IL-GSC/IW/PC/ALL/4072.gsc
2023-10-27 03:49:01 -04:00

55 lines
4.2 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 4072.gsc
* Game: Call of Duty: Infinite Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 1 ms
* Timestamp: 10/27/2023 12:31:58 AM
*******************************************************************/
//Function Number: 1
main()
{
level._effect["vfx_fire_sml_nosmk"] = loadfx("vfx/iw7/levels/mp_riot/vfx_fire_sml_nosmk.vfx");
level._effect["vfx_fire_xsml"] = loadfx("vfx/iw7/levels/mp_riot/vfx_fire_xsml.vfx");
level._effect["vfx_fish_tk_sm_skywy"] = loadfx("vfx/iw7/levels/mp_skyway/vfx_fish_tk_sm_skywy.vfx");
level._effect["vfx_fish_tk_lrg_skywy"] = loadfx("vfx/iw7/levels/mp_skyway/vfx_fish_tk_lrg_skywy.vfx");
level._effect["vfx_fish_tnk_bub_skyway_sm"] = loadfx("vfx/iw7/levels/mp_skyway/vfx_fish_tnk_bub_skyway_sm.vfx");
level._effect["vfx_riot_sun"] = loadfx("vfx/iw7/levels/mp_riot/vfx_riot_sun.vfx");
level._effect["vfx_riot_sunflare"] = loadfx("vfx/iw7/levels/mp_riot/vfx_riot_sunflare.vfx");
level._effect["vfx_dripping_debris"] = loadfx("vfx/iw7/levels/mp_riot/vfx_dripping_debris.vfx");
level._effect["vfx_pipe_water_splashes"] = loadfx("vfx/iw7/levels/mp_riot/vfx_pipe_water_splashes.vfx");
level._effect["vfx_pipe_water_stream"] = loadfx("vfx/iw7/levels/mp_riot/vfx_pipe_water_stream.vfx");
level._effect["vfx_spark_drip_runner_riot"] = loadfx("vfx/iw7/levels/mp_riot/vfx_spark_drip_runner_riot.vfx");
level._effect["vfx_fire_dmg_wall_flat"] = loadfx("vfx/iw7/levels/mp_riot/vfx_fire_dmg_wall_flat.vfx");
level._effect["vfx_hanging_ash"] = loadfx("vfx/iw7/levels/mp_riot/vfx_hanging_ash.vfx");
level._effect["vfx_hanging_embers"] = loadfx("vfx/iw7/levels/mp_riot/vfx_hanging_embers.vfx");
level._effect["vfx_knee_high_smolder"] = loadfx("vfx/iw7/levels/mp_riot/vfx_knee_high_smolder.vfx");
level._effect["vfx_battle_mist_large"] = loadfx("vfx/iw7/levels/mp_riot/vfx_battle_mist_large.vfx");
level._effect["vfx_falling_drop_pod"] = loadfx("vfx/iw7/levels/mp_riot/vfx_falling_drop_pod.vfx");
level._effect["vfx_bldg_smoke_column"] = loadfx("vfx/iw7/levels/mp_riot/vfx_bldg_smoke_column.vfx");
level._effect["vfx_fire_sml"] = loadfx("vfx/iw7/levels/mp_riot/vfx_fire_sml.vfx");
level._effect["vfx_fire_med"] = loadfx("vfx/iw7/levels/mp_riot/vfx_fire_med.vfx");
level._effect["vfx_elec_short_runner"] = loadfx("vfx/iw7/levels/mp_riot/vfx_elec_short_runner.vfx");
level._effect["vfx_tower_birds"] = loadfx("vfx/iw7/levels/mp_riot/vfx_tower_birds.vfx");
level._effect["vfx_seagulls"] = loadfx("vfx/iw7/levels/mp_riot/vfx_seagulls.vfx");
level._effect["vfx_fountain_splashes"] = loadfx("vfx/iw7/levels/mp_riot/vfx_fountain_splashes.vfx");
level._effect["vfx_fountain_stream"] = loadfx("vfx/iw7/levels/mp_riot/vfx_fountain_stream.vfx");
level._effect["vfx_crater_smolder"] = loadfx("vfx/iw7/levels/mp_riot/vfx_crater_smolder.vfx");
level._effect["vfx_tank_bubbles"] = loadfx("vfx/iw7/levels/mp_riot/vfx_tank_bubbles.vfx");
level._effect["vfx_floor_vent_steam"] = loadfx("vfx/iw7/levels/mp_riot/vfx_floor_vent_steam.vfx");
level._effect["vfx_moths_01"] = loadfx("vfx/iw7/levels/mp_riot/vfx_moths_01.vfx");
level._effect["vfx_butterflies_01"] = loadfx("vfx/iw7/levels/mp_riot/vfx_butterflies_01.vfx");
level._effect["vfx_trash_flys"] = loadfx("vfx/iw7/levels/mp_riot/vfx_trash_flys.vfx");
level._effect["vfx_falling_leaves_small"] = loadfx("vfx/iw7/levels/mp_riot/vfx_falling_leaves_small.vfx");
level._effect["vfx_aa_fire_01"] = loadfx("vfx/iw7/levels/mp_riot/vfx_aa_fire_01.vfx");
level._effect["vfx_periph_jackal_flyby"] = loadfx("vfx/iw7/levels/mp_riot/vfx_periph_jackal_flyby.vfx");
level._effect["vfx_trash_swirl_fig_eight_01"] = loadfx("vfx/iw7/levels/mp_riot/vfx_trash_swirl_fig_eight_01.vfx");
level._effect["vfx_trash_swirl_circle_01"] = loadfx("vfx/iw7/levels/mp_riot/vfx_trash_swirl_circle_01.vfx");
level._effect["vfx_trash_drift_01"] = loadfx("vfx/iw7/levels/mp_riot/vfx_trash_drift_01.vfx");
level._effect["vfx_ab_plume_d"] = loadfx("vfx/iw7/levels/mp_riot/vfx_ab_plume_d.vfx");
level._effect["vfx_ab_plume_c"] = loadfx("vfx/iw7/levels/mp_riot/vfx_ab_plume_c.vfx");
level._effect["vfx_ab_plume_a"] = loadfx("vfx/iw7/levels/mp_riot/vfx_ab_plume_a.vfx");
level._effect["vfx_ab_plume_b"] = loadfx("vfx/iw7/levels/mp_riot/vfx_ab_plume_b.vfx");
}