mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
406 lines
8.0 KiB
Plaintext
406 lines
8.0 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: 3635.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 16
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* Decompile Time: 5 ms
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* Timestamp: 10/27/2023 12:30:58 AM
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*******************************************************************/
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//Function Number: 1
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func_8CFA()
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{
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precacheshader("hud_ar57");
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precacheshader("weapon_kac");
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precacheshader("hud_erad");
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precacheshader("weapon_p226");
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level.var_8CEE = ["steel_dragon"];
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level.player.var_8CED = undefined;
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level.player.var_1030C = undefined;
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level.player thread func_8CFB();
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level.player thread func_8CF5();
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level.player method_80AB();
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level.player notifyonplayercommand("weapnext","+weapnext");
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setdvarifuninitialized("heavy_slot_hud",1);
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setdvarifuninitialized("heavy_slot_hud_heavyhanded",1);
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level.player scripts\sp\_utility::func_65E0("player_heavy_weapon_active");
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scripts\sp\_utility::func_16EB("heavy_weapon_slot_hint","HOLD ^3[{+weapnext}]^7 TO USE HEAVY WEAPON",::func_8CF9);
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}
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//Function Number: 2
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func_82D7(param_00)
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{
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self.var_8CED = param_00;
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self giveweapon(param_00);
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self notify("give_heavy_weapon");
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}
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//Function Number: 3
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func_8CF5()
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{
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var_00 = "none";
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for(;;)
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{
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self waittill("pickup");
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self waittill("weapon_change");
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var_01 = self getcurrentweapon();
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if(scripts\common\utility::func_2286(level.var_8CEE,var_01))
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{
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self.var_8CED = var_01;
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self notify("give_heavy_weapon");
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}
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var_00 = var_01;
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}
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}
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//Function Number: 4
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func_834B(param_00,param_01)
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{
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}
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//Function Number: 5
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func_8CFB(param_00)
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{
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self endon("death");
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for(;;)
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{
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childthread func_8CEF();
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var_01 = scripts\common\utility::func_13734("give_heavy_weapon","give_next_weapon");
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if(!self method_843C())
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{
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continue;
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}
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if(var_01 == "give_heavy_weapon")
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{
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if(!isdefined(self.var_8CED))
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{
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continue;
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}
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level.player scripts\sp\_utility::func_65E1("player_heavy_weapon_active");
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var_02 = self getcurrentweapon();
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self.var_1030C = var_02;
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self method_83B6(self.var_8CED);
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self waittill("weapnext");
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level.player scripts\sp\_utility::func_65DD("player_heavy_weapon_active");
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self method_83B6(var_02);
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}
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else
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{
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if(isdefined(self.var_8CED) && isdefined(self.var_8D0B))
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{
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self.var_8D0B[self.var_8CED].var_9070 scripts\sp\_hud_util::updatebar(0);
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}
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var_03 = self getweaponslistprimaries();
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foreach(var_05 in var_03)
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{
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if(scripts\common\utility::func_2286(level.var_8CEE,var_05))
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{
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continue;
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}
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if(var_05 != self getcurrentweapon())
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{
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if(isdefined(self.var_8CED) && var_05 == self.var_8CED)
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{
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continue;
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}
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self method_83B6(var_05);
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break;
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}
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}
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}
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while(self buttonpressed("BUTTON_Y"))
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{
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scripts\common\utility::func_136F7();
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}
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}
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}
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//Function Number: 6
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func_8CEF()
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{
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self endon("give_heavy_weapon");
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if(isdefined(self.var_8CED) && isdefined(self.var_8D0B))
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{
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self.var_8D0B[self.var_8CED].var_9070 scripts\sp\_hud_util::updatebar(0);
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self.var_8D0B[self.var_8CED].var_9070 func_9071(0);
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}
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self waittill("weapnext");
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if(isdefined(self.var_8CED) && self getcurrentweapon() != self.var_8CED)
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{
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childthread func_C137();
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while(self buttonpressed("BUTTON_Y"))
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{
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scripts\common\utility::func_136F7();
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}
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}
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self notify("give_next_weapon");
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}
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//Function Number: 7
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func_C137()
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{
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self endon("give_next_weapon");
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wait(0.15);
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if(isdefined(self.var_8D0B))
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{
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self.var_8D0B[self.var_8CED] func_9071(0.8);
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}
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var_00 = 0.2;
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var_00 = var_00 * 1000;
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var_01 = gettime();
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while(gettime() - var_01 <= var_00)
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{
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var_02 = gettime() - var_01;
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var_03 = var_02 / var_00;
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if(isdefined(self.var_8D0B))
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{
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self.var_8D0B[self.var_8CED] scripts\sp\_hud_util::updatebar(var_03);
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}
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wait(0.05);
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}
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self notify("give_heavy_weapon");
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}
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//Function Number: 8
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func_8CF0()
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{
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var_00 = func_7A28();
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var_01 = [];
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var_02 = [190,255,220];
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var_03 = [170,170,200];
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var_04 = 285;
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var_05 = 90;
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var_06 = [0,65,30];
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var_02 = [];
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foreach(var_09, var_08 in var_06)
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{
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var_02[var_09] = var_04 + var_08;
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}
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var_06 = [0,0,30];
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var_03 = [];
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foreach(var_09, var_08 in var_06)
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{
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var_03[var_09] = var_05 + var_08;
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}
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var_0B = level.player getweaponslistprimaries();
