{
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line( self.origin +( 0, 0, 70 ), self.enemy.origin +( 0, 0, 70 ), ( 0.8, 0.2, 0.0 ), 0.5 );
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}
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if( !self animscripts\utility::hasEnemySightPos() )
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{
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continue;
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}
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pos = animscripts\utility::getEnemySightPos();
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line( self.origin +( 0, 0, 70 ), pos, ( 0.9, 0.5, 0.3 ), 0.5 );
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}
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}
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debug_enemyPosReplay()
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{
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ai = getaiarray();
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guy = undefined;
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for( i=0;i<ai.size;i++ )
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{
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guy = ai[ i ];
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if( !isalive( guy ) )
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{
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continue;
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}
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if( isdefined( guy.lastEnemySightPos ) )
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{
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line( guy.origin +( 0, 0, 65 ), guy.lastEnemySightPos, ( 1, 0, 1 ), 0.5 );
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}
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if( guy.goodShootPosValid )
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{
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if( guy.team == "axis" )
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{
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color =( 1, 0, 0 );
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}
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else
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{
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color =( 0, 0, 1 );
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}
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nodeOffset = guy.origin +( 0, 0, 54 );
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if( isdefined( guy.node ) )
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{
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if( guy.node.type == "Cover Left" )
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{
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cornerNode = true;
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nodeOffset = anglestoright( guy.node.angles );
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nodeOffset = vector_scale( nodeOffset, -32 );
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nodeOffset =( nodeOffset[ 0 ] , nodeOffset[ 1 ], 64 );
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nodeOffset = guy.node.origin + nodeOffset;
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}
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else if( guy.node.type == "Cover Right" )
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{
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cornerNode = true;
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nodeOffset = anglestoright( guy.node.angles );
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nodeOffset = vector_scale( nodeOffset, 32 );
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nodeOffset =( nodeOffset[ 0 ] , nodeOffset[ 1 ], 64 );
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nodeOffset = guy.node.origin + nodeOffset;
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}
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}
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draw_arrow( nodeOffset, guy.goodShootPos, color );
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}
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}
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if( 1 )
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{
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return;
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}
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if( !isalive( guy ) )
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{
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return;
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}
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if( isalive( guy.enemy ) )
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{
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line( guy.origin +( 0, 0, 70 ), guy.enemy.origin +( 0, 0, 70 ), ( 0.6, 0.2, 0.2 ), 0.5 );
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}
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if( isdefined( guy.lastEnemySightPos ) )
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{
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line( guy.origin +( 0, 0, 65 ), guy.lastEnemySightPos, ( 0, 0, 1 ), 0.5 );
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}
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if( isalive( guy.goodEnemy ) )
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{
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line( guy.origin +( 0, 0, 50 ), guy.goodEnemy.origin, ( 1, 0, 0 ), 0.5 );
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}
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if( !guy animscripts\utility::hasEnemySightPos() )
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{
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return;
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}
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pos = guy animscripts\utility::getEnemySightPos();
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line( guy.origin +( 0, 0, 55 ), pos, ( 0.2, 0.2, 0.6 ), 0.5 );
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if( guy.goodShootPosValid )
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{
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line( guy.origin +( 0, 0, 45 ), guy.goodShootPos, ( 0.2, 0.6, 0.2 ), 0.5 );
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}
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}
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drawEntTag( num )
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{
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}
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drawTag( tag, opcolor )
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{
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org = self GetTagOrigin( tag );
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ang = self GetTagAngles( tag );
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drawArrow( org, ang, opcolor );
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}
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drawOrgForever( opcolor )
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{
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for( ;; )
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{
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drawArrow( self.origin, self.angles, opcolor );
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wait( 0.05 );
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}
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}
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drawArrowForever( org, ang )
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{
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for( ;; )
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{
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drawArrow( org, ang );
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wait( 0.05 );
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}
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}
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drawOriginForever()
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{
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for( ;; )
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{
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drawArrow( self.origin, self.angles );
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wait( 0.05 );
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}
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}
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drawArrow( org, ang, opcolor )
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{
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scale = 50;
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forward = anglestoforward( ang );
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forwardFar = vector_scale( forward, scale );
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forwardClose = vector_scale( forward, ( scale * 0.8 ) );
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right = anglestoright( ang );
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leftdraw = vector_scale( right, ( scale * -0.2 ) );
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rightdraw = vector_scale( right, ( scale * 0.2 ) );
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up = anglestoup( ang );
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right = vector_scale( right, scale );
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up = vector_scale( up, scale );
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red = ( 0.9, 0.2, 0.2 );
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green = ( 0.2, 0.9, 0.2 );
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blue = ( 0.2, 0.2, 0.9 );
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if ( isdefined( opcolor ) )
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{
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red = opcolor;
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green = opcolor;
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blue = opcolor;
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}
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line( org, org + forwardFar, red, 0.9 );
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line( org + forwardFar, org + forwardClose + rightdraw, red, 0.9 );
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line( org + forwardFar, org + forwardClose + leftdraw, red, 0.9 );
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line( org, org + right, blue, 0.9 );
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line( org, org + up, green, 0.9 );
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}
