IL-GSC/IW/PC/ALL/3662.gsc
2023-10-27 03:49:01 -04:00

370 lines
9.5 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 3662.gsc
* Game: Call of Duty: Infinite Warfare
* Platform: PC
* Function Count: 13
* Decompile Time: 9 ms
* Timestamp: 10/27/2023 12:31:01 AM
*******************************************************************/
//Function Number: 1
func_96F1()
{
level.player.var_3D4C = [];
level.player.var_3D4C["threat"] = spawnstruct();
level.player.var_3D4C["threat"].var_698B = 0;
level.player.var_3D4C["threat"].priority = 0;
level.player.var_3D4C["response"] = spawnstruct();
level.player.var_3D4C["response"].var_698B = 0;
level.player.var_3D4C["response"].priority = 0;
level.player.var_3D4C["reaction"] = spawnstruct();
level.player.var_3D4C["reaction"].var_698B = 0;
level.player.var_3D4C["reaction"].priority = 0;
level.player.var_3D4C["inform"] = spawnstruct();
level.player.var_3D4C["inform"].var_698B = 0;
level.player.var_3D4C["inform"].priority = 0;
level.player.var_3D4C["order"] = spawnstruct();
level.player.var_3D4C["order"].var_698B = 0;
level.player.var_3D4C["order"].priority = 0;
level.player.var_3D4C["custom"] = spawnstruct();
level.player.var_3D4C["custom"].var_698B = 0;
level.player.var_3D4C["custom"].priority = 0;
level.player.var_BFA8 = gettime() + 50;
level.player.var_BFA9["threat"] = 0;
level.player.var_BFA9["reaction"] = 0;
level.player.var_BFA9["response"] = 0;
level.player.var_BFA9["inform"] = 0;
level.player.var_BFA9["order"] = 0;
level.player.var_BFA9["custom"] = 0;
level.player.var_9F6B = 0;
level.player.var_29BF = 0;
if(isdefined(level.var_D127) && level.player == level.var_D127)
{
level.player.var_46BC = "JK";
return;
}
level.player.var_46BC = "UN";
}
//Function Number: 2
func_CF8E()
{
while(!isdefined(level.var_3D4B))
{
wait(0.5);
}
if(!isdefined(level.player.var_28CF) || isdefined(level.player.var_28CF) && !level.player.var_28CF)
{
level.player.var_28CF = 1;
level.player.var_9F6B = 0;
thread func_CF87();
level.player thread func_D439();
}
}
//Function Number: 3
func_D313()
{
if(!isdefined(level.player.var_1C8B))
{
level.player.var_1C8B = [];
level.player scripts\anim\battlechatter::func_17A2("rpg");
level.player scripts\anim\battlechatter::func_17A2("exposed");
level.player scripts\anim\battlechatter::func_17A2("acquired");
level.player scripts\anim\battlechatter::func_17A2("sighted");
level.player scripts\anim\battlechatter::func_17A2("ai_contact_clock");
level.player scripts\anim\battlechatter::func_17A2("ai_target_clock");
level.player scripts\anim\battlechatter::func_17A2("ai_cardinal");
level.player scripts\anim\battlechatter::func_17A2("player_contact_clock");
level.player scripts\anim\battlechatter::func_17A2("player_target_clock");
level.player scripts\anim\battlechatter::func_17A2("player_cardinal");
level.player scripts\anim\battlechatter::func_17A2("ai_obvious");
level.player scripts\anim\battlechatter::func_17A2("player_object_clock");
level.player scripts\anim\battlechatter::func_17A2("player_location");
level.player scripts\anim\battlechatter::func_17A2("ai_location");
level.player scripts\anim\battlechatter::func_17A2("generic_location");
level.player scripts\anim\battlechatter::func_17A2("ai_casual_clock");
level.player scripts\anim\battlechatter::func_17A2("concat_location");
level.player scripts\anim\battlechatter::func_17A2("concat_location");
level.player scripts\anim\battlechatter::func_17A2("player_distance");
level.player scripts\anim\battlechatter::func_17A2("player_target_clock_high");
level.player scripts\anim\battlechatter::func_17A2("ai_distance");
level.player scripts\anim\battlechatter::func_17A2("ai_target_clock_high");
}
}
//Function Number: 4
func_CF8C()
{
anim notify("player_battlechatter_off");
if(isdefined(level.player) && isdefined(level.player.var_28CF))
{
level.player.var_28CF = 0;
}
if(isdefined(level.player) && isdefined(level.player.var_9F6B))
{
level.player.var_9F6B = 0;
}
}
//Function Number: 5
func_D439()
{
self endon("death");
self endon("player_battlechatter_off");
var_00 = 0.5;
wait(var_00);
if(!scripts\common\utility::func_D11B())
{
thread scripts\anim\battlechatter_ai::func_1A10();
}
wait(var_00);
thread func_D381();
wait(var_00);
thread func_D37C();
wait(var_00);
thread scripts\anim\battlechatter_ai::func_1A07();
}
//Function Number: 6
func_D37C()
{
while(isalive(level.player) && scripts\anim\battlechatter::func_29CA() && isdefined(level.player.var_28CF) && level.player.var_28CF)
{
level.player waittill("damage",var_00,var_01);
