mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
226 lines
4.7 KiB
Plaintext
226 lines
4.7 KiB
Plaintext
/*******************************************************************
|
|
* Decompiled By: Bog
|
|
* Decompiled File: 3602.gsc
|
|
* Game: Call of Duty: Infinite Warfare
|
|
* Platform: PC
|
|
* Function Count: 14
|
|
* Decompile Time: 3 ms
|
|
* Timestamp: 10/27/2023 12:30:52 AM
|
|
*******************************************************************/
|
|
|
|
//Function Number: 1
|
|
func_8543()
|
|
{
|
|
level thread func_8545();
|
|
}
|
|
|
|
//Function Number: 2
|
|
func_8545()
|
|
{
|
|
for(;;)
|
|
{
|
|
level waittill("player_spawned",var_00);
|
|
if(isai(var_00))
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 3
|
|
func_8544()
|
|
{
|
|
}
|
|
|
|
//Function Number: 4
|
|
func_8541()
|
|
{
|
|
self.var_853E = 1;
|
|
self iprintlnbold("gravWave");
|
|
self radiusdamage(self.origin,256,50,33,self,"MOD_EXPLOSIVE","distortionfield_grenade_mp");
|
|
thread func_8542();
|
|
thread func_8540();
|
|
return 1;
|
|
}
|
|
|
|
//Function Number: 5
|
|
func_8546()
|
|
{
|
|
self endon("gravWave_end");
|
|
self endon("death");
|
|
for(;;)
|
|
{
|
|
self waittill("gravWaveHit",var_00);
|
|
var_00 shellshock("concussion_grenade_mp",1.5);
|
|
var_00 thread func_2025();
|
|
}
|
|
}
|
|
|
|
//Function Number: 6
|
|
func_2025(param_00)
|
|
{
|
|
level endon("game_ended");
|
|
self endon("death");
|
|
self endon("disconnect");
|
|
var_01 = spawn("script_model",self.origin);
|
|
var_01 setmodel("tag_origin");
|
|
thread func_ABFD(var_01,param_00);
|
|
wait(3);
|
|
var_02 = self getplayerangles(1);
|
|
self setworldupreference(undefined);
|
|
self unlink();
|
|
var_01 delete();
|
|
self notify("dropGravWave");
|
|
}
|
|
|
|
//Function Number: 7
|
|
func_ABFD(param_00,param_01)
|
|
{
|
|
self endon("dropGravWave");
|
|
self endon("death");
|
|
self endon("disconnect");
|
|
var_02 = func_2A96(param_00);
|
|
var_03 = func_7E1C();
|
|
var_04 = self.origin;
|
|
var_05 = anglestoup(self.angles);
|
|
self method_84DC(var_05,160);
|
|
self shellshock("concussion_grenade_mp",3,0,1);
|
|
self notify("flashbang",self.origin,1,30,param_01,1);
|
|
param_00.origin = self.origin;
|
|
param_00.angles = self.angles;
|
|
if(param_00.var_10DD9[2] < var_04[2])
|
|
{
|
|
param_00.var_10DD9 = self.origin + (0,0,12);
|
|
}
|
|
|
|
self playerlinkto(param_00);
|
|
param_00 moveto(param_00.var_10DD9,0.45,0.1,0.1);
|
|
var_06 = 0;
|
|
var_07 = int(var_02 / 2);
|
|
var_08 = int(var_02 / 4);
|
|
var_09 = int(var_08 * -1);
|
|
wait(0.45);
|
|
for(;;)
|
|
{
|
|
if(!isdefined(self))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var_0A = randomfloatrange(0.4,0.7);
|
|
if(self.origin[2] > param_00.var_10DD9[2] + var_07)
|
|
{
|
|
var_06 = randomintrange(var_09,0);
|
|
}
|
|
