mirror of
https://github.com/InfinityLoader/IL-GSC.git
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75 lines
1.7 KiB
Plaintext
75 lines
1.7 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: animscripts\traverse\wall_over_96.gsc
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* Game: Call of Duty: Ghosts
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* Platform: PC
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* Function Count: 3
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* Decompile Time: 67 ms
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* Timestamp: 10/27/2023 1:23:07 AM
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*******************************************************************/
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//Function Number: 1
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func_4FDD()
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{
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self.traversedeath = 1;
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advancedtraverse2(%traverse90,96);
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}
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//Function Number: 2
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advancedtraverse2(param_00,param_01)
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{
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self.desired_anim_pose = "crouch";
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animscripts/utility::func_86CA();
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self endon("killanimscript");
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self traversemode("nogravity");
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self traversemode("noclip");
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var_02 = self getnegotiationstartnode();
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self orientmode("face angle",var_02.angles[1]);
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var_03 = var_02.var_82CB - var_02.origin[2];
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self setflaggedanimknoballrestart("traverse",param_00,%body,1,0.15,1);
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var_04 = gettime();
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thread animscripts/notetracks::donotetracksforever("traverse","no clear",::handle_death);
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if(!animhasnotetrack(param_00,"gravity on"))
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{
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var_04 = 1.23;
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var_05 = 0.2;
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wait(5);
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self traversemode("gravity");
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wait(var_05);
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}
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self waittillmatch("gravity on","traverse");
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self traversemode("gravity");
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if(!animhasnotetrack(param_00,"blend"))
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{
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wait(0.2);
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}
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self waittillmatch("blend","traverse");
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}
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//Function Number: 3
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handle_death(param_00)
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{
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if(param_00 != "traverse_death")
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{
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}
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self endon("killanimscript");
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if(self.health == 1)
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{
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self.a.var_564F = 1;
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if(self.traversedeath > 1)
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{
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self setflaggedanimknoball("deathanim",%traverse90_end_death,%body,1,0.2,1);
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}
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else
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{
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self setflaggedanimknoball("deathanim",%traverse90_start_death,%body,1,0.2,1);
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}
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animscripts/face::func_6AB2("death");
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}
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self.traversedeath++;
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} |