mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
123 lines
2.6 KiB
Plaintext
123 lines
2.6 KiB
Plaintext
/*******************************************************************
|
|
* Decompiled By: Bog
|
|
* Decompiled File: 3960.gsc
|
|
* Game: Call of Duty: Infinite Warfare
|
|
* Platform: PC
|
|
* Function Count: 8
|
|
* Decompile Time: 1 ms
|
|
* Timestamp: 10/27/2023 12:31:50 AM
|
|
*******************************************************************/
|
|
|
|
//Function Number: 1
|
|
func_13F19()
|
|
{
|
|
registerscriptedagent();
|
|
if(!isdefined(level.var_4632))
|
|
{
|
|
level.var_4632 = 5;
|
|
}
|
|
|
|
level.agent_funcs["zombie_cop"]["on_damaged"] = ::lib_0CBC::func_C5CD;
|
|
level.agent_funcs["zombie_cop"]["gametype_on_damage_finished"] = ::lib_0CBC::func_C5CE;
|
|
level.agent_funcs["zombie_cop"]["gametype_on_killed"] = ::lib_0CBC::func_C5D2;
|
|
level.var_BCCE["zombie_cop"] = ::lib_0CBC::func_E7FD;
|
|
}
|
|
|
|
//Function Number: 2
|
|
registerscriptedagent()
|
|
{
|
|
lib_0A02::init();
|
|
lib_03B4::func_DEE8();
|
|
lib_0F46::func_2371();
|
|
func_AEB0();
|
|
thread func_FAB0();
|
|
}
|
|
|
|
//Function Number: 3
|
|
func_FAB0()
|
|
{
|
|
level endon("game_ended");
|
|
if(!isdefined(level.agent_definition))
|
|
{
|
|
level waittill("scripted_agents_initialized");
|
|
}
|
|
|
|
level.agent_definition["zombie_cop"]["setup_func"] = ::setupagent;
|
|
level.agent_definition["zombie_cop"]["setup_model_func"] = ::func_FACE;
|
|
level.agent_funcs["zombie_cop"]["on_damaged_finished"] = ::scripts\mp\agents\zombie\zmb_zombie_agent::func_C5CE;
|
|
level.agent_funcs["zombie_cop"]["on_killed"] = ::scripts\mp\agents\zombie\zmb_zombie_agent::func_C5D2;
|
|
level.var_1094E["zombie_cop"] = ::func_FF94;
|
|
}
|
|
|
|
//Function Number: 4
|
|
setupagent()
|
|
{
|
|
scripts\mp\agents\zombie\zmb_zombie_agent::setupagent();
|
|
self.var_9BA7 = 1;
|
|
}
|
|
|
|
//Function Number: 5
|
|
func_899C()
|
|
{
|
|
self endon("death");
|
|
level waittill("game_ended");
|
|
self method_841F();
|
|
foreach(var_04, var_01 in self.var_164D)
|
|
{
|
|
var_02 = var_01.var_4BC0;
|
|
var_03 = level.var_2303[var_04].var_10E2F[var_02];
|
|
lib_0A1A::func_2388(var_04,var_02,var_03,var_03.var_116FB);
|
|
lib_0A1A::func_238A(var_04,"idle",0.2,undefined,undefined,undefined);
|
|
}
|
|
}
|
|
|
|
//Function Number: 6
|
|
func_FACE(param_00)
|
|
{
|
|
self setmodel("police_officer_zombie");
|
|
thread scripts\mp\agents\zombie\zmb_zombie_agent::func_50EF();
|
|
}
|
|
|
|
//Function Number: 7
|
|
func_AEB0()
|
|
{
|
|
}
|
|
|
|
//Function Number: 8
|
|
func_FF94()
|
|
{
|
|
if(level.wave_num >= 20)
|
|
{
|
|
var_00 = min(level.wave_num - 10,20);
|
|
}
|
|
else
|
|
{
|
|
var_00 = level.var_4632;
|
|
}
|
|
|
|
var_01 = 5;
|
|
var_02 = "zombie_cop";
|
|
if(getdvarint("scr_force_cop_spawn",0) == 1)
|
|
{
|
|
var_01 = 0;
|
|
var_00 = 100;
|
|
}
|
|
|
|
if(getdvarint("scr_force_no_cop_spawn",0) == 1)
|
|
{
|
|
var_01 = 500;
|
|
var_00 = 0;
|
|
}
|
|
|
|
if(level.wave_num > var_01)
|
|
{
|
|
if(randomint(100) < var_00)
|
|
{
|
|
return var_02;
|
|
}
|
|
|
|
return undefined;
|
|
}
|
|
|
|
return undefined;
|
|
} |