mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-10 02:17:56 -05:00
144 lines
3.2 KiB
Plaintext
144 lines
3.2 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: animscripts\walk.gsc
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* Game: Call of Duty: Ghosts
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* Platform: PC
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* Function Count: 4
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* Decompile Time: 78 ms
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* Timestamp: 10/27/2023 1:24:44 AM
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*******************************************************************/
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//Function Number: 1
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func_54C5()
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{
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var_00 = undefined;
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if(isdefined(self.pathgoalpos) && distancesquared(self.origin,self.pathgoalpos) > 4096)
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{
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var_00 = "stand";
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}
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var_01 = [[ self.chooseposefunc ]](var_00);
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switch(var_01)
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{
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case "stand":
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if(animscripts/setposemovement::standwalk_begin())
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{
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return;
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}
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if(isdefined(self.var_8BD8))
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{
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animscripts/move::func_54A4(self.var_8BD8,self.var_8BD7);
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return;
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}
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func_2A2C(getwalkanim("straight"));
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break;
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case "crouch":
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if(animscripts/setposemovement::func_2164())
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{
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return;
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}
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func_2A2C(getwalkanim("crouch"));
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break;
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default:
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if(animscripts/setposemovement::func_620D())
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{
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return;
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}
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self.a.var_5486 = "walk";
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func_2A2C(getwalkanim("prone"));
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break;
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}
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}
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//Function Number: 2
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dowalkanimoverride(param_00)
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{
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self endon("movemode");
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self clearanim(%combatrun,0.6);
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self setanimknoball(%combatrun,%body,1,0.5,self.moveplaybackrate);
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if(isarray(self.var_8BD8))
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{
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if(isdefined(self.var_8BD7))
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{
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var_01 = common_scripts\utility::choose_from_weighted_array(self.var_8BD8,self.var_8BD7);
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}
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else
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{
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var_01 = self.var_8BD8[randomint(self.var_8BD8.size)];
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}
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}
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else
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{
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var_01 = self.var_8BD8;
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}
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self setflaggedanimknob("moveanim",var_01,1,0.2);
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animscripts/shared::func_2986("moveanim");
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}
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//Function Number: 3
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getwalkanim(param_00)
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{
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if(self.stairsstate == "up")
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{
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return animscripts/utility::getmoveanim("stairs_up");
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}
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else if(self.stairsstate == "down")
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{
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return animscripts/utility::getmoveanim("stairs_down");
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}
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var_01 = animscripts/utility::getmoveanim(param_00);
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if(isarray(var_01))
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{
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var_01 = var_01[randomint(var_01.size)];
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}
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return var_01;
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}
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//Function Number: 4
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func_2A2C(param_00)
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{
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self endon("movemode");
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var_01 = self.moveplaybackrate;
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if(self.stairsstate != "none")
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{
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var_01 = var_01 * 0.6;
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}
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if(self.a.var_60B1 == "stand")
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{
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if(isdefined(self.enemy))
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{
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animscripts/cqb::cqbtracking();
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self setflaggedanimknoball("walkanim",animscripts/cqb::determinecqbanim(),%walk_and_run_loops,1,1,var_01,1);
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}
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else
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{
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self setflaggedanimknoball("walkanim",param_00,%body,1,1,var_01,1);
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}
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animscripts/run::setmovenonforwardanims(animscripts/utility::getmoveanim("move_b"),animscripts/utility::getmoveanim("move_l"),animscripts/utility::getmoveanim("move_r"));
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thread animscripts/run::func_7008("walk");
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}
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else if(self.a.var_60B1 == "prone")
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{
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self setflaggedanimknob("walkanim",animscripts/utility::getmoveanim("prone"),1,0.3,self.moveplaybackrate);
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}
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else
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{
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self setflaggedanimknoball("walkanim",param_00,%body,1,1,var_01,1);
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animscripts/run::setmovenonforwardanims(animscripts/utility::getmoveanim("move_b"),animscripts/utility::getmoveanim("move_l"),animscripts/utility::getmoveanim("move_r"));
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thread animscripts/run::func_7008("walk");
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}
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animscripts/notetracks::donotetracksfortime(0.2,"walkanim");
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animscripts/run::func_70C6(0);
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} |