mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-28 02:17:56 -05:00
1372 lines
23 KiB
Plaintext
1372 lines
23 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: scripts\cp\zombies\cp_rave_spawning.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 57
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* Decompile Time: 2886 ms
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* Timestamp: 10/27/2023 12:08:47 AM
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*******************************************************************/
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//Function Number: 1
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func_8453()
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{
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level.agent_funcs["zombie_sasquatch"]["on_damaged"] = ::scripts\cp\maps\cp_rave\cp_rave_damage::cp_rave_onzombiedamaged;
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level.agent_funcs["zombie_sasquatch"]["gametype_on_damage_finished"] = ::lib_0CBC::func_C5CE;
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level.agent_funcs["zombie_sasquatch"]["gametype_on_killed"] = ::scripts\cp\maps\cp_rave\cp_rave_damage::cp_rave_onzombiekilled;
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if(!isdefined(level.zombie_sasquatch_vo_prefix))
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{
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level.zombie_sasquatch_vo_prefix = "zmb_vo_sasquatch_";
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}
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level.var_10E3C = func_79EB();
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level.var_5F7F = [];
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level.var_B467 = 24;
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level.var_B432 = 0;
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level.var_5274 = func_8455();
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level.var_4B6E = 0;
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func_1071B();
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}
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//Function Number: 2
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func_8455()
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{
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var_00 = level.players.size;
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var_01 = var_00 * 3;
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var_02 = 1;
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switch(level.var_1096B)
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{
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case 0:
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var_01 = var_00 * 6;
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break;
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case 1:
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var_01 = var_00 * 9;
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break;
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case 2:
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var_01 = var_00 * 12;
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break;
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case 3:
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var_01 = var_00 * 16;
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break;
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default:
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var_01 = var_00 * 16;
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break;
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}
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var_01 = var_01 * var_02;
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return var_01;
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}
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//Function Number: 3
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func_1071B()
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{
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level endon("force_spawn_wave_done");
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level endon("game_ended");
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level.var_E299 = 0;
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level.var_C1E8 = 0;
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level.var_4BB5 = 0;
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level.var_10725 = [];
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var_00 = 0;
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while(level.var_4B6E < level.var_5274)
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{
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while(scripts\common\utility::istrue(level.var_13FA3) || scripts\common\utility::istrue(level.nuke_zombies_paused))
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{
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scripts\common\utility::func_136F7();
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}
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var_01 = func_C1E9();
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var_02 = get_spawner_and_spawn_goons(var_01);
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var_00 = var_00 + var_02;
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if(var_02 > 0)
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{
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wait(func_8454(var_00,level.var_5274));
