mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
67 lines
5.8 KiB
Plaintext
67 lines
5.8 KiB
Plaintext
/*******************************************************************
|
|
* Decompiled By: Bog
|
|
* Decompiled File: 4064.gsc
|
|
* Game: Call of Duty: Infinite Warfare
|
|
* Platform: PC
|
|
* Function Count: 1
|
|
* Decompile Time: 1 ms
|
|
* Timestamp: 10/27/2023 12:31:58 AM
|
|
*******************************************************************/
|
|
|
|
//Function Number: 1
|
|
main()
|
|
{
|
|
level._effect["vfx_quarry_sun"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_quarry_sun.vfx");
|
|
level._effect["vfx_quarry_sunflare"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_quarry_sunflare.vfx");
|
|
level._effect["vfx_quarry_hole_dust_drift"] = loadfx("vfx/iw7/levels/mp_desert/vfx_quarry_hole_dust_drift.vfx");
|
|
level._effect["vfx_quarry_hole_dust_drift"] = loadfx("vfx/iw7/levels/mp_desert/vfx_quarry_hole_dust_drift.vfx");
|
|
level._effect["vfx_dirt_drip_dig_wheel"] = loadfx("vfx/iw7/levels/mp_desert/vfx_dirt_drip_dig_wheel.vfx");
|
|
level._effect["vfx_pipe_water"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_pipe_water.vfx");
|
|
level._effect["vfx_dirt_big_fall_quarry"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_dirt_big_fall_quarry.vfx");
|
|
level._effect["vfx_sand_storm_sm_quarry"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_sand_storm_sm_quarry.vfx");
|
|
level._effect["vfx_drill_light"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_drill_light.vfx");
|
|
level._effect["vfx_digger_base_smk_hang"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_digger_base_smk_hang.vfx");
|
|
level._effect["vfx_digger_top_sand_quarry"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_digger_top_sand_quarry.vfx");
|
|
level._effect["vfx_sand_storm_section_quarry"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_sand_storm_section_quarry.vfx");
|
|
level._effect["vfx_quarry_sunflare"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_quarry_sunflare.vfx");
|
|
level._effect["vfx_quarry_sun"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_quarry_sun.vfx");
|
|
level._effect["vfx_lava_erupt_runner_quarry"] = loadfx("vfx/iw7/_requests/mp/vfx_lava_erupt_runner_quarry.vfx");
|
|
level._effect["vfx_drilling_laser"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_drilling_laser.vfx");
|
|
level._effect["vfx_extraction_sand_01"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_extraction_sand_01.vfx");
|
|
level._effect["vfx_sand_storm_quarry"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_sand_storm_quarry.vfx");
|
|
level._effect["vfx_dirt_big_machine_quarry"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_dirt_big_machine_quarry.vfx");
|
|
level._effect["vfx_convey_dust_drip"] = loadfx("vfx/iw7/_requests/mp/vfx_convey_dust_drip.vfx");
|
|
level._effect["vfx_sand_wisp_flat"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_sand_wisp_flat.vfx");
|
|
level._effect["vfx_crane_track_sparks"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_crane_track_sparks.vfx");
|
|
level._effect["vfx_und_pipes_steam"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_und_pipes_steam.vfx");
|
|
level._effect["vfx_garage_steam"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_garage_steam.vfx");
|
|
level._effect["vfx_glare_quarry"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_glare_quarry.vfx");
|
|
level._effect["vfx_dust_motes_ext_quarry"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_dust_motes_ext_quarry.vfx");
|
|
level._effect["vfx_qua_large_mist_hang_03"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_qua_large_mist_hang_03.vfx");
|
|
level._effect["vfx_qua_vista_sand_cloud_01"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_qua_vista_sand_cloud_01.vfx");
|
|
level._effect["vfx_qua_large_mist_hang_02"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_qua_large_mist_hang_02.vfx");
|
|
level._effect["vfx_const_dust_drift_lite"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_const_dust_drift_lite.vfx");
|
|
level._effect["vfx_steam_pipe_hit_quarry"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_steam_pipe_hit_quarry.vfx");
|
|
level._effect["vfx_steam_pipe_quarry"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_steam_pipe_quarry.vfx");
|
|
level._effect["vfx_welding_light_ns"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_welding_light_ns.vfx");
|
|
level._effect["vfx_bg_welding_light"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_bg_welding_light.vfx");
|
|
level._effect["vfx_welder_bot"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_welder_bot.vfx");
|
|
level._effect["vfx_mining_fall_off_3000"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_mining_fall_off_3000.vfx");
|
|
level._effect["vfx_sm_vent_exhaust"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_sm_vent_exhaust.vfx");
|
|
level._effect["vfx_dirt_runoff"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_dirt_runoff.vfx");
|
|
level._effect["vfx_rising_steam_subtle"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_rising_steam_subtle.vfx");
|
|
level._effect["vfx_ant_light_red"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_ant_light_red.vfx");
|
|
level._effect["vfx_qua_amb_motes"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_qua_amb_motes.vfx");
|
|
level._effect["vfx_dirt_grinder"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_dirt_grinder.vfx");
|
|
level._effect["vfx_dirt_pour"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_dirt_pour.vfx");
|
|
level._effect["vfx_vat_dust_kickup"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_vat_dust_kickup.vfx");
|
|
level._effect["vfx_open_vent_rising_steam"] = loadfx("vfx/iw7/levels/mp_frontier/vfx_open_vent_rising_steam.vfx");
|
|
level._effect["vfx_large_tank_steam"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_large_tank_steam.vfx");
|
|
level._effect["vfx_qua_large_mist_hang"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_qua_large_mist_hang.vfx");
|
|
level._effect["vfx_red_warning_light_proto"] = loadfx("vfx/iw7/levels/mp_proto/vfx_red_warning_light_proto.vfx");
|
|
level._effect["vfx_fuel_tank_steam"] = loadfx("vfx/iw7/levels/mp_frontier/vfx_fuel_tank_steam.vfx");
|
|
level._effect["vfx_const_dust_drift"] = loadfx("vfx/iw7/levels/mp_quarry/vfx_const_dust_drift.vfx");
|
|
level._effect["vfx_metro_amb_motes"] = loadfx("vfx/iw7/levels/mp_metro/vfx_metro_amb_motes.vfx");
|
|
level._effect["vfx_gravity_light_blinking_orange_atom_v1"] = loadfx("vfx/iw7/levels/gravity/lights/vfx_gravity_light_blinking_orange_atom_v1");
|
|
level._effect["vfx_warning_light_orange"] = loadfx("vfx/iw7/levels/mp_frontier/vfx_warning_light_orange.vfx");
|
|
} |