Files
IL-GSC/IW/PC/ALL/scripts/sp/_load.gsc
2023-10-27 03:49:01 -04:00

131 lines
3.2 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: scripts\sp\_load.gsc
* Game: Call of Duty: Infinite Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 45 ms
* Timestamp: 10/27/2023 12:24:41 AM
*******************************************************************/
//Function Number: 1
main()
{
lib_0A2F::func_9789();
scripts\sp\_utility::func_965C();
lib_0B33::func_95F3();
lib_0B2F::func_9752();
scripts\sp\_gameskill::func_95F9();
lib_0F18::func_956A();
scripts\sp\_introscreen::func_9631();
lib_0B79::func_9766();
if(scripts\sp\_utility::func_93A6())
{
lib_0B78::init();
}
lib_0B49::func_83DD();
lib_0B49::func_83DB();
lib_0B49::func_83D5();
scripts\common\utility::func_978C();
scripts\common\utility::func_1115B();
scripts\sp\_colors::func_957F();
lib_0B5F::func_96D7();
scripts\sp\_mgturret::main();
scripts\common\exploder::func_FAAA();
lib_0B5D::main();
scripts\sp\_art::main();
lib_0B06::init();
scripts\common\fx::func_980A();
scripts\sp\_createfx::func_49B4();
scripts\sp\_global_fx::main();
scripts\sp\_detonategrenades::init();
scripts\sp\_stinger::init();
scripts\sp\_lights::init();
scripts\common\utility::func_D959();
scripts\sp\_names::func_F9E6();
scripts\sp\_audio::func_9539();
scripts\sp\_trigger::func_9726();
function_01C5("ufoHitsTriggers","0");
scripts\sp\_hud::init();
lib_0B9B::func_979C();
scripts\sp\_endmission::main();
lib_0E2B::func_C32F();
lib_0E2D::func_112B5();
lib_0E26::func_972B();
lib_0E25::func_95C4();
scripts\sp\_vehicle::func_979A();
lib_0B29::init();
lib_0E21::func_9527();
lib_0E29::func_8829();
lib_0B2A::func_66A1();
scripts\sp\_coverwall::func_4761();
precacheitem("frag_up1");
precacheitem("frag_c6hug");
lib_0E4B::func_D5E3();
lib_0B79::func_57C6();
scripts\common\utility::func_C953();
scripts\sp\_autosave::main();
anim.var_13086 = 0;
lib_0B49::func_F7C2();
scripts\sp\_introscreen::main();
scripts\sp\_damagefeedback::init();
scripts\sp\_friendlyfire::main();
if(getdvarint("ai_iw7",0) == 1)
{
lib_0A1A::func_2343();
lib_0A02::init();
}
lib_0B2D::func_F97C();
lib_0B49::func_51C4();
scripts\anim\traverse\shared::func_F9C6();
lib_0B04::func_94F9();
scripts\sp\_intelligence::main();
lib_0E44::func_952C();
scripts\sp\_dooruse::func_95B6();
lib_0E20::func_DE0F();
lib_0E1F::func_6137();
lib_0E1C::func_200A();
lib_0E1E::func_5374();
scripts\sp\_armoury::func_952F();
scripts\sp\_utility::func_9674();
if(isdefined(level.var_83DF))
{
[[ level.var_83DF ]]();
}
lib_0B49::func_B3CD();
lib_0B77::main();
scripts\sp\_utility::func_48C1();
lib_0B34::func_95F7();
lib_0B44::func_9A2F();
thread lib_0B36::func_409C();
if(scripts\sp\_utility::func_93A6())
{
if(lib_0B78::func_2C8F())
{
lib_0B78::func_F2D2(1);
}
else
{
level.var_10964 thread lib_0B78::main();
}
}
lib_0B49::func_E810();
function_0305(scripts\sp\_utility::func_7F6E(level.script));
var_00 = scripts\sp\_utility::func_7E2C(level.script);
setomnvar("ui_client_settle_time",var_00);
var_01 = scripts\sp\_utility::func_7F70(level.script);
if(isdefined(var_01) && var_01 != "")
{
setomnvar("ui_transition_movie",var_01);
}
else
{
setomnvar("ui_transition_movie","none");
}
lib_0B05::main();
}