mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
1023 lines
19 KiB
Plaintext
1023 lines
19 KiB
Plaintext
/*******************************************************************
|
|
* Decompiled By: Bog
|
|
* Decompiled File: 3419.gsc
|
|
* Game: Call of Duty: Infinite Warfare
|
|
* Platform: PC
|
|
* Function Count: 48
|
|
* Decompile Time: 27 ms
|
|
* Timestamp: 10/27/2023 12:27:10 AM
|
|
*******************************************************************/
|
|
|
|
//Function Number: 1
|
|
init()
|
|
{
|
|
level.var_26A0 = [];
|
|
level.player_character_info = [];
|
|
level thread func_50C9();
|
|
}
|
|
|
|
//Function Number: 2
|
|
func_50C9()
|
|
{
|
|
wait(4.5);
|
|
setomnvar("zm_player_photo",0);
|
|
setomnvar("zm_player_status",0);
|
|
setomnvar("zm_player_character",4095);
|
|
}
|
|
|
|
//Function Number: 3
|
|
func_8361(param_00,param_01)
|
|
{
|
|
if(!isdefined(level.var_CA60))
|
|
{
|
|
func_958F();
|
|
}
|
|
|
|
var_02 = self;
|
|
var_02.var_3C64 = undefined;
|
|
var_02 method_83B7();
|
|
if(!scripts\common\utility::istrue(var_02.keep_perks))
|
|
{
|
|
var_02 scripts\cp\_utility::func_11AA();
|
|
}
|
|
|
|
var_02 thread delayreturningperks(var_02);
|
|
var_02 scripts\cp\_utility::func_11D7();
|
|
var_02.var_108EF = 0;
|
|
if(isdefined(var_02.var_8C98))
|
|
{
|
|
var_02.var_8C98 = undefined;
|
|
}
|
|
|
|
var_03 = func_7B89();
|
|
if(isdefined(param_01))
|
|
{
|
|
var_03 = param_01;
|
|
}
|
|
|
|
var_02 thread func_F7A2(var_03);
|
|
var_04 = func_8078();
|
|
var_05 = var_02 func_8070(var_04);
|
|
var_02 method_82C6(var_05);
|
|
scripts\common\utility::flag_wait("introscreen_over");
|
|
if(isdefined(level.var_BC70))
|
|
{
|
|
self [[ level.var_BC70 ]]();
|
|
}
|
|
else
|
|
{
|
|
func_12ED5();
|
|
}
|
|
|
|
var_02.var_D8E1 = "none";
|
|
var_02 thread scripts\cp\_weapon::func_FB18();
|
|
var_02 notify("giveLoadout");
|
|
var_02 scripts\cp\_utility::func_8387("specialty_pistoldeath");
|
|
var_02 scripts\cp\_utility::func_8387("specialty_sprintreload");
|
|
var_02 scripts\cp\_utility::func_8387("specialty_gung_ho");
|
|
var_02.var_BCF6 = var_02 lib_0CFF::func_D878();
|
|
if(isdefined(param_00) && param_00)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var_06 = var_02.melee_weapon;
|
|
if(isdefined(var_02.var_501B))
|
|
{
|
|
var_02.melee_weapon = var_02.var_501B;
|
|
var_06 = var_02.var_501B;
|
|
}
|
|
|
|
var_02 giveweapon(var_06);
|
|
var_02.var_501B = var_06;
|
|
var_02.var_4BF5 = var_06;
|
|
if(isdefined(var_02.starting_weapon))
|
|
{
|
|
var_02.var_501C = var_02.starting_weapon;
|
|
}
|
|
else if(isdefined(level.var_502E))
|
|
{
|
|
var_02.var_501C = level.var_502E;
|
|
}
|
|
else
|
|
{
|
|
var_02.var_501C = "iw7_g18_zmr";
|
|
}
|
|
|
|
var_07 = scripts\cp\_utility::func_80D8(var_02.var_501C);
|
|
