mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-07-08 22:57:51 -05:00
155 lines
2.8 KiB
Plaintext
155 lines
2.8 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: maps\mp\_empgrenade.gsc
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* Game: Call of Duty: Ghosts
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* Platform: PC
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* Function Count: 9
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* Decompile Time: 168 ms
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* Timestamp: 10/27/2023 1:22:13 AM
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*******************************************************************/
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//Function Number: 1
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func_44DF()
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{
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thread func_595D();
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}
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//Function Number: 2
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func_595D()
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{
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for(;;)
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{
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level waittill("connected",var_00);
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var_00 thread onplayerspawned();
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}
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}
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//Function Number: 3
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onplayerspawned()
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{
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self endon("disconnect");
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for(;;)
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{
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self waittill("spawned_player");
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thread func_5382();
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}
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}
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//Function Number: 4
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func_5382()
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{
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self endon("death");
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self endon("disconnect");
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self endon("faux_spawn");
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self.empendtime = 0;
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for(;;)
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{
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self waittill("emp_damage",var_00,var_01);
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if(!isalive(self) || isdefined(self.usingremote) || maps\mp\_utility::_hasperk("specialty_empimmune") || !isdefined(var_00))
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{
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continue;
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}
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var_02 = 1;
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var_03 = 0;
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if(level.teambased && var_00 != self && isdefined(var_00.pers["team"]) && var_00.pers["team"] == self.pers["team"])
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{
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if(level.friendlyfire == 0)
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{
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continue;
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}
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else if(level.friendlyfire == 1)
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{
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var_03 = 0;
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var_02 = 1;
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}
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else if(level.friendlyfire == 2)
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{
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var_02 = 0;
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var_03 = 1;
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}
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else if(level.friendlyfire == 3)
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{
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var_03 = 1;
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var_02 = 1;
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}
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}
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else
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{
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var_00 notify("emp_hit");
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if(var_00 != self)
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{
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var_00 maps\mp\gametypes\_missions::func_61CE("ch_onthepulse");
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}
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}
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if(var_02 && isdefined(self))
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{
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thread func_0EAA(var_01);
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}
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if(var_03)
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{
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var_00 thread func_0EAA(var_01);
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}
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}
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}
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//Function Number: 5
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func_0EAA(param_00)
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{
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self notify("applyEmp");
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self endon("applyEmp");
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self endon("disconnect");
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self endon("death");
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wait(0.05);
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self.empgrenaded = 1;
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self shellshock("flashbang_mp",1);
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self.empendtime = gettime() + param_00 * 1000;
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lib_05FE::applyperplayerempeffects_ondetonate();
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lib_05FE::applyperplayerempeffects();
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thread emprumbleloop(0.75);
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thread func_2C85();
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wait(param_00);
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self notify("empGrenadeTimedOut");
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func_1BDC();
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}
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//Function Number: 6
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func_2C85()
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{
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self notify("empGrenadeDeathWaiter");
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self endon("empGrenadeDeathWaiter");
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self endon("empGrenadeTimedOut");
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self waittill("death");
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func_1BDC();
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}
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//Function Number: 7
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func_1BDC()
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{
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self.empgrenaded = 0;
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if(!lib_05FE::func_74B9())
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{
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lib_05FE::func_65A7();
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}
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}
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//Function Number: 8
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emprumbleloop(param_00)
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{
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self endon("emp_rumble_loop");
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self notify("emp_rumble_loop");
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var_01 = gettime() + param_00 * 1000;
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while(gettime() < var_01)
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{
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self playrumbleonentity("damage_heavy");
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wait(0.05);
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}
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}
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//Function Number: 9
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func_48B3()
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{
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return isdefined(self.empendtime) && gettime() < self.empendtime;
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} |