mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-10 10:27:55 -05:00
99 lines
2.1 KiB
Plaintext
99 lines
2.1 KiB
Plaintext
/*******************************************************************
|
|
* Decompiled By: Bog
|
|
* Decompiled File: animscripts\grenade_cower.gsc
|
|
* Game: Call of Duty: Ghosts
|
|
* Platform: PC
|
|
* Function Count: 3
|
|
* Decompile Time: 58 ms
|
|
* Timestamp: 10/27/2023 1:24:01 AM
|
|
*******************************************************************/
|
|
|
|
//Function Number: 1
|
|
func_4FDD()
|
|
{
|
|
self endon("killanimscript");
|
|
animscripts/utility::func_4622("grenadecower");
|
|
if(isdefined(self.var_3DAE))
|
|
{
|
|
self [[ self.var_3DAE ]]();
|
|
return;
|
|
}
|
|
|
|
if(self.a.var_60B1 == "prone")
|
|
{
|
|
animscripts/stop::func_4FDD();
|
|
return;
|
|
}
|
|
|
|
self animmode("zonly_physics");
|
|
self orientmode("face angle",self.angles[1]);
|
|
var_00 = 0;
|
|
if(isdefined(self.grenade))
|
|
{
|
|
var_00 = angleclamp180(vectortoangles(self.grenade.origin - self.origin)[1] - self.angles[1]);
|
|
}
|
|
else
|
|
{
|
|
var_00 = self.angles[1];
|
|
}
|
|
|
|
if(self.a.var_60B1 == "stand")
|
|
{
|
|
if(isdefined(self.grenade) && func_83FA(var_00))
|
|
{
|
|
return;
|
|
}
|
|
|
|
self setflaggedanimknoballrestart("cowerstart",animscripts/utility::lookupanim("grenade","cower_squat"),%body,1,0.2);
|
|
animscripts/shared::func_2986("cowerstart");
|
|
}
|
|
|
|
self.a.var_60B1 = "crouch";
|
|
self.a.var_5486 = "stop";
|
|
self setflaggedanimknoballrestart("cower",animscripts/utility::lookupanim("grenade","cower_squat_idle"),%body,1,0.2);
|
|
animscripts/shared::func_2986("cower");
|
|
self waittill("never");
|
|
}
|
|
|
|
//Function Number: 2
|
|
end_script()
|
|
{
|
|
self.safetochangescript = 1;
|
|
}
|
|
|
|
//Function Number: 3
|
|
func_83FA(param_00)
|
|
{
|
|
if(randomint(2) == 0)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(self.stairsstate != "none")
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
var_01 = undefined;
|
|
if(abs(param_00) > 90)
|
|
{
|
|
var_01 = animscripts/utility::lookupanim("grenade","cower_dive_back");
|
|
}
|
|
else
|
|
{
|
|
var_01 = animscripts/utility::lookupanim("grenade","cower_dive_front");
|
|
}
|
|
|
|
var_02 = getmovedelta(var_01,0,0.5);
|
|
var_03 = self localtoworldcoords(var_02);
|
|
if(!self maymovetopoint(var_03))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
self.safetochangescript = 0;
|
|
self setflaggedanimknoballrestart("cowerstart",var_01,%body,1,0.2);
|
|
animscripts/shared::func_2986("cowerstart");
|
|
self.safetochangescript = 1;
|
|
return 1;
|
|
} |