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drawPlayerViewForever()
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{
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for ( ;; )
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{
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drawArrow( level.player.origin, level.player getplayerangles(), (1,1,1) );
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wait( 0.05 );
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}
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}
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drawTagForever( tag, opcolor )
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{
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self endon( "death" );
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for( ;; )
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{
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drawTag( tag, opcolor );
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wait( 0.05 );
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}
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}
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dragTagUntilDeath( tag )
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{
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for( ;; )
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{
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if( !isdefined( self.origin ) )
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{
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break;
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}
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drawTag( tag );
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wait( 0.05 );
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}
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}
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viewTag( type, tag )
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{
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if( type == "ai" )
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{
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ai = getaiarray();
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for( i=0;i<ai.size;i++ )
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{
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ai[ i ] drawTag( tag );
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}
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}
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else
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{
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vehicle = getentarray( "script_vehicle", "classname" );
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for( i=0;i<vehicle.size;i++ )
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{
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vehicle[ i ] drawTag( tag );
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}
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}
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}
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debug_corner()
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{
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players = get_players();
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for(i=0; i < players.size; i++)
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{
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players[i].ignoreme = true;
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}
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nodes = getallnodes();
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corners = [];
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for( i=0;i<nodes.size;i++ )
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{
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if( nodes[ i ].type == "Cover Left" )
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{
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corners[ corners.size ] = nodes[ i ];
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}
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if( nodes[ i ].type == "Cover Right" )
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{
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corners[ corners.size ] = nodes[ i ];
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}
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}
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ai = getaiarray();
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for( i=0;i<ai.size;i++ )
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{
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ai[ i ] delete();
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}
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level.debugspawners = getspawnerarray();
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level.activeNodes = [];
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level.completedNodes = [];
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for( i=0;i<level.debugspawners.size;i++ )
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{
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level.debugspawners[ i ].targetname = "blah";
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}
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covered = 0;
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for( i=0;i<30;i++ )
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{
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if( i >= corners.size )
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{
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break;
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}
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corners[ i ] thread coverTest();
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covered++;
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}
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if( corners.size <= 30 )
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{
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return;
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}
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for( ;; )
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{
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level waittill( "debug_next_corner" );
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if( covered >= corners.size )
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{
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covered = 0;
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}
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corners[ covered ] thread coverTest();
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covered++;
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}
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}
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coverTest()
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{
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coverSetupAnim();
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}
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#using_animtree( "generic_human" );
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coverSetupAnim()
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{
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spawn = undefined;
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spawner = undefined;
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for( ;; )
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{
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for( i=0;i<level.debugspawners.size;i++ )
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{
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wait( 0.05 );
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spawner = level.debugspawners[ i ];
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nearActive = false;
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for( p=0;p<level.activeNodes.size;p++ )
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{
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if( distance( level.activeNodes[ p ].origin, self.origin ) > 250 )
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{
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continue;
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}
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nearActive = true;
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break;
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}
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if( nearActive )
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{
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continue;
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}
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completed = false;
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for( p=0;p<level.completedNodes.size;p++ )
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{
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if( level.completedNodes[ p ] != self )
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{
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continue;
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}
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completed = true;
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break;
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}
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if( completed )
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{
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continue;
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}
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level.activeNodes[ level.activeNodes.size ] = self;
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spawner.origin = self.origin;
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spawner.angles = self.angles;
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spawner.count = 1;
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spawn = spawner stalingradspawn();
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if( spawn_failed( spawn ) )
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{
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removeActiveSpawner( self );
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continue;
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}
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break;
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}
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if( isalive( spawn ) )
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{
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break;
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}
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}
