mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
56 lines
1.7 KiB
Plaintext
56 lines
1.7 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: 1279.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 2
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* Decompile Time: 0 ms
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* Timestamp: 10/27/2023 12:23:15 AM
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*******************************************************************/
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//Function Number: 1
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main()
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{
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self setmodel("body_sdf_army_light_1");
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scripts\code\character::func_2483("alias_heads_sdf_army",lib_09C1::main());
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self.var_8C43 = "helmet_sdf_army_light_1";
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self attach(self.var_8C43);
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self.var_A489 = "sdf_army_boost_pack_zerog";
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self attach(self.var_A489);
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self.var_1FEC = "generic_human";
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self.var_1FA8 = "soldier";
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self.var_13525 = "setdef";
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self method_82C6("vestlight");
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if(issentient(self))
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{
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self method_8492("locdmgtable/ai_lochit_dmgtable");
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}
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self.var_8E1A = level.var_7649["iw7/core/human/helmet_sdf_army_broken"];
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if(issentient(self))
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{
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self method_849A();
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var_00 = [];
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var_00["helmet"] = spawnstruct();
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var_00["helmet"].var_B4B8 = 9999;
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var_00["helmet"].var_C92D = [];
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var_00["helmet"].var_C92D["helmet"] = spawnstruct();
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var_00["helmet"].var_C92D["helmet"].maxhealth = 50;
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var_00["helmet"].var_C92D["helmet"].var_9038 = "helmet";
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var_00["helmet"].var_C92D["helmet"].var_4D6F = "j_helmet";
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self method_849B("helmet",9999,"helmet",50,"helmet","j_helmet");
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self.var_4D5D = var_00;
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}
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self method_83D0(#animtree);
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}
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//Function Number: 2
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precache()
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{
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precachemodel("body_sdf_army_light_1");
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scripts\code\character::func_D811(lib_09C1::main());
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precachemodel("helmet_sdf_army_light_1");
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precachemodel("sdf_army_boost_pack_zerog");
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level.var_7649["iw7/core/human/helmet_sdf_army_broken"] = loadfx("vfx/iw7/core/human/helmet_sdf_army_broken.vfx");
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} |