var_02.var_501C = return_wbk_version_of_weapon(var_02,var_07,var_02.var_501C);
|
|
if(isdefined(level.var_A913))
|
|
{
|
|
var_02.var_A913 = level.var_A913;
|
|
}
|
|
else
|
|
{
|
|
var_02.var_A913 = var_02.var_501C;
|
|
}
|
|
|
|
var_08 = scripts\cp\_utility::func_80D8(var_02.var_501C);
|
|
var_02 scripts\cp\_utility::func_12C6(var_02.var_501C,undefined,undefined,1);
|
|
var_02 [[ level.var_BC70 ]]();
|
|
var_09 = spawnstruct();
|
|
var_09.var_B111 = func_785A(var_02,var_08);
|
|
var_02.var_C8A2[var_08] = var_09;
|
|
var_02 giveweapon("super_default_zm");
|
|
var_02 method_84C2("super_default_zm");
|
|
var_02.var_10967 = "super_default_zm";
|
|
if(function_0114())
|
|
{
|
|
var_02 thread func_1358A(var_02.var_501C);
|
|
}
|
|
else
|
|
{
|
|
var_02 method_833B(var_02.var_501C,1);
|
|
}
|
|
|
|
if(isdefined(level.force_used_clip))
|
|
{
|
|
var_02 setweaponammoclip(var_02.var_501C,int(level.force_used_clip / 100 * weaponclipsize(var_02.var_501C)));
|
|
}
|
|
|
|
if(isdefined(level.force_starting_ammo))
|
|
{
|
|
var_02 setweaponammostock(var_02.var_501C,level.force_starting_ammo);
|
|
}
|
|
|
|
if(isdefined(level.additional_loadout_func))
|
|
{
|
|
[[ level.additional_loadout_func ]](var_02);
|
|
}
|
|
|
|
var_02 notify("weapon_level_changed");
|
|
var_02 func_F53D();
|
|
var_02 notify("loadout_given");
|
|
}
|
|
|
|
//Function Number: 4
|
|
return_wbk_version_of_weapon(param_00,param_01,param_02)
|
|
{
|
|
level endon("game_ended");
|
|
param_00 endon("disconnect");
|
|
if(!scripts\common\utility::istrue(param_00.weaponkitinitialized))
|
|
{
|
|
param_00 waittill("player_weapon_build_kit_initialized");
|
|
}
|
|
|
|
if(isdefined(param_00.var_13C00[param_01]))
|
|
{
|
|
return param_00.var_13C00[param_01];
|
|
}
|
|
|
|
return param_02;
|
|
}
|
|
|
|
//Function Number: 5
|
|
delayreturningperks(param_00)
|
|
{
|
|
level endon("game_ended");
|
|
param_00 endon("disconnect");
|
|
param_00 waittill("spawned_player");
|
|
wait(1);
|
|
if(scripts\common\utility::istrue(param_00.keep_perks))
|
|
{
|
|
if(isdefined(param_00.var_13FA4))
|
|
{
|
|
var_01 = getarraykeys(param_00.var_13FA4);
|
|
foreach(var_03 in var_01)
|
|
{
|
|
if(isdefined(level.var_462C) && isdefined(level.var_462C[var_03]) && isdefined(level.var_462C[var_03].var_F286))
|
|
{
|
|
param_00 [[ level.var_462C[var_03].var_F286 ]]();
|
|
}
|
|
}
|
|
}
|
|
|
|
param_00.keep_perks = undefined;
|
|
}
|
|
}
|
|
|
|
//Function Number: 6
|
|
release_character_number(param_00)
|
|
{
|
|
var_01 = param_00.var_CFC4;
|
|
if(!scripts\common\utility::func_2286(level.var_26A0,var_01) && var_01 != 5 && var_01 != 6)
|
|
{
|
|
level.var_26A0 = scripts\common\utility::array_add(level.var_26A0,var_01);
|
|
}
|
|
}
|
|
|
|
//Function Number: 7
|
|
func_785A(param_00,param_01)
|
|
{
|
|
if(isdefined(param_00.var_C8A2[param_01]))
|
|
{
|
|
