IL-GSC/IW/PC/ALL/3888.gsc
2023-10-27 03:49:01 -04:00

29 lines
1.9 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 3888.gsc
* Game: Call of Duty: Infinite Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 12:31:08 AM
*******************************************************************/
//Function Number: 1
main()
{
level._effect["vfx_vr_enemy_death"] = loadfx("vfx/iw7/levels/vr/vfx_vr_enemy_death_01.vfx");
level._effect["vfx_vr_enemy_spawn"] = loadfx("vfx/iw7/levels/vr/vfx_vr_enemy_spawnin_core_01.vfx");
level._effect["vfx_vr_bp_point"] = loadfx("vfx/iw7/levels/vr/vfx_vr_bp_point.vfx");
level._effect["vfx_vr_enemy_spawnin_core_01"] = loadfx("vfx/iw7/levels/vr/vfx_vr_enemy_spawnin_core_01.vfx");
level._effect["vfx_vr_enemy_c6_spawnin_core_01"] = loadfx("vfx/iw7/levels/vr/vfx_vr_enemy_c6_spawnin_core_01.vfx");
level._effect["vfx_vr_blockdrop"] = loadfx("vfx/iw7/levels/vr/vfx_vr_level_blockdrop_4length.vfx");
level._effect["vfx_vr_blockdrop_small"] = loadfx("vfx/iw7/levels/vr/vfx_vr_level_blockdrop_3length.vfx");
level._effect["vfx_vr_blockdrop_extra_small"] = loadfx("vfx/iw7/levels/vr/vfx_vr_level_blockdrop_2x2.vfx");
level._effect["vfx_vr_equipment_derez"] = loadfx("vfx/iw7/levels/vr/vfx_vr_derez_01.vfx");
level._effect["vfx_vr_bp_heightmark_01"] = loadfx("vfx/iw7/levels/vr/vfx_vr_bp_heightmark_01.vfx");
level._effect["vfx_vr_bp_heightmark_02"] = loadfx("vfx/iw7/levels/vr/vfx_vr_bp_heightmark_02.vfx");
level._effect["vfx_vr_bp_heightmark_03"] = loadfx("vfx/iw7/levels/vr/vfx_vr_bp_heightmark_03.vfx");
level._effect["vfx_vr_bp_heightmark_04"] = loadfx("vfx/iw7/levels/vr/vfx_vr_bp_heightmark_04.vfx");
level.var_7649["coverwall_expand_vr"] = loadfx("vfx/iw7/core/equipment/coverwall/vfx_coverwall_foam_expand_vr.vfx");
level.var_7649["coverwall_explosion_vr"] = loadfx("vfx/iw7/core/equipment/coverwall/vfx_coverwall_explode_vr.vfx");
}