Files
IL-GSC/GHOSTS/PC/SP/animscripts/traverse/slide_across_car.gsc
2023-10-27 03:49:01 -04:00

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: animscripts\traverse\slide_across_car.gsc
* Game: Call of Duty: Ghosts
* Platform: PC
* Function Count: 3
* Decompile Time: 60 ms
* Timestamp: 10/27/2023 1:23:04 AM
*******************************************************************/
//Function Number: 1
func_4FDD()
{
if(self.type == "dog")
{
func_75E3();
return;
}
func_75E4();
}
//Function Number: 2
func_75E4()
{
var_00 = [];
var_00["traverseAnim"] = %slide_across_car;
var_00["traverseToCoverAnim"] = %slide_across_car_2_cover;
var_00["coverType"] = "Cover Crouch";
var_00["traverseHeight"] = 38;
var_00["interruptDeathAnim"][0] = animscripts/utility::func_ED8(%slide_across_car_death);
var_00["traverseSound"] = "npc_car_slide_hood";
var_00["traverseToCoverSound"] = "npc_car_slide_cover";
animscripts/traverse/shared::func_2A1F(var_00);
}
//Function Number: 3
func_75E3()
{
self endon("killanimscript");
self traversemode("noclip");
var_00 = self getnegotiationstartnode();
self orientmode("face angle",var_00.angles[1]);
self clearanim(%root,0.1);
self setflaggedanimrestart("traverse",level.dogtraverseanims["jump_up_40"],1,0.1,1);
animscripts/shared::func_2986("traverse");
thread common_scripts\utility::func_5D1F("anml_dog_bark",self gettagorigin("tag_eye"));
self clearanim(%root,0);
self setflaggedanimrestart("traverse",level.dogtraverseanims["jump_down_40"],1,0,1);
animscripts/shared::func_2986("traverse");
self traversemode("gravity");
}