IL-GSC/IW/PC/ALL/4056.gsc
2023-10-27 03:49:01 -04:00

57 lines
5.0 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 4056.gsc
* Game: Call of Duty: Infinite Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 1 ms
* Timestamp: 10/27/2023 12:31:57 AM
*******************************************************************/
//Function Number: 1
main()
{
level._effect["vfx_prime_rain_groundhit_m_02"] = loadfx("vfx/iw7/levels/mp_prime/vfx_prime_rain_groundhit_m_02.vfx");
level._effect["vfx_prime_sign_clubwall"] = loadfx("vfx/iw7/levels/mp_prime/vfx_prime_sign_clubwall.vfx");
level._effect["vfx_prime_rain_lightcluster"] = loadfx("vfx/iw7/levels/mp_prime/vfx_prime_rain_lightcluster.vfx");
level._effect["vfx_prime_crowd_01"] = loadfx("vfx/iw7/levels/mp_prime/vfx_prime_crowd_01.vfx");
level._effect["vfx_prime_traffic_01"] = loadfx("vfx/iw7/levels/mp_prime/vfx_prime_traffic_01.vfx");
level._effect["vfx_prime_policecar_flash02"] = loadfx("vfx/iw7/levels/mp_prime/vfx_prime_policecar_flash02.vfx");
level._effect["vfx_prime_policecar_flash01"] = loadfx("vfx/iw7/levels/mp_prime/vfx_prime_policecar_flash01.vfx");
level._effect["vfx_prime_cloud_lightning01"] = loadfx("vfx/iw7/levels/mp_prime/vfx_prime_cloud_lightning01.vfx");
level._effect["vfx_prime_smk_sky_lowclouds"] = loadfx("vfx/iw7/levels/mp_prime/vfx_prime_smk_sky_lowclouds.vfx");
level._effect["vfx_prime_smk_water_drift_m"] = loadfx("vfx/iw7/levels/mp_prime/vfx_prime_smk_water_drift_m.vfx");
level._effect["vfx_prime_smk_sewer_drift_s"] = loadfx("vfx/iw7/levels/mp_prime/vfx_prime_smk_sewer_drift_s.vfx");
level._effect["vfx_prime_smk_ground_drift_s"] = loadfx("vfx/iw7/levels/mp_prime/vfx_prime_smk_ground_drift_s.vfx");
level._effect["vfx_prime_smk_sewer_drift_m"] = loadfx("vfx/iw7/levels/mp_prime/vfx_prime_smk_sewer_drift_m.vfx");
level._effect["vfx_prime_club_laser_cannon01"] = loadfx("vfx/iw7/levels/mp_prime/vfx_prime_club_laser_cannon01.vfx");
level._effect["vfx_prime_sign_empty_3xl"] = loadfx("vfx/iw7/levels/mp_prime/vfx_prime_sign_empty_3xl.vfx");
level._effect["vfx_prime_sign_girl02"] = loadfx("vfx/iw7/levels/mp_prime/vfx_prime_sign_girl02.vfx");
level._effect["vfx_prime_sign_naranyo03"] = loadfx("vfx/iw7/levels/mp_prime/vfx_prime_sign_naranyo03.vfx");
level._effect["vfx_prime_sign_naranyo02"] = loadfx("vfx/iw7/levels/mp_prime/vfx_prime_sign_naranyo02.vfx");
level._effect["vfx_prime_sign_naranyo01xl"] = loadfx("vfx/iw7/levels/mp_prime/vfx_prime_sign_naranyo01xl.vfx");
level._effect["vfx_prime_sign_naranyo01"] = loadfx("vfx/iw7/levels/mp_prime/vfx_prime_sign_naranyo01.vfx");
level._effect["vfx_prime_runoff_run01"] = loadfx("vfx/iw7/levels/mp_prime/vfx_prime_runoff_run01.vfx");
level._effect["vfx_prime_runoff_splatter01"] = loadfx("vfx/iw7/levels/mp_prime/vfx_prime_runoff_splatter01.vfx");
level._effect["vfx_prime_rain_distcurtains_m"] = loadfx("vfx/iw7/levels/mp_prime/vfx_prime_rain_distcurtains_m.vfx");
level._effect["vfx_prime_rain_distcurtains_m"] = loadfx("vfx/iw7/levels/mp_prime/vfx_prime_rain_distcurtains_m.vfx");
level._effect["vfx_prime_drone_police01_spawn3"] = loadfx("vfx/iw7/levels/mp_prime/vfx_prime_drone_police01_spawn3.vfx");
level._effect["vfx_prime_drone_police01_spawn2"] = loadfx("vfx/iw7/levels/mp_prime/vfx_prime_drone_police01_spawn2.vfx");
level._effect["vfx_prime_smk_ground_drift_m"] = loadfx("vfx/iw7/levels/mp_prime/vfx_prime_smk_ground_drift_m.vfx");
level._effect["vfx_prime_drone_police01_spawn"] = loadfx("vfx/iw7/levels/mp_prime/vfx_prime_drone_police01_spawn.vfx");
level._effect["vfx_prime_sign_wifi01"] = loadfx("vfx/iw7/levels/mp_prime/vfx_prime_sign_wifi01.vfx");
level._effect["vfx_prime_sign_laser02med"] = loadfx("vfx/iw7/levels/mp_prime/vfx_prime_sign_laser02med.vfx");
level._effect["vfx_prime_sign_laser01"] = loadfx("vfx/iw7/levels/mp_prime/vfx_prime_sign_laser01.vfx");
level._effect["vfx_prime_sign_empty_xl"] = loadfx("vfx/iw7/levels/mp_prime/vfx_prime_sign_empty_xl.vfx");
level._effect["vfx_prime_sign_cross01"] = loadfx("vfx/iw7/levels/mp_prime/vfx_prime_sign_cross01.vfx");
level._effect["vfx_prime_sign_music01"] = loadfx("vfx/iw7/levels/mp_prime/vfx_prime_sign_music01.vfx");
level._effect["vfx_prime_sign_disco01"] = loadfx("vfx/iw7/levels/mp_prime/vfx_prime_sign_disco01.vfx");
level._effect["vfx_prime_sign_robot01"] = loadfx("vfx/iw7/levels/mp_prime/vfx_prime_sign_robot01.vfx");
level._effect["vfx_prime_sign_dancer02top"] = loadfx("vfx/iw7/levels/mp_prime/vfx_prime_sign_dancer02top.vfx");
level._effect["vfx_prime_sign_dancer01"] = loadfx("vfx/iw7/levels/mp_prime/vfx_prime_sign_dancer01.vfx");
level._effect["vfx_prime_sign_girl01"] = loadfx("vfx/iw7/levels/mp_prime/vfx_prime_sign_girl01.vfx");
level._effect["vfx_prime_camcentr_rain"] = loadfx("vfx/iw7/levels/mp_prime/vfx_prime_camcentr_rain.vfx");
level._effect["vfx_prime_rain_groundhit_m"] = loadfx("vfx/iw7/levels/mp_prime/vfx_prime_rain_groundhit_m.vfx");
level._effect["vfx_prime_sign_swimmer01"] = loadfx("vfx/iw7/levels/mp_prime/vfx_prime_sign_swimmer01.vfx");
level._effect["vfx_des_elec_sign_short"] = loadfx("vfx/iw7/levels/mp_desert/vfx_des_elec_sign_short.vfx");
}