Files
IL-GSC/GHOSTS/PC/MP/maps/mp/_crib.gsc
2023-10-27 03:49:01 -04:00

651 lines
14 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: maps\mp\_crib.gsc
* Game: Call of Duty: Ghosts
* Platform: PC
* Function Count: 36
* Decompile Time: 629 ms
* Timestamp: 10/27/2023 1:22:11 AM
*******************************************************************/
//Function Number: 1
func_44DF()
{
precacheshellshock("frag_grenade_mp");
func_62AE();
func_62B2();
func_89AD();
func_5E4B();
}
//Function Number: 2
func_62AE()
{
func_55CD("main","player_view1_start","player_view1_end");
var_00 = newradialbutton("main","Primary Weapon","radial_weapons_primary",::action_weapons_primary);
var_01 = newradialbutton("main","Secondary Weapon","radial_weapons_secondary",::action_weapons_secondary);
var_02 = newradialbutton("main","Gears","radial_gears",::action_gears);
var_03 = newradialbutton("main","Kill Streaks","radial_killstreaks",::action_killstreak);
var_04 = newradialbutton("main","Leaderboards","radial_leaderboards",::func_0805);
func_55CD("gears","player_view2_start","player_view2_end");
func_55CD("weapons_primary","player_view3_start","player_view3_end");
func_55CD("weapons_secondary","player_view3_start","player_view3_end");
func_55CD("killstreak","player_view4_start","player_view4_end");
func_55CD("leaderboards","player_view5_start","player_view5_end");
}
//Function Number: 3
func_62B2()
{
foreach(var_01 in level.radial_button_group)
{
func_76EB(var_01);
for(var_02 = 0;var_02 < var_01.size;var_02++)
{
if(isdefined(var_01[var_02 + 1]))
{
var_03 = func_3B2D(var_01[var_02].pos_angle,var_01[var_02 + 1].pos_angle);
var_01[var_02].end_angle = var_03;
var_01[var_02 + 1].start_angle = var_03;
continue;
}
var_03 = func_3B2D(var_01[var_02].pos_angle,var_01[0].pos_angle) + 180;
if(var_03 > 360)
{
var_03 = var_03 - 360;
}
var_01[var_02].end_angle = var_03;
var_01[0].start_angle = var_03;
}
}
thread func_872A();
thread func_8D1B();
thread func_8CC7();
thread func_2412();
}
//Function Number: 4
func_2412()
{
level endon("game_ended");
level.crib_debug = 1;
for(;;)
{
if(!isdefined(level.observer))
{
wait(0.05);
continue;
}
var_00 = 1;
while(!level.observer buttonpressed("BUTTON_Y"))
{
wait(0.05);
}
level.observer playsound("mouse_click");
if(var_00)
{
level.crib_debug = level.crib_debug * -1;
var_00 = 0;
}
while(level.observer buttonpressed("BUTTON_Y"))
{
wait(0.05);
}
}
}
//Function Number: 5
func_5E4B()
{
level thread func_595D();
level thread func_667F();
}
//Function Number: 6
func_667F()
{
level waittill("game_ended");
setdvar("cg_draw2d",1);
}
//Function Number: 7
func_595D()
{
level waittill("connected",var_00);
var_00 thread func_63D5();
var_00 waittill("spawned_player");
wait(1);
var_00 takeallweapons();
setdvar("cg_draw2d",0);
if(!isdefined(var_00))
{
}
else
{
level.observer = var_00;
}
var_00 thread func_3989();
func_8EF5("main");
}
//Function Number: 8
func_63D5()
{
self endon("disconnect");
var_00 = "autoassign";
while(!isdefined(self.pers["team"]))
{
wait(0.05);
}
self notify("menuresponse",game["menu_team"],var_00);
wait(0.5);
var_01 = getarraykeys(level.classmap);
var_02 = [];
for(var_03 = 0;var_03 < var_01.size;var_03++)
{
if(!issubstr(var_01[var_03],"custom"))
{
var_02[var_02.size] = var_01[var_03];
}
}
for(;;)
{
var_04 = var_02[0];
self notify("menuresponse","changeclass",var_04);
