IL-GSC/IW/PC/ALL/3533.gsc
2023-10-27 03:49:01 -04:00

357 lines
6.9 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 3533.gsc
* Game: Call of Duty: Infinite Warfare
* Platform: PC
* Function Count: 21
* Decompile Time: 4 ms
* Timestamp: 10/27/2023 12:30:02 AM
*******************************************************************/
//Function Number: 1
func_1664()
{
if(!isdefined(level.var_1668))
{
level.var_1668 = [];
}
thread func_1672();
thread func_166F();
}
//Function Number: 2
func_166F()
{
level endon("game_ended");
self endon("disconnect");
self waittill("spawned_player");
func_1665(self.var_D8E1);
func_1665(self.var_F0C4);
}
//Function Number: 3
func_1667()
{
self notify("stopActiveReload");
func_165D();
}
//Function Number: 4
func_1672()
{
self endon("disconnect");
self endon("stopActiveReload");
level endon("game_ended");
self notify("activeReloadWatch");
self endon("activeReloadWatch");
for(;;)
{
self waittill("reload_start");
var_00 = self getcurrentweapon();
if(!isdefined(var_00) || var_00 == "none")
{
continue;
}
var_01 = scripts\mp\_utility::func_8225(var_00);
if(func_165E(var_00,var_01))
{
thread func_1671();
thread func_1670();
thread func_166C();
thread func_166D(var_00);
var_02 = func_166B(var_00,var_01);
if(isdefined(var_02))
{
thread func_50DB();
}
else
{
func_1661();
}
}
}
}
//Function Number: 5
func_1671()
{
func_166A("weapon_switch_started");
}
//Function Number: 6
func_166C()
{
func_166A("melee_fired");
}
//Function Number: 7
func_166E()
{
func_166A("reload");
}
//Function Number: 8
func_1670()
{
func_166A("sprint_begin");
}
//Function Number: 9
func_166D(param_00)
{
self endon("death");
self endon("disconnect");
self endon("reload_start");
wait(0.333);
if(!isai(self))
{
self notifyonplayercommand("activeReloadInput","+usereload");
self notifyonplayercommand("activeReloadInput","+activate");
}
func_166A("activeReloadInput");
}
//Function Number: 10
func_166A(param_00)
{
self endon("disconnect");
self endon("stopActiveReload");
level endon("game_ended");
self endon("activeReloadEvent");
self waittill(param_00);
self notify("activeReloadEvent");
}
//Function Number: 11
func_166B(param_00,param_01)
{
self endon("disconnect");
self endon("stopActiveReload");
level endon("game_ended");
self.var_165F = gettime();
var_02 = func_1662(param_00,param_01);
var_03 = var_02["totalTime"];
var_04 = var_02["hotzoneStart"];
var_05 = var_02["hotzoneDuration"];
thread func_1669(var_03,var_04,var_05);
scripts\common\utility::waittill_any_timeout_1(var_02["totalTime"] * 0.001,"activeReloadEvent");
self notify("activeReloadEvent");
var_06 = gettime() - self.var_165F;
if(var_06 < var_04 - 0)
{
self setclientomnvar("ui_activereload_result",-1);
self setclientomnvar("ui_activereload_result_notify",gettime());
return 1;
}
if(var_06 < var_03)
{
if(var_06 <= var_04 + var_05 + 0)
{
thread func_165B();
}
else
{
self setclientomnvar("ui_activereload_result",0);
self setclientomnvar("ui_activereload_result_notify",gettime());
}
return 1;
}
}
//Function Number: 12
func_165C()
{
if(!isdefined(self.var_1666) || self.var_1666 == 0)
{
scripts\mp\_utility::func_8387("specialty_regenfaster");
self.var_1666 = 1;
}
}
//Function Number: 13
func_165D()
{
if(isdefined(self.var_1666) && self.var_1666)
{
scripts\mp\_utility::func_E150("specialty_regenfaster");
self.var_1666 = undefined;
}
}
//Function Number: 14
func_165B()