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wait( 1 );
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if( isalive( spawn ) )
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{
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spawn.ignoreme = true;
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spawn.team = "neutral";
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spawn setgoalpos( spawn.origin );
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thread createLine( self.origin );
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spawn thread debugorigin();
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thread createLineConstantly( spawn );
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spawn waittill( "death" );
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}
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removeActiveSpawner( self );
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level.completedNodes[ level.completedNodes.size ] = self;
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}
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removeActiveSpawner( spawner )
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{
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newSpawners = [];
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for( p=0;p<level.activeNodes.size;p++ )
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{
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if( level.activeNodes[ p ] == spawner )
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{
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continue;
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}
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newSpawners[ newSpawners.size ] = level.activeNodes[ p ];
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}
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level.activeNodes = newSpawners;
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}
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createLine( org )
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{
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for( ;; )
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{
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line( org +( 0, 0, 35 ), org, ( 0.2, 0.5, 0.8 ), 0.5 );
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wait( 0.05 );
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}
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}
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createLineConstantly( ent )
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{
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org = undefined;
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while( isalive( ent ) )
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{
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org = ent.origin;
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wait( 0.05 );
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}
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for( ;; )
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{
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line( org +( 0, 0, 35 ), org, ( 1.0, 0.2, 0.1 ), 0.5 );
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wait( 0.05 );
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}
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}
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debugMisstime()
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{
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self notify( "stopdebugmisstime" );
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self endon( "stopdebugmisstime" );
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self endon( "death" );
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for( ;; )
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{
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if( self.a.misstime <= 0 )
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{
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print3d( self gettagorigin( "TAG_EYE" ) +( 0, 0, 15 ), "hit", ( 0.3, 1, 1 ), 1 );
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}
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else
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{
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print3d( self gettagorigin( "TAG_EYE" ) +( 0, 0, 15 ), self.a.misstime/20, ( 0.3, 1, 1 ), 1 );
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}
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wait( 0.05 );
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}
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}
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debugMisstimeOff()
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{
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self notify( "stopdebugmisstime" );
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}
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setEmptyDvar( dvar, setting )
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{
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}
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debugJump( num )
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{
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}
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debugDvars()
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{
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}
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remove_reflection_objects()
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{
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}
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create_reflection_objects()
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{
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}
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create_reflection_object()
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{
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}
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debug_reflection()
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{
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}
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debug_reflection_buttons()
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{
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}
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showDebugTrace()
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{
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startOverride = undefined;
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endOverride = undefined;
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startOverride =( 15.1859, -12.2822, 4.071 );
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endOverride =( 947.2, -10918, 64.9514 );
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assert( !isdefined( level.traceEnd ) );
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for( ;; )
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{
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players = get_players();
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wait( 0.05 );
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start = startOverride;
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end = endOverride;
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if( !isdefined( startOverride ) )
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{
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start = level.traceStart;
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}
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if( !isdefined( endOverride ) )
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{
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end = players[0] geteye();
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}
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trace = bulletTrace( start, end, false, undefined );
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line( start, trace[ "position" ], ( 0.9, 0.5, 0.8 ), 0.5 );
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}
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}
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hatmodel()
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{
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}
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debug_nuke()
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{
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players = get_players();
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player = players[0];
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dvar = GetDvar( #"debug_nuke" );
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if( dvar == "on" )
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{
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ai = getaispeciesarray( "axis", "all" );
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for( i=0;i<ai.size;i++ )
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{
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ai[ i ] dodamage( 300, ( 0, 0, 0 ), player );
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}
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}
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else if( dvar == "ai" )
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{
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ai = getaiarray( "axis" );
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for( i=0;i<ai.size;i++ )
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{
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ai[ i ] dodamage( 300, ( 0, 0, 0 ), player );
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}
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}
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else if( dvar == "dogs" )
|
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{
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ai = getaispeciesarray( "axis", "dog" );
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for( i=0;i<ai.size;i++ )
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{
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ai[ i ] dodamage( 300, ( 0, 0, 0 ), player );
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}
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}
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setdvar( "debug_nuke", "off" );
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}
|
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debug_missTime()
|
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{
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}
|
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camera()
|
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{
