mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
227 lines
4.1 KiB
Plaintext
227 lines
4.1 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: 3335.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 15
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* Decompile Time: 2 ms
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* Timestamp: 10/27/2023 12:26:35 AM
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*******************************************************************/
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//Function Number: 1
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func_333E(param_00)
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{
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self endon("disconnect");
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param_00 endon("death");
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param_00 thread func_3331(self);
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param_00.var_11832 = gettime();
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func_332E(param_00);
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thread func_3340();
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thread func_333F();
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param_00 thread func_3339();
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param_00 waittill("missile_stuck");
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scripts\cp\_weapon::func_C54E(param_00,"power_c4");
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thread scripts\cp\_weapon::func_B9CA(self,param_00);
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param_00 setscriptablepartstate("plant","active",0);
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}
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//Function Number: 2
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func_3335()
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{
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self endon("death");
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self.var_222 endon("disconnect");
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wait(0.1);
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thread func_3338(self.var_222);
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}
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//Function Number: 3
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func_3338(param_00)
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{
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thread func_3330(5);
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self method_82DD(param_00);
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self setscriptablepartstate("plant","neutral",0);
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self setscriptablepartstate("explode","active",0);
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}
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//Function Number: 4
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func_3332(param_00)
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{
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thread func_3330(2);
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self setscriptablepartstate("plant","neutral",0);
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self setscriptablepartstate("destroy","active",0);
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}
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//Function Number: 5
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func_3330(param_00)
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{
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self notify("death");
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level.var_B779[self getentitynumber()] = undefined;
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self.var_69BA = 1;
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var_01 = self.var_222;
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if(isdefined(self.var_222))
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{
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var_01.var_CC4C = scripts\common\utility::func_22A9(var_01.var_CC4C,self);
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var_01 notify("c4_update",0);
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}
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wait(param_00);
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self delete();
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}
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//Function Number: 6
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func_3339()
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{
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self endon("death");
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self.var_222 endon("disconnect");
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level endon("game_ended");
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var_00 = self.var_222;
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self waittill("detonateExplosive",var_01);
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if(isdefined(var_01))
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{
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thread func_3338(var_01);
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return;
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}
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thread func_3338(var_00);
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}
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//Function Number: 7
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func_3333()
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{
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self endon("death");
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self.var_222 endon("disconnect");
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self waittill("emp_damage",var_00,var_01);
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if(isdefined(self.var_222) && var_00 != self.var_222)
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{
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var_00 notify("destroyed_equipment");
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}
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thread func_3332();
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}
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//Function Number: 8
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func_332F(param_00)
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{
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return gettime() - self.var_11832 / 1000 > 0.3 && !isdefined(self.var_53D7);
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}
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//Function Number: 9
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func_3340()
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{
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self endon("death");
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self endon("disconnect");
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self endon("c4_unset");
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level endon("game_ended");
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self notify("watchForDetonation");
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self endon("watchForDetonation");
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for(;;)
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{
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self waittillmatch("c4_zm","detonate");
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thread func_3336();
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}
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}
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//Function Number: 10
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func_333F()
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{
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self endon("death");
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self endon("disconnect");
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self endon("c4_unset");
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level endon("game_ended");
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self notify("watchForAltDetonation");
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self endon("watchForAltDetonation");
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var_00 = 0;
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for(;;)
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{
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if(self usebuttonpressed())
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{
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var_00 = 0;
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while(self usebuttonpressed())
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{
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var_00 = var_00 + 0.05;
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wait(0.05);
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}
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if(var_00 >= 0.5)
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{
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continue;
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}
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var_00 = 0;
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while(!self usebuttonpressed() && var_00 < 0.5)
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{
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var_00 = var_00 + 0.05;
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wait(0.05);
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}
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if(var_00 >= 0.5)
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{
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continue;
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}
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if(!lib_0D12::func_9DDF(self) && !scripts\cp\_utility::func_9FC6() && scripts\cp\_utility::func_9F19(self))
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{
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thread func_3336();
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}
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}
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wait(0.05);
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}
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}
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//Function Number: 11
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func_3336()
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{
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if(isdefined(self.var_334E))
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{
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foreach(var_01 in self.var_334E)
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{
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if(var_01 func_332F())
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{
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var_01 thread func_3335();
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}
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}
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}
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}
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//Function Number: 12
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func_332E(param_00)
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{
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var_01 = self.var_222;
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if(!isdefined(self.var_334E))
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{
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self.var_334E = [];
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}
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self.var_334E[param_00 getentitynumber()] = param_00;
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thread func_333C(param_00);
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}
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//Function Number: 13
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func_333B(param_00)
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{
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if(!isdefined(self.var_334E))
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{
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return;
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}
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self.var_334E[param_00] = undefined;
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}
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//Function Number: 14
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func_333C(param_00)
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{
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self endon("disconnect");
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var_01 = param_00 getentitynumber();
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param_00 waittill("death");
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func_333B(var_01);
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}
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//Function Number: 15
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func_3331(param_00)
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{
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self endon("death");
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self endon("missile_stuck");
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param_00 waittill("disconnect");
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self delete();
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} |