mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
147 lines
3.2 KiB
Plaintext
147 lines
3.2 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: 3580.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 11
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* Decompile Time: 3 ms
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* Timestamp: 10/27/2023 12:30:47 AM
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*******************************************************************/
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//Function Number: 1
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func_DAF5(param_00)
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{
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thread func_13A55(param_00);
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thread func_13A6E(param_00);
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}
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//Function Number: 2
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func_13A55(param_00)
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{
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param_00 endon("death");
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self waittill("disconnect");
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param_00 delete();
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}
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//Function Number: 3
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func_13A6E(param_00)
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{
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self endon("disconnect");
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param_00 endon("death");
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param_00 waittill("missile_stuck");
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var_01 = anglestoup(param_00.angles);
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var_02 = func_10856(param_00);
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var_02 lib_0DDA::func_2B2A();
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var_02 thread func_13A3B();
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thread func_13B19(var_02);
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}
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//Function Number: 4
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func_13B19(param_00)
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{
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self endon("disconnect");
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param_00 endon("death");
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var_01 = param_00.var_15F;
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var_01 endon("death");
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param_00 setscriptablepartstate("effects","warmUp",0);
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wait(1);
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param_00 setscriptablepartstate("effects","explode_01",0);
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var_01 thread scripts\mp\_shellshock::func_DAF3();
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param_00 radiusdamage(var_01.origin,256,100,50,var_01.var_222,"MOD_EXPLOSIVE",var_01.var_13C2E);
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var_02 = var_01.var_118A2;
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for(var_03 = 0;var_03 < var_02;var_03++)
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{
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wait(0.5);
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switch(var_03)
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{
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case 0:
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param_00 setscriptablepartstate("effects","explode_02",0);
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break;
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case 1:
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param_00 setscriptablepartstate("effects","explode_03",0);
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break;
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case 2:
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param_00 setscriptablepartstate("effects","explode_04",0);
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break;
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case 3:
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param_00 setscriptablepartstate("effects","explode_05",0);
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break;
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}
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var_01 thread scripts\mp\_shellshock::func_DAF3();
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param_00 radiusdamage(var_01.origin,256,40,20,var_01.var_222,"MOD_EXPLOSIVE",var_01.var_13C2E);
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}
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wait(1);
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var_01 delete();
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}
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//Function Number: 5
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func_10856(param_00)
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{
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var_01 = spawn("script_model",param_00.origin);
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var_01 setmodel("prop_mp_pulse_grenade_temp");
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var_01.angles = param_00.angles;
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var_01 linkto(param_00);
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var_01.var_15F = param_00;
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var_01.var_222 = param_00.var_222;
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var_01 method_831F(param_00.var_222);
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var_01 thread func_40F3(param_00);
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param_00 hide();
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return var_01;
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}
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//Function Number: 6
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func_13A3B()
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{
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scripts\mp\_damage::func_B9C6(50,"pulseGrenade",::func_612B,::func_612C,0);
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}
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//Function Number: 7
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func_612B(param_00,param_01,param_02,param_03)
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{
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if(isdefined(self.var_222) && param_00 != self.var_222)
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{
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param_00 scripts\mp\killstreaks\_killstreaks::func_83A0();
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param_00 notify("destroyed_equipment");
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}
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lib_0DDA::func_2B2C();
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self.var_15F delete();
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self notify("detonateExplosive");
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}
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//Function Number: 8
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func_612C(param_00,param_01,param_02,param_03,param_04)
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{
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var_05 = param_03;
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var_05 = scripts\mp\_damage::func_89C3(param_01,param_02,var_05);
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var_05 = scripts\mp\_damage::func_8999(param_01,param_02,var_05);
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var_05 = scripts\mp\_damage::func_8975(param_01,param_02,var_05);
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return var_05;
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}
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//Function Number: 9
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func_40F3(param_00)
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{
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param_00 waittill("death");
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self delete();
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}
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//Function Number: 10
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func_A63A()
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{
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if(isdefined(self))
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{
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return self.var_15F;
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}
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}
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//Function Number: 11
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func_DAF4()
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{
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self shellshock("pulse_grenade_mp",0.3);
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} |