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wait( 0.05 );
|
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cameras = getentarray( "camera", "targetname" );
|
||
for( i=0;i<cameras.size;i++ )
|
||
{
|
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ent = getent( cameras[ i ].target, "targetname" );
|
||
cameras[ i ].origin2 = ent.origin;
|
||
cameras[ i ].angles = vectortoangles( ent.origin - cameras[ i ].origin );
|
||
}
|
||
for( ;; )
|
||
{
|
||
ai = getaiarray( "axis" );
|
||
if( !ai.size )
|
||
{
|
||
freePlayer();
|
||
wait( 0.5 );
|
||
continue;
|
||
}
|
||
cameraWithEnemy = [];
|
||
for( i=0;i<cameras.size;i++ )
|
||
{
|
||
for( p=0;p<ai.size;p++ )
|
||
{
|
||
if( distance( cameras[ i ].origin, ai[ p ].origin ) > 256 )
|
||
{
|
||
continue;
|
||
}
|
||
cameraWithEnemy[ cameraWithEnemy.size ] = cameras[ i ];
|
||
break;
|
||
}
|
||
}
|
||
if( !cameraWithEnemy.size )
|
||
{
|
||
freePlayer();
|
||
wait( 0.5 );
|
||
continue;
|
||
}
|
||
cameraWithPlayer = [];
|
||
for( i=0;i<cameraWithEnemy.size;i++ )
|
||
{
|
||
camera = cameraWithEnemy[ i ];
|
||
start = camera.origin2;
|
||
end = camera.origin;
|
||
difference = vectorToAngles(( end[ 0 ], end[ 1 ], end[ 2 ] ) -( start[ 0 ], start[ 1 ], start[ 2 ] ) );
|
||
angles =( 0, difference[ 1 ], 0 );
|
||
forward = anglesToForward( angles );
|
||
players = get_players();
|
||
difference = vectornormalize(end - players[0].origin);
|
||
dot = vectordot( forward, difference );
|
||
if( dot < 0.85 )
|
||
{
|
||
continue;
|
||
}
|
||
cameraWithPlayer[ cameraWithPlayer.size ] = camera;
|
||
}
|
||
if( !cameraWithPlayer.size )
|
||
{
|
||
freePlayer();
|
||
wait( 0.5 );
|
||
continue;
|
||
}
|
||
players = get_players();
|
||
dist = distance(players[0].origin, cameraWithPlayer[0].origin);
|
||
newcam = cameraWithPlayer[ 0 ];
|
||
for( i=1;i<cameraWithPlayer.size;i++ )
|
||
{
|
||
newdist = distance(players[0].origin, cameraWithPlayer[i].origin);
|
||
if( newdist > dist )
|
||
{
|
||
continue;
|
||
}
|
||
newcam = cameraWithPlayer[ i ];
|
||
dist = newdist;
|
||
}
|
||
setPlayerToCamera( newcam );
|
||
wait( 3 );
|
||
}
|
||
}
|
||
freePlayer()
|
||
{
|
||
setdvar( "cl_freemove", "0" );
|
||
}
|
||
setPlayerToCamera( camera )
|
||
{
|
||
setdvar( "cl_freemove", "2" );
|
||
setdebugangles( camera.angles );
|
||
setdebugorigin( camera.origin +( 0, 0, -60 ) );
|
||
}
|
||
deathspawnerPreview()
|
||
{
|
||
waittillframeend;
|
||
for( i=0;i<50;i++ )
|
||
{
|
||
if( !isdefined( level.deathspawnerents[ i ] ) )
|
||
{
|
||
continue;
|
||
}
|
||
array = level.deathspawnerents[ i ];
|
||
for( p=0;p<array.size;p++ )
|
||
{
|
||
ent = array[ p ];
|
||
if( isdefined( ent.truecount ) )
|
||
{
|
||
print3d( ent.origin, i + ": " + ent.truecount, ( 0, 0.8, 0.6 ), 5 );
|
||
}
|
||
else
|
||
{
|
||
print3d( ent.origin, i + ": " + ".", ( 0, 0.8, 0.6 ), 5 );
|
||
}
|
||
}
|
||
}
|
||
}
|
||
lastSightPosWatch()
|
||
{
|
||
}
|
||
watchMinimap()
|
||
{
|
||
precacheItem( "defaultweapon" );
|
||
while( 1 )
|
||
{
|
||
updateMinimapSetting();
|
||
wait .25;
|
||
}
|
||
}
|
||
updateMinimapSetting()
|
||
{
|
||
requiredMapAspectRatio = GetDvarFloat( #"scr_requiredMapAspectRatio" );
|
||
if( !isdefined( level.minimapheight ) )
|
||
{
|
||
setdvar( "scr_minimap_height", "0" );
|
||
level.minimapheight = 0;
|
||
}
|
||
minimapheight = GetDvarFloat( #"scr_minimap_height" );
|
||
if( minimapheight != level.minimapheight )
|
||
{
|
||
if( isdefined( level.minimaporigin ) )
|
||
{
|
||
level.minimapplayer unlink();
|
||
level.minimaporigin delete();
|
||
level notify( "end_draw_map_bounds" );
|
||
}
|
||
if( minimapheight > 0 )
|
||
{
|
||
level.minimapheight = minimapheight;
|
||
players = get_players();
|
||
player = players[0];
|
||
corners = getentarray( "minimap_corner", "targetname" );
|
||
if( corners.size == 2 )
|
||
{
|
||
viewpos =( corners[ 0 ].origin + corners[ 1 ].origin );
|
||
viewpos =( viewpos[ 0 ]*.5, viewpos[ 1 ]*.5, viewpos[ 2 ]*.5 );
|
||
maxcorner =( corners[ 0 ].origin[ 0 ], corners[ 0 ].origin[ 1 ], viewpos[ 2 ] );
|
||
mincorner =( corners[ 0 ].origin[ 0 ], corners[ 0 ].origin[ 1 ], viewpos[ 2 ] );
|
||
if( corners[ 1 ].origin[ 0 ] > corners[ 0 ].origin[ 0 ] )
|
||
{
|
||
maxcorner =( corners[ 1 ].origin[ 0 ], maxcorner[ 1 ], maxcorner[ 2 ] );
|
||
}
|
||
else
|
||
{
|
||
mincorner =( corners[ 1 ].origin[ 0 ], mincorner[ 1 ], mincorner[ 2 ] );
|
||
}
|
||
if( corners[ 1 ].origin[ 1 ] > corners[ 0 ].origin[ 1 ] )
|
||
{
|
||
maxcorner =( maxcorner[ 0 ], corners[ 1 ].origin[ 1 ], maxcorner[ 2 ] );
|
||
}
|
||
else
|
||
{
|
||
mincorner =( mincorner[ 0 ], corners[ 1 ].origin[ 1 ], mincorner[ 2 ] );
|
||
}
|
||
viewpostocorner = maxcorner - viewpos;
|
||
viewpos =( viewpos[ 0 ], viewpos[ 1 ], viewpos[ 2 ] + minimapheight );
|
||
origin = spawn( "script_origin", player.origin );
|
||
northvector =( cos( getnorthyaw() ), sin( getnorthyaw() ), 0 );
|
||
eastvector =( northvector[ 1 ], 0 - northvector[ 0 ], 0 );
|
||
disttotop = vectordot( northvector, viewpostocorner );
|
||
if( disttotop < 0 )
|
||
{
|
||
disttotop = 0 - disttotop;
|
||
}
|
||
disttoside = vectordot( eastvector, viewpostocorner );
|
||
if( disttoside < 0 )
|
||
{
|
||
disttoside = 0 - disttoside;
|
||
}
|
||
if( requiredMapAspectRatio > 0 )
|
||
{
|
||
mapAspectRatio = disttoside / disttotop;
|
||
if( mapAspectRatio < requiredMapAspectRatio )
|
||
{
|
||
incr = requiredMapAspectRatio / mapAspectRatio;
|
||
disttoside *= incr;
|
||
addvec = vecscale( eastvector, vectordot( eastvector, maxcorner - viewpos ) *( incr - 1 ) );
|
||
mincorner -= addvec;
|
||
maxcorner += addvec;
|
||
}
|
||
else
|
||
{
|
||
incr = mapAspectRatio / requiredMapAspectRatio;
|
||
disttotop *= incr;
|
||
addvec = vecscale( northvector, vectordot( northvector, maxcorner - viewpos ) *( incr - 1 ) );
|
||
mincorner -= addvec;
|
||
maxcorner += addvec;
|
||
}
|
||
}
|
||
if( level.console )
|
||
{
|
||
aspectratioguess = 16.0/9.0;
|
||
angleside = 2 * atan( disttoside * .8 / minimapheight );
|
||
angletop = 2 * atan( disttotop * aspectratioguess * .8 / minimapheight );
|
||
}
|
||
else
|
||
{
|
||
aspectratioguess = 4.0/3.0;
|
||
angleside = 2 * atan( disttoside * 1.05 / minimapheight );
|
||
angletop = 2 * atan( disttotop * aspectratioguess * 1.05 / minimapheight );
|
||
}
|
||
if( angleside > angletop )
|
||
{
|
||
angle = angleside;
|
||
}
|
||
else
|
||
{
|
||
angle = angletop;
|
||
}
|
||
znear = minimapheight - 1000;
|
||
if( znear < 16 )
|
||
{
|
||
znear = 16;
|
||
}
|
||
if( znear > 10000 )
|
||
{
|
||
znear = 10000;
|
||
}
|
||
player playerlinktoabsolute( origin );
|
||
origin.origin = viewpos +( 0, 0, -62 );
|
||
origin.angles =( 90, getnorthyaw(), 0 );
|
||
player GiveWeapon( "defaultweapon" );
|
||
player setClientDvar( "cg_fov", angle );
|
||
level.minimapplayer = player;
|
||
level.minimaporigin = origin;
|
||
thread drawMiniMapBounds( viewpos, mincorner, maxcorner );
|
||
}
|
||
else
|
||
{
|
||
println( "^1Error: There are not exactly 2 \"minimap_corner\" entities in the level." );
|
||
}
|
||
}
|
||
}
|
||
}
|
||
getchains()
|
||
{
|
||
chainarray = [];
|
||
chainarray = getentarray( "minimap_line", "script_noteworthy" );
|
||
array = [];
|
||
for( i=0;i<chainarray.size;i++ )
|
||
{
|
||
array[ i ] = chainarray[ i ] getchain();
|
||
}
|
||
return array;
|
||
}
|
||
getchain()
|
||
{
|
||
array = [];
|
||
ent = self;
|
||
while( isdefined( ent ) )
|
||
{
|
||
array[ array.size ] = ent;
|
||
if( !isdefined( ent ) || !isdefined( ent.target ) )
|
||
{
|
||
break;
|
||
}
|
||
ent = getent( ent.target, "targetname" );
|
||
if( isdefined( ent ) && ent == array[ 0 ] )
|
||
{
|
||
array[ array.size ] = ent;
|
||
break;
|
||
}
|
||
}
|
||
originarray = [];
|
||
for( i=0;i<array.size;i++ )
|
||
{
|
||
originarray[ i ] = array[ i ].origin;
|
||
}
|
||
return originarray;
|
||
}
|
||
vecscale( vec, scalar )
|
||
{
|
||
return( vec[ 0 ]*scalar, vec[ 1 ]*scalar, vec[ 2 ]*scalar );
|
||
}
|
||
drawMiniMapBounds( viewpos, mincorner, maxcorner )
|
||
{
|
||
level notify( "end_draw_map_bounds" );
|
||
level endon( "end_draw_map_bounds" );
|
||
viewheight =( viewpos[ 2 ] - maxcorner[ 2 ] );
|
||
diaglen = length( mincorner - maxcorner );
|
||
mincorneroffset =( mincorner - viewpos );
|
||
mincorneroffset = vectornormalize(( mincorneroffset[ 0 ], mincorneroffset[ 1 ], 0 ) );
|
||
mincorner = mincorner + vecscale( mincorneroffset, diaglen * 1/800*0 );
|
||
maxcorneroffset =( maxcorner - viewpos );
|
||
maxcorneroffset = vectornormalize(( maxcorneroffset[ 0 ], maxcorneroffset[ 1 ], 0 ) );
|
||
maxcorner = maxcorner + vecscale( maxcorneroffset, diaglen * 1/800*0 );
|
||
north =( cos( getnorthyaw() ), sin( getnorthyaw() ), 0 );
|
||
diagonal = maxcorner - mincorner;
|
||
side = vecscale( north, vectordot( diagonal, north ) );
|
||
sidenorth = vecscale( north, abs( vectordot( diagonal, north ) ) );
|
||
corner0 = mincorner;
|
||
corner1 = mincorner + side;
|
||
corner2 = maxcorner;
|
||
corner3 = maxcorner - side;
|
||
toppos = vecscale( mincorner + maxcorner, .5 ) + vecscale( sidenorth, .51 );
|
||
textscale = diaglen * .003;
|
||
chains = getchains();
|
||
while( 1 )
|
||
{
|
||
line( corner0, corner1 );
|
||
line( corner1, corner2 );
|
||
line( corner2, corner3 );
|
||
line( corner3, corner0 );
|
||
array_levelthread( chains, maps\_utility::plot_points );
|
||
print3d( toppos, "This Side Up", ( 1, 1, 1 ), 1, textscale );
|
||
wait .05;
|
||
}
|
||
}
|
||
debug_vehiclesittags()
|
||
{
|
||
vehicles = getentarray( "script_vehicle", "classname" );
|
||
type = "none";
|
||
for( i=0;i<vehicles.size;i++ )
|
||
{
|
||
if( !isdefined( level.vehicle_aianims[ vehicles[ i ].vehicletype ] ) )
|
||
{
|
||
continue;
|
||
}
|
||
anims = level.vehicle_aianims[ vehicles[ i ].vehicletype ];
|
||
for( j=0;j<anims.size;j++ )
|
||
{
|
||
players = get_players();
|
||
if( isdefined( anims[ j ].sittag ) )
|
||
{
|
||
vehicles[ i ] thread drawtag( anims[ j ].sittag );
|
||
org = vehicles[ i ] gettagorigin( anims[ j ].sittag );
|
||
if(players[0] islookingatorigin(org))
|
||
{
|
||
print3d( org+( 0, 0, 16 ), anims[ j ].sittag, ( 1, 1, 1 ), 1, 1 );
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
islookingatorigin( origin )
|
||
{
|
||
normalvec = vectorNormalize( origin-self getShootAtPos() );
|
||
veccomp = vectorNormalize(( origin-( 0, 0, 24 ) )-self getShootAtPos() );
|
||
insidedot = vectordot( normalvec, veccomp );
|
||
anglevec = anglestoforward( self getplayerangles() );
|
||
vectordot = vectordot( anglevec, normalvec );
|
||
if( vectordot > insidedot )
|
||
{
|
||
return true;
|
||
}
|
||
else
|
||
{
|
||
return false;
|
||
}
|
||
}
|
||
debug_colornodes()
|
||
{
|
||
wait( 0.05 );
|
||
ai = getaiarray();
|
||
array = [];
|
||
array[ "axis" ] = [];
|
||
array[ "allies" ] = [];
|
||
array[ "neutral" ] = [];
|
||
for( i=0; i<ai.size; i++ )
|
||
{
|
||
guy = ai[ i ];
|
||
if( !isdefined( guy.currentColorCode ) )
|
||
{
|
||
continue;
|
||
}
|
||
array[ guy.team ][ guy.currentColorCode ] = true;
|
||
color =( 1, 1, 1 );
|
||
if( isdefined( guy.script_forceColor ) )
|
||
{
|
||
color = level.color_debug[ guy.script_forceColor ];
|
||
}
|
||
