IL-GSC/IW/PC/ALL/4044.gsc
2023-10-27 03:49:01 -04:00

57 lines
4.9 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 4044.gsc
* Game: Call of Duty: Infinite Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 2 ms
* Timestamp: 10/27/2023 12:31:56 AM
*******************************************************************/
//Function Number: 1
main()
{
level._effect["vfx_metr_utility_light_flare"] = loadfx("vfx/iw7/levels/mp_metropolis/vfx_metr_utility_light_flare.vfx");
level._effect["vfx_metr_nature_fishjump"] = loadfx("vfx/iw7/levels/mp_metropolis/vfx_metr_nature_fishjump.vfx");
level._effect["vfx_metr_camcentric"] = loadfx("vfx/iw7/levels/mp_metropolis/vfx_metr_camcentric.vfx");
level._effect["vfx_metr_nature_smokeonthewater"] = loadfx("vfx/iw7/levels/mp_metropolis/vfx_metr_smokeonthewater.vfx");
level._effect["vfx_metr_nature_cherry_leafs_ground01"] = loadfx("vfx/iw7/levels/mp_metropolis/vfx_metr_cherry_leaf_grd01.vfx");
level._effect["vfx_metr_nature_cherry_leafs_falling_01"] = loadfx("vfx/iw7/levels/mp_metropolis/vfx_metr_cherry_leaf_fall_01.vfx");
level._effect["vfx_metr_train_02_stopping"] = loadfx("vfx/iw7/levels/mp_metropolis/vfx_metr_train_02_stopping.vfx");
level._effect["vfx_metro_sunflare"] = loadfx("vfx/iw7/levels/mp_metro/vfx_metro_sunflare.vfx");
level._effect["vfx_metro_sun"] = loadfx("vfx/iw7/levels/mp_metro/vfx_metro_sun.vfx");
level._effect["vfx_metro_exit_smolder"] = loadfx("vfx/iw7/levels/mp_metro/vfx_metro_exit_smolder.vfx");
level._effect["vfx_metro_wr_sheet_a"] = loadfx("vfx/iw7/levels/mp_metro/vfx_metro_wr_sheet_a.vfx");
level._effect["vfx_metro_ceiling_smolder"] = loadfx("vfx/iw7/levels/mp_metro/vfx_metro_ceiling_smolder.vfx");
level._effect["vfx_metro_ground_splashes_b"] = loadfx("vfx/iw7/levels/mp_metro/vfx_metro_ground_splashes_b.vfx");
level._effect["vfx_metro_ground_splashes_a"] = loadfx("vfx/iw7/levels/mp_metro/vfx_metro_ground_splashes_a.vfx");
level._effect["vfx_metro_window_smolder"] = loadfx("vfx/iw7/levels/mp_metro/vfx_metro_window_smolder.vfx");
level._effect["vfx_metro_int_smolder"] = loadfx("vfx/iw7/levels/mp_metro/vfx_metro_int_smolder.vfx");
level._effect["vfx_metro_periph_chimney_smk"] = loadfx("vfx/iw7/levels/mp_metro/vfx_metro_periph_chimney_smk.vfx");
level._effect["vfx_metro_vent_steam_lrg"] = loadfx("vfx/iw7/levels/mp_metro/vfx_metro_vent_steam_lrg.vfx");
level._effect["vfx_metro_wr_splashes"] = loadfx("vfx/iw7/levels/mp_metro/vfx_metro_wr_splashes.vfx");
level._effect["vfx_metro_water_runoff"] = loadfx("vfx/iw7/levels/mp_metro/vfx_metro_water_runoff.vfx");
level._effect["vfx_metro_ceiling_smoke"] = loadfx("vfx/iw7/levels/mp_metro/vfx_metro_ceiling_smoke.vfx");
level._effect["vfx_metro_rain_b"] = loadfx("vfx/iw7/levels/mp_metro/vfx_metro_rain_b.vfx");
level._effect["vfx_metro_rain_a"] = loadfx("vfx/iw7/levels/mp_metro/vfx_metro_rain_a.vfx");
level._effect["vfx_metro_large_mist_hang"] = loadfx("vfx/iw7/levels/mp_metro/vfx_metro_large_mist_hang.vfx");
level._effect["vfx_metro_car_fire_light"] = loadfx("vfx/iw7/levels/mp_metro/vfx_metro_car_fire_light.vfx");
level._effect["vfx_metro_water_drips"] = loadfx("vfx/iw7/levels/mp_metro/vfx_metro_water_drips.vfx");
level._effect["vfx_metro_car_fire_crawl"] = loadfx("vfx/iw7/levels/mp_metro/vfx_metro_car_fire_crawl.vfx");
level._effect["vfx_metro_amb_motes"] = loadfx("vfx/iw7/levels/mp_metro/vfx_metro_amb_motes.vfx");
level._effect["vfx_metro_fire_xsm"] = loadfx("vfx/iw7/levels/mp_metro/vfx_metro_fire_xsm.vfx");
level._effect["vfx_metro_fire_sm"] = loadfx("vfx/iw7/levels/mp_metro/vfx_metro_fire_sm.vfx");
level._effect["vfx_metro_vent_steam"] = loadfx("vfx/iw7/levels/mp_metro/vfx_metro_vent_steam.vfx");
level._effect["vfx_metro_car_fire_ground"] = loadfx("vfx/iw7/levels/mp_metro/vfx_metro_car_fire_ground.vfx");
level._effect["vfx_metro_trash_drift"] = loadfx("vfx/iw7/levels/mp_metro/vfx_metro_trash_drift.vfx");
level._effect["vfx_metro_trash_drift_slow"] = loadfx("vfx/iw7/levels/mp_metro/vfx_metro_trash_drift_slow.vfx");
level._effect["vfx_metro_trash_swirl_fig_eight"] = loadfx("vfx/iw7/levels/mp_metro/vfx_metro_trash_swirl_fig_eight.vfx");
level._effect["vfx_metro_trash_swirl_circle"] = loadfx("vfx/iw7/levels/mp_metro/vfx_metro_trash_swirl_circle.vfx");
level._effect["vfx_trash_flys"] = loadfx("vfx/iw7/levels/mp_riot/vfx_trash_flys.vfx");
level._effect["vfx_butterflies_01"] = loadfx("vfx/iw7/levels/mp_riot/vfx_butterflies_01.vfx");
level._effect["vfx_puddle_mist"] = loadfx("vfx/iw7/levels/mp_metro/vfx_puddle_mist.vfx");
level._effect["vfx_metro_elec_sign_short_runner"] = loadfx("vfx/iw7/levels/mp_metro/vfx_metro_elec_sign_short_runner.vfx");
level._effect["vfx_copcar_siren_lights"] = loadfx("vfx/iw7/levels/mp_metro/vfx_copcar_siren_lights.vfx");
level._effect["vfx_emergency_light"] = loadfx("vfx/iw7/levels/mp_metro/vfx_emergency_light.vfx");
level._effect["vfx_metro_falling_leaves"] = loadfx("vfx/iw7/levels/mp_metro/vfx_metro_falling_leaves.vfx");
}