mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-07-05 05:37:50 -05:00
175 lines
3.4 KiB
Plaintext
175 lines
3.4 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: scripts\cp\zombies\zombies_chi_meter.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 10
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* Decompile Time: 505 ms
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* Timestamp: 10/27/2023 12:09:08 AM
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*******************************************************************/
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//Function Number: 1
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init_chi_meter(param_00)
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{
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param_00.chi_meter_adustment = 0;
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}
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//Function Number: 2
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chi_meter_on(param_00,param_01)
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{
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var_02 = 1;
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switch(param_01)
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{
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case "snake":
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var_02 = 1;
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break;
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case "tiger":
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var_02 = 2;
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break;
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case "crane":
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var_02 = 3;
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break;
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case "dragon":
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var_02 = 4;
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break;
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}
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param_00 setclientomnvar("zm_ui_show_general",var_02);
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param_00 thread clean_up_chi_meter_on_last_stand(param_00);
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param_00 chi_drain_time(600);
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}
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//Function Number: 3
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chi_meter_off(param_00)
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{
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param_00 setclientomnvar("zm_ui_show_general",0);
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param_00 setclientomnvar("zom_general_fill_percent",0);
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param_00 notify("chi_mode_exited");
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}
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//Function Number: 4
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clean_up_chi_meter_on_last_stand(param_00)
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{
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level endon("game_ended");
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param_00 endon("disconnect");
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param_00 endon("chi_mode_exited");
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for(;;)
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{
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param_00 waittill("last_stand");
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if(scripts\common\utility::istrue(param_00.unlimited_chi))
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{
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continue;
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}
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else
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{
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param_00 chi_meter_off(param_00);
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}
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}
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}
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//Function Number: 5
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chi_drain_time(param_00)
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{
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self endon("disconnect");
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self endon("chi_mode_exited");
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level endon("game_ended");
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var_01 = 1000;
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var_02 = var_01 / 1000;
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var_03 = var_01 / param_00;
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self.chi_meter_amount = var_01;
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for(;;)
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{
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if(!scripts\common\utility::istrue(self.var_1097A) && !scripts\common\utility::istrue(self.inlaststand))
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{
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if(scripts\common\utility::istrue(self.chi_mode_od))
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{
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self.chi_meter_adustment = 0;
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}
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if(!scripts\common\utility::istrue(self.unlimited_chi))
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{
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var_01 = var_01 + self.chi_meter_adustment;
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}
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if(var_01 > 1000)
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{
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var_01 = 1000;
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}
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else if(var_01 <= 0)
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{
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var_01 = 0;
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}
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self.chi_meter_adustment = 0;
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var_02 = var_01 / 1000;
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if(var_02 > 1)
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{
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var_02 = 1;
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}
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var_04 = var_02;
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self setclientomnvar("zom_general_fill_percent",var_04);
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if(var_02 <= 0)
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{
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while(scripts\common\utility::istrue(self.kung_fu_exit_delay))
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{
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wait(0.1);
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}
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self setclientomnvar("zom_general_fill_percent",0);
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self.pre_kung_fu_weapon = scripts\cp\_utility::getvalidtakeweapon();
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scripts\cp\maps\cp_disco\kung_fu_mode::unset_kung_fu_mode(self,self.pre_kung_fu_weapon);
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break;
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}
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}
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self.chi_meter_amount = var_01;
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wait(0.1);
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}
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}
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//Function Number: 6
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chi_meter_small_bump()
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{
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self.chi_meter_adustment = self.chi_meter_adustment + 100;
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}
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//Function Number: 7
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chi_meter_large_bump()
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{
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self.chi_meter_adustment = self.chi_meter_adustment + 500;
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}
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//Function Number: 8
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chi_meter_kill_decrement(param_00)
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{
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self.chi_meter_adustment = self.chi_meter_adustment - param_00;
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}
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//Function Number: 9
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flash_chi_meter_glow()
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{
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if(!scripts\common\utility::istrue(self.unlimited_chi))
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{
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self setclientomnvar("zm_ui_show_general",2);
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wait(0.5);
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if(scripts\common\utility::istrue(self.chi_mode))
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{
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self setclientomnvar("zm_ui_show_general",4);
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return;
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}
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self setclientomnvar("zm_ui_show_general",1);
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}
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}
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//Function Number: 10
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watchforearlychiexit()
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{
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level endon("game_ended");
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self endon("disconnect");
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self waittill("chi_mode_exited");
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} |