mirror of
https://github.com/InfinityLoader/IL-GSC.git
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113 lines
2.8 KiB
Plaintext
113 lines
2.8 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: scripts\mp\agents\lumberjack\lumberjack_agent.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 9
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* Decompile Time: 500 ms
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* Timestamp: 10/27/2023 12:11:18 AM
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*******************************************************************/
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//Function Number: 1
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registerscriptedagent()
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{
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lib_0A02::init();
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behaviortree\lumberjack::func_DEE8();
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scripts\asm\lumberjack\mp\states::func_2371();
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thread func_FAB0();
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}
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//Function Number: 2
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func_FAB0()
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{
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level endon("game_ended");
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if(!isdefined(level.agent_definition))
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{
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level waittill("scripted_agents_initialized");
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}
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level.agent_definition["lumberjack"]["setup_func"] = ::setupagent;
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level.agent_definition["lumberjack"]["setup_model_func"] = ::func_FACE;
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level.agent_funcs["lumberjack"]["on_damaged"] = ::lib_0CBC::func_C5CD;
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level.agent_funcs["lumberjack"]["gametype_on_damage_finished"] = ::lib_0CBC::func_C5CE;
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level.agent_funcs["lumberjack"]["gametype_on_killed"] = ::lib_0CBC::func_C5D2;
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level.var_1094E["lumberjack"] = ::should_spawn_lumberjack;
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}
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//Function Number: 3
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setupagent()
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{
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scripts\mp\agents\zombie\zmb_zombie_agent::setupagent();
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}
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//Function Number: 4
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func_FACE(param_00)
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{
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self setmodel("zombie_lumberjack");
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thread delay_eye_glow();
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}
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//Function Number: 5
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delay_eye_glow()
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{
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self endon("death");
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wait(0.5);
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self method_80BB(1,0.1);
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}
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//Function Number: 6
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func_C5CE(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08,param_09,param_0A,param_0B,param_0C)
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{
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scripts\mp\agents\zombie\zmb_zombie_agent::func_C5CE(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08,param_09,param_0A,param_0B,param_0C);
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}
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//Function Number: 7
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func_C5D2(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08)
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{
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scripts\mp\agents\zombie\zmb_zombie_agent::func_C5D2(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08);
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}
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//Function Number: 8
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func_C4BD(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08,param_09)
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{
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scripts\mp\agents\zombie\zmb_zombie_agent::func_C4BD(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08,param_09);
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}
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//Function Number: 9
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should_spawn_lumberjack()
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{
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var_00 = 0;
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if(level.wave_num >= 20)
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{
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var_00 = min(level.wave_num - 10,20);
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}
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else
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{
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var_00 = level.lumberjack_spawn_percent;
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}
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var_01 = 5;
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if(getdvarint("scr_force_lumberjack_spawn",0) == 1)
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{
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var_01 = 0;
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var_00 = 100;
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}
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if(getdvarint("scr_force_no_lumberjack_spawn",0) == 1)
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{
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var_01 = 500;
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var_00 = 0;
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}
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if(level.wave_num > var_01)
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{
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if(randomint(100) < var_00)
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{
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return "lumberjack";
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}
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return undefined;
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}
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return undefined;
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} |