mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
96 lines
2.3 KiB
Plaintext
96 lines
2.3 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: 3351.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 5
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* Decompile Time: 1 ms
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* Timestamp: 10/27/2023 12:26:44 AM
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*******************************************************************/
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//Function Number: 1
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init()
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{
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level._effect["repulsor_view"] = loadfx("vfx/iw7/_requests/coop/zmb_repulsor_wave_view.vfx");
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}
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//Function Number: 2
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func_130CD()
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{
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var_00 = self getplayerangles();
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var_01 = anglestoup(var_00);
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var_02 = anglestoforward(var_00);
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var_03 = spawnfx(level._effect["repulsor_view"],self gettagorigin("tag_eye"),anglestoforward(self.angles),anglestoup(self.angles));
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triggerfx(var_03);
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var_03 thread scripts\cp\_utility::func_5106(1);
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playrumbleonposition("slide_collision",self.origin);
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self earthquakeforplayer(0.5,0.5,self.origin,150);
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self playsoundonmovingent("equip_repulsor_wave");
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func_A65D();
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}
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//Function Number: 3
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func_A65D()
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{
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var_00 = cos(75);
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var_01 = 2000;
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var_02 = 300;
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var_03 = var_02 / 2;
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var_04 = vectornormalize(anglestoforward(self.angles));
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var_05 = var_04 * var_03;
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var_06 = self.origin + var_05;
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physicsexplosionsphere(var_06,var_03,1,2.5);
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var_07 = scripts\cp\_agent_utils::func_7DB0("axis");
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var_08 = scripts\common\utility::func_782F(self.origin,var_07,undefined,var_02);
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foreach(var_0A in var_08)
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{
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if(func_9C0D(var_0A))
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{
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continue;
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}
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var_0B = 0;
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var_0C = var_0A.origin;
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var_0D = scripts\common\utility::func_13D90(self geteye(),self.angles,var_0C + (0,0,30),var_00);
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if(var_0D)
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{
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var_0E = distance2d(self.origin,var_0C);
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if(var_0E < var_02)
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{
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var_0B = 1;
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}
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}
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if(var_0B)
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{
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var_01 = var_0A.maxhealth;
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var_04 = anglestoforward(self.angles);
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var_0F = vectornormalize(var_04) * -100;
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var_0A setvelocity(vectornormalize(var_0A.origin - self.origin + var_0F) * 800 + (0,0,300));
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var_0A func_A672(self,var_01,var_0C,self.origin);
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}
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}
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}
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//Function Number: 4
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func_9C0D(param_00)
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{
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if(scripts\common\utility::istrue(param_00.var_9342))
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{
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return 1;
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}
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return 0;
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}
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//Function Number: 5
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func_A672(param_00,param_01,param_02,param_03)
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{
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self.do_immediate_ragdoll = 1;
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if(param_01 >= self.health)
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{
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self.var_4C87 = 1;
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}
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self dodamage(param_01,param_02,param_00,param_00,"MOD_IMPACT","zom_repulsor_mp");
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} |