Files
IL-GSC/GHOSTS/PC/SP/animscripts/traverse/wall_over_96.gsc
2023-10-27 03:49:01 -04:00

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: animscripts\traverse\wall_over_96.gsc
* Game: Call of Duty: Ghosts
* Platform: PC
* Function Count: 3
* Decompile Time: 67 ms
* Timestamp: 10/27/2023 1:23:07 AM
*******************************************************************/
//Function Number: 1
func_4FDD()
{
self.traversedeath = 1;
advancedtraverse2(%traverse90,96);
}
//Function Number: 2
advancedtraverse2(param_00,param_01)
{
self.desired_anim_pose = "crouch";
animscripts/utility::func_86CA();
self endon("killanimscript");
self traversemode("nogravity");
self traversemode("noclip");
var_02 = self getnegotiationstartnode();
self orientmode("face angle",var_02.angles[1]);
var_03 = var_02.var_82CB - var_02.origin[2];
self setflaggedanimknoballrestart("traverse",param_00,%body,1,0.15,1);
var_04 = gettime();
thread animscripts/notetracks::donotetracksforever("traverse","no clear",::handle_death);
if(!animhasnotetrack(param_00,"gravity on"))
{
var_04 = 1.23;
var_05 = 0.2;
wait(5);
self traversemode("gravity");
wait(var_05);
}
self waittillmatch("gravity on","traverse");
self traversemode("gravity");
if(!animhasnotetrack(param_00,"blend"))
{
wait(0.2);
}
self waittillmatch("blend","traverse");
}
//Function Number: 3
handle_death(param_00)
{
if(param_00 != "traverse_death")
{
}
self endon("killanimscript");
if(self.health == 1)
{
self.a.var_564F = 1;
if(self.traversedeath > 1)
{
self setflaggedanimknoball("deathanim",%traverse90_end_death,%body,1,0.2,1);
}
else
{
self setflaggedanimknoball("deathanim",%traverse90_start_death,%body,1,0.2,1);
}
animscripts/face::func_6AB2("death");
}
self.traversedeath++;
}