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https://github.com/InfinityLoader/IL-GSC.git
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47 lines
1.1 KiB
Plaintext
47 lines
1.1 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: maps\_dragunov_lightset.gsc
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* Game: Call of Duty: Modern Warfare Remastered
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* Platform: PC
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* Function Count: 2
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* Decompile Time: 61 ms
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* Timestamp: 10/27/2023 2:45:46 AM
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*******************************************************************/
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//Function Number: 1
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dragunov_scope_init()
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{
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var_00 = [];
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var_00["bog_b"] = "bog_b_dragunov";
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var_00["armada"] = "armada_dragunov";
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if(isdefined(var_00[level.script]))
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{
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thread dragunov_scope_monitor(var_00[level.script]);
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}
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}
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//Function Number: 2
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dragunov_scope_monitor(param_00)
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{
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var_01 = 0;
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var_02 = 0;
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for(;;)
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{
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var_03 = level.player getcurrentweapon();
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var_04 = level.player playerads();
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var_05 = var_04 == 1 || var_04 > var_01;
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var_06 = isdefined(var_03) && var_03 == "dragunov" && var_05;
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if(var_06 && !var_02)
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{
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level.player lightsetoverrideenableforplayer(param_00,0);
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}
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else if(!var_06 && var_02)
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{
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level.player lightsetoverridedisableforplayer(0);
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}
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var_02 = var_06;
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var_01 = var_04;
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wait(0.05);
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}
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} |