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continue;
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}
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wait(0.1);
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}
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level.var_B467 = 0;
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level.var_B432 = 0;
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level.var_11046 = 1;
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}
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//Function Number: 4
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func_B26D()
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{
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if(!func_9C13(level.var_162C,self))
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{
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level.var_162C[level.var_162C.size] = self;
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}
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self.var_19 = 1;
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self.var_93A8 = 0;
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}
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//Function Number: 5
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func_B26E()
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{
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self.var_19 = 0;
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}
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//Function Number: 6
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func_5CF7(param_00,param_01,param_02)
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{
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if(isdefined(level.var_726C))
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{
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level thread scripts\cp\zombies\_powerups::drop_loot(param_01,param_02,level.var_726C);
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level.var_726C = undefined;
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return 1;
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}
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if(level.var_106E2 == 1)
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{
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if(level.var_5274 == level.var_4B6E)
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{
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level thread scripts\cp\zombies\_powerups::drop_loot(param_01,param_02,"ammo_max");
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return 1;
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}
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return 0;
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}
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return 0;
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}
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//Function Number: 7
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func_79EB()
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{
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return ["sasquatch"];
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}
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//Function Number: 8
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func_8454(param_00,param_01)
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{
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var_02 = 1.5;
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switch(level.var_1096B)
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{
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case 0:
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var_02 = 3;
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break;
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case 1:
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var_02 = 2;
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break;
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case 2:
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var_02 = 1.5;
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break;
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case 3:
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var_02 = 1;
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break;
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default:
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var_02 = 1;
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break;
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}
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var_02 = var_02 - param_00 / param_01;
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var_02 = max(var_02,0.05);
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return var_02;
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}
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//Function Number: 9
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func_826F()
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{
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var_00 = 0.5;
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return var_00;
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}
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//Function Number: 10
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func_8270()
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{
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var_00 = level.players.size;