self waittill("spawned_player");
wait(0.1);
}
}
//Function Number: 9
func_3989()
{
level endon("game_ended");
self endon("disconnect");
for(;;)
{
var_00 = self getnormalizedmovement();
var_01 = vectortoangles(var_00);
level.rs_angle = int(var_01[1]);
wait(0.05);
}
}
//Function Number: 10
func_55CD(param_00,param_01,param_02)
{
if(isdefined(level.radial_button_group) && level.radial_button_group.size)
{
}
var_03 = getent(param_02,"targetname");
var_04 = vectornormalize(anglestoforward(var_03.angles)) * 40;
level.radial_button_group[param_00] = [];
level.radial_button_group_info[param_00]["view_start"] = param_01;
level.radial_button_group_info[param_00]["view_pos"] = var_03.origin + var_04;
level.radial_button_group_info[param_00]["player_view_pos"] = var_03.origin;
level.radial_button_group_info[param_00]["view_angles"] = var_03.angles;
}
//Function Number: 11
newradialbutton(param_00,param_01,param_02,param_03)
{
var_04 = getent(param_02,"targetname");
var_05 = getradialanglefroment(param_00,var_04);
var_06 = spawnstruct();
var_06.pos = var_04.origin;
var_06.label = param_01;
var_06.font_size = 1;
var_06.font_color = (0.5,0.5,1);
var_06.pos_angle = var_05;
var_06.action_func = param_03;
var_06.radius_pos = 8;
level.radial_button_group[param_00][level.radial_button_group[param_00].size] = var_06;
return var_06;
}
//Function Number: 12
func_872A()
{
level endon("game_ended");
for(;;)
{
if(!isdefined(level.radial_button_current_group))
{
wait(0.05);
continue;
}
var_00 = level.active_button;
foreach(var_02 in level.radial_button_group[level.radial_button_current_group])
{
if(func_48E3(var_02.start_angle,var_02.end_angle))
{
level.active_button = var_02;
continue;
}
var_02.font_color = (0.5,0.5,1);
}
if(isdefined(level.active_button))
{
level.active_button.font_color = (1,1,0.5);
if(isdefined(var_00) && var_00 != level.active_button)
{
level.observer playsound("mouse_over");
}
}
wait(0.05);
}
}
//Function Number: 13
func_8D1B()
{
level endon("game_ended");
for(;;)
{
if(!isdefined(level.observer))
{
wait(0.05);
continue;
}
var_00 = 1;
while(!level.observer buttonpressed("BUTTON_A"))
{
wait(0.05);
}
level.observer playsound("mouse_click");
if(isdefined(level.active_button) && var_00)
{
level.active_button notify("select_button_pressed");
[[ level.active_button.action_func ]]();
var_00 = 0;
}
while(level.observer buttonpressed("BUTTON_A"))
{
wait(0.05);
}
}
}
//Function Number: 14
func_8CC7()
{
level endon("game_ended");
for(;;)
{
if(!isdefined(level.observer))
{
wait(0.05);
continue;
}
var_00 = 1;
while(!level.observer buttonpressed("BUTTON_X"))
{
wait(0.05);
}
level.observer playsound("mouse_click");
if(var_00)
{
action_back();
var_00 = 0;
}
while(level.observer buttonpressed("BUTTON_X"))
{
wait(0.05);
}
}
}
//Function Number: 15
func_76EB(param_00)
{
for(var_01 = 0;var_01 < param_00.size - 1;var_01++)
{
for(var_02 = 0;var_02 < param_00.size - 1 - var_01;var_02++)
{
if(param_00[var_02 + 1].pos_angle < param_00[var_02].pos_angle)
{
button_switch(param_00[var_02],param_00[var_02 + 1]);
}
}
}
}
//Function Number: 16
button_switch(param_00,param_01)
{
var_02 = param_00.pos;
var_03 = param_00.label;
var_04 = param_00.pos_angle;
var_05 = param_00.action_func;
var_06 = param_00.radius_pos;
param_00.pos = param_01.pos;
param_00.label = param_01.label;
param_00.pos_angle = param_01.pos_angle;
param_00.action_func = param_01.action_func;
