mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
213 lines
3.7 KiB
Plaintext
213 lines
3.7 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: 3596.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 12
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* Decompile Time: 8 ms
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* Timestamp: 10/27/2023 12:30:51 AM
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*******************************************************************/
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//Function Number: 1
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func_14FB()
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{
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level thread func_14FD();
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}
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//Function Number: 2
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func_14FD()
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{
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for(;;)
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{
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level waittill("player_spawned",var_00);
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if(isai(var_00))
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{
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continue;
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}
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}
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}
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//Function Number: 3
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func_14FC()
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{
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}
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//Function Number: 4
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func_14F9()
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{
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self.var_14F6 = 1;
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self iprintlnbold("Anti-Air Blaster");
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if(!self isonground() || self isjumping() || self method_8446())
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{
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thread func_2B64();
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}
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else
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{
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thread func_2B62();
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}
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thread func_14FA();
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thread func_14F8();
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return 1;
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}
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//Function Number: 5
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func_2B64()
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{
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self endon("death");
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self endon("disconnect");
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var_00 = 262144;
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var_01 = 0;
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foreach(var_03 in level.var_C928)
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{
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if(!scripts\mp\_utility::func_9F19(var_03))
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{
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continue;
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}
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if(!scripts\mp\_utility::func_9DD6(var_03))
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{
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continue;
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}
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if(var_03.origin[2] > self.origin[2])
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{
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continue;
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}
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var_04 = var_03.origin - self.origin;
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var_05 = length2dsquared(var_04);
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if(var_05 > var_00)
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{
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continue;
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}
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thread func_2B63(var_03,distance2d(var_03.origin,self.origin));
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var_01 = 1;
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}
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if(!var_01)
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{
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wait(0.5);
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self iprintlnbold(".No Targets.");
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}
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}
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//Function Number: 6
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func_2B62()
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{
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self endon("death");
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self endon("disconnect");
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var_00 = 262144;
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var_01 = 0;
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foreach(var_03 in level.var_C928)
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{
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if(!scripts\mp\_utility::func_9F19(var_03))
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{
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continue;
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}
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if(!scripts\mp\_utility::func_9DD6(var_03))
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{
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continue;
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}
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if(!var_03 isjumping() && !var_03 method_8446())
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{
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continue;
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}
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if(var_03.origin[2] < self.origin[2])
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{
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continue;
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}
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var_04 = var_03.origin - self.origin;
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var_05 = length2dsquared(var_04);
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if(var_05 > var_00)
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{
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continue;
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}
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thread func_2B63(var_03,distance2d(var_03.origin,self.origin));
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var_01 = 1;
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}
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if(!var_01)
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{
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wait(0.5);
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self iprintlnbold(".No Targets.");
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}
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}
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//Function Number: 7
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func_2B63(param_00,param_01)
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{
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self endon("death");
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var_02 = scripts\mp\_utility::func_C794(param_00,"orange",self,0,1,"level_script");
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var_03 = param_01 * 0.0001;
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wait(0.1 * var_03);
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if(!scripts\mp\_utility::func_9F19(param_00))
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{
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return;
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}
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self earthquakeforplayer(0.2,0.5,self.origin,64);
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var_04 = param_00 gettagorigin("j_mainroot");
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var_05 = self gettagorigin("j_shouldertwist_le");
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var_06 = scripts\mp\_utility::func_1309("iw7_chargeshot_mp",var_05,var_04,self);
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if(isdefined(param_00))
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{
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scripts\mp\_utility::func_C78F(var_02,param_00);
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}
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}
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//Function Number: 8
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func_7E1C()
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{
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var_00 = ["physicscontents_solid","physicscontents_glass","physicscontents_item","physicscontents_clipshot","physicscontents_actor","physicscontents_playerclip","physicscontents_fakeactor","physicscontents_vehicle","physicscontents_structural"];
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var_01 = physics_createcontents(var_00);
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return var_01;
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}
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//Function Number: 9
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func_14F7()
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{
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wait(0.5);
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if(!isdefined(self))
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{
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return;
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}
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self.var_14F6 = 0;
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self setscriptablepartstate("aaGun","aaGunOff",0);
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self notify("aaGun_end");
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}
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//Function Number: 10
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func_14FA()
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{
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self endon("aaGun_end");
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scripts\common\utility::waittill_any_3("death","disconnect","game_ended");
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thread func_14F7();
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}
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//Function Number: 11
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func_9D23()
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{
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if(!isdefined(self.var_14F6))
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{
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return 0;
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}
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return self.var_14F6;
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}
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//Function Number: 12
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func_14F8()
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{
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self endon("disconnect");
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self endon("aaGun_end");
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self method_846F("ges_hold");
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self setscriptablepartstate("aaGun","aaGunOn",0);
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} |