mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
88 lines
8.1 KiB
Plaintext
88 lines
8.1 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: 4050.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 1
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* Decompile Time: 4 ms
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* Timestamp: 10/27/2023 12:31:57 AM
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*******************************************************************/
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//Function Number: 1
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main()
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{
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level._effect["vfx_parkour_sun"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_parkour_sun.vfx");
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level._effect["vfx_parkour_sunflare"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_parkour_sunflare.vfx");
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level._effect["vfx_circling_hawk_parkour"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_circling_hawk_parkour.vfx");
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level._effect["vfx_cloud_top_runner_parkour"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_cloud_top_runner_parkour.vfx");
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level._effect["vfx_ship_thruster_parkour"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_ship_thruster_parkour.vfx");
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level._effect["vfx_bird_flock_02_parkour"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_bird_flock_02_parkour.vfx");
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level._effect["vfx_bird_flock_parkour"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_bird_flock_parkour.vfx");
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level._effect["vfx_clouds_low_xlg_parkour"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_clouds_low_xlg_parkour.vfx");
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level._effect["vfx_steam_sm_vent_parkour"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_steam_sm_vent_parkour.vfx");
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level._effect["vfx_flat_steam_body_parkour"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_flat_steam_body_parkour.vfx");
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level._effect["vfx_steam_bath_02_parkour"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_steam_bath_02_parkour.vfx");
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level._effect["vfx_flat_only_parkour"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_flat_only_parkour.vfx");
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level._effect["vfx_cloud_mountain_top_parkour"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_cloud_mountain_top_parkour.vfx");
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level._effect["vfx_vista_clouds_xlg_parkour"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_vista_clouds_xlg_parkour.vfx");
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level._effect["vfx_tree_leaves_parkour"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_tree_leaves_parkour.vfx");
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level._effect["insects_carcass_flies"] = loadfx("vfx/misc/insects_carcass_flies.vfx");
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level._effect["vfx_shower_drip_parkour"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_shower_drip_parkour.vfx");
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level._effect["vfx_vista_clouds_parkour"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_vista_clouds_parkour.vfx");
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level._effect["vfx_falling_ice_chunks_parkour"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_falling_ice_chunks_parkour.vfx");
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level._effect["vfx_mist_fall_parkour"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_mist_fall_parkour.vfx");
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level._effect["vfx_snow_blow_air_xlg_parkour"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_snow_blow_air_xlg_parkour.vfx");
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level._effect["vfx_snow_blow_edge_xlg_parkour"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_snow_blow_edge_xlg_parkour.vfx");
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level._effect["vfx_steam_bath_parkour"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_steam_bath_parkour.vfx");
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level._effect["vfx_ice_drip_lg_parkour"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_ice_drip_lg_parkour.vfx");
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level._effect["vfx_rotor_wash_parkour"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_rotor_wash_parkour.vfx");
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level._effect["vfx_snow_blow_edge_lg_parkour"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_snow_blow_edge_lg_parkour.vfx");
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level._effect["vfx_snow_blow_edge_parkour"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_snow_blow_edge_parkour.vfx");
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level._effect["vfx_snow_flat_parkour"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_snow_flat_parkour.vfx");
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level._effect["vfx_flurries_vista_parkour"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_flurries_vista_parkour.vfx");
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level._effect["vfx_flurries_door_02_parkour"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_flurries_door_02_parkour.vfx");
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level._effect["vfx_glare_bath_parkour"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_glare_bath_parkour.vfx");
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level._effect["vfx_distortion_ring_parkour"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_distortion_ring_parkour.vfx");
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level._effect["vfx_steam_ring_parkour"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_steam_ring_parkour.vfx");
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level._effect["vfx_heat_dist_parkour"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_heat_dist_parkour.vfx");
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level._effect["vfx_ice_drip_parkour"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_ice_drip_parkour.vfx");
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level._effect["vfx_sm_vent_exhaust_parkour"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_sm_vent_exhaust_parkour.vfx");
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level._effect["vfx_glare_02_parkour"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_glare_02_parkour.vfx");
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level._effect["vfx_amdient_mist_parkour"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_amdient_mist_parkour.vfx");
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level._effect["vfx_flurries_door_parkour"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_flurries_door_parkour.vfx");
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level._effect["vfx_glare_parkour"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_glare_parkour.vfx");
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level._effect["vfx_flurries_parkour"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_flurries_parkour.vfx");
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level._effect["vfx_electric_discharge_runner"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_electric_discharge_runner");
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level._effect["vfx_ceiling_steam_collecting"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_ceiling_steam_collecting");
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level._effect["vfx_rising_steam_oriented"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_rising_steam_oriented");
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level._effect["vfx_floodlight_lensflare_white"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_floodlight_lensflare_white");
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level._effect["vfx_steam_vent_calm"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_steam_vent_calm");
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level._effect["vfx_crevasse_steam_calm"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_crevasse_steam_calm");
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level._effect["vfx_drill_case_tesla_calm"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_drill_case_tesla_calm");
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level._effect["vfx_light_flash_red"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_light_flash_red");
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level._effect["vfx_open_door_meltzone"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_open_door_meltzone");
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level._effect["vfx_drill_case_tesla"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_drill_case_tesla");
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level._effect["vfx_edge_drift"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_edge_drift");
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level._effect["vfx_laser_blastin"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_laser_blastin.vfx");
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level._effect["vfx_drill_vortex"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_drill_vortex");
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level._effect["vfx_cloud_canopy"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_cloud_canopy");
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level._effect["vfx_parkour_cliff_fall_runner"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_parkour_cliff_fall_runner");
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level._effect["vfx_parkour_cliff_fall_b"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_parkour_cliff_fall_b");
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level._effect["vfx_parkour_cliff_fall_a"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_parkour_cliff_fall_a");
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level._effect["vfx_snow_drift_flat_dark_runner"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_snow_drift_flat_dark_runner");
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level._effect["vfx_snow_vortex_runner"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_snow_vortex_runner");
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level._effect["vfx_snow_drift_flatonly_runner"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_snow_drift_flatonly_runner");
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level._effect["vfx_snow_drift_flatonly"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_snow_drift_flatonly");
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level._effect["vfx_snow_drift"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_snow_drift");
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level._effect["vfx_meltzone_steam"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_meltzone_steam");
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level._effect["vfx_melt_dripping"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_melt_dripping");
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level._effect["vfx_steam_vent"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_steam_vent");
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level._effect["vfx_heat_haze_lamp"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_heat_haze_lamp");
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level._effect["vfx_crevasse_steam"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_crevasse_steam");
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level._effect["vfx_steam_ground"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_steam_ground");
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level._effect["vfx_snow_kick_up_child_runner"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_snow_kick_up_child_runner");
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level._effect["vfx_snow_square_area"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_snow_square_area");
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level._effect["vfx_snow_kick_up_child"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_snow_kick_up_child");
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level._effect["vfx_ship_thruster_parkour"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_ship_thruster_parkour.vfx");
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level._effect["vfx_ship_thruster_lg_parkour"] = loadfx("vfx/iw7/levels/mp_parkour/vfx_ship_thruster_lg_parkour.vfx");
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} |