mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-29 02:47:56 -05:00
181 lines
3.8 KiB
Plaintext
181 lines
3.8 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: scripts\mp\_whizby.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 10
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* Decompile Time: 472 ms
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* Timestamp: 10/27/2023 12:22:29 AM
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*******************************************************************/
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//Function Number: 1
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init()
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{
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level._effect["whizzby_left"] = loadfx("vfx/old/_requests/mp_gameplay/vfx_near_miss_edge_left.vfx");
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level._effect["whizzby_right"] = loadfx("vfx/old/_requests/mp_gameplay/vfx_near_miss_edge_right.vfx");
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level._effect["whizzby_top"] = loadfx("vfx/old/_requests/mp_gameplay/vfx_near_miss_edge_top.vfx");
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level._effect["whizzby_top_left"] = loadfx("vfx/old/_requests/mp_gameplay/vfx_near_miss_edge_top_left.vfx");
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level._effect["whizzby_top_right"] = loadfx("vfx/old/_requests/mp_gameplay/vfx_near_miss_edge_top_right.vfx");
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level._effect["whizzby_bottom"] = loadfx("vfx/old/_requests/mp_gameplay/vfx_near_miss_edge_bottom.vfx");
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level._effect["whizzby_bottom_left"] = loadfx("vfx/old/_requests/mp_gameplay/vfx_near_miss_edge_bottom_left.vfx");
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level._effect["whizzby_bottom_right"] = loadfx("vfx/old/_requests/mp_gameplay/vfx_near_miss_edge_bottom_right.vfx");
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level thread func_C56E();
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}
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//Function Number: 2
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func_C56E()
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{
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for(;;)
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{
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level waittill("connected",var_00);
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var_00 thread func_C57B();
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}
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}
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//Function Number: 3
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func_C57B()
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{
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self.var_1468 = [];
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for(;;)
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{
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self waittill("spawned_player");
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thread func_13D18();
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thread func_13D11();
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}
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}
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//Function Number: 4
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func_13D18()
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{
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self endon("disconnect");
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self endon("death");
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level endon("game_ended");
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var_00 = gettime();
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for(;;)
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{
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self waittill("bulletwhizby",var_01,var_02);
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if(!lib_0DF8::func_213D(self,var_01))
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{
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continue;
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}
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if(gettime() - var_00 > 190 && !scripts\mp\_utility::func_9FC6() && getdvar("scr_whizby_off") == "")
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{
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thread func_13D17(var_01);
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var_00 = gettime();
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}
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}
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}
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//Function Number: 5
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func_13D11()
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{
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scripts\common\utility::waittill_any_3("death","disconnect");
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foreach(var_01 in self.var_1468)
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{
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if(isalive(var_01))
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{
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var_01 delete();
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}
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}
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}
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//Function Number: 6
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func_13D17(param_00)
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{
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var_01 = distance(param_00 geteye(),self geteye()) * 0.9;
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var_02 = param_00 geteye();
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var_03 = anglestoforward(param_00 getgunangles());
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var_04 = var_02 + var_03 * var_01;
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var_05 = self geteye();
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var_06 = 2;
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var_07 = var_05[2] - var_04[2];
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if(abs(var_07) > 10)
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{
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var_06 = var_07 <= 0;
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}
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var_08 = 2;
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var_09 = anglestoforward(self.angles);
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var_0A = var_09;
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var_0B = var_04 - self geteye();
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var_0A = (var_0A[0],var_0A[1],0);
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var_0B = (var_0B[0],var_0B[1],0);
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var_0C = scripts\common\utility::func_1E7D(var_0A,var_0B,(0,0,1));
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if(abs(var_0C) > 21 || 180 - abs(var_0C) < 21)
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{
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var_08 = var_0C > 0;
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}
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var_0D = func_13D15(var_06,var_08);
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if(!isdefined(self.var_1468[var_0D]))
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{
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if(isdefined(level._effect[var_0D]))
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{
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self.var_1468[var_0D] = function_01E1(level._effect[var_0D],self geteye(),self);
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}
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else
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{
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}
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}
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triggerfx(self.var_1468[var_0D]);
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self.var_1468[var_0D] notify("reset");
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self.var_1468[var_0D] thread func_13D19();
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}
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//Function Number: 7
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func_13D15(param_00,param_01)
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{
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var_02 = "whizzby";
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if(param_00 == 0)
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{
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var_02 = var_02 + "_bottom";
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}
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else if(param_00 == 1)
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{
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var_02 = var_02 + "_top";
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}
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if(param_01 == 0)
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{
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var_02 = var_02 + "_right";
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}
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else if(param_01 == 1)
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{
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var_02 = var_02 + "_left";
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}
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if(param_00 == 2 && param_01 == 2)
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{
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var_02 = var_02 + "_top";
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}
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return var_02;
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}
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//Function Number: 8
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func_13D12(param_00,param_01)
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{
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var_02 = param_00;
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if(param_01 == "left")
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{
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var_02 = var_02 + 90;
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}
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return var_02;
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}
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//Function Number: 9
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func_13D16(param_00)
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{
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return level.var_1467[param_00];
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}
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//Function Number: 10
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func_13D19()
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{
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self endon("reset");
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wait(0.75);
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self delete();
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} |