print3d( guy.origin +( 0, 0, 50 ), guy.currentColorCode, color, 1, 1 );
|
||
if( guy.team == "axis" )
|
||
{
|
||
continue;
|
||
}
|
||
guy try_to_draw_line_to_node();
|
||
}
|
||
draw_colorNodes( array, "allies" );
|
||
draw_colorNodes( array, "axis" );
|
||
}
|
||
draw_colorNodes( array, team )
|
||
{
|
||
keys = getArrayKeys( array[ team ] );
|
||
for( i=0; i<keys.size; i++ )
|
||
{
|
||
color =( 1, 1, 1 );
|
||
color = level.color_debug[ getsubstr( keys[ i ], 0, 1 ) ];
|
||
if( isdefined( level.colorNodes_debug_array[ team ][ keys[ i ] ] ) )
|
||
{
|
||
teamArray = level.colorNodes_debug_array[ team ][ keys[ i ] ];
|
||
for( p=0; p < teamArray.size; p++ )
|
||
{
|
||
print3d( teamArray[ p ].origin, "N-" + keys[ i ], color, 1, 1 );
|
||
}
|
||
}
|
||
}
|
||
}
|
||
get_team_substr()
|
||
{
|
||
if( self.team == "allies" )
|
||
{
|
||
if( !isdefined( self.node.script_color_allies ) )
|
||
{
|
||
return;
|
||
}
|
||
return self.node.script_color_allies;
|
||
}
|
||
if( self.team == "axis" )
|
||
{
|
||
if( !isdefined( self.node.script_color_axis ) )
|
||
{
|
||
return;
|
||
}
|
||
return self.node.script_color_axis;
|
||
}
|
||
}
|
||
try_to_draw_line_to_node()
|
||
{
|
||
if( !isdefined( self.node ) )
|
||
{
|
||
return;
|
||
}
|
||
if( !isdefined( self.script_forceColor ) )
|
||
{
|
||
return;
|
||
}
|
||
substr = get_team_substr();
|
||
if( !isdefined( substr ) )
|
||
{
|
||
return;
|
||
}
|
||
if( !issubstr( substr, self.script_forceColor ) )
|
||
{
|
||
return;
|
||
}
|
||
line( self.origin +( 0, 0, 64 ), self.node.origin, level.color_debug[ self.script_forceColor ] );
|
||
}
|
||
fogcheck()
|
||
{
|
||
if( GetDvar( #"depth_close" ) == "" )
|
||
{
|
||
setdvar( "depth_close", "0" );
|
||
}
|
||
if( GetDvar( #"depth_far" ) == "" )
|
||
{
|
||
setdvar( "depth_far", "1500" );
|
||
}
|
||
close = GetDvarInt( #"depth_close" );
|
||
far = GetDvarInt( #"depth_far" );
|
||
setexpfog( close, far, 1, 1, 1, 0 );
|
||
}
|
||
debugThreat()
|
||
{
|
||
{
|
||
level.last_threat_debug = gettime();
|
||
thread debugThreatCalc();
|
||
}
|
||
}
|
||
debugThreatCalc()
|
||
{
|
||
}
|
||
displayThreat( entity, entityGroup )
|
||
{
|
||
self endon( "death" );
|
||
if( self.team == entity.team )
|
||
{
|
||
return;
|
||
}
|
||
selfthreat = 0;
|
||
selfthreat+= self.threatBias;
|
||
threat = 0;
|
||
threat+= entity.threatBias;
|
||
myGroup = undefined;
|
||
if( isdefined( entityGroup ) )
|
||
{
|
||
myGroup = self getthreatbiasgroup();
|
||
if( isdefined( myGroup ) )
|
||
{
|
||
threat += getthreatbias( entityGroup, myGroup );
|
||
selfThreat += getthreatbias( myGroup, entityGroup );
|
||
}
|
||
}
|
||
if( entity.ignoreme || threat < -900000 )
|
||
{
|
||
threat = "Ignore";
|
||
}
|
||
if( self.ignoreme || selfthreat < -900000 )
|
||
{
|
||
selfthreat = "Ignore";
|
||
}
|
||
players = get_players();
|
||
timer = 1*20;
|
||
col =( 1, 0.5, 0.2 );
|
||
col2 =( 0.2, 0.5, 1 );
|
||
pacifist = self != players[0] && self.pacifist;
|
||
for( i=0; i <= timer; i++ )
|
||
{
|
||
print3d( self.origin +( 0, 0, 65 ), "Him to Me:", col, 3 );
|
||
print3d( self.origin +( 0, 0, 50 ), threat, col, 5 );
|
||
if( isdefined( entityGroup ) )
|
||
{
|
||
print3d( self.origin +( 0, 0, 35 ), entityGroup, col, 2 );
|
||
}
|
||
print3d( self.origin +( 0, 0, 15 ), "Me to Him:", col2, 3 );
|
||
print3d( self.origin +( 0, 0, 0 ), selfThreat, col2, 5 );
|
||
if( isdefined( mygroup ) )
|
||
{
|
||
print3d( self.origin +( 0, 0, -15 ), mygroup, col2, 2 );
|
||
}
|
||
if( pacifist )
|
||
{
|
||
print3d( self.origin +( 0, 0, 25 ), "( Pacifist )", col2, 5 );
|
||
}
|
||
wait( 0.05 );
|
||
}
|
||
}
|
||
debugColorFriendlies()
|
||
{
|
||
level.debug_color_friendlies = [];
|
||
level.debug_color_huds = [];
|
||
level thread debugColorFriendliesToggleWatch();
|
||
for( ;; )
|
||
{
|
||
level waittill( "updated_color_friendlies" );
|
||
draw_color_friendlies();
|
||
}
|
||
}
|
||
debugColorFriendliesToggleWatch()
|
||
{
|
||
}
|
||
draw_color_friendlies()
|
||
{
|
||
level endon( "updated_color_friendlies" );
|
||
keys = getarraykeys( level.debug_color_friendlies );
|
||
colored_friendlies = [];
|
||
colors = [];
|
||
colors[ colors.size ] = "r";
|
||
colors[ colors.size ] = "o";
|
||
colors[ colors.size ] = "y";
|
||
colors[ colors.size ] = "g";
|
||
colors[ colors.size ] = "c";
|
||
colors[ colors.size ] = "b";
|
||
colors[ colors.size ] = "p";
|
||
rgb = get_script_palette();
|
||
for( i=0; i < colors.size; i++ )
|
||
{
|
||
colored_friendlies[ colors[ i ] ] = 0;
|
||
}
|
||
for( i=0; i < keys.size; i++ )
|
||
{
|
||
color = level.debug_color_friendlies[ keys[ i ] ];
|
||
colored_friendlies[ color ]++;
|
||
}
|
||
for( i=0; i < level.debug_color_huds.size; i++ )
|
||
{
|
||
level.debug_color_huds[ i ] destroy();
|
||
}
|
||
level.debug_color_huds = [];
|
||
x = 15;
|
||
y = 365;
|
||
offset_x = 25;
|
||
offset_y = 25;
|
||
for( i=0; i < colors.size; i++ )
|
||
{
|
||
if( colored_friendlies[ colors[ i ] ] <= 0 )
|
||
{
|
||
continue;
|
||
}
|
||
for( p=0; p < colored_friendlies[ colors[ i ] ]; p++ )
|
||
{
|
||
overlay = newHudElem();
|
||
overlay.x = x + 25*p;
|
||
overlay.y = y;
|
||
overlay setshader( "white", 16, 16 );
|
||
overlay.alignX = "left";
|
||
overlay.alignY = "bottom";
|
||
overlay.alpha = 1;
|
||
overlay.color = rgb[ colors[ i ] ];
|
||
level.debug_color_huds[ level.debug_color_huds.size ] = overlay;
|
||
}
|
||
y += offset_y;
|
||
}
|
||
}
|
||
drawUsers()
|
||
{
|
||
if( isalive( self.color_user ) )
|
||
{
|
||
line( self.origin +( 0, 0, 35 ), self.color_user.origin +( 0, 0, 35 ), ( 1, 1, 1 ), 1.0 );
|
||
print3d( self.origin +( 0, 0, -25 ), "in-use", ( 1, 1, 1 ), 1, 1 );
|
||
}
|
||
}
|
||
colordebug()
|
||
{
|
||
wait( 0.5 );
|
||
col = [];
|
||
col[ col.size ] = "r";
|
||
col[ col.size ] = "g";
|
||
col[ col.size ] = "b";
|
||
col[ col.size ] = "y";
|
||
col[ col.size ] = "o";
|
||
col[ col.size ] = "p";
|
||
col[ col.size ] = "c";
|
||
for( ;; )
|
||
{
|
||
for( i=0; i < col.size; i++ )
|
||
{
|
||
color = level.currentColorForced[ "allies" ][ col[ i ] ];
|
||
if( isdefined( color ) )
|
||
{
|
||
draw_colored_nodes( color );
|
||
}
|
||
}
|
||
wait( 0.05 );
|
||
}
|
||
}
|
||
draw_colored_nodes( color )
|
||
{
|
||
nodes = level.arrays_of_colorCoded_nodes[ "allies" ][ color ];
|
||
array_thread( nodes, ::drawUsers );
|
||
}
|
||
init_animSounds()
|
||
{
|
||
level.animSounds = [];
|
||
level.animSound_aliases = [];
|
||
waittillframeend;
|
||
waittillframeend;
|
||
animnames = getarraykeys( level.scr_notetrack );
|
||
for( i=0; i < animnames.size; i++ )
|
||
{
|
||
init_notetracks_for_animname( animnames[ i ] );
|
||
}
|
||
animnames = getarraykeys( level.scr_animSound );
|
||
for( i=0; i < animnames.size; i++ )
|
||
{
|
||
init_animSounds_for_animname( animnames[ i ] );
|
||
}
|
||
}
|
||
init_notetracks_for_animname( animname )
|
||
{
|
||
notetracks = getarraykeys( level.scr_notetrack[ animname ] );
|
||
for( i=0; i < notetracks.size; i++ )
|
||
{
|
||
soundalias = level.scr_notetrack[ animname ][ i ][ "sound" ];
|
||
if( !isdefined( soundalias ) )
|
||
{
|
||
continue;
|
||
}
|
||
anime = level.scr_notetrack[ animname ][ i ][ "anime" ];
|
||
notetrack = level.scr_notetrack[ animname ][ i ][ "notetrack" ];
|
||
level.animSound_aliases[ animname ][ anime ][ notetrack ][ "soundalias" ] = soundalias;
|
||
if( isdefined( level.scr_notetrack[ animname ][ i ][ "created_by_animSound" ] ) )
|
||
{
|
||
level.animSound_aliases[ animname ][ anime ][ notetrack ][ "created_by_animSound" ] = true;
|
||
}
|
||
}
|
||
}
|
||
init_animSounds_for_animname( animname )
|
||
{
|
||
animes = getarraykeys( level.scr_animSound[ animname ] );
|
||
for( i=0; i < animes.size; i++ )
|
||
{
|
||
anime = animes[ i ];
|
||
soundalias = level.scr_animSound[ animname ][ anime ];
|
||
level.animSound_aliases[ animname ][ anime ][ "#" + anime ][ "soundalias" ] = soundalias;
|
||
level.animSound_aliases[ animname ][ anime ][ "#" + anime ][ "created_by_animSound" ] = true;
|
||
}
|
||
}
|
||
add_hud_line( x, y, msg )
|
||
{
|
||
hudelm = newHudElem();
|
||
hudelm.alignX = "left";
|
||
hudelm.alignY = "middle";
|
||
hudelm.x = x;
|
||
hudelm.y = y;
|
||
hudelm.alpha = 1;
|
||
hudelm.fontScale = 1;
|
||
hudelm.label = msg;
|
||
level.animsound_hud_extralines[ level.animsound_hud_extralines.size ] = hudelm;
|
||
return hudelm;
|
||
}
|
||
debug_animSound()
|
||
{
|
||
}
|
||
draw_animsounds_in_hud()
|
||
{
|
||
guy = level.animsound_tagged;
|
||
animsounds = guy.animSounds;
|
||
animname = "generic";
|
||
if ( isdefined( guy.animname ) )
|
||
{
|
||
animname = guy.animname;
|
||
}
|
||
level.animsound_hud_animname.label = "Actor: " + animname;
|
||
players = get_players();
|
||
if( players[0] buttonPressed( "f12" ) )
|
||
{
|
||
if( !level.animsound_locked_pressed )
|
||
{
|
||
level.animsound_locked = !level.animsound_locked;
|
||
level.animsound_locked_pressed = true;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
level.animsound_locked_pressed = false;
|
||
}
|
||
if( players[0] buttonPressed( "UPARROW" ) )
|
||
{
|
||
if( level.animsound_input != "up" )
|
||
{
|
||
level.animsound_selected--;
|
||
}
|
||
level.animsound_input = "up";
|
||
}
|
||
else if( players[0] buttonPressed( "DOWNARROW" ) )
|
||
{
|
||
if( level.animsound_input != "down" )
|
||
{
|
||
level.animsound_selected++;
|
||
}
|
||
level.animsound_input = "down";
|
||
}
|
||
else
|
||
{
|
||
level.animsound_input = "none";
|
||
}
|
||
for( i=0; i < level.animsound_hudlimit; i++ )
|
||
{
|
||
hudelm = level.animsound_hud[ i ];
|
||
hudelm.label = "";
|
||
hudelm.color =( 1, 1, 1 );
|
||
hudelm = level.animsound_hud_timer[ i ];
|
||
hudelm.label = "";
|
||
hudelm.color =( 1, 1, 1 );
|
||
hudelm = level.animsound_hud_alias[ i ];
|
||
hudelm.label = "";
|
||
hudelm.color =( 1, 1, 1 );
|
||
}
|
||
keys = getarraykeys( animsounds );
|
||
highest = -1;
|
||
for( i=0; i < keys.size; i++ )
|
||
{
|
||
if( keys[ i ] > highest )
|
||
{
|
||
highest = keys[ i ];
|
||
}
|
||
}
|
||
if( highest == -1 )
|
||
{
|
||
return;
|
||
}
|
||
if( level.animsound_selected > highest )
|
||
{
|
||
level.animsound_selected = highest;
|
||
}
|
||
if( level.animsound_selected < 0 )
|
||
{
|
||
level.animsound_selected = 0;
|
||
}
|
||
for( ;; )
|
||
{
|
||
if( isdefined( animsounds[ level.animsound_selected ] ) )
|
||
{
|
||
break;
|
||
}
|
||
level.animsound_selected--;
|
||
if( level.animsound_selected < 0 )
|
||
{
|
||
level.animsound_selected = highest;
|
||
}
|
||
}
|
||
level.animsound_hud_anime.label = "Anim: " + animsounds[ level.animsound_selected ].anime;
|
||
level.animsound_hud[ level.animsound_selected ].color =( 1, 1, 0 );
|
||
level.animsound_hud_timer[ level.animsound_selected ].color =( 1, 1, 0 );
|
||
level.animsound_hud_alias[ level.animsound_selected ].color =( 1, 1, 0 );
|
||
time = gettime();
|
||
for( i=0; i < keys.size; i++ )
|
||
{
|
||
key = keys[ i ];
|
||
animsound = animsounds[ key ];
|
||
hudelm = level.animsound_hud[ key ];
|
||
soundalias = get_alias_from_stored( animSound );
|
||
hudelm.label =( key + 1 ) + ". " + animsound.notetrack;
|
||
hudelm = level.animsound_hud_timer[ key ];
|
||
hudelm.label = int(( time -( animsound.end_time - 60000 ) ) * 0.001 );
