mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-07-04 21:27:51 -05:00
123 lines
2.8 KiB
Plaintext
123 lines
2.8 KiB
Plaintext
/*******************************************************************
|
|
* Decompiled By: Bog
|
|
* Decompiled File: maps\mp\_zipline.gsc
|
|
* Game: Call of Duty: Ghosts
|
|
* Platform: PC
|
|
* Function Count: 6
|
|
* Decompile Time: 117 ms
|
|
* Timestamp: 10/27/2023 1:22:51 AM
|
|
*******************************************************************/
|
|
|
|
//Function Number: 1
|
|
func_44DF()
|
|
{
|
|
var_00 = [];
|
|
var_01 = getentarray("zipline","targetname");
|
|
for(var_02 = 0;var_02 < var_01.size;var_02++)
|
|
{
|
|
var_03 = maps\mp\gametypes\_gameobjects::func_212D("neutral",var_01[var_02],var_00,(0,0,0));
|
|
var_03 maps\mp\gametypes\_gameobjects::allowuse("any");
|
|
var_03 maps\mp\gametypes\_gameobjects::func_720E(0.25);
|
|
var_03 maps\mp\gametypes\_gameobjects::func_720D(&"MP_ZIPLINE_USE");
|
|
var_03 maps\mp\gametypes\_gameobjects::func_720C(&"MP_ZIPLINE_USE");
|
|
var_03 maps\mp\gametypes\_gameobjects::func_7212("any");
|
|
var_03.onbeginuse = ::onbeginuse;
|
|
var_03.onuse = ::onuse;
|
|
var_04 = [];
|
|
var_05 = getent(var_01[var_02].target,"targetname");
|
|
if(!isdefined(var_05))
|
|
{
|
|
}
|
|
|
|
while(isdefined(var_05))
|
|
{
|
|
var_04[var_04.size] = var_05;
|
|
if(isdefined(var_05.target))
|
|
{
|
|
var_05 = getent(var_05.target,"targetname");
|
|
continue;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
var_03.targets = var_04;
|
|
}
|
|
|
|
precachemodel("tag_player");
|
|
}
|
|
|
|
//Function Number: 2
|
|
onbeginuse(param_00)
|
|
{
|
|
param_00 playsound("scrambler_pullout_lift_plr");
|
|
}
|
|
|
|
//Function Number: 3
|
|
onuse(param_00)
|
|
{
|
|
param_00 thread func_8EA7(self);
|
|
}
|
|
|
|
//Function Number: 4
|
|
func_8EA7(param_00)
|
|
{
|
|
self endon("death");
|
|
self endon("disconnect");
|
|
self endon("zipline_drop");
|
|
level endon("game_ended");
|
|
var_01 = spawn("script_origin",param_00.trigger.origin);
|
|
var_01.origin = param_00.trigger.origin;
|
|
var_01.angles = self.angles;
|
|
var_01 setmodel("tag_player");
|
|
self playerlinktodelta(var_01,"tag_player",1,180,180,180,180);
|
|
thread func_8CD6(var_01);
|
|
thread func_8CDC(var_01);
|
|
var_02 = param_00.targets;
|
|
for(var_03 = 0;var_03 < var_02.size;var_03++)
|
|
{
|
|
var_04 = distance(var_01.origin,var_02[var_03].origin) / 600;
|
|
var_05 = 0;
|
|
if(var_03 == 0)
|
|
{
|
|
var_05 = var_04 * 0.2;
|
|
}
|
|
|
|
var_01 moveto(var_02[var_03].origin,var_04,var_05);
|
|
if(var_01.angles != var_02[var_03].angles)
|
|
{
|
|
var_01 rotateto(var_02[var_03].angles,var_04 * 0.8);
|
|
}
|
|
|
|
wait(var_04);
|
|
}
|
|
|
|
self notify("destination");
|
|
self unlink();
|
|
var_01 delete();
|
|
}
|
|
|
|
//Function Number: 5
|
|
func_8CDC(param_00)
|
|
{
|
|
self endon("death");
|
|
self endon("disconnect");
|
|
self endon("destination");
|
|
level endon("game_ended");
|
|
self notifyonplayercommand("zipline_drop","+gostand");
|
|
self waittill("zipline_drop");
|
|
self unlink();
|
|
param_00 delete();
|
|
}
|
|
|
|
//Function Number: 6
|
|
func_8CD6(param_00)
|
|
{
|
|
self endon("disconnect");
|
|
self endon("destination");
|
|
self endon("zipline_drop");
|
|
level endon("game_ended");
|
|
self waittill("death");
|
|
self unlink();
|
|
param_00 delete();
|
|
} |