param_00.radius_pos = param_01.radius_pos;
param_01.pos = var_02;
param_01.label = var_03;
param_01.pos_angle = var_04;
param_01.action_func = var_05;
param_01.radius_pos = var_06;
}
//Function Number: 17
draw_radial_buttons(param_00)
{
foreach(var_02 in level.radial_button_group[param_00])
{
var_02 thread func_2A68(param_00);
}
}
//Function Number: 18
func_2A68(param_00)
{
level endon("game_ended");
self endon("remove_button");
var_01 = level.radial_button_group_info[param_00]["view_pos"];
var_02 = var_01 + func_62AC(self.pos_angle,4);
for(;;)
{
var_03 = (1,0,0);
if(func_48E3(self.start_angle,self.end_angle))
{
var_03 = (1,1,0);
}
if(isdefined(level.crib_debug) && level.crib_debug > 0)
{
var_04 = var_01 + func_62AC(level.rs_angle,2);
}
wait(0.05);
}
}
//Function Number: 19
func_8EF5(param_00,param_01)
{
level.active_button = undefined;
if(isdefined(level.radial_button_current_group) && level.radial_button_current_group != "")
{
level.radial_button_previous_group = level.radial_button_current_group;
}
else
{
level.radial_button_previous_group = "main";
level.radial_button_current_group = "main";
}
foreach(var_03 in level.radial_button_group[level.radial_button_previous_group])
{
var_03 notify("remove_button");
}
if(isdefined(param_01) && param_01)
{
level.observer func_3D53(level.radial_button_group_info[level.radial_button_previous_group]["view_start"],param_00);
}
else
{
level.observer go_path_by_targetname(level.radial_button_group_info[param_00]["view_start"]);
}
level thread draw_radial_buttons(param_00);
level.radial_button_current_group = param_00;
}
//Function Number: 20
getradialanglefroment(param_00,param_01)
{
var_02 = level.radial_button_group_info[param_00]["view_angles"];
var_03 = level.radial_button_group_info[param_00]["view_pos"];
var_03 = var_03 + vectornormalize(anglestoforward(var_02)) * 40;
var_04 = anglestoforward(var_02);
var_05 = vectornormalize(anglestoup(var_02));
var_06 = param_01.angles;
var_07 = param_01.origin;
var_08 = vectornormalize(vectorfromlinetopoint(var_03,var_03 + var_04,var_07));
var_09 = acos(vectordot(var_08,var_05));
if(vectordot(anglestoright(var_02),var_08) < 0)
{
var_09 = 360 - var_09;
}
return var_09;
}
//Function Number: 21
func_62AC(param_00,param_01)
{
var_02 = (270 - param_00,0,0);
var_03 = anglestoforward(var_02);
var_04 = vectornormalize(var_03);
var_05 = var_04 * param_01;
return var_05;
}
//Function Number: 22
func_3B2D(param_00,param_01)
{
var_02 = param_00 + param_01 + 720 / 2 - 360;
return var_02;
}
//Function Number: 23
func_48E3(param_00,param_01)
{
var_02 = level.rs_angle > param_00 && level.rs_angle < 360;
var_03 = level.rs_angle > 0 && level.rs_angle < param_01;
if(param_00 > param_01)
{
var_04 = var_02 || var_03;
}
else
{
var_04 = level.rs_angle > param_01 && level.rs_angle < var_02;
}
return var_04;
}
//Function Number: 24
action_back()
{
if(isdefined(level.radial_button_current_group) && level.radial_button_current_group != "main")
{
func_8EF5("main",1);
}
}
//Function Number: 25
action_weapons_primary()
{
iprintlnbold("action_weapons_primary");
func_8EF5("weapons_primary");
}
//Function Number: 26
action_weapons_secondary()
{
iprintlnbold("action_weapons_secondary");
func_8EF5("weapons_secondary");
}
//Function Number: 27
action_gears()
{
iprintlnbold("action_gears");
func_8EF5("gears");
}