|
||
if( isdefined( soundalias ) )
|
||
{
|
||
hudelm = level.animsound_hud_alias[ key ];
|
||
hudelm.label = soundalias;
|
||
if( !is_from_animsound( animSound.animname, animSound.anime, animSound.notetrack ) )
|
||
{
|
||
hudelm.color =( 0.7, 0.7, 0.7 );
|
||
}
|
||
}
|
||
}
|
||
players = get_players();
|
||
if( players[0] buttonPressed( "del" ) )
|
||
{
|
||
animsound = animsounds[ level.animsound_selected ];
|
||
soundalias = get_alias_from_stored( animsound );
|
||
if( !isdefined( soundalias ) )
|
||
{
|
||
return;
|
||
}
|
||
if( !is_from_animsound( animSound.animname, animSound.anime, animSound.notetrack ) )
|
||
{
|
||
return;
|
||
}
|
||
level.animSound_aliases[ animSound.animname ][ animSound.anime ][ animSound.notetrack ] = undefined;
|
||
debug_animSoundSave();
|
||
}
|
||
}
|
||
get_alias_from_stored( animSound )
|
||
{
|
||
if( !isdefined( level.animSound_aliases[ animSound.animname ] ) )
|
||
{
|
||
return;
|
||
}
|
||
if( !isdefined( level.animSound_aliases[ animSound.animname ][ animSound.anime ] ) )
|
||
{
|
||
return;
|
||
}
|
||
if( !isdefined( level.animSound_aliases[ animSound.animname ][ animSound.anime ][ animSound.notetrack ] ) )
|
||
{
|
||
return;
|
||
}
|
||
return level.animSound_aliases[ animSound.animname ][ animSound.anime ][ animSound.notetrack ][ "soundalias" ];
|
||
}
|
||
is_from_animsound( animname, anime, notetrack )
|
||
{
|
||
return isdefined( level.animSound_aliases[ animname ][ anime ][ notetrack ][ "created_by_animSound" ] );
|
||
}
|
||
display_animSound()
|
||
{
|
||
players = get_players();
|
||
if( distance( players[0].origin, self.origin ) > 1500 )
|
||
{
|
||
return;
|
||
}
|
||
level.animSounds_thisframe[ level.animSounds_thisframe.size ] = self;
|
||
}
|
||
debug_animSoundTag( tagnum )
|
||
{
|
||
}
|
||
debug_animSoundTagSelected()
|
||
{
|
||
}
|
||
tag_sound( tag, tagnum )
|
||
{
|
||
if( !isdefined( level.animsound_tagged ) )
|
||
{
|
||
return;
|
||
}
|
||
if( !isdefined( level.animsound_tagged.animsounds[ tagnum ] ) )
|
||
{
|
||
return;
|
||
}
|
||
animSound = level.animsound_tagged.animsounds[ tagnum ];
|
||
soundalias = get_alias_from_stored( animSound );
|
||
if( !isdefined( soundalias ) || is_from_animsound( animSound.animname, animSound.anime, animSound.notetrack ) )
|
||
{
|
||
level.animSound_aliases[ animSound.animname ][ animSound.anime ][ animSound.notetrack ][ "soundalias" ] = tag;
|
||
level.animSound_aliases[ animSound.animname ][ animSound.anime ][ animSound.notetrack ][ "created_by_animSound" ] = true;
|
||
debug_animSoundSave();
|
||
}
|
||
}
|
||
debug_animSoundSave()
|
||
{
|
||
}
|
||
print_aliases_to_file( file )
|
||
{
|
||
tab = " ";
|
||
fprintln( file, "#include maps\\_anim;" );
|
||
fprintln( file, "main()" );
|
||
fprintln( file, "{" );
|
||
fprintln( file, tab + "// Autogenerated by AnimSounds. Threaded off so that it can be placed before _load( has to create level.scr_notetrack first )." );
|
||
fprintln( file, tab + "thread init_animsounds();" );
|
||
fprintln( file, "}" );
|
||
fprintln( file, "" );
|
||
fprintln( file, "init_animsounds()" );
|
||
fprintln( file, "{" );
|
||
fprintln( file, tab + "waittillframeend;" );
|
||
animnames = getarraykeys( level.animSound_aliases );
|
||
for( i=0; i < animnames.size; i++ )
|
||
{
|
||
animes = getarraykeys( level.animSound_aliases[ animnames[ i ] ] );
|
||
for( p=0; p < animes.size; p++ )
|
||
{
|
||
anime = animes[ p ];
|
||
notetracks = getarraykeys( level.animSound_aliases[ animnames[ i ] ][ anime ] );
|
||
for( z=0; z < notetracks.size; z++ )
|
||
{
|
||
notetrack = notetracks[ z ];
|
||
if( !is_from_animsound( animnames[ i ], anime, notetrack ) )
|
||
{
|
||
continue;
|
||
}
|
||
alias = level.animSound_aliases[ animnames[ i ] ][ anime ][ notetrack ][ "soundalias" ];
|
||
if( notetrack == "#" + anime )
|
||
{
|
||
fprintln( file, tab + "addOnStart_animSound( " + tostr( animnames[ i ] ) + ", " + tostr( anime ) + ", " + tostr( alias ) + " ); " );
|
||
}
|
||
else
|
||
{
|
||
fprintln( file, tab + "addNotetrack_animSound( " + tostr( animnames[ i ] ) + ", " + tostr( anime ) + ", " + tostr( notetrack ) + ", " + tostr( alias ) + " ); " );
|
||
}
|
||
println( "^1Saved alias ^4" + alias + "^1 to notetrack ^4" + notetrack );
|
||
}
|
||
}
|
||
}
|
||
fprintln( file, "}" );
|
||
}
|
||
tostr( str )
|
||
{
|
||
newstr = "\"";
|
||
for( i=0; i < str.size; i++ )
|
||
{
|
||
if( str[ i ] == "\"" )
|
||
{
|
||
newstr += "\\";
|
||
newstr += "\"";
|
||
continue;
|
||
}
|
||
newstr += str[ i ];
|
||
}
|
||
newstr += "\"";
|
||
return newstr;
|
||
}
|
||
drawDebugLineInternal(fromPoint, toPoint, color, durationFrames)
|
||
{
|
||
for (i=0;i<durationFrames;i++)
|
||
{
|
||
line (fromPoint, toPoint, color);
|
||
wait (0.05);
|
||
}
|
||
}
|
||
drawDebugLine(fromPoint, toPoint, color, durationFrames)
|
||
{
|
||
thread drawDebugLineInternal(fromPoint, toPoint, color, durationFrames);
|
||
}
|
||
complete_me()
|
||
{
|
||
if( GetDvar( #"credits_active") == "1" )
|
||
{
|
||
wait 7;
|
||
setdvar( "credits_active", "0" );
|
||
maps\_endmission::credits_end();
|
||
return;
|
||
}
|
||
wait 7;
|
||
nextmission();
|
||
}
|
||
debug_bayonet()
|
||
{
|
||
}
|
||
new_hud( hud_name, msg, x, y, scale )
|
||
{
|
||
if( !IsDefined( level.hud_array ) )
|
||
{
|
||
level.hud_array = [];
|
||
}
|
||
if( !IsDefined( level.hud_array[hud_name] ) )
|
||
{
|
||
level.hud_array[hud_name] = [];
|
||
}
|
||
hud = maps\_createmenu::set_hudelem( msg, x, y, scale );
|
||
level.hud_array[hud_name][level.hud_array[hud_name].size] = hud;
|
||
return hud;
|
||
}
|
||
debug_show_viewpos()
|
||
{
|
||
wait_for_first_player();
|
||
hud_title = NewDebugHudElem();
|
||
hud_title.x = 10;
|
||
hud_title.y = 300;
|
||
hud_title.alpha = 0;
|
||
hud_title.alignX = "left";
|
||
hud_title.fontscale = 1.2;
|
||
hud_title SetText( &"DEBUG_POSITION" );
|
||
x_pos = hud_title.x + 50;
|
||
hud_x = NewDebugHudElem();
|
||
hud_x.x = x_pos;
|
||
hud_x.y = 300;
|
||
hud_x.alpha = 0;
|
||
hud_x.alignX = "left";
|
||
hud_x.fontscale = 1.2;
|
||
hud_x SetValue( 0 );
|
||
hud_y = NewDebugHudElem();
|
||
hud_y.x = 10;
|
||
hud_y.y = 300;
|
||
hud_y.alpha = 0;
|
||
hud_y.alignX = "left";
|
||
hud_y.fontscale = 1.2;
|
||
hud_y SetValue( 0 );
|
||
hud_z = NewDebugHudElem();
|
||
hud_z.x = 10;
|
||
hud_z.y = 300;
|
||
hud_z.alpha = 0;
|
||
hud_z.alignX = "left";
|
||
hud_z.fontscale = 1.2;
|
||
hud_z SetValue( 0 );
|
||
SetDvar( "debug_show_viewpos", "0" );
|
||
players = get_players();
|
||
while( 1 )
|
||
{
|
||
if( GetDvarInt( #"debug_show_viewpos" ) > 0 )
|
||
{
|
||
hud_title.alpha = 1;
|
||
hud_x.alpha = 1;
|
||
hud_y.alpha = 1;
|
||
hud_z.alpha = 1;
|
||
x = players[0].origin[0];
|
||
y = players[0].origin[1];
|
||
z = players[0].origin[2];
|
||
spacing1 = ( ( 2 + number_before_decimal( x ) ) * 8 ) + 10;
|
||
spacing2 = ( ( 2 + number_before_decimal( y ) ) * 8 ) + 10;
|
||
hud_y.x = x_pos + spacing1;
|
||
hud_z.x = x_pos + spacing1 + spacing2;
|
||
hud_x SetValue( round_to( x, 100 ) );
|
||
hud_y SetValue( round_to( y, 100 ) );
|
||
hud_z SetValue( round_to( z, 100 ) );
|
||
}
|
||
else
|
||
{
|
||
hud_title.alpha = 0;
|
||
hud_x.alpha = 0;
|
||
hud_y.alpha = 0;
|
||
hud_z.alpha = 0;
|
||
}
|
||
wait( 0.5 );
|
||
}
|
||
}
|
||
number_before_decimal( num )
|
||
{
|
||
abs_num = abs( num );
|
||
count = 0;
|
||
while( 1 )
|
||
{
|
||
abs_num *= 0.1;
|
||
count += 1;
|
||
if( abs_num < 1 )
|
||
{
|
||
return count;
|
||
}
|
||
}
|
||
}
|
||
round_to( val, num )
|
||
{
|
||
return Int( val * num ) / num;
|
||
}
|
||
set_event_printname_thread( text, focus )
|
||
{
|
||
}
|
||
get_playerone()
|
||
{
|
||
return get_players()[0];
|
||
}
|
||
engagement_distance_debug_toggle()
|
||
{
|
||
}
|
||
dvar_turned_on( val )
|
||
{
|
||
if( val <= 0 )
|
||
{
|
||
return false;
|
||
}
|
||
else
|
||
{
|
||
return true;
|
||
}
|
||
}
|
||
engagement_distance_debug_init()
|
||
{
|
||
level.debug_xPos = -50;
|
||
level.debug_yPos = 250;
|
||
level.debug_yInc = 18;
|
||
level.debug_fontScale = 1.5;
|
||
level.white = ( 1, 1, 1 );
|
||
level.green = ( 0, 1, 0 );
|
||
level.yellow = ( 1, 1, 0 );
|
||
level.red = ( 1, 0, 0 );
|
||
level.realtimeEngageDist = NewHudElem();
|
||
level.realtimeEngageDist.alignX = "left";
|
||
level.realtimeEngageDist.fontScale = level.debug_fontScale;
|
||
level.realtimeEngageDist.x = level.debug_xPos;
|
||
level.realtimeEngageDist.y = level.debug_yPos;
|
||
level.realtimeEngageDist.color = level.white;
|
||
level.realtimeEngageDist SetText( "Current Engagement Distance: " );
|
||
xPos = level.debug_xPos + 207;
|
||
level.realtimeEngageDist_value = NewHudElem();
|
||
level.realtimeEngageDist_value.alignX = "left";
|
||
level.realtimeEngageDist_value.fontScale = level.debug_fontScale;
|
||
level.realtimeEngageDist_value.x = xPos;
|
||
level.realtimeEngageDist_value.y = level.debug_yPos;
|
||
level.realtimeEngageDist_value.color = level.white;
|
||
level.realtimeEngageDist_value SetValue( 0 );
|
||
xPos += 37;
|
||
level.realtimeEngageDist_middle = NewHudElem();
|
||
level.realtimeEngageDist_middle.alignX = "left";
|
||
level.realtimeEngageDist_middle.fontScale = level.debug_fontScale;
|
||
level.realtimeEngageDist_middle.x = xPos;
|
||
level.realtimeEngageDist_middle.y = level.debug_yPos;
|
||
level.realtimeEngageDist_middle.color = level.white;
|
||
level.realtimeEngageDist_middle SetText( " units, SHORT/LONG by " );
|
||
xPos += 105;
|
||
level.realtimeEngageDist_offvalue = NewHudElem();
|
||
level.realtimeEngageDist_offvalue.alignX = "left";
|
||
level.realtimeEngageDist_offvalue.fontScale = level.debug_fontScale;
|
||
level.realtimeEngageDist_offvalue.x = xPos;
|
||
level.realtimeEngageDist_offvalue.y = level.debug_yPos;
|
||
level.realtimeEngageDist_offvalue.color = level.white;
|
||
level.realtimeEngageDist_offvalue SetValue( 0 );
|
||
hudObjArray = [];
|
||
hudObjArray[0] = level.realtimeEngageDist;
|
||
hudObjArray[1] = level.realtimeEngageDist_value;
|
||
hudObjArray[2] = level.realtimeEngageDist_middle;
|
||
hudObjArray[3] = level.realtimeEngageDist_offvalue;
|
||
return hudObjArray;
|
||
}
|
||
engage_dist_debug_hud_destroy( hudArray, killNotify )
|
||
{
|
||
level waittill( killNotify );
|
||
for( i = 0; i < hudArray.size; i++ )
|
||
{
|
||
hudArray[i] Destroy();
|
||
}
|
||
}
|
||
weapon_engage_dists_init()
|
||
{
|
||
level.engageDists = [];
|
||
genericPistol = spawnstruct();
|
||
genericPistol.engageDistMin = 125;
|
||
genericPistol.engageDistOptimal = 225;
|
||
genericPistol.engageDistMulligan = 50;
|
||
genericPistol.engageDistMax = 400;
|
||
shotty = spawnstruct();
|
||
shotty.engageDistMin = 50;
|
||
shotty.engageDistOptimal = 200;
|
||
shotty.engageDistMulligan = 75;
|
||
shotty.engageDistMax = 350;
|
||
genericSMG = spawnstruct();
|
||
genericSMG.engageDistMin = 100;
|
||
genericSMG.engageDistOptimal = 275;
|
||
genericSMG.engageDistMulligan = 100;
|
||
genericSMG.engageDistMax = 500;
|
||
genericLMG = spawnstruct();
|
||
genericLMG.engageDistMin = 325;
|
||
genericLMG.engageDistOptimal = 550;
|
||
genericLMG.engageDistMulligan = 150;
|
||
genericLMG.engageDistMax = 850;
|
||