return param_00.var_C8A2[param_01].var_B111;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
//Function Number: 8
|
|
func_F7A2(param_00)
|
|
{
|
|
level endon("game_ended");
|
|
var_01 = level.player_character_info[param_00];
|
|
self.var_134FD = var_01.var_134FD;
|
|
self.vo_suffix = var_01.vo_suffix;
|
|
self.pap_gesture = var_01.pap_gesture;
|
|
self.pap_gesture_anim = var_01.pap_gesture_anim;
|
|
self.revive_gesture = var_01.revive_gesture;
|
|
self.var_6BA3 = var_01.var_6BA3;
|
|
self.intro_music = var_01.intro_music;
|
|
self.intro_gesture = var_01.intro_gesture;
|
|
self.melee_weapon = var_01.melee_weapon;
|
|
self.starting_weapon = var_01.starting_weapon;
|
|
wait(0.05);
|
|
func_F68D(var_01.body_model,var_01.head_model,var_01.view_model,var_01.hair_model);
|
|
thread func_F7F3(self,var_01.photo_index);
|
|
if(isdefined(var_01.post_setup_func))
|
|
{
|
|
[[ var_01.post_setup_func ]](self);
|
|
}
|
|
}
|
|
|
|
//Function Number: 9
|
|
func_7B89()
|
|
{
|
|
var_01 = getdvar("ui_mapname");
|
|
if(isdefined(self.var_CFC4))
|
|
{
|
|
return self.var_CFC4;
|
|
}
|
|
|
|
var_02 = scripts\common\utility::random(level.var_26A0);
|
|
switch(var_01)
|
|
{
|
|
case "cp_zmb":
|
|
if(self getplayerdata("cp","zombiePlayerLoadout","characterSelect") == 1)
|
|
{
|
|
var_02 = 5;
|
|
self setplayerdata("cp","zombiePlayerLoadout","characterSelect",0);
|
|
}
|
|
else if(self getplayerdata("cp","zombiePlayerLoadout","characterSelect") == 5)
|
|
{
|
|
var_02 = 6;
|
|
self setplayerdata("cp","zombiePlayerLoadout","characterSelect",0);
|
|
}
|
|
|
|
level.var_26A0 = scripts\common\utility::func_22A9(level.var_26A0,var_02);
|
|
break;
|
|
|
|
case "cp_rave":
|
|
if(self getplayerdata("cp","zombiePlayerLoadout","characterSelect") == 2)
|
|
{
|
|
var_02 = 5;
|
|
self setplayerdata("cp","zombiePlayerLoadout","characterSelect",0);
|
|
}
|
|
else
|
|
{
|
|
level.var_26A0 = scripts\common\utility::func_22A9(level.var_26A0,var_02);
|
|
}
|
|
break;
|
|
|
|
case "cp_disco":
|
|
if(self getplayerdata("cp","zombiePlayerLoadout","characterSelect") == 3)
|
|
{
|
|
var_02 = 5;
|
|
self setplayerdata("cp","zombiePlayerLoadout","characterSelect",0);
|
|
}
|
|
else
|
|
{
|
|
level.var_26A0 = scripts\common\utility::func_22A9(level.var_26A0,var_02);
|
|
}
|
|
break;
|
|
|
|
case "cp_town":
|
|
if(self getplayerdata("cp","zombiePlayerLoadout","characterSelect") == 4)
|
|
{
|
|
var_02 = 5;
|
|
self setplayerdata("cp","zombiePlayerLoadout","characterSelect",0);
|
|
}
|
|
else
|
|
{
|
|
level.var_26A0 = scripts\common\utility::func_22A9(level.var_26A0,var_02);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
level.var_26A0 = scripts\common\utility::func_22A9(level.var_26A0,var_02);
|
|
break;
|
|
}
|
|
|
|
self.var_CFC4 = var_02;
|
|
return var_02;
|
|
}
|
|
|
|
//Function Number: 10
