mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
248 lines
4.0 KiB
Plaintext
248 lines
4.0 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: 3069.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 10
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* Decompile Time: 2 ms
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* Timestamp: 10/27/2023 12:26:06 AM
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*******************************************************************/
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//Function Number: 1
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func_488D()
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{
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self.meleerangesq = 9216;
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self.meleechargedist = 1000;
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self.meleechargedistvsplayer = 1000;
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self.var_B627 = 36;
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self.meleeactorboundsradius = 32;
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self.var_1548 = 0.98;
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self.var_71AF = ::func_9DA2;
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}
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//Function Number: 2
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func_9DA0(param_00)
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{
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if(isdefined(self.var_5966))
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{
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return 0;
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}
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if(!isdefined(self.var_10C))
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{
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return 0;
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}
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if(isdefined(self.var_10C.var_5966))
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{
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return 0;
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}
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if(isdefined(self.var_1412) && !lib_0A0E::func_38CD())
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{
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return 0;
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}
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if(isdefined(param_00) && param_00)
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{
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return 1;
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}
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if(lib_0A0E::func_9DD1())
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{
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return 0;
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}
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return 1;
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}
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//Function Number: 3
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func_9D9F(param_00)
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{
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if(!lib_0A1B::func_293A())
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{
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return level.var_6AD5;
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}
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return level.var_111AE;
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}
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//Function Number: 4
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func_487C(param_00)
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{
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if(randomint(100) < 25)
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{
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lib_0BFE::func_E1B1(randomintrange(3000,8000));
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}
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else
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{
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lib_0BFE::func_E1B2(randomintrange(3000,8000));
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}
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thread lib_0BFE::func_5671();
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func_488D();
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return level.var_111AE;
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}
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//Function Number: 5
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func_487B()
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{
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lib_0BFE::func_41DA();
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lib_0BFE::func_41DB();
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lib_0BFE::func_F6C7();
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}
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//Function Number: 6
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func_FFDD(param_00)
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{
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if(!func_9DA0(0))
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{
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func_487B();
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return level.var_6AD5;
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}
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if(![[ self.var_71AF ]](self.var_10C,0))
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{
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func_487B();
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return level.var_6AD5;
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}
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return level.var_111AE;
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}
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//Function Number: 7
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func_4881(param_00)
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{
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self.var_3135.var_9928[param_00] = spawnstruct();
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self.var_3135.var_9928[param_00].var_3E30 = gettime() + 100;
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self.var_3135.var_9928[param_00].var_11901 = gettime() + 4000;
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self.var_3135.var_9928[param_00].var_6572 = self.var_10C.origin;
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self.var_B55B.var_2AC7 = 1;
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self.var_B55B.var_2AC6 = 1;
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self.var_B651 = 1;
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if(lib_0A1B::func_294B() && isdefined(self.var_3135.var_F1F7))
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{
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self.var_3135.var_F1F7 stoploopsound();
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self.var_3135.var_F1F7 playloopsound("c6_mvmt_crawl_loop_vocal");
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return;
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}
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self playloopsound("c6_mvmt_crawl_loop_vocal");
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}
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//Function Number: 8
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func_487A(param_00)
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{
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self.var_B55B.var_29B4 = 1;
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return level.var_111AE;
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}
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//Function Number: 9
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func_488C(param_00)
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{
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if(lib_0A0B::func_2EE1())
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{
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if(!isdefined(self.var_3135.var_487E))
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{
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self.var_3135.var_487E = 1;
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self.var_6D = 16;
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self method_8481(self.origin);
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thread lib_0BFE::func_F1F8();
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}
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return level.var_E87A;
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}
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return level.var_111AE;
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}
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//Function Number: 10
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func_9DA2(param_00,param_01)
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{
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if(lib_0A0E::func_9E9A(param_00,param_01) == 0)
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{
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return 0;
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}
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if(param_01)
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{
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if(scripts\anim\utility_common::func_9FCA())
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{
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return 0;
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}
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}
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if(isdefined(self.var_15F) && self.var_14F == 1)
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{
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return 0;
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}
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if(isdefined(param_00.var_5951) || isdefined(param_00.ignoreme) && param_00.ignoreme)
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{
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return 0;
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}
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if(!isai(param_00) && !isplayer(param_00))
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{
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return 0;
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}
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if(isdefined(self.var_B5DD) && isdefined(param_00.var_B5DD))
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{
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return 0;
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}
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if((isdefined(self.var_B5DD) && isdefined(param_00.var_B14F)) || isdefined(param_00.var_B5DD) && isdefined(self.var_B14F))
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{
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return 0;
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}
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if(isai(param_00))
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{
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if(param_00 method_81A6())
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{
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return 0;
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}
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if(param_00 scripts\sp\_utility::func_58DA() || param_00.var_EB)
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{
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return 0;
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}
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if(self.var_2C0 != "none" || param_00.var_2C0 != "none")
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{
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return 0;
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}
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if(param_00.var_12BA4 != "soldier" && param_00.var_12BA4 != "c6" && param_00.var_12BA4 != "c6i")
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{
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return 0;
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}
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}
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if(isplayer(param_00))
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{
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var_02 = param_00 getstance();
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}
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else
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{
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var_02 = param_01.var_1491.var_D6A5;
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}
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if(var_02 != "stand" && var_02 != "crouch")
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{
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return 0;
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}
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if(isdefined(self.var_B14F) && isdefined(param_00.var_B14F))
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{
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return 0;
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}
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if(isdefined(param_00.var_15F))
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{
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return 0;
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}
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return 1;
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} |