genericRifleSA = spawnstruct();
|
||
genericRifleSA.engageDistMin = 325;
|
||
genericRifleSA.engageDistOptimal = 550;
|
||
genericRifleSA.engageDistMulligan = 150;
|
||
genericRifleSA.engageDistMax = 850;
|
||
genericRifleBolt = spawnstruct();
|
||
genericRifleBolt.engageDistMin = 350;
|
||
genericRifleBolt.engageDistOptimal = 600;
|
||
genericRifleBolt.engageDistMulligan = 150;
|
||
genericRifleBolt.engageDistMax = 900;
|
||
genericHMG = spawnstruct();
|
||
genericHMG.engageDistMin = 390;
|
||
genericHMG.engageDistOptimal = 600;
|
||
genericHMG.engageDistMulligan = 100;
|
||
genericHMG.engageDistMax = 900;
|
||
genericSniper = spawnstruct();
|
||
genericSniper.engageDistMin = 950;
|
||
genericSniper.engageDistOptimal = 1700;
|
||
genericSniper.engageDistMulligan = 300;
|
||
genericSniper.engageDistMax = 3000;
|
||
engage_dists_add( "pistol", genericPistol );
|
||
engage_dists_add( "smg", genericSMG );
|
||
engage_dists_add( "spread", shotty );
|
||
engage_dists_add( "mg", genericHMG );
|
||
engage_dists_add( "rifle", genericRifleSA );
|
||
engage_dists_add( "springfield_scoped", genericSniper );
|
||
engage_dists_add( "type99_rifle_scoped", genericSniper );
|
||
engage_dists_add( "mosin_rifle_scoped", genericSniper );
|
||
engage_dists_add( "kar98k_scoped", genericSniper );
|
||
engage_dists_add( "fg42_scoped", genericSniper );
|
||
engage_dists_add( "lee_enfield_scoped", genericSniper );
|
||
level thread engage_dists_watcher();
|
||
}
|
||
engage_dists_add( weapontypeStr, values )
|
||
{
|
||
level.engageDists[weapontypeStr] = values;
|
||
}
|
||
get_engage_dists( weapontypeStr )
|
||
{
|
||
if( IsDefined( level.engageDists[weapontypeStr] ) )
|
||
{
|
||
return level.engageDists[weapontypeStr];
|
||
}
|
||
else
|
||
{
|
||
return undefined;
|
||
}
|
||
}
|
||
engage_dists_watcher()
|
||
{
|
||
level endon( "kill_all_engage_dist_debug" );
|
||
level endon( "kill_engage_dists_watcher" );
|
||
while( 1 )
|
||
{
|
||
player = get_playerone();
|
||
playerWeapon = player GetCurrentWeapon();
|
||
if( !IsDefined( player.lastweapon ) )
|
||
{
|
||
player.lastweapon = playerWeapon;
|
||
}
|
||
else
|
||
{
|
||
if( player.lastweapon == playerWeapon )
|
||
{
|
||
wait( 0.05 );
|
||
continue;
|
||
}
|
||
}
|
||
values = get_engage_dists( WeaponClass(playerWeapon) );
|
||
if( IsDefined( values ) )
|
||
{
|
||
level.weaponEngageDistValues = values;
|
||
}
|
||
else
|
||
{
|
||
level.weaponEngageDistValues = undefined;
|
||
}
|
||
player.lastweapon = playerWeapon;
|
||
wait( 0.05 );
|
||
}
|
||
}
|
||
debug_realtime_engage_dist()
|
||
{
|
||
level endon( "kill_all_engage_dist_debug" );
|
||
level endon( "kill_realtime_engagement_distance_debug" );
|
||
hudObjArray = engagement_distance_debug_init();
|
||
level thread engage_dist_debug_hud_destroy( hudObjArray, "kill_all_engage_dist_debug" );
|
||
level.debugRTEngageDistColor = level.green;
|
||
player = get_playerone();
|
||
while( 1 )
|
||
{
|
||
lastTracePos = ( 0, 0, 0 );
|
||
direction = player GetPlayerAngles();
|
||
direction_vec = AnglesToForward( direction );
|
||
eye = player GetEye();
|
||
trace = BulletTrace( eye, eye + vector_scale( direction_vec, 10000 ), true, player );
|
||
tracePoint = trace["position"];
|
||
traceNormal = trace["normal"];
|
||
traceDist = int( Distance( eye, tracePoint ) );
|
||
if( tracePoint != lastTracePos )
|
||
{
|
||
lastTracePos = tracePoint;
|
||
if( !IsDefined( level.weaponEngageDistValues ) )
|
||
{
|
||
hudobj_changecolor( hudObjArray, level.white );
|
||
hudObjArray engagedist_hud_changetext( "nodata", tracedist );
|
||
}
|
||
else
|
||
{
|
||
engageDistMin = level.weaponEngageDistValues.engageDistMin;
|
||
engageDistOptimal = level.weaponEngageDistValues.engageDistOptimal;
|
||
engageDistMulligan = level.weaponEngageDistValues.engageDistMulligan;
|
||
engageDistMax = level.weaponEngageDistValues.engageDistMax;
|
||
if( ( traceDist >= engageDistMin ) && ( traceDist <= engageDistMax ) )
|
||
{
|
||
if( ( traceDist >= ( engageDistOptimal - engageDistMulligan ) )
|
||
&& ( traceDist <= ( engageDistOptimal + engageDistMulligan ) ) )
|
||
{
|
||
hudObjArray engagedist_hud_changetext( "optimal", tracedist );
|
||
hudobj_changecolor( hudObjArray, level.green );
|
||
}
|
||
else
|
||
{
|
||
hudObjArray engagedist_hud_changetext( "ok", tracedist );
|
||
hudobj_changecolor( hudObjArray, level.yellow );
|
||
}
|
||
}
|
||
else if( traceDist < engageDistMin )
|
||
{
|
||
hudobj_changecolor( hudObjArray, level.red );
|
||
hudObjArray engagedist_hud_changetext( "short", tracedist );
|
||
}
|
||
else if( traceDist > engageDistMax )
|
||
{
|
||
hudobj_changecolor( hudObjArray, level.red );
|
||
hudObjArray engagedist_hud_changetext( "long", tracedist );
|
||
}
|
||
}
|
||
}
|
||
thread plot_circle_fortime( 1, 5, 0.05, level.debugRTEngageDistColor, tracePoint, traceNormal );
|
||
thread plot_circle_fortime( 1, 1, 0.05, level.debugRTEngageDistColor, tracePoint, traceNormal );
|
||
wait( 0.05 );
|
||
}
|
||
}
|
||
hudobj_changecolor( hudObjArray, newcolor )
|
||
{
|
||
for( i = 0; i < hudObjArray.size; i++ )
|
||
{
|
||
hudObj = hudObjArray[i];
|
||
if( hudObj.color != newcolor )
|
||
{
|
||
hudObj.color = newcolor;
|
||
level.debugRTEngageDistColor = newcolor;
|
||
}
|
||
}
|
||
}
|
||
engagedist_hud_changetext( engageDistType, units )
|
||
{
|
||
if( !IsDefined( level.lastDistType ) )
|
||
{
|
||
level.lastDistType = "none";
|
||
}
|
||
if( engageDistType == "optimal" )
|
||
{
|
||
self[1] SetValue( units );
|
||
self[2] SetText( "units: OPTIMAL!" );
|
||
self[3].alpha = 0;
|
||
}
|
||
else if( engageDistType == "ok" )
|
||
{
|
||
self[1] SetValue( units );
|
||
self[2] SetText( "units: OK!" );
|
||
self[3].alpha = 0;
|
||
}
|
||
else if( engageDistType == "short" )
|
||
{
|
||
amountUnder = level.weaponEngageDistValues.engageDistMin - units;
|
||
self[1] SetValue( units );
|
||
self[3] SetValue( amountUnder );
|
||
self[3].alpha = 1;
|
||
if( level.lastDistType != engageDistType )
|
||
{
|
||
self[2] SetText( "units: SHORT by " );
|
||
}
|
||
}
|
||
else if( engageDistType == "long" )
|
||
{
|
||
amountOver = units - level.weaponEngageDistValues.engageDistMax;
|
||
self[1] SetValue( units );
|
||
self[3] SetValue( amountOver );
|
||
self[3].alpha = 1;
|
||
if( level.lastDistType != engageDistType )
|
||
{
|
||
self[2] SetText( "units: LONG by " );
|
||
}
|
||
}
|
||
else if( engageDistType == "nodata" )
|
||
{
|
||
self[1] SetValue( units );
|
||
self[2] SetText( " units: (NO CURRENT WEAPON VALUES)" );
|
||
self[3].alpha = 0;
|
||
}
|
||
level.lastDistType = engageDistType;
|
||
}
|
||
debug_ai_engage_dist()
|
||
{
|
||
level endon( "kill_all_engage_dist_debug" );
|
||
level endon( "kill_ai_engagement_distance_debug" );
|
||
player = get_playerone();
|
||
while( 1 )
|
||
{
|
||
axis = GetAIArray( "axis" );
|
||
if( IsDefined( axis ) && axis.size > 0 )
|
||
{
|
||
playerEye = player GetEye();
|
||
for( i = 0; i < axis.size; i++ )
|
||
{
|
||
ai = axis[i];
|
||
aiEye = ai GetEye();
|
||
if( SightTracePassed( playerEye, aiEye, false, player ) )
|
||
{
|
||
dist = Distance( playerEye, aiEye );
|
||
drawColor = level.white;
|
||
drawString = "-";
|
||
if( !IsDefined( level.weaponEngageDistValues ) )
|
||
{
|
||
drawColor = level.white;
|
||
}
|
||
else
|
||
{
|
||
engageDistMin = level.weaponEngageDistValues.engageDistMin;
|
||
engageDistOptimal = level.weaponEngageDistValues.engageDistOptimal;
|
||
engageDistMulligan = level.weaponEngageDistValues.engageDistMulligan;
|
||
engageDistMax = level.weaponEngageDistValues.engageDistMax;
|
||
if( ( dist >= engageDistMin ) && ( dist <= engageDistMax ) )
|
||
{
|
||
if( ( dist >= ( engageDistOptimal - engageDistMulligan ) )
|
||
&& ( dist <= ( engageDistOptimal + engageDistMulligan ) ) )
|
||
{
|
||
drawColor = level.green;
|
||
drawString = "RAD";
|
||
}
|
||
else
|
||
{
|
||
drawColor = level.yellow;
|
||
drawString = "MEH";
|
||
}
|
||
}
|
||
else if( dist < engageDistMin )
|
||
{
|
||
drawColor = level.red;
|
||
drawString = "BAD";
|
||
}
|
||
else if( dist > engageDistMax )
|
||
{
|
||
drawColor = level.red;
|
||
drawString = "BAD";
|
||
}
|
||
}
|
||
scale = dist / 525;
|
||
Print3d( ai.origin + ( 0, 0, 67 ), drawString, drawColor, 1, scale );
|
||
}
|
||
}
|
||
}
|
||
wait( 0.05 );
|
||
}
|
||
}
|
||
plot_circle_fortime(radius1,radius2,time,color,origin,normal)
|
||
{
|
||
if(!isdefined(color))
|
||
{
|
||
color = (0,1,0);
|
||
}
|
||
hangtime = .05;
|
||
circleres = 6;
|
||
hemires = circleres/2;
|
||
circleinc = 360/circleres;
|
||
circleres++;
|
||
plotpoints = [];
|
||
rad = 0.00;
|
||
timer = gettime()+(time*1000);
|
||
radius = radius1;
|
||
while(gettime()<timer)
|
||
{
|
||
radius = radius2;
|
||
angletoplayer = vectortoangles(normal);
|
||
for(i=0;i<circleres;i++)
|
||
{
|
||
plotpoints[plotpoints.size] = origin+vector_scale(anglestoforward((angletoplayer+(rad,90,0))),radius);
|
||
rad+=circleinc;
|
||
}
|
||
maps\_utility::plot_points(plotpoints,color[0],color[1],color[2],hangtime);
|
||
plotpoints = [];
|
||
wait hangtime;
|
||
}
|
||
}
|
||
dynamic_ai_spawner()
|
||
{
|
||
if (!isdefined(level.debug_dynamic_ai_spawner))
|
||
{
|
||
dynamic_ai_spawner_init();
|
||
level.debug_dynamic_ai_spawner = true;
|
||
}
|
||
get_players()[0] thread spawn_guy_placement(level.enemy_spawner);
|
||
level waittill ("kill dynamic spawning");
|
||
if (isdefined(level.dynamic_spawn_hud))
|
||
{
|
||
level.dynamic_spawn_hud destroy();
|
||
}
|
||
if (isdefined(level.dynamic_spawn_dummy_model))
|
||
{
|
||
level.dynamic_spawn_dummy_model delete();
|
||
}
|
||
}
|
||
dynamic_ai_spawner_init()
|
||
{
|
||
level.enemy_spawner = dynamic_ai_spawner_create_enemy_spawner();
|
||
if (!isdefined(level.enemy_spawner))
|
||
{
|
||
return;
|
||
}
|
||
}
|
||
dynamic_ai_spawner_create_enemy_spawner()
|
||
{
|
||
spawners = getspawnerarray();
|
||
for (i = 0; i < spawners.size; i++)
|
||
{
|
||
if (isdefined(spawners[i].targetname) && issubstr(spawners[i].targetname, "debug_spawner"))
|
||
{
|
||
enemy_spawner = spawners[i];
|
||
enemy_spawner.script_forcespawn = 1;
|
||
return enemy_spawner;
|
||
}
|
||
}
|
||
for (i = 0; i < spawners.size; i++)
|
||
{
|
||
if (issubstr(spawners[i].classname, "_e_"))
|
||
{
|
||
enemy_spawner = spawners[i];
|
||
enemy_spawner.script_forcespawn = 1;
|
||
return enemy_spawner;
|
||
}
|
||
}
|
||
}
|
||
spawn_guy_placement(spawner)
|
||
{
|
||
level endon ("kill dynamic spawning");
|
||
if (!isdefined(spawner))
|
||
{
|
||
assertEX( isDefined ( spawner ) , "No spawners in the level!");
|
||
return;
|
||
}
|
||
level.dynamic_spawn_hud = NewClientHudElem(get_players()[0]);
|
||
level.dynamic_spawn_hud.alignX = "right";
|
||
level.dynamic_spawn_hud.x = 110;
|
||
level.dynamic_spawn_hud.y = 225;
|
||
level.dynamic_spawn_hud.fontscale = 2;
|
||
level.dynamic_spawn_hud settext("Press X to spawn AI");
|
||
level.dynamic_spawn_dummy_model = spawn("script_model",(0,0,0));
|
||
level.dynamic_spawn_dummy_model setmodel("defaultactor");
|
||
wait 0.1;
|
||
for (;;)
|
||
{
|
||
direction = self getPlayerAngles();
|
||
direction_vec = anglesToForward( direction );
|
||
eye = self getEye();
|
||
