mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
203 lines
3.7 KiB
Plaintext
203 lines
3.7 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: 2576.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 6
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* Decompile Time: 1 ms
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* Timestamp: 10/27/2023 12:23:23 AM
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*******************************************************************/
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//Function Number: 1
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func_9898(param_00)
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{
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self.meleerangesq = 12100;
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self.meleechargedist = 160;
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self.meleechargedistvsplayer = 200;
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self.meleechargedistreloadmultiplier = 1;
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self.var_B627 = 36;
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self.meleeactorboundsradius = 32;
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self.var_1548 = 0.98;
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self.var_71AF = ::func_9E99;
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self.var_7199 = ::func_38CF;
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return level.var_111AE;
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}
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//Function Number: 2
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func_3376(param_00)
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{
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self.meleerangesq = 5184;
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self.meleechargedist = 160;
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self.meleechargedistvsplayer = 200;
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self.meleechargedistreloadmultiplier = 1;
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self.var_B627 = 36;
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self.meleeactorboundsradius = 40;
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self.var_1548 = 0.98;
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self.var_71AF = ::func_3381;
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self.var_7199 = ::func_38CF;
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return level.var_111AE;
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}
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//Function Number: 3
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func_F13B(param_00)
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{
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self.meleerangesq = 5184;
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self.meleechargedist = 256;
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self.meleechargedistvsplayer = 512;
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self.meleechargedistreloadmultiplier = 1;
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self.var_B627 = 36;
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self.meleeactorboundsradius = 40;
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self.var_1548 = 0.98;
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self.var_71AF = ::func_9E99;
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self.var_7199 = ::func_38CF;
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return level.var_111AE;
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}
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//Function Number: 4
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func_38CF(param_00,param_01)
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{
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return self method_81FF(param_00,param_01,0,1);
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}
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//Function Number: 5
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func_3381(param_00,param_01)
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{
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if(isai(param_00))
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{
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if(param_00.var_12BA4 != "soldier")
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{
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return 0;
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}
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}
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return func_9E99(param_00,param_01);
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}
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//Function Number: 6
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func_9E99(param_00,param_01)
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{
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if(!lib_0A0E::func_9E9A(param_00,param_01))
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{
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return 0;
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}
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if(param_01)
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{
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if(isdefined(self.var_1491.var_C4C8) || self.var_1491.var_D6A5 == "prone")
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{
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return 0;
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}
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if(isdefined(self.var_12BA4) && self.var_12BA4 == "seeker")
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{
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if(!isplayer(self.var_222) && !lib_0F3D::func_B575(self.var_12BA4))
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{
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return 0;
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}
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}
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else
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{
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if(scripts\anim\utility_common::func_9FCA() && !isplayer(param_00))
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{
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return 0;
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}
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if(!lib_0F3D::func_B575(self.var_12BA4,1))
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{
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return 0;
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}
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}
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}
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if(isdefined(self.var_15F) && self.var_14F == 1)
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{
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return 0;
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}
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if(isdefined(self.var_A985) && self.var_10C == self.var_A985 && gettime() <= self.var_BF90)
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{
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return 0;
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}
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if(isdefined(param_00.var_5951) || isdefined(param_00.ignoreme) && param_00.ignoreme)
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{
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return 0;
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}
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if(!isai(param_00) && !isplayer(param_00))
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{
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return 0;
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}
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if(isdefined(self.var_B5DD) && isdefined(param_00.var_B5DD))
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{
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return 0;
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}
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if((isdefined(self.var_B5DD) && isdefined(param_00.var_B14F)) || isdefined(param_00.var_B5DD) && isdefined(self.var_B14F))
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{
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return 0;
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}
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if(isai(param_00))
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{
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if(param_00 method_81A6())
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{
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return 0;
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}
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if(param_00 scripts\sp\_utility::func_58DA() || param_00.var_EB)
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{
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return 0;
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}
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if(self.var_2C0 != "none" || param_00.var_2C0 != "none")
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{
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return 0;
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}
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if(self.var_12BA4 == "soldier" && param_00.var_12BA4 == "c6")
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{
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return 0;
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}
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if(self.var_12BA4 == "c6" && param_00.var_12BA4 == "c6i")
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{
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return 0;
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}
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if(param_00.var_12BA4 != "soldier" && param_00.var_12BA4 != "c6" && param_00.var_12BA4 != "c6i" && param_00.var_12BA4 != "civilian")
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{
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return 0;
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}
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}
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if(!isdefined(self.var_B622) || !self.var_B622 || !isplayer(param_00))
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{
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if(isplayer(param_00))
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{
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var_02 = param_00 getstance();
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}
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else
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{
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var_02 = param_01.var_1491.var_D6A5;
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}
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if(var_02 != "stand" && var_02 != "crouch")
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{
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return 0;
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}
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}
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if(isdefined(self.var_B14F) && isdefined(param_00.var_B14F))
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{
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return 0;
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}
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if(isdefined(param_00.var_15F))
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{
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return 0;
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}
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return 1;
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} |