mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
172 lines
3.3 KiB
Plaintext
172 lines
3.3 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: 3534.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 3
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* Decompile Time: 2 ms
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* Timestamp: 10/27/2023 12:30:03 AM
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*******************************************************************/
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//Function Number: 1
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func_139F9()
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{
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self endon("death");
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self endon("disconnect");
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self notify("setDodge");
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self endon("setDodge");
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self endon("removeArchetype");
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thread func_5802();
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for(;;)
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{
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self waittill("dodgeBegin");
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scripts\mp\_utility::func_D915("dodge",self);
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if(isdefined(self.var_45D6) && self.var_45D6 == 1)
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{
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continue;
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}
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if(isdefined(self.var_13118) && self.var_13118 != "")
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{
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continue;
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}
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self.var_5812 = 1;
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scripts\mp\_missions::func_D991("ch_scout_dodge_uses");
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if(scripts\mp\_utility::_hasperk("specialty_dodge_defense"))
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{
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self setclientomnvar("ui_light_armor",1);
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}
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thread func_139FB();
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var_00 = self getnormalizedmovement();
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for(;;)
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{
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if(var_00[0] > 0)
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{
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if(var_00[1] <= 0.7 && var_00[1] >= -0.7)
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{
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self setscriptablepartstate("dodge","dodge_forward");
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break;
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}
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if(var_00[0] > 0.5 && var_00[1] > 0.7)
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{
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self setscriptablepartstate("dodge","dodge_forward_right");
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break;
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}
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if(var_00[0] > 0.5 && var_00[1] < -0.7)
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{
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self setscriptablepartstate("dodge","dodge_forward_left");
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break;
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}
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}
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if(var_00[0] < 0)
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{
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if(var_00[1] < 0.4 && var_00[1] > -0.4)
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{
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self setscriptablepartstate("dodge","dodge_back");
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break;
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}
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if(var_00[0] < -0.5 && var_00[1] > 0.5)
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{
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self setscriptablepartstate("dodge","dodge_back_right");
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break;
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}
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if(var_00[0] < -0.5 && var_00[1] < -0.5)
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{
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self setscriptablepartstate("dodge","dodge_back_left");
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break;
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}
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}
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if(var_00[1] > 0.4)
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{
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self setscriptablepartstate("dodge","dodge_right");
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break;
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}
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if(var_00[1] < -0.4)
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{
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self setscriptablepartstate("dodge","dodge_left");
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break;
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}
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else
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{
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break;
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}
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}
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if(isdefined(self.var_5809))
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{
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triggerfx(self.var_5809);
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}
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foreach(var_02 in level.players)
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{
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if(isdefined(var_02) && var_02 != self)
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{
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playfxontagforclients(level._effect["dash_trail"],self,"tag_shield_back",var_02);
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}
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}
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if(!self isjumping())
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{
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}
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self playlocalsound("synaptic_dash");
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self playsound("synaptic_dash_npc");
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wait(1.5);
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self setscriptablepartstate("dodge","default");
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}
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}
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//Function Number: 2
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func_5802()
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{
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self endon("death");
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self endon("disconnect");
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self endon("removeArchetype");
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self endon("setDodge");
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for(;;)
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{
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var_00 = self method_842B(1);
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var_01 = self method_842D(1);
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if(var_00 >= var_01)
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{
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self setclientomnvar("ui_dodge_charges",1);
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}
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else
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{
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self setclientomnvar("ui_dodge_charges",0);
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}
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wait(0.05);
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}
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}
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//Function Number: 3
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func_139FB()
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{
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level endon("game_ended");
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scripts\common\utility::waittill_any_3("dodgeEnd","death","disconnect");
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self.var_5812 = 0;
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if(scripts\mp\_utility::_hasperk("specialty_dodge_defense"))
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{
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self setclientomnvar("ui_light_armor",0);
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}
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if(isdefined(self))
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{
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stopfxontag(level._effect["dash_trail"],self,"tag_shield_back");
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}
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if(isdefined(self.var_5809))
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{
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self.var_5809 delete();
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}
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} |