|
|
func_F7F3(param_00,param_01)
|
|
{
|
|
param_00 endon("disconnect");
|
|
var_02 = param_00 getentitynumber();
|
|
if(var_02 == 4)
|
|
{
|
|
var_02 = 0;
|
|
}
|
|
|
|
param_00.var_2B17 = func_786B(var_02);
|
|
param_00.var_CFC3 = param_01;
|
|
wait(5);
|
|
func_F53E(param_00,"zm_player_character",func_789E(param_01));
|
|
func_F53F(param_00,"healthy");
|
|
}
|
|
|
|
//Function Number: 11
|
|
func_F53F(param_00,param_01)
|
|
{
|
|
func_F53E(param_00,"zm_player_status",func_7CAB(param_01));
|
|
}
|
|
|
|
//Function Number: 12
|
|
func_F53E(param_00,param_01,param_02)
|
|
{
|
|
if(isdefined(param_00.var_2B17))
|
|
{
|
|
setomnvarbit(param_01,param_00.var_2B17.var_2B16,param_02.var_2B16);
|
|
setomnvarbit(param_01,param_00.var_2B17.var_2B15,param_02.var_2B15);
|
|
setomnvarbit(param_01,param_00.var_2B17.var_2B14,param_02.var_2B14);
|
|
param_00.photosetup = 1;
|
|
}
|
|
}
|
|
|
|
//Function Number: 13
|
|
func_786B(param_00)
|
|
{
|
|
var_01 = spawnstruct();
|
|
switch(param_00)
|
|
{
|
|
case 3:
|
|
var_01.var_2B16 = 11;
|
|
var_01.var_2B15 = 10;
|
|
var_01.var_2B14 = 9;
|
|
break;
|
|
|
|
case 2:
|
|
var_01.var_2B16 = 8;
|
|
var_01.var_2B15 = 7;
|
|
var_01.var_2B14 = 6;
|
|
break;
|
|
|
|
case 1:
|
|
var_01.var_2B16 = 5;
|
|
var_01.var_2B15 = 4;
|
|
var_01.var_2B14 = 3;
|
|
break;
|
|
|
|
case 0:
|
|
var_01.var_2B16 = 2;
|
|
var_01.var_2B15 = 1;
|
|
var_01.var_2B14 = 0;
|
|
break;
|
|
}
|
|
|
|
return var_01;
|
|
}
|
|
|
|
//Function Number: 14
|
|
func_789E(param_00)
|
|
{
|
|
var_01 = spawnstruct();
|
|
switch(param_00)
|
|
{
|
|
case 0:
|
|
var_01.var_2B16 = 0;
|
|
var_01.var_2B15 = 0;
|
|
var_01.var_2B14 = 0;
|
|
break;
|
|
|
|
case 1:
|
|
var_01.var_2B16 = 0;
|
|
var_01.var_2B15 = 0;
|
|
var_01.var_2B14 = 1;
|
|
break;
|
|
|
|
case 2:
|
|
var_01.var_2B16 = 0;
|
|
var_01.var_2B15 = 1;
|
|
var_01.var_2B14 = 0;
|
|
break;
|
|
|
|
case 3:
|
|
var_01.var_2B16 = 0;
|
|
var_01.var_2B15 = 1;
|
|
var_01.var_2B14 = 1;
|
|
break;
|
|
|
|
case 4:
|
|
var_01.var_2B16 = 1;
|
|
var_01.var_2B15 = 0;
|
|
var_01.var_2B14 = 0;
|
|
break;
|
|
|
|
case 5:
|
|
var_01.var_2B16 = 1;
|
|
var_01.var_2B15 = 0;
|
|
var_01.var_2B14 = 1;
|
|
break;
|
|
}
|
|
|
|
return var_01;
|
|
}
|
|
|
|
//Function Number: 15
|
|
func_7CAB(param_00)
|
|
{
|
|
var_01 = spawnstruct();
|
|
switch(param_00)
|
|
{
|
|
case "healthy":
|
|
var_01.var_2B16 = 0;
|
|
var_01.var_2B15 = 0;
|
|
var_01.var_2B14 = 0;
|
|
break;
|
|
|
|
case "damaged":
|
|
var_01.var_2B16 = 0;
|
|
var_01.var_2B15 = 0;
|
|
var_01.var_2B14 = 1;
|
|
break;
|
|
|
|
case "laststand":
|
|
var_01.var_2B16 = 0;
|
|
var_01.var_2B15 = 1;
|
|
var_01.var_2B14 = 0;
|
|
break;
|
|
|
|
case "afterlife":
|
|
var_01.var_2B16 = 0;
|
|
var_01.var_2B15 = 1;
|
|
var_01.var_2B14 = 1;
|
|
break;
|
|
}
|
|
|
|
return var_01;
|
|
}
|
|
|