else if(self.origin[2] < param_00.var_10DD9[2] - var_07)
|
|
{
|
|
var_06 = randomintrange(0,var_08);
|
|
}
|
|
else
|
|
{
|
|
var_06 = randomintrange(var_09,var_08);
|
|
}
|
|
|
|
var_0B = var_0A / 6;
|
|
if(var_06 > 0)
|
|
{
|
|
var_0C = scripts\common\trace::func_D307(self.origin,self.origin + (0,0,var_06),self.angles,self,var_03,12);
|
|
if(var_0C)
|
|
{
|
|
param_00 movez(var_06,var_0A,var_0B,var_0B);
|
|
}
|
|
}
|
|
else if(var_04[2] + 34 < self.origin[2] + var_06)
|
|
{
|
|
param_00 movez(var_06,var_0A,var_0B,var_0B);
|
|
}
|
|
|
|
wait(var_0A);
|
|
}
|
|
}
|
|
|
|
//Function Number: 8
|
|
func_2A96(param_00)
|
|
{
|
|
var_01 = func_7E1C();
|
|
var_02 = scripts\common\trace::func_D305(self.origin,self.origin + (0,0,256),self.angles,self,var_01,0,12);
|
|
var_03 = var_02["position"] - (0,0,72);
|
|
var_04 = var_02["position"] - (0,0,256);
|
|
var_05 = scripts\common\trace::func_D305(var_03,var_04,self.angles,self,var_01,0,12);
|
|
var_06 = var_02["position"][2] - var_05["position"][2];
|
|
if(var_06 < 4)
|
|
{
|
|
var_06 = 4;
|
|
}
|
|
|
|
var_07 = var_06 / 2;
|
|
var_07 = var_07 - 36;
|
|
var_08 = self.origin + (0,0,var_07);
|
|
param_00.var_10DD9 = var_08;
|
|
return var_06;
|
|
}
|
|
|
|
//Function Number: 9
|
|
func_7E1C()
|
|
{
|
|
var_00 = ["physicscontents_solid","physicscontents_glass","physicscontents_item","physicscontents_clipshot","physicscontents_actor","physicscontents_playerclip","physicscontents_fakeactor","physicscontents_vehicle","physicscontents_structural"];
|
|
var_01 = physics_createcontents(var_00);
|
|
return var_01;
|
|
}
|
|
|
|
//Function Number: 10
|
|
func_20FE(param_00)
|
|
{
|
|
self endon("dropGravWave");
|
|
self endon("death");
|
|
var_01 = randomintrange(90,270);
|
|
self setorigin(param_00.origin);
|
|
self setplayerangles(param_00.angles);
|
|
self setworldupreference(param_00);
|
|
var_02 = param_00.angles;
|
|
var_02 = var_02 * (1,1,0);
|
|
var_02 = var_02 + (0,0,var_01);
|
|
var_03 = 1.5;
|
|
param_00 rotateto(var_02,var_03,0.1,0.1);
|
|
}
|
|
|
|
//Function Number: 11
|
|
func_853F()
|
|
{
|
|
if(!isdefined(self))
|
|
{
|
|
return;
|
|
}
|
|
|
|
self.var_853E = 0;
|
|
self setscriptablepartstate("gravWave","gravwaveOff",0);
|
|
self notify("gravWave_end");
|
|
}
|
|
|
|
//Function Number: 12
|
|
func_8542()
|
|
{
|
|
self endon("gravWave_end");
|
|
scripts\common\utility::waittill_any_3("death","disconnect","game_ended");
|
|
thread func_853F();
|
|
}
|
|
|
|
//Function Number: 13
|
|
func_9E17()
|
|
{
|
|
if(!isdefined(self.var_853E))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return self.var_853E;
|
|
}
|
|
|
|
//Function Number: 14
|
|
func_8540()
|
|
{
|
|
self endon("disconnect");
|
|
self endon("gravWave_end");
|
|
self method_846F("ges_hold");
|
|
self setscriptablepartstate("gravWave","gravwaveOn",0);
|
|
} |