IL-GSC/IW/PC/ALL/4058.gsc
2023-10-27 03:49:01 -04:00

67 lines
6.0 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 4058.gsc
* Game: Call of Duty: Infinite Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 1 ms
* Timestamp: 10/27/2023 12:31:57 AM
*******************************************************************/
//Function Number: 1
main()
{
level._effect["vfx_iceplain_horizon_haze_proto_lrg"] = loadfx("vfx/iw7/levels/mp_proto/vfx_iceplain_horizon_haze_proto_lrg.vfx");
level._effect["vfx_steam_med_proto"] = loadfx("vfx/iw7/levels/mp_proto/vfx_steam_med_proto.vfx");
level._effect["vfx_snow_venttwirl_proto"] = loadfx("vfx/iw7/levels/mp_proto/vfx_snow_venttwirl_proto.vfx");
level._effect["vfx_kneewisps_proto"] = loadfx("vfx/iw7/levels/mp_proto/vfx_kneewisps_proto.vfx");
level._effect["vfx_snow_blow_amb_proto"] = loadfx("vfx/iw7/levels/mp_proto/vfx_snow_blow_amb_proto.vfx");
level._effect["vfx_snowdrift_particulates_proto"] = loadfx("vfx/iw7/levels/mp_proto/vfx_snowdrift_particulates_proto.vfx");
level._effect["vfx_iceplain_horizon_haze_proto"] = loadfx("vfx/iw7/levels/mp_proto/vfx_iceplain_horizon_haze_proto.vfx");
level._effect["vfx_cloud_horizon_wisp_proto"] = loadfx("vfx/iw7/levels/mp_proto/vfx_cloud_horizon_wisp_proto.vfx");
level._effect["vfx_glare_03_proto"] = loadfx("vfx/iw7/levels/mp_proto/vfx_glare_03_proto.vfx");
level._effect["vfx_glare_02_proto"] = loadfx("vfx/iw7/levels/mp_proto/vfx_glare_02_proto.vfx");
level._effect["vfx_large_gust_canyon_fill_proto"] = loadfx("vfx/iw7/levels/mp_proto/vfx_large_gust_canyon_fill_proto.vfx");
level._effect["vfx_proto_sunflare_01"] = loadfx("vfx/iw7/levels/mp_proto/vfx_proto_sunflare_01.vfx");
level._effect["vfx_proto_cloud_horizon_01"] = loadfx("vfx/iw7/levels/mp_proto/vfx_proto_cloud_horizon_01.vfx");
level._effect["vfx_proto_planet_jupiter_01"] = loadfx("vfx/iw7/levels/mp_proto/vfx_proto_planet_jupiter_01.vfx");
level._effect["vfx_high_snowfall_proto"] = loadfx("vfx/iw7/levels/mp_proto/vfx_high_snowfall_proto.vfx");
level._effect["vfx_glare_proto"] = loadfx("vfx/iw7/levels/mp_proto/vfx_glare_proto.vfx");
level._effect["vfx_floor_vent_steam_proto_drk"] = loadfx("vfx/iw7/levels/mp_proto/vfx_floor_vent_steam_proto_drk.vfx");
level._effect["vfx_orange_vapor_steam_wind_strgt"] = loadfx("vfx/iw7/levels/mp_proto/vfx_orange_vapor_steam_wind_strgt.vfx");
level._effect["vfx_orange_vapor_steam"] = loadfx("vfx/iw7/levels/mp_proto/vfx_orange_vapor_steam.vfx");
level._effect["vfx_robot_track_steam"] = loadfx("vfx/iw7/levels/mp_proto/vfx_robot_track_steam.vfx");
level._effect["vfx_light_snowfall_proto_sm_area"] = loadfx("vfx/iw7/_requests/mp/vfx_light_snowfall_proto_sm_area.vfx");
level._effect["vfx_light_snowfall_proto"] = loadfx("vfx/iw7/_requests/mp/vfx_light_snowfall_proto.vfx");
level._effect["vfx_tube_bubble_flow"] = loadfx("vfx/iw7/levels/mp_proto/vfx_tube_bubble_flow.vfx");
level._effect["vfx_cliff_edge_snow_drift"] = loadfx("vfx/iw7/levels/mp_proto/vfx_cliff_edge_snow_drift.vfx");
level._effect["vfx_heat_coil_heat_dist"] = loadfx("vfx/iw7/levels/mp_proto/vfx_heat_coil_heat_dist.vfx");