if(!scripts\common\utility::func_D11B())
{
if(var_01 scripts\anim\battlechatter::func_29AB())
{
var_02 = level.var_10AF9["allies"].var_B661;
var_02 = scripts\common\utility::array_randomize(var_02);
foreach(var_04 in var_02)
{
if(isalive(var_04) && isai(var_04) && distancesquared(level.player.origin,var_04.origin) > 10000)
{
var_04 scripts\anim\battlechatter_ai::func_183F("infantry",var_01,0.9);
break;
}
}
}
}
wait(1);
}
}
//Function Number: 7
func_D381()
{
while(!scripts\common\utility::func_D11B() && isalive(level.player) && scripts\anim\battlechatter::func_29CA())
{
wait(1);
}
while(isalive(level.player) && scripts\anim\battlechatter::func_29CA() && isdefined(level.player.var_28CF) && level.player.var_28CF)
{
if(scripts\common\utility::func_D11B())
{
if(isdefined(level.player.var_58B7))
{
if(isdefined(level.player.var_58B7.var_1198) && isdefined(level.player.var_58B7.var_1198.var_9DE4))
{
if(level.player.var_58B7.var_1198.var_9DE4)
{
wait(randomfloatrange(0.25,0.5));
if(isdefined(level.player.var_58B7))
{
level.player scripts\anim\battlechatter_ai::func_181C("movement","generic",level.player.var_58B7,0.9);
}
}
else
{
wait(randomfloatrange(0.5,0.75));
if(isdefined(level.player.var_58B7))
{
level.player scripts\anim\battlechatter_ai::func_183F("acquired",level.player.var_58B7);
}
}
}
}
}
wait(1);
while(!scripts\common\utility::func_D11B() && isalive(level.player) && scripts\anim\battlechatter::func_29CA())
{
wait(1);
}
}
}
//Function Number: 8
func_D45C()
{
var_00 = undefined;
while(isalive(level.player) && scripts\anim\battlechatter::func_29CA() && isdefined(level.player.var_28CF) && level.player.var_28CF)
{
if(!scripts\common\utility::func_D11B())
{
var_01 = scripts\sp\_utility::func_81FF();
foreach(var_03 in var_01)
{
if(!isdefined(var_03))
{
continue;
}
if(isdefined(var_00) && var_00 == var_03)
{
continue;
}
if(issubstr(var_03.classname,"dropship"))
{
if(isdefined(var_03.var_EEDE) && var_03.var_EEDE != level.player.team)
{
if(level.player scripts\anim\battlechatter::func_D643(var_03.origin) && distancesquared(level.player.origin,var_03.origin) < 4000000)
{
var_04 = level.var_10AF9["allies"].var_B661;
var_04 = scripts\common\utility::array_randomize(var_04);
foreach(var_06 in var_04)
{
if(isalive(var_06) && isai(var_06) && distancesquared(level.player.origin,var_06.origin) < 250000)
{
var_06 scripts\anim\battlechatter_ai::func_17D2("incoming","dropship",undefined,0.9,"vehicle");
var_00 = var_03;
}
}
wait(randomintrange(15,25));
}
}
}
}
}
wait(2);
while(scripts\common\utility::func_D11B())
{
wait(5);
}
}
}
//Function Number: 9
func_CF87()
{
level.player.var_29C8 = 1;
while(isalive(level.player) && scripts\anim\battlechatter::func_29CA() && isdefined(level.player.var_28CF) && level.player.var_28CF)
{
if(level.player.var_29C8 == 0)
{
var_00 = 10;
}
else
{
var_00 = level.player.var_29C8;
}
level.player.var_9F6B = 1;
for(var_01 = var_00;var_01 >= 0;var_01--)
{
level.player.var_29C8 = var_01;
wait(1);
}
level.player.var_9F6B = 0;
level waittill("player_battlechatter_refresh");
while(level.player.var_9F6B != 0)
{
wait(0.5);
}
}
}
//Function Number: 10
func_CF89()
{
level.player endon("death");
level endon("player_battlechatter_off");
var_00 = "none";
var_01 = ["pc_ammocrate_pickup","pc_equipcrate_pickup","pc_weapon_scanned","pc_armory_door","pc_clear_last_event"];
for(;;)
{
var_02 = scripts\common\utility::func_13730(var_01);
if(var_02 != var_00 && var_02 != "pc_clear_last_event")
{
level.player scripts\anim\battlechatter::func_CEE8(var_02);
var_00 = var_02;
thread func_CF88();
}
else if(var_02 == "pc_clear_last_event")
{
var_00 = "none";
}
wait(1);
}
}
//Function Number: 11
func_CF88()
{
wait(10);
level notify("pc_clear_last_event");
}
//Function Number: 12
func_CF86()
{
level.player endon("death");
level endon("player_battlechatter_off");
for(;;)
{
var_00 = distance(level.player.origin,self.origin);
if(var_00 < 500)
{
if(scripts\sp\_utility::func_D1DF(self.origin + (0,0,40)))
{
if(self.var_336 == "ammo_pickup")
{
level notify("pc_ammocrate_pickup");
}
if(self.var_336 == "equipment_pickup")
{
level notify("pc_equipcrate_pickup");
}
if(self.var_336 == "loot_hint_struct")
{
level notify("pc_armory_door");
}
break;
}
}
wait(1);
}
}
//Function Number: 13
func_9FE0(param_00)
{
if(!isdefined(self.var_10AC8.var_9E9B[param_00]) || !isdefined(level.var_9F9E[self.team][param_00]))
{
return 1;
}
if(!self.var_10AC8.var_9E9B[param_00] && !level.var_9F9E[self.team][param_00])
{
return 1;
}
return 0;
}