|
//Function Number: 16
|
|
func_F68D(param_00,param_01,param_02,param_03)
|
|
{
|
|
if(isdefined(self.var_8C98))
|
|
{
|
|
self detach(self.var_8C98);
|
|
}
|
|
|
|
self.var_2C14 = param_00;
|
|
self setmodel(param_00);
|
|
self method_8369(param_02);
|
|
if(isdefined(param_01))
|
|
{
|
|
self attach(param_01,"",1);
|
|
self.var_8C98 = param_01;
|
|
}
|
|
|
|
if(isdefined(param_03))
|
|
{
|
|
self attach(param_03,"",1);
|
|
self.var_8862 = param_03;
|
|
}
|
|
}
|
|
|
|
//Function Number: 17
|
|
func_8078()
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
//Function Number: 18
|
|
func_8070(param_00)
|
|
{
|
|
return tablelookup("mp/cac/bodies.csv",0,param_00,5);
|
|
}
|
|
|
|
//Function Number: 19
|
|
func_12ED5()
|
|
{
|
|
var_00 = undefined;
|
|
if(isdefined(self.var_D42F))
|
|
{
|
|
var_00 = 1;
|
|
var_00 = var_00 + self.var_D42F;
|
|
}
|
|
else
|
|
{
|
|
var_00 = func_807F(self);
|
|
if(isdefined(self.var_3D12))
|
|
{
|
|
var_00 = self.var_3D12;
|
|
}
|
|
else if(isdefined(self.var_101D3))
|
|
{
|
|
var_00 = self.var_101D3;
|
|
}
|
|
|
|
var_01 = self.var_3E6B;
|
|
if(isdefined(var_01) && isdefined(var_01.var_109AE))
|
|
{
|
|
var_00 = var_00 + var_01.var_109AE;
|
|
}
|
|
|
|
if(isdefined(self.var_109BB))
|
|
{
|
|
var_00 = var_00 + self.var_109BB;
|
|
}
|
|
|
|
if(isdefined(self.var_CAB0))
|
|
{
|
|
var_00 = var_00 + self.var_CAB0;
|
|
}
|
|
|
|
if(isdefined(self.var_13C70))
|
|
{
|
|
var_00 = var_00 + self.var_13C70;
|
|
}
|
|
|
|
if(isdefined(self.var_13CB2))
|
|
{
|
|
var_00 = var_00 + self.var_13CB2;
|
|
}
|
|
|
|
if(isdefined(self.var_13CB3))
|
|
{
|
|
var_00 = var_00 + self.var_13CB3;
|
|
}
|
|
|
|
var_00 = min(1.5,var_00);
|
|
}
|
|
|
|
self.var_13CCF = var_00;
|
|
if(!isdefined(self.var_440B))
|
|
{
|
|
self.var_440B = 1;
|
|
}
|
|
|
|
self setmovespeedscale(var_00 * self.var_BCF6 * self.var_440B);
|
|
}
|
|
|
|
//Function Number: 20
|
|
func_807F(param_00)
|
|
{
|
|
var_01 = 1;
|
|
self.var_13CA0 = self getweaponslistprimaries();
|
|
if(getdvar("normalize_movement_speed","on") == "on")
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
if(!self.var_13CA0.size)
|
|
{
|
|
var_01 = 0.9;
|
|
}
|
|
else
|
|
{
|
|
var_02 = self getcurrentweapon();
|
|
if(scripts\cp\_utility::func_9F8D(var_02))
|
|
{
|
|
var_01 = level.var_112A9[var_02].var_BCEF;
|
|
}
|
|
else
|
|
{
|
|
var_03 = function_0244(var_02);
|
|
if(var_03 != "primary" && var_03 != "altmode")
|
|
{
|
|
if(isdefined(self.var_EB6B))
|
|
{
|
|
var_02 = self.var_EB6B;
|
|
}
|
|
else
|
|
{
|
|
var_02 = undefined;
|
|
}
|
|
}
|
|
|
|
if(!isdefined(var_02) || !self hasweapon(var_02))
|
|
{
|
|
var_01 = func_8237();
|
|
}
|
|
else
|
|
{
|
|
var_01 = func_8236(var_02);
|
|
}
|
|
}
|
|
}
|
|
|
|
var_01 = func_4001(var_01);
|
|
return var_01;
|
|
}
|
|
|
|
//Function Number: 21
|
|