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return 8 + 4 * var_00;
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}
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//Function Number: 11
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get_spawner_and_spawn_goons(param_00)
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{
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var_01 = 0;
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if(param_00 <= 0)
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{
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if(param_00 < 0)
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{
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scripts\cp\zombies\zombies_spawning::func_A5FA(abs(param_00));
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}
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return 0;
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}
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var_02 = min(param_00,1);
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func_1071C(var_02);
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return var_02;
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}
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//Function Number: 12
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func_1071C(param_00)
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{
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var_01 = 0.3;
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var_02 = 0.7;
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if(param_00 > 0)
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{
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scripts\cp\zombies\zombies_spawning::func_93E6(param_00);
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var_03 = [];
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var_04 = scripts\common\utility::getstruct("brute_hide_org","targetname");
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var_05 = 0;
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while(var_05 < param_00)
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{
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var_06 = func_10719(var_04);
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if(isdefined(var_06))
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{
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var_05++;
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var_06 method_82EF(var_06.origin);
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var_06 scripts\mp\agents\_scriptedagents::func_F85E(1,"spawn_in_box");
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var_06.var_180 = 1;
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var_06.ignoreme = 1;
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var_06.var_EF64 = 1;
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var_03[var_03.size] = var_06;
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}
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wait(0.1);
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}
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var_07 = scripts\cp\zombies\zombies_spawning::func_7C2E();
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var_07.var_93A8 = 1;
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var_07.var_A9F6 = gettime();
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thread scripts\cp\_utility::func_D52A("zombie_spawn_lightning",var_07.origin);
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for(var_08 = 0;var_08 < var_03.size;var_08++)
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{
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var_06 = var_03[var_08];
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var_09 = scripts\cp\zombies\zombies_spawning::func_772C(var_07.origin,var_07.angles);
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var_06.spawner = var_09;
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func_1B99(var_06.spawner);
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var_06 scripts\cp\zombies\zombies_spawning::func_BC94(var_06.spawner);
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var_06.ignoreme = 0;
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var_06.var_EF64 = 0;
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var_06 scripts\mp\agents\_scriptedagents::func_F85E(0,"spawn_in_box");
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var_09 = undefined;
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scripts\cp\zombies\zombies_spawning::func_4FB6(1);
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var_06 thread scripts\mp\agents\zombie_sasquatch\zombie_sasquatch_agent::setup_eye_glow();
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wait(randomfloatrange(var_01,var_02));
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}
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var_07.var_93A8 = 0;
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}
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}
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//Function Number: 13
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func_1B99(param_00)
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{
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var_01 = level._effect["goon_spawn_bolt"];
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playfx(var_01,param_00.origin);
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playfx(level._effect["drone_ground_spawn"],param_00.origin,(0,0,1));