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for(var_09 = 0;var_09 < 3;var_09++)
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{
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var_0C = undefined;
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if(isdefined(var_0B[var_09]))
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{
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var_0D = strtok(var_0B[var_09],"+");
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var_0C = var_0D[0];
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}
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var_0E = 0.3;
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var_0F = 60;
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var_10 = "hud_ar57";
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if(isdefined(var_0C) && isdefined(var_00[var_0C]))
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{
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var_10 = var_00[var_0C];
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}
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var_11 = level.player scripts\sp\_hud_util::createicon(var_10,var_0F,int(var_0F / 2));
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var_11 scripts\sp\_hud_util::setpoint("CENTER","CENTER",var_02[var_09],var_03[var_09]);
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var_11.alpha = var_0E;
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if(var_09 == 2)
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{
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var_11.var_8D0A = 1;
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var_12 = level.player scripts\sp\_hud_util::func_4997("white","black",70,5);
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var_12 scripts\sp\_hud_util::setpoint("CENTER","CENTER",var_02[var_09],var_03[var_09] + 15);
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var_12 func_9071(var_0E);
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var_12 scripts\sp\_hud_util::updatebar(1);
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var_11.var_9070 = var_12;
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}
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if(!isdefined(var_0C))
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{
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var_11.alpha = 0;
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if(isdefined(var_11.var_9070))
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{
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var_11.var_9070 func_9071(0.3);
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}
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var_11.var_13CFB = "undefined";
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var_01["undefined"] = var_11;
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continue;
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}
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var_11.var_13CFB = var_0C;
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var_01[var_0C] = var_11;
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}
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thread func_8CF3();
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level.player.var_8D0B = var_01;
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}
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//Function Number: 9
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func_9071(param_00)
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{
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self.alpha = param_00;
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self.bar.alpha = param_00;
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}
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//Function Number: 10
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func_8CF3()
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{
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level.player endon("death");
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var_00 = "none";
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for(;;)
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{
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while(level.player getcurrentweapon() == "none")
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{
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wait(0.05);
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}
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var_01 = level.player getcurrentweapon();
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while(var_01 == var_00)
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{
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var_01 = level.player getcurrentweapon();
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wait(0.05);
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}
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func_8CF2(var_01);
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var_00 = var_01;
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level.player scripts\common\utility::waittill_any_3("weapon_change","pickup");
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}
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}
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//Function Number: 11
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func_8CF4()
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{
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level.player endon("death");
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for(;;)
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{
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level.player waittill("pickup");
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var_00 = func_8CF1();
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func_8CF2(var_00);
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}
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}
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//Function Number: 12
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func_8CF2(param_00)
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{
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var_01 = strtok(param_00,"+");
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param_00 = var_01[0];
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if(!isdefined(level.player.var_8D0B))
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{
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return;
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}
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if(!isdefined(level.player.var_8D0B[param_00]))
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{
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func_8CF1(param_00);
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}
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var_02 = func_7A28();
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var_03 = func_7BFC();
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foreach(var_05 in var_03)
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{
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var_06 = 0.4;
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var_07 = 60;
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if(param_00 == var_05)
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{
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var_06 = 1;
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var_07 = 80;
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}
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var_08 = "hud_ar57";
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if(isdefined(var_02[var_05]))
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{
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var_08 = var_02[var_05];
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}
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level.player.var_8D0B[var_05] setshader(var_08,var_07,int(var_07 / 2));
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level.player.var_8D0B[var_05].alpha = var_06;
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if(isdefined(level.player.var_8D0B[var_05].var_9070))
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{
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if(param_00 == var_05)
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{
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level.player.var_8D0B[var_05].var_9070 func_9071(0);
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}
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}
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}
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}
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//Function Number: 13
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func_8CF1(param_00)
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{
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var_01 = func_7BFC();
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var_02 = func_7A28();
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var_03 = undefined;
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foreach(var_05 in level.player.var_8D0B)
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{
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if(param_00 == "steel_dragon")
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{
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var_03 = "undefined";
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break;
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}
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if(var_05.var_13CFB == "undefined")
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{
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continue;
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}
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if(!scripts\common\utility::func_2286(var_01,var_05.var_13CFB))
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{
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var_03 = var_05.var_13CFB;
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}
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}
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level.player.var_8D0B[param_00] = level.player.var_8D0B[var_03];
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level.player.var_8D0B[param_00].var_13CFB = param_00;
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level.player.var_8D0B[var_03] = undefined;
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return param_00;
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}
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//Function Number: 14
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func_7BFC()
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{
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var_00 = level.player getweaponslistprimaries();
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var_01 = [];
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foreach(var_03 in var_00)
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{
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var_04 = strtok(var_03,"+");
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var_01 = scripts\common\utility::array_add(var_01,var_04[0]);
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}
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return var_01;
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}
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//Function Number: 15
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func_7A28()
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{
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var_00 = [];
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var_00["iw7_ar57"] = "hud_ar57";
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var_00["iw7_erad"] = "hud_erad";
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var_00["p226"] = "weapon_p226";
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var_00["steel_dragon"] = "weapon_kac";
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return var_00;
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}
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//Function Number: 16
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func_8CF9()
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{
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if(level.player scripts\sp\_utility::func_65DB("player_heavy_weapon_active"))
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{
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return 1;
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}
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return 0;
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} |