mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
324 lines
6.0 KiB
Plaintext
324 lines
6.0 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: 3549.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 18
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* Decompile Time: 4 ms
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* Timestamp: 10/27/2023 12:30:39 AM
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*******************************************************************/
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//Function Number: 1
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func_333D(param_00)
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{
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thread func_333F();
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}
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//Function Number: 2
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func_333E(param_00)
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{
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self endon("disconnect");
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param_00 endon("death");
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scripts\mp\_utility::func_D915("c4 spawn",param_00.var_222);
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param_00.var_11832 = gettime();
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func_332E(param_00);
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thread func_3340();
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thread func_333F();
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if(scripts\mp\_utility::_hasperk("specialty_rugged_eqp"))
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{
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param_00.hasruggedeqp = 1;
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}
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param_00 thread scripts\mp\_weapons::func_B76A();
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param_00 thread func_3339();
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param_00 thread func_3334();
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thread scripts\mp\_weapons::monitordisownedgrenade(self,param_00);
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param_00 waittill("missile_stuck");
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param_00 method_831F(self);
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param_00 method_8317(1);
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scripts\mp\_weapons::func_C54E(param_00,"power_c4");
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thread scripts\mp\_weapons::func_B9CA(self,param_00);
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param_00 thread scripts\mp\_weapons::func_B2A7("tag_use",1);
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param_00 scripts\mp\sentientpoolmanager::registersentient("Lethal_Static",param_00.var_222,1);
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param_00 thread func_3333();
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param_00 thread scripts\mp\perks\_perk_equipmentping::func_E84B();
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param_00 setscriptablepartstate("plant","active",0);
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thread scripts\mp\_weapons::func_C798(param_00,self);
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param_00 method_859F();
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param_00 method_85A0();
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param_00 thread scripts\mp\_entityheadicons::func_F73E(self,(0,0,20),0.1);
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}
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//Function Number: 3
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func_3335()
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{
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self endon("death");
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self.var_222 endon("disconnect");
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wait(0.1);
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thread func_3338(self.var_222);
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}
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//Function Number: 4
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func_3338(param_00)
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{
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scripts\mp\_utility::func_D915("c4 triggered",self.var_222);
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thread func_3330(0.1);
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self method_82DD(param_00);
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self method_8593();
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self setscriptablepartstate("plant","neutral",0);
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self setscriptablepartstate("explode","active",0);
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}
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//Function Number: 5
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func_3332(param_00)
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{
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thread func_3330(0.1);
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self setscriptablepartstate("plant","neutral",0);
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self setscriptablepartstate("destroy","active",0);
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}
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//Function Number: 6
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func_3330(param_00)
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{
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self notify("death");
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level.var_B779[self getentitynumber()] = undefined;
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self setcandamage(0);
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scripts\mp\_weapons::func_B2A4();
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self.var_69BA = 1;
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var_01 = self.var_222;
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if(isdefined(self.var_222))
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{
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var_01.var_CC4C = scripts\common\utility::func_22A9(var_01.var_CC4C,self);
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var_01 notify("c4_update",0);
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}
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wait(param_00);
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self delete();
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}
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//Function Number: 7
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func_3339()
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{
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self endon("death");
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self.var_222 endon("disconnect");
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level endon("game_ended");
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var_00 = self.var_222;
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self waittill("detonateExplosive",var_01);
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if(isdefined(var_01))
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{
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thread func_3338(var_01);
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return;
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}
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thread func_3338(var_00);
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}
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//Function Number: 8
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func_3333()
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{
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self endon("death");
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self.var_222 endon("disconnect");
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self waittill("emp_damage",var_00,var_01,var_02,var_03,var_04);
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if(isdefined(var_03) && var_03 == "emp_grenade_mp")
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{
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if(scripts\mp\_utility::func_9FB3(scripts\mp\_utility::playersareenemies(self.var_222,var_00)))
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{
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var_00 scripts\mp\_missions::func_D991("ch_tactical_emp_eqp");
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}
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}
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if(scripts\mp\_utility::func_9FB3(scripts\mp\_utility::playersareenemies(self.var_222,var_00)))
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{
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var_00 notify("destroyed_equipment");
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var_00 scripts\mp\killstreaks\_killstreaks::func_83A0();
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}
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var_05 = "";
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if(scripts\mp\_utility::func_9FB3(self.hasruggedeqp))
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{
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var_05 = "hitequip";
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}
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if(isplayer(var_00))
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{
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var_00 scripts\mp\_damagefeedback::func_12E84(var_05);
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}
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thread func_3332();
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}