func_8236(param_00)
|
|
{
|
|
var_01 = scripts\cp\_utility::func_7DF7(param_00);
|
|
var_02 = level.var_13CA4[var_01];
|
|
return var_02;
|
|
}
|
|
|
|
//Function Number: 22
|
|
func_8237()
|
|
{
|
|
var_00 = 2;
|
|
self.var_13CA0 = self getweaponslistprimaries();
|
|
if(self.var_13CA0.size)
|
|
{
|
|
foreach(var_02 in self.var_13CA0)
|
|
{
|
|
var_03 = func_8236(var_02);
|
|
if(var_03 == 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(var_03 < var_00)
|
|
{
|
|
var_00 = var_03;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
var_00 = 0.9;
|
|
}
|
|
|
|
var_00 = func_4001(var_00);
|
|
return var_00;
|
|
}
|
|
|
|
//Function Number: 23
|
|
func_4001(param_00)
|
|
{
|
|
return clamp(param_00,0,1);
|
|
}
|
|
|
|
//Function Number: 24
|
|
func_8226()
|
|
{
|
|
var_00 = 1000;
|
|
self.var_13CA0 = self getweaponslistprimaries();
|
|
if(self.var_13CA0.size)
|
|
{
|
|
foreach(var_02 in self.var_13CA0)
|
|
{
|
|
var_03 = func_823B(var_02);
|
|
if(var_03 == 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(var_03 < var_00)
|
|
{
|
|
var_00 = var_03;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
var_00 = 8;
|
|
}
|
|
|
|
var_00 = func_4003(var_00);
|
|
return var_00;
|
|
}
|
|
|
|
//Function Number: 25
|
|
func_823B(param_00)
|
|
{
|
|
var_01 = undefined;
|
|
var_02 = scripts\cp\_utility::func_7DF7(param_00);
|
|
var_01 = float(tablelookup(level.var_10E5A,4,var_02,8));
|
|
if(!isdefined(var_01) || var_01 < 1)
|
|
{
|
|
var_01 = float(tablelookup(level.var_7666,4,var_02,8));
|
|
}
|
|
|
|
if(!isdefined(var_01) || var_01 < 1)
|
|
{
|
|
var_01 = 10;
|
|
}
|
|
|
|
return var_01;
|
|
}
|
|
|
|
//Function Number: 26
|
|
func_4003(param_00)
|
|
{
|
|
return clamp(param_00,0,11);
|
|
}
|
|
|
|
//Function Number: 27
|
|
func_EBA1(param_00)
|
|
{
|
|
var_01 = func_3D8F();
|
|
if(var_01 != 1)
|
|
{
|
|
var_02 = function_0249(param_00);
|
|
self setweaponammostock(param_00,int(var_02 * var_01));
|
|
}
|
|
}
|
|
|
|
//Function Number: 28
|
|
func_3D8F()
|
|
{
|
|
return lib_0CFF::func_D876();
|
|
}
|
|
|
|
//Function Number: 29
|
|
func_1358A(param_00)
|
|
{
|
|
self endon("disconnect");
|
|
self endon("death");
|
|
level endon("game_ended");
|
|
wait(0.5);
|
|
if(!self hasweapon(param_00))
|
|
{
|
|
param_00 = self getweaponslistprimaries()[0];
|
|
}
|
|
|
|
self method_833B(param_00);
|
|
}
|
|
|
|
//Function Number: 30
|
|
func_958F()
|
|
{
|
|
level.var_CA60 = [];
|
|
level.var_EF86 = [];
|
|
level.var_CA66 = [];
|
|
level.var_EF86["specialty_falldamage"] = 1;
|
|
level.var_EF86["specialty_armorpiercing"] = 1;
|
|
level.var_EF86["specialty_gung_ho"] = 1;
|
|
level.var_EF86["specialty_momentum"] = 1;
|
|
level.var_CA60["specialty_momentum"] = ::func_F7A4;
|
|
level.var_CA66["specialty_momentum"] = ::func_12CF2;
|
|
level.var_CA60["specialty_falldamage"] = ::func_F719;