//Function Number: 28
action_killstreak()
{
iprintlnbold("action_killstreak");
func_8EF5("killstreak");
}
//Function Number: 29
func_0805()
{
iprintlnbold("action_leaderboards");
func_8EF5("leaderboards");
}
//Function Number: 30
func_89AD()
{
level.view_paths = [];
func_183B("player_view1_start");
func_183B("player_view2_start");
func_183B("player_view3_start");
func_183B("player_view4_start");
func_183B("player_view5_start");
}
//Function Number: 31
func_183B(param_00)
{
level.view_paths[param_00] = [];
var_01 = getent(param_00,"targetname");
level.view_paths[param_00][level.view_paths[param_00].size] = var_01;
while(isdefined(var_01) && isdefined(var_01.target))
{
var_02 = getent(var_01.target,"targetname");
level.view_paths[param_00][level.view_paths[param_00].size] = var_02;
var_01 = var_02;
}
}
//Function Number: 32
go_path_by_targetname(param_00)
{
if(!isdefined(level.dummy_mover))
{
var_01 = level.view_paths[param_00][0];
level.dummy_mover = spawn("script_model",var_01.origin);
level.dummy_mover.angles = var_01.angles;
self setorigin(level.dummy_mover.origin - (0,0,65));
self linkto(level.dummy_mover);
wait(0.05);
self setplayerangles(level.dummy_mover.angles);
thread func_34BA();
}
var_02 = 1;
var_03 = abs(distance(level.dummy_mover.origin,level.view_paths[param_00][level.view_paths[param_00].size - 1].origin));
var_02 = var_02 * var_03 / 1200;
var_02 = max(var_02,0.1);
var_04 = var_02;
if(!1)
{
var_04 = var_04 * var_02 * level.view_paths[param_00].size + 1;
}
thread blur_sine(3,var_04);
foreach(var_07, var_06 in level.view_paths[param_00])
{
if(1)
{
if(var_07 != level.view_paths[param_00].size - 1)
{
continue;
}
}
level.dummy_mover moveto(var_06.origin,var_02,var_02 * 0.5,0);
level.dummy_mover rotateto(var_06.angles,var_02,var_02 * 0.5,0);
wait(var_02);
}
}
//Function Number: 33
func_3D53(param_00,param_01)
{
var_02 = 1;
var_03 = abs(distance(level.dummy_mover.origin,level.radial_button_group_info[param_01]["player_view_pos"]));
var_02 = var_02 * var_03 / 1200;
var_02 = max(var_02,0.1);
var_04 = var_02;
if(!1)
{
var_04 = var_04 * var_02 * level.view_paths[param_00].size + 1;
}
thread blur_sine(3,var_04);
if(!1)
{
for(var_05 = level.view_paths[param_00].size - 1;var_05 >= 0;var_05--)
{
var_06 = level.view_paths[param_00][var_05];
level.dummy_mover moveto(var_06.origin,var_02);
level.dummy_mover rotateto(var_06.angles,var_02);
wait(var_02);
}
}
thread blur_sine(3,var_02);
var_07 = level.radial_button_group_info[param_01]["player_view_pos"];
var_08 = level.radial_button_group_info[param_01]["view_angles"];
level.dummy_mover moveto(var_07,var_02,var_02 * 0.5,0);
level.dummy_mover rotateto(var_08,var_02,var_02 * 0.5,0);
wait(var_02);
}
//Function Number: 34
travel_view_fx(param_00)
{
self setblurforplayer(20,param_00 + 0.2 / 2);
self setblurforplayer(0,param_00 + 0.2 / 2);
self shellshock("frag_grenade_mp",param_00 + 0.2);
}
//Function Number: 35
blur_sine(param_00,param_01)
{
var_02 = int(param_01 / 0.05);
for(var_03 = 0;var_03 < var_02;var_03++)
{
var_04 = var_03 / var_02;
var_05 = sin(180 * var_04);
var_06 = param_00 * var_05;
setdvar("r_blur",var_06);
wait(0.05);
}
setdvar("r_blur",0);
}
//Function Number: 36
func_34BA()
{
level endon("game_ended");
self endon("disconnect");
level.dummy_mover endon("remove_dummy");
for(;;)
{
self setplayerangles(level.dummy_mover.angles);
wait(0.05);
}
}