level._effect["vfx_ceiling_vent_heater"] = loadfx("vfx/iw7/levels/mp_frontier/vfx_ceiling_vent_heater.vfx");
level._effect["vfx_large_mist_fill_still_proto"] = loadfx("vfx/iw7/_requests/mp/vfx_large_mist_fill_still_proto.vfx");
level._effect["vfx_amb_motes_proto"] = loadfx("vfx/iw7/levels/mp_proto/vfx_amb_motes_proto.vfx");
level._effect["vfx_amb_motes_proto"] = loadfx("vfx/iw7/levels/mp_proto/vfx_amb_motes_proto.vfx");
level._effect["vfx_snow_drop_ceiling_runner"] = loadfx("vfx/iw7/levels/mp_proto/vfx_snow_drop_ceiling_runner.vfx");
level._effect["vfx_snow_drip_child_a"] = loadfx("vfx/iw7/_requests/mp/vfx_snow_drip_child_a.vfx");
level._effect["vfx_fuel_tank_steam_proto"] = loadfx("vfx/iw7/_requests/mp/vfx_fuel_tank_steam_proto.vfx");
level._effect["vfx_tube_steam_proto"] = loadfx("vfx/iw7/_requests/mp/vfx_tube_steam_proto.vfx");
level._effect["vfx_ceiling_mist_hang_lg_proto"] = loadfx("vfx/iw7/_requests/mp/vfx_ceiling_mist_hang_lg_proto.vfx");
level._effect["vfx_floor_vent_steam_proto"] = loadfx("vfx/iw7/_requests/mp/vfx_floor_vent_steam_proto.vfx");
level._effect["vfx_water_drips_proto"] = loadfx("vfx/iw7/_requests/mp/vfx_water_drips_proto.vfx");
level._effect["vfx_window_run_steam"] = loadfx("vfx/iw7/_requests/mp/vfx_window_run_steam.vfx");
level._effect["vfx_general_snow_wisp_proto"] = loadfx("vfx/iw7/_requests/mp/vfx_general_snow_wisp_proto.vfx");
level._effect["vfx_sub_portal_steam"] = loadfx("vfx/iw7/levels/mp_proto/vfx_sub_portal_steam.vfx");
level._effect["vfx_red_warning_light_proto"] = loadfx("vfx/iw7/levels/mp_proto/vfx_red_warning_light_proto.vfx");
level._effect["vfx_cliff_edge_blow_off"] = loadfx("vfx/iw7/levels/mp_proto/vfx_cliff_edge_blow_off.vfx");
level._effect["vfx_heat_dist_floor_vent_sm"] = loadfx("vfx/iw7/levels/mp_proto/vfx_heat_dist_floor_vent_sm.vfx");
level._effect["vfx_smoke_cover_tunnel_proto"] = loadfx("vfx/iw7/levels/mp_proto/vfx_smoke_cover_tunnel_proto.vfx");
level._effect["vfx_vent_steam_sm_proto"] = loadfx("vfx/iw7/levels/mp_proto/vfx_vent_steam_sm_proto.vfx");
level._effect["vfx_warning_light_red_con"] = loadfx("vfx/iw7/levels/mp_frontier/vfx_warning_light_red_con.vfx");
level._effect["vfx_vent_steam_lg_proto"] = loadfx("vfx/iw7/levels/mp_proto/vfx_vent_steam_lg_proto.vfx");
level._effect["vfx_snow_drill_kickup_con"] = loadfx("vfx/iw7/levels/mp_proto/vfx_snow_drill_kickup_con.vfx");
level._effect["vfx_large_gust_fill_tunnel_proto"] = loadfx("vfx/iw7/levels/mp_proto/vfx_large_gust_fill_tunnel_proto.vfx");
level._effect["vfx_snow_wisp_flat"] = loadfx("vfx/iw7/levels/mp_proto/vfx_snow_wisp_flat.vfx");
level._effect["vfx_snow_ground_wisp_proto"] = loadfx("vfx/iw7/levels/mp_proto/vfx_snow_ground_wisp_proto.vfx");
level._effect["vfx_large_gust_fill_proto"] = loadfx("vfx/iw7/levels/mp_proto/vfx_large_gust_fill_proto.vfx");
level._effect["vfx_ice_wall_wisps"] = loadfx("vfx/iw7/levels/mp_proto/vfx_ice_wall_wisps.vfx");
level._effect["vfx_flat_subtle_ground_wisp_proto"] = loadfx("vfx/iw7/levels/mp_proto/vfx_flat_subtle_ground_wisp_proto.vfx");
}