Files
IL-GSC/GHOSTS/PC/SP/animscripts/cqb.gsc
2023-10-27 03:49:01 -04:00

260 lines
5.5 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: animscripts\cqb.gsc
* Game: Call of Duty: Ghosts
* Platform: PC
* Function Count: 8
* Decompile Time: 137 ms
* Timestamp: 10/27/2023 1:23:54 AM
*******************************************************************/
//Function Number: 1
func_5479()
{
animscripts/run::func_79D6();
if(self.a.var_60B1 != "stand")
{
self clearanim(%root,0.2);
if(self.a.var_60B1 == "prone")
{
animscripts/utility::exitpronewrapper(1);
}
self.a.var_60B1 = "stand";
}
self.a.var_5486 = self.movemode;
cqbtracking();
if(animscripts/run::func_5438())
{
return;
}
self clearanim(%stair_transitions,0.2);
if(animscripts/run::standrun_checkreload())
{
return;
}
if(isdefined(self.var_8122))
{
var_00 = self.var_8122;
}
else
{
var_00 = 0;
}
self.var_8122 = gettime();
var_01 = determinecqbanim();
if(self.stairsstate == "none")
{
var_02 = 0.3;
}
else
{
var_02 = 0.1;
}
var_03 = 0.2;
var_04 = %walk_and_run_loops;
if(self.var_8122 - var_00 > var_03 * 1000)
{
var_04 = %stand_and_crouch;
}
self setflaggedanimknoball("runanim",var_01,var_04,1,var_02,self.moveplaybackrate,1);
cqb_playfacialanim(var_01);
animscripts/run::setmovenonforwardanims(animscripts/utility::lookupanim("cqb","move_b"),animscripts/utility::lookupanim("cqb","move_l"),animscripts/utility::lookupanim("cqb","move_r"));
thread animscripts/run::func_7008("cqb");
animscripts/notetracks::donotetracksfortime(var_03,"runanim");
}
//Function Number: 2
determinecqbanim()
{
if(isdefined(self.custommoveanimset) && isdefined(self.custommoveanimset["cqb"]))
{
return animscripts/run::func_3BDB();
}
if(self.stairsstate == "up")
{
return animscripts/utility::lookupanim("cqb","stairs_up");
}
if(self.stairsstate == "down")
{
return animscripts/utility::lookupanim("cqb","stairs_down");
}
if(self.movemode == "walk")
{
return animscripts/utility::lookupanim("cqb","move_f");
}
if(isdefined(self.a.bdisablemovetwitch) && self.a.bdisablemovetwitch)
{
return animscripts/utility::lookupanim("cqb","straight");
}
var_00 = animscripts/utility::lookupanim("cqb","straight_twitch");
if(!isdefined(var_00) || var_00.size == 0)
{
return animscripts/utility::lookupanim("cqb","straight");
}
var_01 = animscripts/utility::func_3BBB(self.a.var_698E,4);
if(var_01 == 0)
{
var_02 = animscripts/utility::func_3BBB(self.a.var_698E,var_00.size);
return var_00[var_02];
}
return animscripts/utility::lookupanim("cqb","straight");
}
//Function Number: 3
cqb_reloadinternal()
{
self endon("movemode");
self orientmode("face motion");
var_00 = "reload_" + animscripts/combat_utility::getuniqueflagnameindex();
var_01 = animscripts/utility::lookupanim("cqb","reload");
if(isarray(var_01))
{
var_01 = var_01[randomint(var_01.size)];
}
self setflaggedanimknoballrestart(var_00,var_01,%body,1,0.25);
cqb_playfacialanim(var_01);
animscripts/run::setmovenonforwardanims(animscripts/utility::lookupanim("cqb","move_b"),animscripts/utility::lookupanim("cqb","move_l"),animscripts/utility::lookupanim("cqb","move_r"));
thread animscripts/run::func_7008("cqb");
animscripts/shared::func_2986(var_00);
}
//Function Number: 4
cqbtracking()
{
var_00 = self.stairsstate != "none";
var_01 = !var_00 && animscripts/move::func_5127();
animscripts/run::func_70C6(var_01);
if(var_00)
{
animscripts/run::func_2D51();
}
thread animscripts/run::faceenemyaimtracking();
}
//Function Number: 5
setupcqbpointsofinterest()
{
level.cqbpointsofinterest = [];
var_00 = getentarray("cqb_point_of_interest","targetname");
for(var_01 = 0;var_01 < var_00.size;var_01++)
{
level.cqbpointsofinterest[var_01] = var_00[var_01].origin;
var_00[var_01] delete();
}
}
//Function Number: 6
func_3284()
{
if(isdefined(level.var_3286))
{
}
anim.var_3286 = 1;
if(!level.cqbpointsofinterest.size)
{
}
for(;;)
{
var_00 = getaiarray();
var_01 = 0;
foreach(var_03 in var_00)
{
if(isalive(var_03) && var_03 animscripts/utility::func_48A0() && !isdefined(var_03.disable_cqb_points_of_interest))
{
var_04 = var_03.a.var_5486 != "stop";
var_05 = (var_03.origin[0],var_03.origin[1],var_03 getshootatpos()[2]);
var_06 = var_05;
var_07 = anglestoforward(var_03.angles);
if(var_04)
{
var_08 = bullettrace(var_06,var_06 + var_07 * 128,0,undefined);
var_06 = var_08["position"];
}
var_09 = -1;
var_0A = 1048576;
for(var_0B = 0;var_0B < level.cqbpointsofinterest.size;var_0B++)
{
var_0C = level.cqbpointsofinterest[var_0B];
var_0D = distancesquared(var_0C,var_06);
if(var_0D < var_0A)
{
if(var_04)
{
if(distancesquared(var_0C,var_05) < 4096)
{
continue;
}
var_0E = vectordot(vectornormalize(var_0C - var_05),var_07);
if(var_0E < 0.643 || var_0E > 0.966)
{
continue;
}
}
else if(var_0D < 2500)
{
continue;
}
if(!sighttracepassed(var_06,var_0C,0,undefined))
{
continue;
}
var_0A = var_0D;
var_09 = var_0B;
}
}
if(var_09 < 0)
{
var_03.cqb_point_of_interest = undefined;
}
else
{
var_03.cqb_point_of_interest = level.cqbpointsofinterest[var_09];
}
wait(0.05);
var_01 = 1;
}
}
if(!var_01)
{
wait(0.25);
}
}
}
//Function Number: 7
cqb_playfacialanim(param_00)
{
self.facialidx = animscripts/face::func_6004(param_00,"run",self.facialidx);
}
//Function Number: 8
cqb_clearfacialanim()
{
self.facialidx = undefined;
self clearanim(%head,0.2);
}