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playrumbleonposition("grenade_rumble",param_00.origin);
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earthquake(0.3,0.2,param_00.origin,500);
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}
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//Function Number: 14
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func_BC94(param_00)
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{
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var_01 = getclosestpointonnavmesh(param_00.origin);
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self dontinterpolate();
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self setorigin(param_00.origin,1);
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self method_8286(param_00.origin);
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self.var_180 = 0;
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}
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//Function Number: 15
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func_772C(param_00,param_01)
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{
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var_02 = 50;
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var_03 = 50;
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var_04 = spawnstruct();
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var_04.angles = param_01;
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var_05 = var_04.origin;
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var_06 = 0;
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while(!var_06)
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{
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var_07 = randomintrange(var_02 * -1,var_02);
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var_08 = randomintrange(var_03 * -1,var_03);
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var_05 = getclosestpointonnavmesh((param_00[0] + var_07,param_00[1] + var_08,param_00[2]));
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var_06 = 1;
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foreach(var_0A in level.players)
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{
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if(positionwouldtelefrag(var_05))
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{
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var_06 = 0;
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}
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}
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if(!var_06)
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{
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wait(0.1);
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}
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}
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var_04.origin = var_05 + (0,0,5);
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return var_04;
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}
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//Function Number: 16
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func_10719(param_00)
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{
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var_01 = "zombie_sasquatch";
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var_02 = param_00.origin;
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var_03 = param_00.angles;
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var_04 = "axis";
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var_05 = scripts\mp\_mp_agent::func_108E8(var_01,var_04,var_02,var_03);
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if(isdefined(var_05))
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{
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var_05.var_13550 = level.zombie_sasquatch_vo_prefix;
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level thread lib_0D62::func_CE9C(var_05,"spawn",1);
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var_05 method_84E6(4);
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param_00.var_A9F6 = gettime();
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var_05 thread sasquatch_audio_monitor();
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var_05 thread scripts\cp\zombies\zombies_spawning::func_64E7(var_01);
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level notify("agent_spawned",var_05);
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}
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return var_05;
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}
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//Function Number: 17
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sasquatch_audio_monitor()
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{
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level endon("game_ended");
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self endon("death");
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thread lib_0D62::func_CE9B(self.var_13550,undefined,1);
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self.var_D4AA = 0;
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for(;;)
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{
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var_00 = scripts\common\utility::waittill_any_timeout_1(6,"attack_hit","attack_miss","attack_charge");
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switch(var_00)
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{