|
|
level.var_CA66["specialty_falldamage"] = ::func_12CC1;
|
|
}
|
|
|
|
//Function Number: 31
|
|
func_F7A4()
|
|
{
|
|
thread func_E863();
|
|
}
|
|
|
|
//Function Number: 32
|
|
func_E863()
|
|
{
|
|
self endon("death");
|
|
self endon("disconnect");
|
|
self endon("momentum_unset");
|
|
for(;;)
|
|
{
|
|
if(self method_81BD())
|
|
{
|
|
func_848B();
|
|
self.var_BCF6 = 1;
|
|
func_12ED5();
|
|
}
|
|
|
|
wait(0.1);
|
|
}
|
|
}
|
|
|
|
//Function Number: 33
|
|
func_848B()
|
|
{
|
|
self endon("death");
|
|
self endon("disconnect");
|
|
self endon("momentum_reset");
|
|
self endon("momentum_unset");
|
|
thread func_B944();
|
|
thread func_B943();
|
|
var_00 = 0;
|
|
while(var_00 < 0.08)
|
|
{
|
|
self.var_BCF6 = self.var_BCF6 + 0.01;
|
|
func_12ED5();
|
|
wait(0.4375);
|
|
var_00 = var_00 + 0.01;
|
|
}
|
|
|
|
self playlocalsound("ftl_phase_in");
|
|
self notify("momentum_max_speed");
|
|
thread momentum_endaftermax();
|
|
self waittill("momentum_reset");
|
|
}
|
|
|
|
//Function Number: 34
|
|
momentum_endaftermax()
|
|
{
|
|
self endon("momentum_unset");
|
|
self waittill("momentum_reset");
|
|
self playlocalsound("ftl_phase_out");
|
|
}
|
|
|
|
//Function Number: 35
|
|
func_B944()
|
|
{
|
|
self endon("death");
|
|
self endon("disconnect");
|
|
self endon("momentum_unset");
|
|
for(;;)
|
|
{
|
|
if(!self method_81BD() || self method_81BE() || !self isonground() || self method_8446())
|
|
{
|
|
wait(0.25);
|
|
if(!self method_81BD() || self method_81BE() || !self isonground() || self method_8446())
|
|
{
|
|
self notify("momentum_reset");
|
|
break;
|
|
}
|
|
}
|
|
|
|
scripts\common\utility::func_136F7();
|
|
}
|
|
}
|
|
|
|
//Function Number: 36
|
|
func_B943()
|
|
{
|
|
self endon("death");
|
|
self endon("disconnect");
|
|
self waittill("damage");
|
|
self notify("momentum_reset");
|
|
}
|
|
|
|
//Function Number: 37
|
|
func_12CF2()
|
|
{
|
|
self notify("momentum_unset");
|
|
}
|
|
|
|
//Function Number: 38
|
|
func_F719()
|
|
{
|
|
}
|
|
|
|
//Function Number: 39
|
|
func_12CC1()
|
|
{
|
|
}
|
|
|
|
//Function Number: 40
|
|
func_F53D()
|
|
{
|
|
level endon("game_ended");
|
|
self endon("disconnect");
|
|
self endon("force_bleed_out");
|
|
self endon("last_stand");
|
|
self endon("death");
|
|
self endon("revive_success");
|
|
if(game["state"] != "postgame")
|
|
{
|
|
wait(0.1);
|
|
var_00 = 1;
|
|
var_01 = 2;
|
|
var_02 = 4;
|
|
var_03 = 8;
|
|
var_04 = 16;
|
|
var_05 = 32;
|
|
var_06 = 64;
|
|
var_07 = 0;
|
|
var_08 = undefined;
|
|
var_09 = undefined;
|
|
var_0A = undefined;
|
|
var_0B = 0;
|
|
var_0C = undefined;
|
|
var_0D = 400;
|
|
var_0E = 1000;
|
|
var_0F = 1500;
|
|
var_10 = func_7AA8(self);
|
|
var_0B = var_02;
|
|
if(isdefined(level.player_suit))
|
|
{
|
|
self method_845A(level.player_suit);
|
|
}
|
|