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//Function Number: 9
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func_3334()
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{
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self endon("death");
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level scripts\common\utility::waittill_any_3("game_ended","bro_shot_start");
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thread func_3332();
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}
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//Function Number: 10
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c4_validdetonationstate()
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{
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if(!scripts\mp\_utility::func_9F19(self))
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{
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return 0;
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}
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if(scripts\mp\_utility::func_9FC6())
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{
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return 0;
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}
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if(lib_0DF8::func_9DDF(self))
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{
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return 0;
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}
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if(lib_0E17::isusingreaper())
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{
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return 0;
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}
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if(self method_84CA())
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{
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return 0;
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}
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if(self method_8568())
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{
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return 0;
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}
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return 1;
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}
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//Function Number: 11
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func_332F()
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{
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return gettime() - self.var_11832 / 1000 > 0.3;
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}
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//Function Number: 12
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func_3340()
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{
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self endon("death");
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self endon("disconnect");
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self endon("c4_unset");
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level endon("game_ended");
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self notify("watchForDetonation");
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self endon("watchForDetonation");
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for(;;)
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{
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self waittill("detonate");
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thread func_3336();
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}
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}
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//Function Number: 13
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func_333F()
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{
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self endon("death");
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self endon("disconnect");
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self endon("c4_unset");
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level endon("game_ended");
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self notify("watchForAltDetonation");
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self endon("watchForAltDetonation");
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while(self usebuttonpressed())
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{
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scripts\common\utility::func_136F7();
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}
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var_00 = 0;
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for(;;)
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{
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if(self usebuttonpressed())
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{
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var_00 = 0;
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while(self usebuttonpressed())
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{
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var_00 = var_00 + 0.05;
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wait(0.05);
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}
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if(var_00 >= 0.5)
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{
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continue;
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}
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var_00 = 0;
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while(!self usebuttonpressed() && var_00 < 0.25)
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{
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var_00 = var_00 + 0.05;
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wait(0.05);
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}
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if(var_00 >= 0.25)
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{
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continue;
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}
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if(c4_validdetonationstate())
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{
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thread func_3336();
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}
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}
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wait(0.05);
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}
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}
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//Function Number: 14
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func_3336()
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{
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if(isdefined(self.var_334E))
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{
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foreach(var_01 in self.var_334E)
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{
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if(var_01 func_332F())
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{
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var_01 thread func_3335();
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}
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}
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}
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}
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//Function Number: 15
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c4_resetaltdetonpickup()
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{
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if(scripts\mp\_powers::func_8C17("power_c4"))
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{
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thread func_333F();
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}
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}
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//Function Number: 16
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func_332E(param_00)
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{
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var_01 = self.var_222;
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if(!isdefined(self.var_334E))
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{
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self.var_334E = [];
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}
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self.var_334E[param_00 getentitynumber()] = param_00;
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thread func_333C(param_00);
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}
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//Function Number: 17
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func_333B(param_00)
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{
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if(!isdefined(self.var_334E))
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{
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return;
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}
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self.var_334E[param_00] = undefined;
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}
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//Function Number: 18
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func_333C(param_00)
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{
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self endon("disconnect");
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var_01 = param_00 getentitynumber();
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param_00 waittill("death");
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func_333B(var_01);
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} |