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case "attack_hit":
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level thread lib_0D62::func_CE9C(self,"attack",0);
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break;
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case "attack_miss":
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level thread lib_0D62::func_CE9C(self,"attack",0);
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break;
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case "attack_charge":
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level thread lib_0D62::func_CE9C(self,"charge_grunt",0);
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break;
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case "timeout":
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level thread lib_0D62::func_CE9C(self,"idle_grunt",0);
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break;
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}
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}
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}
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//Function Number: 18
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func_C1E9()
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{
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var_00 = scripts\cp\zombies\zombies_spawning::func_C209();
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return var_00;
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}
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//Function Number: 19
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func_7C2E()
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{
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var_00 = undefined;
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var_00 = func_79EC();
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return var_00;
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}
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//Function Number: 20
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func_79EC()
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{
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var_00 = [];
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foreach(var_02 in level.var_162C)
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{
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if(scripts\common\utility::istrue(var_02.var_19) && !scripts\common\utility::istrue(var_02.var_93A8))
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{
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var_00[var_00.size] = var_02;
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}
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}
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if(var_00.size > 0)
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{
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var_02 = func_8456(var_00);
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if(isdefined(var_02))
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{
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return var_02;
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}
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}
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return scripts\common\utility::random(var_00);
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}
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//Function Number: 21
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func_8456(param_00)
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{
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var_01 = [];
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var_02 = 2;
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var_03 = 1;
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var_04 = 5000;
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foreach(var_06 in param_00)
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{
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if(lib_0D60::func_800B(var_06.var_13538))
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{
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var_01[var_01.size] = var_06;
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var_06.var_B92F = var_02;
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continue;
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}
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|
|
if(isdefined(var_06.var_13538.var_186E))
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{
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foreach(var_08 in var_06.var_13538.var_186E)
|
|
{
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|
if(lib_0D60::func_800B(var_08))
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{
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var_01[var_01.size] = var_06;
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var_06.var_B92F = var_03;
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break;
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|
}
|
|
}
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|
}
|
|
}
|
|
|
|
var_0B = 562500;
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|
var_0C = 4000000;
|
|
var_0D = 9000000;
|
|
var_0E = 122500;
|
|
var_0F = -25536;
|
|
var_10 = -99999999;
|
|
var_11 = undefined;
|
|
var_12 = 15000;
|
|
var_13 = -25536;
|
|
var_14 = " ";
|
|
var_15 = undefined;
|
|
var_16 = gettime();
|
|
var_17 = func_81F8();
|
|
var_18 = [];
|
|
if(!isdefined(var_17))