else
|
|
{
|
|
self method_845A("zom_suit");
|
|
}
|
|
|
|
self.var_111BC = "zom_suit";
|
|
self method_8422(0);
|
|
self allowslide(var_0B & var_02);
|
|
self method_8424(0);
|
|
self method_8412(0);
|
|
if(isdefined(var_08) && isdefined(var_09))
|
|
{
|
|
self method_8426(var_07);
|
|
self method_8425(var_07);
|
|
self method_8454(3);
|
|
}
|
|
else
|
|
{
|
|
self method_8426(var_07);
|
|
self method_8425(var_07);
|
|
self method_8454(3);
|
|
}
|
|
|
|
thread scripts\cp\powers\coop_powers::func_41D0();
|
|
if(isdefined(var_10))
|
|
{
|
|
thread scripts\cp\powers\coop_powers::func_8397(var_10,"primary",undefined,undefined,undefined,0,1);
|
|
}
|
|
|
|
func_116E(var_0B & var_03);
|
|
self method_842E(0,var_0D);
|
|
self method_842C(0,var_0D);
|
|
self method_8434(0,var_0E);
|
|
self method_8430(0,var_0F);
|
|
if(isdefined(var_0C))
|
|
{
|
|
self [[ var_0C ]]();
|
|
}
|
|
}
|
|
|
|
self method_8472(0);
|
|
if(!scripts\cp\_utility::func_9BA0("grenade_cooldown"))
|
|
{
|
|
scripts\cp\powers\coop_powers::func_D740(0);
|
|
}
|
|
|
|
scripts\cp\_utility::func_8387("specialty_throwback");
|
|
self notify("set_player_perks");
|
|
}
|
|
|
|
//Function Number: 41
|
|
func_7AA8(param_00)
|
|
{
|
|
return "power_frag";
|
|
}
|
|
|
|
//Function Number: 42
|
|
func_23C6()
|
|
{
|
|
self.var_4004 = "none";
|
|
}
|
|
|
|
//Function Number: 43
|
|
func_116E(param_00)
|
|
{
|
|
if(param_00)
|
|
{
|
|
thread lib_0CFD::func_F65B();
|
|
return;
|
|
}
|
|
|
|
self notify("battleSlide_unset");
|
|
}
|
|
|
|
//Function Number: 44
|
|
register_player_character(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08,param_09,param_0A,param_0B,param_0C,param_0D,param_0E,param_0F,param_10)
|
|
{
|
|
var_11 = spawnstruct();
|
|
var_11.body_model = param_02;
|
|
var_11.view_model = param_03;
|
|
var_11.head_model = param_04;
|
|
var_11.hair_model = param_05;
|
|
var_11.var_134FD = param_06;
|
|
var_11.vo_suffix = param_07;
|
|
var_11.pap_gesture = param_08;
|
|
var_11.revive_gesture = param_09;
|
|
var_11.photo_index = param_0A;
|
|
var_11.var_6BA3 = param_0B;
|
|
var_11.intro_music = param_0C;
|
|
var_11.intro_gesture = param_0D;
|
|
var_11.melee_weapon = param_0E;
|
|
var_11.starting_weapon = param_10;
|
|
var_11.post_setup_func = param_0F;
|
|
level.player_character_info[param_00] = var_11;
|
|
if(param_01 == "yes")
|
|
{
|
|
level.var_26A0[level.var_26A0.size] = param_00;
|
|
}
|
|
}
|
|
|
|
//Function Number: 45
|
|
func_D87D()
|
|
{
|
|
return func_7B0E("nerf_fragile");
|
|
}
|
|
|
|
//Function Number: 46
|
|
func_D878()
|
|
{
|
|
return func_7B0E("nerf_move_slower");
|
|
}
|
|
|
|
//Function Number: 47
|
|
func_D876()
|
|
{
|
|
return func_7B0E("nerf_min_ammo");
|
|
}
|
|
|
|
//Function Number: 48
|
|
func_7B0E(param_00)
|
|
{
|
|
return self.var_BEE9[param_00];
|
|
} |