IL-GSC/IW/PC/ALL/3963.gsc
2023-10-27 03:49:01 -04:00

55 lines
4.4 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 3963.gsc
* Game: Call of Duty: Infinite Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 1 ms
* Timestamp: 10/27/2023 12:31:52 AM
*******************************************************************/
//Function Number: 1
main()
{
level._effect["vfx_afg_ceiling_vent_steam_int"] = loadfx("vfx/iw7/levels/mp_afghan/vfx_afg_ceiling_vent_steam_int.vfx");
level._effect["vfx_sprinkler_spray_int"] = loadfx("vfx/iw7/levels/mp_afghan/vfx_sprinkler_spray_int.vfx");
level._effect["vfx_afg_fire_med_ssmk"] = loadfx("vfx/iw7/levels/mp_afghan/vfx_afg_fire_med_ssmk.vfx");
level._effect["vfx_dry_ice_ground_ext"] = loadfx("vfx/iw7/levels/mp_afghan/vfx_dry_ice_ground_ext.vfx");
level._effect["vfx_afg_cliff_waterfall"] = loadfx("vfx/iw7/levels/mp_afghan/vfx_afg_cliff_waterfall.vfx");
level._effect["vfx_steam_large"] = loadfx("vfx/iw7/levels/mp_afghan/vfx_steam_large.vfx");
level._effect["vfx_afg_grass_drift"] = loadfx("vfx/iw7/levels/mp_afghan/vfx_afg_grass_drift.vfx");
level._effect["vfx_afg_falling_leaves"] = loadfx("vfx/iw7/levels/mp_afghan/vfx_afg_falling_leaves.vfx");
level._effect["vfx_sprinkler_splashes"] = loadfx("vfx/iw7/levels/mp_afghan/vfx_sprinkler_splashes.vfx");
level._effect["vfx_afg_fire_lrg"] = loadfx("vfx/iw7/levels/mp_afghan/vfx_afg_fire_lrg.vfx");
level._effect["vfx_afg_pipe_drips"] = loadfx("vfx/iw7/levels/mp_afghan/vfx_afg_pipe_drips.vfx");
level._effect["vfx_aa_muz_gun_shot"] = loadfx("vfx/iw7/levels/mp_afghan/vfx_aa_muz_gun_shot.vfx");
level._effect["vfx_afg_fire_med"] = loadfx("vfx/iw7/levels/mp_afghan/vfx_afg_fire_med.vfx");
level._effect["vfx_afg_ceiling_vent_steam"] = loadfx("vfx/iw7/levels/mp_afghan/vfx_afg_ceiling_vent_steam.vfx");
level._effect["vfx_glare_afg"] = loadfx("vfx/iw7/levels/mp_afghan/vfx_glare_afg.vfx");
level._effect["vfx_hose_water_pour"] = loadfx("vfx/iw7/levels/mp_afghan/vfx_hose_water_pour.vfx");
level._effect["vfx_dry_ice_ground"] = loadfx("vfx/iw7/levels/mp_afghan/vfx_dry_ice_ground.vfx");
level._effect["vfx_pipe_dry_ice_sm"] = loadfx("vfx/iw7/levels/mp_afghan/vfx_pipe_dry_ice_sm.vfx");
level._effect["vfx_pipe_dry_ice"] = loadfx("vfx/iw7/levels/mp_afghan/vfx_pipe_dry_ice.vfx");
level._effect["vfx_atmos_gen_base"] = loadfx("vfx/iw7/levels/mp_afghan/vfx_atmos_gen_base.vfx");
level._effect["vfx_ant_light_red_subtle"] = loadfx("vfx/iw7/levels/mp_afghan/vfx_ant_light_red_subtle.vfx");
level._effect["vfx_afg_capship_b"] = loadfx("vfx/iw7/levels/mp_afghan/ab_fight/vfx_afg_capship_b.vfx");
level._effect["vfx_afg_capship_a"] = loadfx("vfx/iw7/levels/mp_afghan/ab_fight/vfx_afg_capship_a.vfx");
level._effect["vfx_sprinkler_spray"] = loadfx("vfx/iw7/levels/mp_afghan/vfx_sprinkler_spray.vfx");
level._effect["vfx_atmos_gen_beam"] = loadfx("vfx/iw7/levels/mp_afghan/vfx_atmos_gen_beam.vfx");
level._effect["vfx_afg_jac_3d"] = loadfx("vfx/iw7/levels/mp_afghan/ab_fight/vfx_afg_jac_3d.vfx");
level._effect["vfx_afg_xsim_a"] = loadfx("vfx/iw7/levels/mp_afghan/ab_fight/vfx_afg_xsim_a.vfx");
level._effect["vfx_afg_deb_trail"] = loadfx("vfx/iw7/levels/mp_afghan/ab_fight/vfx_afg_deb_trail.vfx");
level._effect["vfx_afg_spark_drip_runner"] = loadfx("vfx/iw7/levels/mp_afghan/vfx_afg_spark_drip_runner.vfx");
level._effect["vfx_afg_fire_xsml"] = loadfx("vfx/iw7/levels/mp_afghan/vfx_afg_fire_xsml.vfx");
level._effect["vfx_hanging_ash"] = loadfx("vfx/iw7/levels/mp_afghan/vfx_hanging_ash.vfx");
level._effect["vfx_hanging_embers"] = loadfx("vfx/iw7/levels/mp_afghan/vfx_hanging_embers.vfx");
level._effect["vfx_knee_high_smolder"] = loadfx("vfx/iw7/levels/mp_afghan/vfx_knee_high_smolder.vfx");
level._effect["vfx_broken_pipe_steam"] = loadfx("vfx/iw7/levels/mp_afghan/vfx_broken_pipe_steam.vfx");
level._effect["vfx_afg_fire_sm"] = loadfx("vfx/iw7/levels/mp_afghan/vfx_afg_fire_sm.vfx");
level._effect["vfx_afg_fire_sm_nosmk"] = loadfx("vfx/iw7/levels/mp_afghan/vfx_afg_fire_sm_nosmk.vfx");
level._effect["vfx_gunfire_sand_kickup"] = loadfx("vfx/iw7/levels/mp_afghan/vfx_gunfire_sand_kickup.vfx");
level._effect["vfx_ant_light_red"] = loadfx("vfx/iw7/levels/mp_afghan/vfx_ant_light_red.vfx");
level._effect["vfx_sand_sankees"] = loadfx("vfx/iw7/levels/mp_afghan/vfx_sand_sankees.vfx");
level._effect["vfx_large_dust_hang"] = loadfx("vfx/iw7/levels/mp_afghan/vfx_large_dust_hang.vfx");
level._effect["vfx_cliff_sand_drift"] = loadfx("vfx/iw7/levels/mp_afghan/vfx_cliff_sand_drift.vfx");
}