|
|
{
|
|
return undefined;
|
|
}
|
|
|
|
foreach(var_06 in var_01)
|
|
{
|
|
var_15 = "";
|
|
var_1A = 0;
|
|
var_1B = var_06.var_B92F * randomintrange(var_12,var_13);
|
|
var_1C = randomint(100);
|
|
if(isdefined(var_06.var_BF6C) && var_06.var_BF6C >= var_16)
|
|
{
|
|
var_1A = var_1A - 20000;
|
|
var_15 = var_15 + " Short Cooldown";
|
|
}
|
|
|
|
var_1D = distancesquared(var_17.origin,var_06.origin);
|
|
if(var_1D < var_0E)
|
|
{
|
|
var_1A = var_1A - -15536;
|
|
var_15 = var_15 + " Too Close";
|
|
}
|
|
else if(var_1D > var_0D)
|
|
{
|
|
var_1A = var_1A - -15536;
|
|
var_15 = var_15 + " Too Far";
|
|
}
|
|
else if(var_1D < var_0B)
|
|
{
|
|
if(var_1C < max(int(level.var_1096B + 1) * 10,20))
|
|
{
|
|
var_1A = var_1A + var_1B;
|
|
var_15 = var_15 + " Chance Close";
|
|
}
|
|
else
|
|
{
|
|
var_1A = var_1A - var_1B;
|
|
var_15 = var_15 + " Close";
|
|
}
|
|
}
|
|
else if(var_1D > var_0C)
|
|
{
|
|
var_1A = var_1A - var_1B;
|
|
var_15 = var_15 + " Far";
|
|
}
|
|
else
|
|
{
|
|
var_1A = var_1A + var_1B;
|
|
var_15 = var_15 + " Good Spawn";
|
|
}
|
|
|
|
if(var_1A > var_10)
|
|
{
|
|
var_10 = var_1A;
|
|
var_11 = var_06;
|
|
var_14 = var_15;
|
|
var_18[var_18.size] = var_06;
|
|
}
|
|
}
|
|
|
|
if(!isdefined(var_11))
|
|
{
|
|
return undefined;
|
|
}
|
|
|
|
for(var_1F = var_18.size - 1;var_1F >= 0;var_1F--)
|
|
{
|
|
var_20 = 1;
|
|
foreach(var_17 in level.players)
|
|
{
|
|
if(distancesquared(var_17.origin,var_18[var_1F].origin) < var_0F)
|
|
{
|
|
var_20 = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(var_20)
|
|
{
|
|
var_11 = var_18[var_1F];
|
|
break;
|
|
}
|
|
}
|
|
|
|
var_11.var_BF6C = var_16 + var_04;
|
|
return var_11;
|
|
}
|
|
|
|
//Function Number: 22
|
|
func_81F8()
|
|
{
|
|
var_00 = [];
|
|
foreach(var_02 in level.players)
|
|
{
|
|
if(!isalive(var_02))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(scripts\common\utility::istrue(var_02.var_AD2C))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_00[var_00.size] = var_02;
|
|
}
|
|
|
|
return scripts\common\utility::random(var_00);
|
|
}
|
|
|
|
//Function Number: 23
|
|
func_9608()
|
|
{
|
|
level.var_8457 = [];
|
|
var_00 = scripts\common\utility::getstructarray("dog_spawner","targetname");
|
|
if(isdefined(level.goon_spawner_patch_func))
|
|
{
|
|
[[ level.goon_spawner_patch_func ]](var_00);
|
|
}
|
|
|
|
foreach(var_02 in var_00)
|
|
{
|
|
var_03 = 0;
|
|
foreach(var_05 in level.var_9B0B)
|
|
{
|
|
if(function_010F(var_02.origin,var_05))
|
|
{
|
|
var_03 = 1;
|
|
}
|
|
}
|
|
|
|
if(!var_03)
|
|
{
|
|
foreach(var_05 in level.var_10816)
|
|
{
|
|
if(function_010F(var_02.origin,var_05))
|
|
{
|
|
if(!isdefined(var_02.angles))
|
|
{
|
|
var_02.angles = (0,0,0);
|
|
}
|
|
|
|
level.var_8457[level.var_8457.size] = var_02;
|
|
var_02.var_13538 = var_05;
|
|
if(!isdefined(var_05.var_8457))
|
|
{
|
|
var_05.var_8457 = [];
|
|
}
|
|
|
|
var_05.var_8457[var_05.var_8457.size] = var_02;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 24
|
|
move_goon_spawner(param_00,param_01,param_02)
|
|
{
|
|
var_03 = scripts\common\utility::getclosest(param_01,param_00,500);
|
|
var_03.origin = param_02;
|
|
}
|
|
|
|
//Function Number: 25
|
|
func_3712()
|
|
{
|
|
var_00 = 400;
|
|
switch(level.var_1096B)
|
|
{
|
|
case 1:
|
|
case 0:
|
|
var_00 = 400;
|
|
break;
|
|
|
|
case 2:
|
|
var_00 = 900;
|
|
break;
|
|
|
|
case 3:
|
|
var_00 = 1300;
|
|
break;
|
|
|
|
default:
|
|
var_00 = 1600;
|
|
break;
|
|
}
|
|
|
|
return var_00;
|
|
}
|
|
|
|
//Function Number: 26
|
|
func_7CE3()
|
|
{
|
|
if(!isdefined(self.target))
|
|
{
|
|
return undefined;
|
|
}
|
|
|
|
var_00 = getentarray(self.target,"targetname");
|
|
if(!isdefined(var_00) || var_00.size == 0)
|
|
{
|
|
var_00 = scripts\common\utility::getstructarray(self.target,"targetname");
|
|
}
|
|
|
|
var_01 = [];
|
|
foreach(var_03 in var_00)
|
|
{
|
|
if(isdefined(var_03.remove_me))
|
|
{
|
|
var_01[var_01.size] = var_03;
|
|
}
|
|
}
|
|
|
|
if(var_01.size > 0)
|
|
{
|
|
var_00 = scripts\common\utility::func_22AC(var_00,var_01);
|
|
}
|
|
|
|
return var_00;
|
|
}
|
|
|
|
//Function Number: 27
|
|
update_origin(param_00,param_01)
|
|
{
|
|
if(!isdefined(level.spawn_struct_list))
|
|
{
|
|
level.spawn_struct_list = scripts\common\utility::getstructarray("static","script_noteworthy");
|
|
}
|
|
|
|
foreach(var_03 in level.spawn_struct_list)
|
|
{
|
|
if(var_03.origin == param_00)
|
|
{
|
|
var_03.origin = param_01;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 28
|
|
remove_origin(param_00)
|
|
{
|
|
if(!isdefined(level.spawn_struct_list))
|
|
{
|
|
level.spawn_struct_list = scripts\common\utility::getstructarray("static","script_noteworthy");
|
|
}
|
|
|
|
foreach(var_02 in level.spawn_struct_list)
|
|
{
|
|
if(var_02.origin == param_00)
|
|
{
|
|
var_02.remove_me = 1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 29
|
|
update_kvp(param_00,param_01,param_02)
|
|
{
|
|
if(!isdefined(level.spawn_struct_list))
|
|
{
|
|
level.spawn_struct_list = scripts\common\utility::getstructarray("static","script_noteworthy");
|
|
}
|
|
|
|
foreach(var_04 in level.spawn_struct_list)
|
|
{
|
|
if(var_04.origin == param_00)
|
|
{
|
|
var_04 = [[ level.kvp_update_funcs[param_01] ]](var_04,param_02);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 30
|
|
kvp_update_init()
|
|
{
|
|
level.kvp_update_funcs["script_fxid"] = ::update_kvp_script_fxid;
|
|
}
|
|
|
|
//Function Number: 31
|
|
update_kvp_script_fxid(param_00,param_01)
|
|
{
|
|
param_00.script_fxid = param_01;
|
|
return param_00;
|
|
}
|
|
|
|
//Function Number: 32
|
|
func_77D3()
|
|
{
|
|
if(isdefined(level.var_186E[self.var_28AB]))
|
|
{
|
|
var_00 = [];
|
|
