mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
157 lines
3.6 KiB
Plaintext
157 lines
3.6 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: 3563.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 9
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* Decompile Time: 2 ms
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* Timestamp: 10/27/2023 12:30:43 AM
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*******************************************************************/
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//Function Number: 1
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init()
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{
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level.var_8C71 = [];
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level.var_8C71["wave"] = loadfx("vfx/iw7/_requests/mp/trail_kinetic_wave");
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level.var_8C71["wedge"] = loadfx("vfx/iw7/_requests/mp/vfx_kinetic_wave_wedge");
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level.var_8C71["halo"] = loadfx("vfx/iw7/_requests/mp/vfx_light_headgear_halo");
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}
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//Function Number: 2
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func_E129()
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{
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self notify("remove_headgear");
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}
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//Function Number: 3
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func_E855()
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{
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self endon("death");
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self endon("disconnect");
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self endon("remove_headgear");
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for(;;)
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{
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self waittill("headgear_save",var_00,var_01,var_02);
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if(weaponclass(var_02) == "sniper")
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{
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thread func_E856();
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}
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}
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}
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//Function Number: 4
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func_E856()
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{
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self shellshock("concussion_grenade_mp",2.5,0,1);
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}
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//Function Number: 5
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func_8C6F(param_00,param_01)
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{
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self.var_8BF8 = 1;
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var_02 = level.var_D782["power_headgear"].var_5FF3;
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scripts\mp\_gamescore::func_11AC9(param_00,self,"power_headgear");
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thread scripts\mp\killstreaks\_emp_common::func_5AA9();
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var_03 = "j_spinelower";
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if(param_01)
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{
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self iprintlnbold("HEADGEAR APPLIED");
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var_03 = "j_head";
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}
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else
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{
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self iprintlnbold("BARRIER APPLIED");
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}
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var_04 = playfxontag(level.var_8C71["halo"],self,var_03);
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thread func_8C73(param_00,var_02,var_03);
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wait(var_02);
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thread func_8C72(param_00,var_03);
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}
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//Function Number: 6
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func_8C72(param_00,param_01)
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{
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self endon("disconnect");
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self endon("removeArchetype");
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stopfxontag(level.var_8C71["halo"],self,param_01);
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self.var_8BF8 = undefined;
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scripts\mp\_gamescore::func_12D6E(param_00,self,"power_headgear");
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}
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//Function Number: 7
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func_8C73(param_00,param_01,param_02)
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{
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self endon("disconnect");
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self waittill("death");
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thread func_8C72(param_00,param_01,param_02);
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}
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//Function Number: 8
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func_8C70(param_00)
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{
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var_01 = [];
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var_02 = [];
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for(var_03 = 0;var_03 < 5;var_03++)
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{
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var_01[var_03] = scripts\common\utility::spawn_tag_origin(self.origin + (0,0,36));
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var_02[var_03] = spawn("script_model",var_01[var_03].origin);
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var_02[var_03] linkto(var_01[var_03]);
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}
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scripts\common\utility::func_136F7();
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playfx(level.var_8C71["wedge"],var_01[2].origin,anglestoup(self getplayerangles()),anglestoforward(self getplayerangles()));
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var_04 = [16,8,0,-8,-16];
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for(var_03 = 0;var_03 < 5;var_03++)
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{
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thread func_68D8(var_01[var_03],var_04[var_03]);
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}
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foreach(var_06 in param_00)
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{
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if(distance2dsquared(self.origin,var_06.origin) < 100000 && isdefined(self method_840B(var_06.origin,65)))
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{
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var_07 = var_06 method_808F(var_01[2].origin);
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if(var_07 > 0.2)
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{
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var_08 = self method_8409(var_06 gettagorigin("tag_eye"),65,50);
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var_06 thread func_8C6F(self,var_08);
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}
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}
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}
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wait(3);
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foreach(var_0B in var_02)
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{
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var_0B delete();
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}
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foreach(var_0E in var_01)
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{
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var_0E delete();
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}
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}
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//Function Number: 9
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func_68D8(param_00,param_01)
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{
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playfxontag(level.var_8C71["wave"],param_00,"tag_origin");
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var_02 = rotatepointaroundvector(anglestoup(self getplayerangles()),anglestoforward(self getplayerangles()),param_01);
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var_03 = self.origin + var_02 * 100000;
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var_04 = scripts\common\trace::func_DCED(self.origin + (0,0,96),var_03);
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if(!isdefined(var_04))
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{
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var_05 = 3;
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var_04["position"] = var_03;
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}
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else
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{
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var_05 = 3 * var_05["fraction"];
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if(var_05 <= 0)
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{
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var_05 = 0.05;
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}
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}
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param_00 moveto(var_04["position"],var_05);
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} |