mirror of
https://github.com/InfinityLoader/IL-GSC.git
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31 lines
1.9 KiB
Plaintext
31 lines
1.9 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: 2650.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 1
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* Decompile Time: 0 ms
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* Timestamp: 10/27/2023 12:23:33 AM
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*******************************************************************/
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//Function Number: 1
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main()
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{
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level._effect["debris_buy"] = loadfx("vfx/iw7/core/zombie/vfx_zmb_gatebuy_01.vfx");
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level._effect["laser_window_trap"] = loadfx("vfx/iw7/_requests/coop/zmb_laser_window.vfx");
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level._effect["zombie_freeze_shatter"] = loadfx("vfx/iw7/core/zombie/zombie_ice_chunks.vfx");
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level._effect["zombie_freeze_impact"] = loadfx("vfx/iw7/core/zombie/zombie_freeze.vfx");
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level._effect["beam_trap_beam"] = loadfx("vfx/iw7/core/zombie/vfx_zmb_sdtrap_01.vfx");
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level._effect["magicwheel_light"] = loadfx("vfx/iw7/_requests/coop/vfx_magicwheel_light.vfx");
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level._effect["souvenir_pickup"] = loadfx("vfx/iw7/core/zombie/vfx_zom_souvenir_pickup.vfx");
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level._effect["crafting_souvenir"] = loadfx("vfx/iw7/_requests/coop/zmb_souvenir_craft.vfx");
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level._effect["souvenir_glow"] = loadfx("vfx/iw7/_requests/coop/zmb_souvenir_glow.vfx");
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level._effect["souvenir_glow_red"] = loadfx("vfx/iw7/core/zombie/vfx_souvenir_glow_red.vfx");
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level._effect["souvenir_glow_blue"] = loadfx("vfx/iw7/core/zombie/vfx_souvenir_glow_blue.vfx");
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level._effect["souvenir_glow_green"] = loadfx("vfx/iw7/core/zombie/vfx_souvenir_glow_green.vfx");
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level._effect["blackhole_trap"] = loadfx("vfx/iw7/core/zombie/traps/vfx_zmb_blackhole_trap.vfx");
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level._effect["blackhole_trap_death"] = loadfx("vfx/iw7/_requests/coop/vfx_zmb_blackhole_death");
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level._effect["game_light_on"] = loadfx("vfx/iw7/_requests/coop/zmb_reward_active.vfx");
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level._effect["game_light_off"] = loadfx("vfx/iw7/_requests/coop/zmb_reward_inactive.vfx");
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level._effect["challenge_ring"] = loadfx("vfx/iw7/_requests/coop/vfx_challenge_ring_beam.vfx");
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} |