foreach(var_02 in level.var_186E[self.var_28AB])
|
|
{
|
|
var_00[var_00.size] = level.var_10817[var_02];
|
|
}
|
|
|
|
return var_00;
|
|
}
|
|
|
|
return [];
|
|
}
|
|
|
|
//Function Number: 33
|
|
func_7999()
|
|
{
|
|
var_00 = getentarray(self.var_27C,"script_noteworthy");
|
|
if(isdefined(var_00) && var_00.size != 0)
|
|
{
|
|
self.var_665B = var_00;
|
|
}
|
|
}
|
|
|
|
//Function Number: 34
|
|
func_4F1E()
|
|
{
|
|
level endon("game_ended");
|
|
var_00 = getdvarint("scr_spawn_start_delay");
|
|
if(var_00 > 0)
|
|
{
|
|
wait(var_00);
|
|
}
|
|
}
|
|
|
|
//Function Number: 35
|
|
func_1294D()
|
|
{
|
|
foreach(var_01 in level.var_1647)
|
|
{
|
|
var_01.var_19 = 0;
|
|
var_01 notify("dont_restart_spawner");
|
|
}
|
|
|
|
level.var_1647 = [];
|
|
}
|
|
|
|
//Function Number: 36
|
|
should_spawn_clown()
|
|
{
|
|
if(isdefined(level.no_clown_spawn))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(isdefined(level.respawn_data))
|
|
{
|
|
if(level.respawn_data.type == "zombie_sasquatch")
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
var_00 = randomint(100);
|
|
if(var_00 < min(level.wave_num - 19,10) && level.wave_num > 20)
|
|
{
|
|
if(gettime() - level.last_clown_spawn_time > 15000)
|
|
{
|
|
level.last_clown_spawn_time = gettime();
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//Function Number: 37
|
|
func_AD62()
|
|
{
|
|
level endon("game_ended");
|
|
for(;;)
|
|
{
|
|
if(getdvarint("scr_reserve_spawning") > 0)
|
|
{
|
|
level.var_E1CC = getdvarint("scr_reserve_spawning");
|
|
}
|
|
|
|
wait(1);
|
|
}
|
|
}
|
|
|
|
//Function Number: 38
|
|
func_726E()
|
|
{
|
|
level notify("force_spawn_wave_done");
|
|
wait(0.1);
|
|
level.var_B467 = 0;
|
|
level.var_B432 = 0;
|
|
level.var_11046 = 1;
|
|
}
|
|
|
|
//Function Number: 39
|
|
func_5173(param_00)
|
|
{
|
|
scripts\common\utility::waittill_any_3("death","emerge_done");
|
|
if(isdefined(param_00))
|
|
{
|
|
param_00 delete();
|
|
}
|
|
}
|
|
|
|
//Function Number: 40
|
|
func_3728(param_00)
|
|
{
|
|
var_01 = 0;
|
|
var_02 = level.wave_num;
|
|
if(isdefined(level.var_8CBD) && isdefined(level.var_8CBD[param_00]))
|
|
{
|
|
var_01 = [[ level.var_8CBD[param_00] ]]();
|
|
}
|
|
else
|
|
{
|
|
if(isdefined(level.var_13BD6))
|
|
{
|
|
var_02 = level.var_13BD6;
|
|
}
|
|
|
|
if(scripts\common\utility::istrue(self.var_9BA7))
|
|
{
|
|
var_02 = var_02 + 3;
|
|
}
|
|
|
|
if(scripts\common\utility::istrue(self.is_skeleton))
|
|
{
|
|
var_02 = var_02 + 10;
|
|
}
|
|
|
|
var_03 = 150;
|
|
if(var_02 == 1)
|
|
{
|
|
var_01 = var_03;
|
|
}
|
|
else if(var_02 <= 9)
|
|
{
|
|
var_01 = var_03 + var_02 - 1 * 100;
|
|
}
|
|
else
|
|
{
|
|
var_04 = 950;
|
|
var_05 = var_02 - 9;
|
|
var_01 = var_04 * pow(1.1,var_05);
|
|
}
|
|
}
|
|
|
|
if(isdefined(level.var_8CB3[param_00]))
|
|
{
|
|
var_01 = int(var_01 * level.var_8CB3[param_00]);
|
|
}
|
|
|
|
if(var_01 > 6100000)
|
|
{
|
|
var_01 = 6100000;
|
|
}
|
|
|
|
return int(var_01);
|
|
}
|
|
|
|
//Function Number: 41
|
|
func_F604(param_00,param_01)
|
|
{
|
|
foreach(var_03 in level.players)
|
|
{
|
|
if(!scripts\common\utility::istrue(var_03.var_13CE5))
|
|
{
|
|
var_03 visionsetnakedforplayer(param_00,param_01);
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 42
|
|
func_7848(param_00)
|
|
{
|
|
if(isdefined(level.available_event_func))
|
|
{
|
|
return [[ level.available_event_func ]](param_00);
|
|
}
|
|
|
|
return "goon";
|
|
}
|
|
|
|
//Function Number: 43
|
|
func_7B1C()
|
|
{
|
|
return level.wave_num + 1;
|
|
}
|
|
|
|
//Function Number: 44
|
|
func_7D00(param_00,param_01)
|
|
{
|
|
if(scripts\cp\_utility::is_escape_gametype())
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
return 10;
|
|
}
|
|
|
|
//Function Number: 45
|
|
func_7CA9(param_00)
|
|
{
|
|
var_01 = ["generic_zombie"];
|
|
return var_01;
|
|
}
|
|
|
|
//Function Number: 46
|
|
func_7ACD(param_00)
|
|
{
|
|
if(scripts\cp\_utility::is_escape_gametype() && param_00 < 5)
|
|
{
|
|
var_01 = level.players.size * 6;
|
|
var_02 = [0,0.25,0.3,0.5,0.7,0.9];
|
|
var_03 = 1;
|
|
var_04 = 1;
|
|
var_03 = var_02[param_00];
|
|
var_05 = level.players.size - 1;
|
|
if(var_05 < 1)
|
|
{
|
|
var_05 = 0.5;
|
|
}
|
|
|
|
var_06 = 24 + var_05 * 6 * var_04 * var_03;
|
|
return int(min(var_01,var_06));
|
|
}
|
|
|
|
return 24;
|
|
}
|
|
|
|
//Function Number: 47
|
|
func_7D10(param_00)
|
|
{
|
|
if(scripts\cp\_utility::is_escape_gametype())
|
|
{
|
|
return 9000;
|
|
}
|
|
|
|
var_01 = [0,0.25,0.3,0.5,0.7,0.9];
|
|
var_02 = 1;
|
|
var_03 = 1;
|
|
if(param_00 < 6)
|
|
{
|
|
var_02 = var_01[param_00];
|
|
}
|
|
else if(param_00 < 10)
|
|
{
|
|
var_03 = param_00 / 5;
|
|
}
|
|
else
|
|
{
|
|
var_03 = squared(param_00) * 0.03;
|
|
}
|
|
|
|
var_04 = level.players.size - 1;
|
|
if(var_04 < 1)
|
|
{
|
|
var_04 = 0.5;
|
|
}
|
|
|
|
var_05 = 24 + var_04 * 6 * var_03 * var_02;
|
|
return int(var_05);
|
|
}
|
|
|
|
//Function Number: 48
|
|
func_7CFF(param_00)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
//Function Number: 49
|
|
func_13691()
|
|
{
|
|
while(level.var_4B6E < level.var_5274)
|
|
{
|
|
wait(1);
|
|
}
|
|
|
|
level.var_B467 = 0;
|
|
level.var_B432 = 0;
|
|
level.var_11046 = 1;
|
|
}
|
|
|
|
//Function Number: 50
|
|
func_9C13(param_00,param_01)
|
|
{
|
|
if(!isdefined(param_00) || !isdefined(param_01) || param_00.size == 0)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
for(var_02 = 0;var_02 < param_00.size;var_02++)
|
|
{
|
|
if(param_00[var_02] == param_01)
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//Function Number: 51
|
|
func_13FA2()
|
|
{
|
|
foreach(var_01 in level.var_10816)
|
|
{
|
|
if(self istouching(var_01))
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//Function Number: 52
