IL-GSC/IW/PC/ALL/3989.gsc
2023-10-27 03:49:01 -04:00

38 lines
2.9 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 3989.gsc
* Game: Call of Duty: Infinite Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 12:31:54 AM
*******************************************************************/
//Function Number: 1
main()
{
level._effect["vfx_dome_robotarm_sparks"] = loadfx("vfx/iw7/levels/mp_dome_iw/vfx_dome_robotarm_sparks.vfx");
level._effect["vfx_dome_fountain_ripples_sml"] = loadfx("vfx/iw7/levels/mp_dome_iw/vfx_dome_fountain_ripples_sml.vfx");
level._effect["vfx_dome_leaves_drift"] = loadfx("vfx/iw7/levels/mp_dome_iw/vfx_dome_leaves_drift.vfx");
level._effect["vfx_dome_leaves_grd_lrg"] = loadfx("vfx/iw7/levels/mp_dome_iw/vfx_dome_leaves_grd_lrg.vfx");
level._effect["vfx_dome_seamist_lrg"] = loadfx("vfx/iw7/levels/mp_dome_iw/vfx_dome_seamist_lrg.vfx");
level._effect["vfx_dome_fountain_splashes"] = loadfx("vfx/iw7/levels/mp_dome_iw/vfx_dome_fountain_splashes.vfx");
level._effect["vfx_dome_drpshp_treadfx"] = loadfx("vfx/iw7/levels/mp_dome_iw/vfx_dome_drpshp_treadfx.vfx");
level._effect["vfx_dome_ripple_dots"] = loadfx("vfx/iw7/levels/mp_dome_iw/vfx_dome_ripple_dots.vfx");
level._effect["vfx_dome_fountain_ripples"] = loadfx("vfx/iw7/levels/mp_dome_iw/vfx_dome_fountain_ripples.vfx");
level._effect["vfx_dome_leaves_01"] = loadfx("vfx/iw7/levels/mp_dome_iw/vfx_dome_leaves_01.vfx");
level._effect["vfx_dome_dust_camcentric"] = loadfx("vfx/iw7/levels/mp_dome_iw/vfx_dome_dust_camcentric.vfx");
level._effect["vfx_dome_leaves_green_grd"] = loadfx("vfx/iw7/levels/mp_dome_iw/vfx_dome_leaves_green_grd.vfx");
level._effect["vfx_dome_brown_leaves_rnr"] = loadfx("vfx/iw7/levels/mp_dome_iw/vfx_dome_brown_leaves_rnr.vfx");
level._effect["vfx_dome_sun"] = loadfx("vfx/iw7/levels/mp_dome_iw/vfx_dome_sun.vfx");
level._effect["vfx_dome_butterflies"] = loadfx("vfx/iw7/levels/mp_dome_iw/vfx_dome_butterflies.vfx");
level._effect["vfx_ui_greycube_dynamics"] = loadfx("vfx/iw7/levels/mp_dome_iw/vfx_ui_greycube_dynamics.vfx");
level._effect["vfx_ui_greycube_dynamics_03"] = loadfx("vfx/iw7/levels/mp_dome_iw/vfx_ui_greycube_dynamics_03.vfx");
level._effect["vfx_ui_greycube_dynamics_02"] = loadfx("vfx/iw7/levels/mp_dome_iw/vfx_ui_greycube_dynamics_02.vfx");
level._effect["vfx_dome_walkers_01"] = loadfx("vfx/iw7/levels/mp_dome_iw/vfx_dome_walkers_01.vfx");
level._effect["vfx_dome_seamist_01"] = loadfx("vfx/iw7/levels/mp_dome_iw/vfx_dome_seamist_01.vfx");
level._effect["vfx_dome_seagulls_03"] = loadfx("vfx/iw7/levels/mp_dome_iw/vfx_dome_seagulls_03.vfx");
level._effect["vfx_dome_seagulls_02_close"] = loadfx("vfx/iw7/levels/mp_dome_iw/vfx_dome_seagulls_02_close.vfx");
level._effect["vfx_dome_sprinkler_360"] = loadfx("vfx/iw7/levels/mp_dome_iw/vfx_dome_sprinkler_360.vfx");
level._effect["vfx_dome_seagulls_01"] = loadfx("vfx/iw7/levels/mp_dome_iw/vfx_dome_seagulls_01.vfx");
}