trace = bullettrace( eye, eye + vector_scale( direction_vec , 8000 ), 0, undefined );
|
||
dist = distance (eye, trace["position"]);
|
||
position = eye + vector_scale( direction_vec , (dist - 64) );
|
||
spawner.origin = position;
|
||
spawner.angles = self.angles+ (0,180,0);
|
||
level.dynamic_spawn_dummy_model.origin = position;
|
||
level.dynamic_spawn_dummy_model.angles = self.angles+ (0,180,0);
|
||
self spawn_anywhere(spawner);
|
||
wait (0.05);
|
||
}
|
||
}
|
||
spawn_anywhere(spawner)
|
||
{
|
||
level endon ("kill dynamic spawning");
|
||
if(self UseButtonPressed())
|
||
{
|
||
spawn = spawner spawn_ai();
|
||
if ( spawn_failed( spawn ) )
|
||
{
|
||
assertex( 0, "spawn failed from spawn anywhere guy" );
|
||
return;
|
||
}
|
||
wait 0.4;
|
||
}
|
||
spawner.count = 50;
|
||
}
|
||
display_module_text()
|
||
{
|
||
}
|
||
debug_goalradius()
|
||
{
|
||
}
|
||
ai_puppeteer()
|
||
{
|
||
ai_puppeteer_create_hud();
|
||
level.ai_puppet_highlighting = false;
|
||
player = get_players()[0];
|
||
player thread ai_puppet_cursor_tracker();
|
||
player thread ai_puppet_manager();
|
||
player.ignoreMe = true;
|
||
level waittill ("kill ai puppeteer");
|
||
player.ignoreMe = false;
|
||
ai_puppet_release(true);
|
||
if( IsDefined(level.ai_puppet_target) )
|
||
{
|
||
level.ai_puppet_target Delete();
|
||
}
|
||
ai_puppeteer_destroy_hud();
|
||
}
|
||
ai_puppet_manager()
|
||
{
|
||
level endon("kill ai puppeteer");
|
||
self endon("death");
|
||
while(1)
|
||
{
|
||
if( self ButtonPressed("BUTTON_RTRIG") )
|
||
{
|
||
if( IsDefined(level.ai_puppet) )
|
||
{
|
||
if( IsDefined( level.ai_puppet_target ) )
|
||
{
|
||
if( IsAi(level.ai_puppet_target) )
|
||
{
|
||
self thread ai_puppeteer_highlight_ai( level.ai_puppet_target, (1,0,0) );
|
||
level.ai_puppet ClearEntityTarget();
|
||
level.ai_puppet_target = undefined;
|
||
}
|
||
else
|
||
{
|
||
self thread ai_puppeteer_highlight_point( level.ai_puppet_target.origin, level.ai_puppet_target_normal, anglestoforward( self getplayerangles() ), (1,0,0) );
|
||
level.ai_puppet ClearEntityTarget();
|
||
level.ai_puppet_target Delete();
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if( IsDefined(level.playerCursorAi) )
|
||
{
|
||
if( level.playerCursorAi != level.ai_puppet )
|
||
{
|
||
level.ai_puppet SetEntityTarget( level.playerCursorAi );
|
||
level.ai_puppet_target = level.playerCursorAi;
|
||
level.ai_puppet GetPerfectInfo( level.ai_puppet_target );
|
||
self thread ai_puppeteer_highlight_ai( level.playerCursorAi, (1,0,0) );
|
||
}
|
||
}
|
||
else
|
||
{
|
||
level.ai_puppet_target = Spawn( "script_origin", level.playerCursor["position"] );
|
||
level.ai_puppet_target_normal = level.playerCursor["normal"];
|
||
level.ai_puppet SetEntityTarget( level.ai_puppet_target );
|
||
self thread ai_puppeteer_highlight_point( level.ai_puppet_target.origin, level.ai_puppet_target_normal, anglestoforward( self getplayerangles() ), (1,0,0) );
|
||
}
|
||
level.ai_puppet animscripts\weaponList::RefillClip();
|
||
}
|
||
}
|
||
wait(0.2);
|
||
}
|
||
else if( self ButtonPressed("BUTTON_A") )
|
||
{
|
||
if( IsDefined(level.ai_puppet) )
|
||
{
|
||
if( IsDefined(level.playerCursorAi) && level.playerCursorAi != level.ai_puppet )
|
||
{
|
||
level.ai_puppet SetGoalEntity(level.playerCursorAi);
|
||
level.ai_puppet.goalradius = 64;
|
||
self thread ai_puppeteer_highlight_ai( level.playerCursorAi, (0,1,0) );
|
||
}
|
||
else if( IsDefined(level.playerCursorNode) )
|
||
{
|
||
level.ai_puppet SetGoalNode(level.playerCursorNode);
|
||
level.ai_puppet.goalradius = 16;
|
||
self thread ai_puppeteer_highlight_node( level.playerCursorNode );
|
||
}
|
||
else
|
||
{
|
||
if( IsDefined(level.ai_puppet.scriptenemy) )
|
||
{
|
||
to_target = level.ai_puppet.scriptenemy.origin - level.ai_puppet.origin;
|
||
}
|
||
else
|
||
{
|
||
to_target = level.playerCursor["position"] - level.ai_puppet.origin;
|
||
}
|
||
angles = VectorToAngles(to_target);
|
||
level.ai_puppet SetGoalPos( level.playerCursor["position"], angles );
|
||
level.ai_puppet.goalradius = 8;
|
||
self thread ai_puppeteer_highlight_point( level.playerCursor["position"], level.playerCursor["normal"], anglestoforward( self getplayerangles() ), (0,1,0) );
|
||
}
|
||
}
|
||
wait(0.2);
|
||
}
|
||
else if( self ButtonPressed("BUTTON_X") )
|
||
{
|
||
if( IsDefined(level.playerCursorAi) )
|
||
{
|
||
if( IsDefined(level.ai_puppet) && level.playerCursorAi == level.ai_puppet )
|
||
{
|
||
ai_puppet_release(true);
|
||
}
|
||
else
|
||
{
|
||
if( IsDefined(level.ai_puppet) )
|
||
{
|
||
ai_puppet_release(false);
|
||
}
|
||
ai_puppet_set( level.playerCursorAi );
|
||
self thread ai_puppeteer_highlight_ai( level.ai_puppet, (0,1,1) );
|
||
}
|
||
}
|
||
wait(0.2);
|
||
}
|
||
if( IsDefined(level.ai_puppet) )
|
||
{
|
||
ai_puppeteer_render_ai( level.ai_puppet, (0,1,1) );
|
||
if( IsDefined(level.ai_puppet.scriptenemy) && !level.ai_puppet_highlighting )
|
||
{
|
||
if( IsAi(level.ai_puppet.scriptenemy) )
|
||
{
|
||
ai_puppeteer_render_ai( level.ai_puppet.scriptenemy, (1,0,0) );
|
||
}
|
||
else if( IsDefined(level.ai_puppet_target) )
|
||
{
|
||
self thread ai_puppeteer_render_point( level.ai_puppet_target.origin, level.ai_puppet_target_normal, anglestoforward( self getplayerangles() ), (1,0,0) );
|
||
}
|
||
}
|
||
}
|
||
wait(0.05);
|
||
}
|
||
}
|
||
ai_puppet_set(puppet)
|
||
{
|
||
level.ai_puppet = level.playerCursorAi;
|
||
level.ai_puppet.old_goalradius = level.ai_puppet.goalradius;
|
||
level.ai_puppet StopAnimScripted();
|
||
}
|
||
ai_puppet_release(restore)
|
||
{
|
||
if( IsDefined(level.ai_puppet) )
|
||
{
|
||
if( restore )
|
||
{
|
||
level.ai_puppet.goalradius = level.ai_puppet.old_goalradius;
|
||
level.ai_puppet ClearEntityTarget();
|
||
}
|
||
level.ai_puppet = undefined;
|
||
}
|
||
}
|
||
ai_puppet_cursor_tracker()
|
||
{
|
||
level endon("kill ai puppeteer");
|
||
self endon("death");
|
||
while(1)
|
||
{
|
||
forward = anglestoforward( self getplayerangles() );
|
||
forward_vector = vector_scale(forward, 4000);
|
||
level.playerCursor = bullettrace( self geteye(), self geteye() + forward_vector, true, self );
|
||
level.playerCursorAi = undefined;
|
||
level.playerCursorNode = undefined;
|
||
cursorColor = (0,1,1);
|
||
hitEnt = level.playerCursor["entity"];
|
||
if( IsDefined(hitEnt) && IsAi(hitEnt) )
|
||
{
|
||
cursorColor = (1,0,0);
|
||
if( IsDefined(level.ai_puppet) && level.ai_puppet != hitEnt )
|
||
{
|
||
if( !level.ai_puppet_highlighting )
|
||
{
|
||
ai_puppeteer_render_ai( hitEnt, cursorColor );
|
||
}
|
||
}
|
||
level.playerCursorAi = hitEnt;
|
||
}
|
||
else if( IsDefined(level.ai_puppet) )
|
||
{
|
||
nodes = GetAnyNodeArray( level.playerCursor["position"], 24 );
|
||
if( nodes.size > 0 )
|
||
{
|
||
node = nodes[0];
|
||
if( node.type != "Path" && DistanceSquared(node.origin, level.playerCursor["position"]) < 24*24 )
|
||
{
|
||
if( !level.ai_puppet_highlighting )
|
||
{
|
||
ai_puppeteer_render_node( node, (0,1,1) );
|
||
}
|
||
level.playerCursorNode = node;
|
||
}
|
||
}
|
||
}
|
||
if( !level.ai_puppet_highlighting )
|
||
{
|
||
ai_puppeteer_render_point( level.playerCursor["position"], level.playerCursor["normal"], forward, cursorColor );
|
||
}
|
||
wait(0.05);
|
||
}
|
||
}
|
||
ai_puppeteer_create_hud()
|
||
{
|
||
level.puppeteer_hud_select = NewDebugHudElem();
|
||
level.puppeteer_hud_select.x = 0;
|
||
level.puppeteer_hud_select.y = 180;
|
||
level.puppeteer_hud_select.fontscale = 1.5;
|
||
level.puppeteer_hud_select.alignX = "left";
|
||
level.puppeteer_hud_select.horzAlign = "left";
|
||
level.puppeteer_hud_select.color = (0,0,1);
|
||
level.puppeteer_hud_goto = NewDebugHudElem();
|
||
level.puppeteer_hud_goto.x = 0;
|
||
level.puppeteer_hud_goto.y = 200;
|
||
level.puppeteer_hud_goto.fontscale = 1.5;
|
||
level.puppeteer_hud_goto.alignX = "left";
|
||
level.puppeteer_hud_goto.horzAlign = "left";
|
||
level.puppeteer_hud_goto.color = (0,1,0);
|
||
level.puppeteer_hud_shoot = NewDebugHudElem();
|
||
level.puppeteer_hud_shoot.x = 0;
|
||
level.puppeteer_hud_shoot.y = 220;
|
||
level.puppeteer_hud_shoot.fontscale = 1.5;
|
||
level.puppeteer_hud_shoot.alignX = "left";
|
||
level.puppeteer_hud_shoot.horzAlign = "left";
|
||
level.puppeteer_hud_shoot.color = (1,1,1);
|
||
level.puppeteer_hud_select SetText("X for select");
|
||
level.puppeteer_hud_goto SetText("A for goto");
|
||
level.puppeteer_hud_shoot SetText("R_TRIG for shoot");
|
||
}
|
||
ai_puppeteer_destroy_hud()
|
||
{
|
||
if( IsDefined(level.puppeteer_hud_select) )
|
||
{
|
||
level.puppeteer_hud_select Destroy();
|
||
}
|
||
if( IsDefined(level.puppeteer_hud_goto) )
|
||
{
|
||
level.puppeteer_hud_goto Destroy();
|
||
}
|
||
if( IsDefined(level.puppeteer_hud_shoot) )
|
||
{
|
||
level.puppeteer_hud_shoot Destroy();
|
||
}
|
||
}
|
||
ai_puppeteer_render_point(point, normal, forward, color)
|
||
{
|
||
surface_vector = VectorCross( forward, normal );
|
||
surface_vector = VectorNormalize(surface_vector);
|
||
line( point, point + vector_scale(surface_vector, 5), color, 1, true );
|
||
line( point, point + vector_scale(surface_vector, -5), color, 1, true );
|
||
surface_vector = VectorCross( normal, surface_vector );
|
||
surface_vector = VectorNormalize(surface_vector);
|
||
line( point, point + vector_scale(surface_vector, 5), color, 1, true );
|
||
line( point, point + vector_scale(surface_vector, -5), color, 1, true );
|
||
}
|
||
ai_puppeteer_render_node(node, color)
|
||
{
|
||
print3d( node.origin, node.type, color, 1, 0.35 );
|
||
box( node.origin, (-16,-16,0), (16,16,16), node.angles[1], color, 1, 1 );
|
||
nodeForward = anglesToForward( node.angles );
|
||
nodeForward = vector_scale( nodeForward, 8 );
|
||
line( node.origin, node.origin + nodeForward, color, 1, 1 );
|
||
}
|
||
ai_puppeteer_render_ai(ai, color)
|
||
{
|
||
circle( ai.origin + (0,0,1), 15, color, false, true );
|
||
}
|
||
ai_puppeteer_highlight_point(point, normal, forward, color)
|
||
{
|
||
level endon("kill ai puppeteer");
|
||
self endon("death");
|
||
level.ai_puppet_highlighting = true;
|
||
maxTime = 0.7;
|
||
timer = 0;
|
||
waitTime = 0.15;
|
||
while( timer < maxTime )
|
||
{
|
||
ai_puppeteer_render_point( point, normal, forward, color );
|
||
timer += waitTime;
|
||
wait( waitTime );
|
||
}
|
||
level.ai_puppet_highlighting = false;
|
||
}
|
||
ai_puppeteer_highlight_node(node)
|
||
{
|
||
level endon("kill ai puppeteer");
|
||
self endon("death");
|
||
level.ai_puppet_highlighting = true;
|
||
maxTime = 0.7;
|
||
timer = 0;
|
||
waitTime = 0.15;
|
||
while( timer < maxTime )
|
||
{
|
||
ai_puppeteer_render_node( node, (0,1,0) );
|
||
timer += waitTime;
|
||
wait( waitTime );
|
||
}
|
||
level.ai_puppet_highlighting = false;
|
||
}
|
||
ai_puppeteer_highlight_ai(ai, color)
|
||
{
|
||
level endon("kill ai puppeteer");
|
||
self endon("death");
|
||
level.ai_puppet_highlighting = true;
|
||
maxTime = 0.7;
|
||
timer = 0;
|
||
waitTime = 0.15;
|
||
while( timer < maxTime && IsDefined(ai) )
|
||
{
|
||
ai_puppeteer_render_ai( ai, color );
|
||
timer += waitTime;
|
||
wait( waitTime );
|
||
}
|
||
level.ai_puppet_highlighting = false;
|
||
} |