|
|
cp_rave_cleanup_main()
|
|
{
|
|
var_00 = 0;
|
|
level.var_BE23 = 0;
|
|
for(;;)
|
|
{
|
|
scripts\common\utility::func_136F7();
|
|
var_01 = gettime();
|
|
if(var_01 < var_00)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(isdefined(level.var_BE22))
|
|
{
|
|
var_02 = gettime() / 1000;
|
|
var_03 = var_02 - level.var_BE22;
|
|
if(var_03 < 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
level.var_BE22 = undefined;
|
|
}
|
|
|
|
var_04 = var_01 - level.var_13BDA / 1000;
|
|
if(level.wave_num <= 5 && var_04 < 30)
|
|
{
|
|
continue;
|
|
}
|
|
else if(level.wave_num > 5 && var_04 < 20)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_05 = undefined;
|
|
if(level.var_5274 - level.var_4B6E < 3)
|
|
{
|
|
var_05 = 1000000;
|
|
}
|
|
|
|
var_00 = var_00 + 3000;
|
|
var_06 = scripts\cp\_agent_utils::func_7DB0("axis");
|
|
foreach(var_08 in var_06)
|
|
{
|
|
if(level.var_BE23 >= 1)
|
|
{
|
|
level.var_BE23 = 0;
|
|
scripts\common\utility::func_136F7();
|
|
}
|
|
|
|
if(func_380D(var_08))
|
|
{
|
|
var_08 func_5773(var_05);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 53
|
|
func_380D(param_00)
|
|
{
|
|
if(isdefined(param_00.agent_type) && param_00.agent_type == "zombie_ghost")
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(isdefined(param_00.var_2BF9))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(scripts\common\utility::istrue(param_00.var_9CEF))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(scripts\common\utility::istrue(param_00.dont_cleanup))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(isdefined(param_00.delay_cleanup_until) && gettime() < param_00.delay_cleanup_until)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
//Function Number: 54
|
|
func_5773(param_00)
|
|
{
|
|
if(!isalive(self))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(!func_FF1A(self))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var_01 = gettime() - self.var_107F7;
|
|
if(var_01 < 5000)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(self.agent_type == "generic_zombie" || self.agent_type == "lumberjack")
|
|
{
|
|
if(var_01 < -20536 && !self.entered_playspace)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
var_02 = 1;
|
|
var_03 = 0;
|
|
var_04 = 1;
|
|
if(scripts\common\utility::istrue(self.var_565C) && level.var_5274 - level.var_4B6E < 2)
|
|
{
|
|
var_03 = 1;
|
|
param_00 = 250000;
|
|
var_02 = 0;
|
|
}
|
|
else
|
|
{
|
|
if(level.var_B789.size == 0)
|
|
{
|
|
if(isdefined(level.use_adjacent_volumes))
|
|
{
|
|
var_02 = scripts\cp\zombies\zombies_spawning::func_8016(1,0);
|
|
}
|
|
else
|
|
{
|
|
var_02 = scripts\cp\zombies\zombies_spawning::func_8016(0,0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
var_02 = scripts\cp\zombies\zombies_spawning::func_8016(1,0);
|
|
if(var_02)
|
|
{
|
|
var_04 = scripts\cp\zombies\zombies_spawning::func_8016(0,1);
|
|
}
|
|
}
|
|
|
|
if(var_02)
|
|
{
|
|
var_05 = undefined;
|
|
foreach(var_07 in level.var_1646)
|
|
{
|
|
if(self istouching(var_07))
|
|
{
|
|
var_05 = var_07;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(isdefined(var_05) && var_05.var_28AB == "island")
|
|
{
|
|
var_09 = lib_0D60::func_800B(var_05);
|
|
if(var_09 == 0)
|
|
{
|
|
var_02 = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
level.var_BE23++;
|
|
if(!var_02 || !var_04)
|
|
{
|
|
var_0A = 10000000;
|
|
var_0B = level.players[0];
|
|
foreach(var_0D in level.players)
|
|
{
|
|
var_0E = distancesquared(self.origin,var_0D.origin);
|
|
if(var_0E < var_0A)
|
|
{
|
|
var_0A = var_0E;
|
|
var_0B = var_0D;
|
|
}
|
|
}
|
|
|
|
if(isdefined(param_00))
|
|
{
|
|
var_10 = param_00;
|
|
}
|
|
else if(isdefined(var_0C) && scripts\cp\zombies\zombies_spawning::func_CF4C(var_0C))
|
|
{
|
|
var_10 = 189225;
|
|
}
|
|
else
|
|
{
|
|
var_10 = 250000;
|
|
}
|
|
|
|
if(var_0A >= var_10)
|
|
{
|
|
if(!var_04)
|
|
{
|
|
if(level.last_mini_zone_fail + 1000 > gettime())
|
|
{
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
level.last_mini_zone_fail = gettime();
|
|
}
|
|
}
|
|
|
|
thread func_51A5(var_0A,var_03);
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 55
|
|
func_FF1A(param_00)
|
|
{
|
|
if(!isdefined(param_00.agent_type))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
switch(param_00.agent_type)
|
|
{
|
|
case "superslasher":
|
|
case "slasher":
|
|
return 0;
|
|
|
|
default:
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
//Function Number: 56
|
|
func_51A5(param_00,param_01)
|
|
{
|
|
if(scripts\common\utility::istrue(self.var_93A7))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(param_01)
|
|
{
|
|
if(scripts\common\utility::istrue(self.var_9D25))
|
|
{
|
|
func_EDF6();
|
|
}
|
|
else
|
|
{
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
foreach(var_03 in level.players)
|
|
{
|
|
if(scripts\common\utility::istrue(var_03.var_1097A))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(scripts\common\utility::istrue(var_03.var_9BE1))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(scripts\common\utility::istrue(var_03.in_afterlife_arcade))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(scripts\cp\zombies\zombies_spawning::func_CFB2(var_03))
|
|
{
|
|
if(param_00 < 4000000)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
self.var_54CB = 1;
|
|
if(scripts\common\utility::istrue(self.var_B36D) && isdefined(level.var_C20A))
|
|
{
|
|
level.var_C20A--;
|
|
}
|
|
|
|
if(scripts\common\utility::istrue(self.var_9D25))
|
|
{
|
|
self.nocorpse = 1;
|
|
func_EDF6();
|
|
}
|
|
}
|
|
|
|
//Function Number: 57
|
|
func_EDF6()
|
|
{
|
|
self dodamage(self.health + 950,self.origin,self,self,"MOD_SUICIDE");
|
|
} |