{
level endon("game_ended");
self endon("disconnect");
self endon("death");
self notify("activeReloadGivePerk");
self endon("activeReloadGivePerk");
self playlocalsound("scavenger_pack_pickup");
func_165C();
scripts\mp\_powers::func_D740(2);
self setclientomnvar("ui_activereload_result",1);
self setclientomnvar("ui_activereload_result_notify",gettime());
wait(5);
func_165D();
scripts\mp\_powers::func_D740(1);
}
//Function Number: 15
func_1661()
{
if(!isai(self))
{
self notifyonplayercommand("","+usereload");
self notifyonplayercommand("","+activate");
}
self setclientomnvar("ui_activereload_visible",0);
}
//Function Number: 16
func_50DB()
{
level endon("game_ended");
self endon("disconnect");
self endon("death");
self endon("reload_start");
wait(0.5);
func_1661();
}
//Function Number: 17
func_1660(param_00,param_01,param_02,param_03)
{
var_04 = gettime() - param_00;
if(var_04 >= param_01 && var_04 < param_02)
{
return 1;
}
return 0;
}
//Function Number: 18
func_165E(param_00,param_01)
{
if(param_01 == "weapon_shotgun")
{
var_02 = scripts\mp\_utility::func_8234(param_00);
return var_02 != "iw6_fp6" && var_02 != "iw6_uts15" && var_02 != "iw7_spas";
}
if(scripts\mp\_utility::func_13C90(param_01,"akimbo"))
{
return 0;
}
if(scripts\mp\_utility::isstrstart(param_01,"alt_"))
{
return 0;
}
if(scripts\mp\_weapons::func_9E6D(param_01) || scripts\mp\_weapons::func_9F2D(param_01))
{
return 0;
}
return 1;
}
//Function Number: 19
func_1662(param_00,param_01)
{
var_02 = 1;
if(scripts\mp\_utility::_hasperk("specialty_fastreload"))
{
var_02 = 0.5;
}
var_03 = undefined;
if(scripts\mp\_utility::isstrstart(param_00,"alt_"))
{
if(scripts\mp\_utility::func_13C90(param_00,"gl"))
{
var_03 = func_1665("gl",1);
}
else if(scripts\mp\_utility::func_13C90(param_00,"shotgun"))
{
var_03 = func_1665("shotgun",1);
}
}
else
{
var_03 = func_1665(param_00);
}
var_04 = 2;
var_05 = self getweaponammoclip(param_00);
if(var_05 == 0)
{
var_04 = 4;
}
var_06 = [];
var_07 = var_03[var_04] * var_02;
var_08 = var_03[var_04 + -1] * var_02;
var_06["totalTime"] = int(var_07);
var_06["hotzoneStart"] = int(var_08);
var_06["hotzoneDuration"] = 250;
return var_06;
}
//Function Number: 20
func_1669(param_00,param_01,param_02)
{
self endon("disconnect");
self endon("stopActiveReload");
level endon("game_ended");
self endon("activeReloadCanceled");
self setclientomnvar("ui_activereload_hotzone_start",param_01);
self setclientomnvar("ui_activereload_hotzone_duration",param_02);
self setclientomnvar("ui_activereload_total_time",param_00);
self setclientomnvar("ui_activereload_visible",1);
wait(param_00);
self setclientomnvar("ui_activereload_result",0);
self setclientomnvar("ui_activereload_result_notify",gettime());
}
//Function Number: 21
func_1665(param_00)
{
if(param_00 == "none")
{
return;
}
var_01 = getweaponbasename(param_00);
if(isdefined(level.var_1668[var_01]))
{
return level.var_1668[var_01];
}
if(!scripts\mp\_weapons::func_9E6D(var_01) && !scripts\mp\_weapons::func_9F2D(var_01))
{
var_02 = [];
var_03 = tablelookuprownum("mp/weaponReloadStats.csv",0,var_01);
var_04 = 4;
var_05 = scripts\mp\_utility::func_8225(var_01);
if(var_05 == "weapon_pistol")
{
var_04 = 8;
}
for(var_06 = 1;var_06 <= var_04;var_06++)
{
var_02[var_06] = int(float(tablelookupbyrow("mp/weaponReloadStats.csv",var_03,var_06)) * 1000);
}
level.var_1668[var_01] = var_02;
return var_02;
}
}