IL-GSC/IW/PC/ALL/4012.gsc
2023-10-27 03:49:01 -04:00

39 lines
3.0 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 4012.gsc
* Game: Call of Duty: Infinite Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 3 ms
* Timestamp: 10/27/2023 12:31:55 AM
*******************************************************************/
//Function Number: 1
main()
{
level._effect["vfx_glare_01_frontier"] = loadfx("vfx/iw7/levels/mp_frontier/vfx_glare_01_frontier.vfx");
level._effect["vfx_table_holo_dg"] = loadfx("vfx/iw7/levels/mp_frontier/vfx_table_holo_dg.vfx");
level._effect["vfx_frontier_bubble_jets_a"] = loadfx("vfx/iw7/levels/mp_frontier/vfx_frontier_bubble_jets_a.vfx");
level._effect["vfx_red_flare_on_con"] = loadfx("vfx/iw7/levels/mp_frontier/vfx_red_flare_on_con.vfx");
level._effect["vfx_runway_directional_arrow_con"] = loadfx("vfx/iw7/levels/mp_frontier/vfx_runway_directional_arrow_con.vfx");
level._effect["vfx_warning_light_orange_con"] = loadfx("vfx/iw7/levels/mp_frontier/vfx_warning_light_orange_con.vfx");
level._effect["vfx_warning_light_red_con"] = loadfx("vfx/iw7/levels/mp_frontier/vfx_warning_light_red_con.vfx");
level._effect["vfx_elec_short_runner"] = loadfx("vfx/iw7/levels/mp_frontier/vfx_elec_short_runner.vfx");
level._effect["vfx_basement_steam_hang"] = loadfx("vfx/iw7/levels/mp_frontier/vfx_basement_steam_hang.vfx");
level._effect["vfx_hydro_sprinklers_tall"] = loadfx("vfx/iw7/levels/mp_frontier/vfx_hydro_sprinklers_tall.vfx");
level._effect["vfx_hydro_sprinklers"] = loadfx("vfx/iw7/levels/mp_frontier/vfx_hydro_sprinklers.vfx");
level._effect["vfx_small_cover_dry_ice"] = loadfx("vfx/iw7/levels/mp_frontier/vfx_small_cover_dry_ice.vfx");
level._effect["vfx_glass_condensation"] = loadfx("vfx/iw7/levels/mp_frontier/vfx_glass_condensation.vfx");
level._effect["vfx_ceiling_vent_heater"] = loadfx("vfx/iw7/levels/mp_frontier/vfx_ceiling_vent_heater.vfx");
level._effect["vfx_amb_motes"] = loadfx("vfx/iw7/levels/mp_frontier/vfx_amb_motes.vfx");
level._effect["vfx_floor_vent_steam"] = loadfx("vfx/iw7/levels/mp_frontier/vfx_floor_vent_steam.vfx");
level._effect["vfx_open_vent_rising_steam"] = loadfx("vfx/iw7/levels/mp_frontier/vfx_open_vent_rising_steam.vfx");
level._effect["vfx_light_white_sm"] = loadfx("vfx/iw7/levels/mp_frontier/vfx_light_white_sm.vfx");
level._effect["vfx_fuel_tank_steam"] = loadfx("vfx/iw7/levels/mp_frontier/vfx_fuel_tank_steam.vfx");
level._effect["vfx_periph_tracer_fire"] = loadfx("vfx/iw7/levels/mp_frontier/vfx_periph_tracer_fire.vfx");
level._effect["vfx_periph_cargo_ship"] = loadfx("vfx/iw7/levels/mp_riot/vfx_periph_cargo_ship.vfx");
level._effect["vfx_periph_cargo_ship_stationary"] = loadfx("vfx/iw7/levels/mp_riot/vfx_periph_cargo_ship_stationary.vfx");
level._effect["vfx_periph_jackal_flyby_pair"] = loadfx("vfx/iw7/levels/mp_frontier/vfx_periph_jackal_flyby_pair.vfx");
level._effect["vfx_pipes_rising_steam"] = loadfx("vfx/iw7/levels/mp_frontier/vfx_pipes_rising_steam.vfx");
level._effect["vfx_pipes_dry_ice"] = loadfx("vfx/iw7/levels/mp_frontier/vfx_pipes_dry_ice.vfx");
}