mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
84 lines
7.4 KiB
Plaintext
84 lines
7.4 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: 1179.gsc
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* Game: Call of Duty: WWII
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* Platform: PC
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* Function Count: 1
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* Decompile Time: 1 ms
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* Timestamp: 10/27/2023 3:22:18 AM
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*******************************************************************/
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//Function Number: 1
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func_00F9()
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{
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level.var_611["mp_bat_ground_smoke_low_fill_light"] = loadfx("vfx/map/mp_battleship/mp_bat_ground_smoke_low_fill_light");
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level.var_611["mp_bat_ground_smoke_low_fill_blk"] = loadfx("vfx/map/mp_battleship/mp_bat_ground_smoke_low_fill_blk");
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level.var_611["mp_bat_smoke_heavy_column_shdw_w_sm"] = loadfx("vfx/map/mp_battleship/mp_bat_smoke_heavy_column_shdw_w_sm");
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level.var_611["mp_bat_smoke_heavy_column_shadow_wind"] = loadfx("vfx/map/mp_battleship/mp_bat_smoke_heavy_column_shadow_wind");
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level.var_611["mp_bat_smoke_column_white_vol_1"] = loadfx("vfx/map/mp_battleship/mp_bat_smoke_column_white_vol_1");
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level.var_611["mp_bat_smk_column_lp_lrg"] = loadfx("vfx/map/mp_battleship/mp_bat_smk_column_lp_lrg");
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level.var_611["mp_bat_sunken_ship_splashes"] = loadfx("vfx/map/mp_battleship/mp_bat_sunken_ship_splashes");
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level.var_611["fx_sunflare_mp_battleship_01"] = loadfx("vfx/lensflare/fx_sunflare_mp_battleship_01");
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level.var_611["mp_bat_screen_splash_droplets"] = loadfx("vfx/map/mp_battleship/mp_bat_screen_splash_droplets");
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level.var_611["mp_bat_water_leak_pipe_small"] = loadfx("vfx/map/mp_battleship/mp_bat_water_leak_pipe_small");
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level.var_611["mp_bat_large_boat_splash_left"] = loadfx("vfx/map/mp_battleship/mp_bat_large_boat_splash_left");
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level.var_611["mp_bat_large_boat_splash_right"] = loadfx("vfx/map/mp_battleship/mp_bat_large_boat_splash_right");
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level.var_611["mp_bat_vista_moving_water_explosion_3"] = loadfx("vfx/map/mp_battleship/mp_bat_vista_moving_water_explosion_3");
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level.var_611["mp_bat_vista_moving_water_explosion_2"] = loadfx("vfx/map/mp_battleship/mp_bat_vista_moving_water_explosion_2");
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level.var_611["mp_bat_vista_moving_water_explosion_1"] = loadfx("vfx/map/mp_battleship/mp_bat_vista_moving_water_explosion_1");
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level.var_611["mp_bat_vista_burning_ship_large"] = loadfx("vfx/map/mp_battleship/mp_bat_vista_burning_ship_large");
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level.var_611["mp_bat_smoke_thick_smoldering"] = loadfx("vfx/map/mp_battleship/mp_bat_smoke_thick_smoldering");
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level.var_611["mp_bat_ground_fire_c"] = loadfx("vfx/map/mp_battleship/mp_bat_ground_fire_c");
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level.var_611["mp_bat_vista_attack_transport"] = loadfx("vfx/map/mp_battleship/mp_bat_vista_attack_transport");
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level.var_611["mp_bat_vista_arkansas"] = loadfx("vfx/map/mp_battleship/mp_bat_vista_arkansas");
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level.var_611["mp_bat_vista_lct_transport"] = loadfx("vfx/map/mp_battleship/mp_bat_vista_lct_transport");
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level.var_611["mp_bat_vista_fog"] = loadfx("vfx/map/mp_battleship/mp_bat_vista_fog");
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level.var_611["mp_bat_wake_cargo_ship"] = loadfx("vfx/map/mp_battleship/mp_bat_wake_cargo_ship");
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level.var_611["mp_bat_water_impact_huge_1"] = loadfx("vfx/map/mp_battleship/mp_bat_water_impact_huge_1");
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level.var_611["mp_bat_water_impact_huge_2"] = loadfx("vfx/map/mp_battleship/mp_bat_water_impact_huge_2");
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level.var_611["mp_bat_water_impact_huge_3"] = loadfx("vfx/map/mp_battleship/mp_bat_water_impact_huge_3");
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level.var_611["water_impact_huge_stuka"] = loadfx("vfx/map/remagen/water_impact_huge_stuka");
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level.var_611["mp_bat_water_explosion_beach_runner"] = loadfx("vfx/map/mp_battleship/mp_bat_water_explosion_beach_runner");
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level.var_611["ndy_intro_water_mortar_explosion"] = loadfx("vfx/map/normandy/ndy_intro_water_mortar_explosion");
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level.var_611["mp_bat_water_explosion_beach_a"] = loadfx("vfx/map/mp_battleship/mp_bat_water_explosion_beach_a");
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level.var_611["mp_bat_water_explosion_beach_b"] = loadfx("vfx/map/mp_battleship/mp_bat_water_explosion_beach_b");
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level.var_611["mp_bat_mainship_upward_mist"] = loadfx("vfx/map/mp_battleship/mp_bat_mainship_upward_mist");
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level.var_611["mp_bat_cloud_lg_top_shadow"] = loadfx("vfx/map/mp_battleship/mp_bat_cloud_lg_top_shadow");
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level.var_611["ambient_cloud_mist_lg"] = loadfx("vfx/map/mp_dam/ambient_cloud_mist_lg");
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level.var_611["mp_bat_ground_smoke_low_fill"] = loadfx("vfx/map/mp_battleship/mp_bat_ground_smoke_low_fill");
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level.var_611["mp_bat_vista_water_explosion_runner"] = loadfx("vfx/map/mp_battleship/mp_bat_vista_water_explosion_runner");
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level.var_611["mp_bat_vista_water_explosion_03"] = loadfx("vfx/map/mp_battleship/mp_bat_vista_water_explosion_03");
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level.var_611["mp_bat_vista_water_explosion_02"] = loadfx("vfx/map/mp_battleship/mp_bat_vista_water_explosion_02");
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level.var_611["mp_bat_vista_water_explosion_01"] = loadfx("vfx/map/mp_battleship/mp_bat_vista_water_explosion_01");
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level.var_611["mp_bat_pipesteam_leak"] = loadfx("vfx/map/mp_battleship/mp_bat_pipesteam_leak");
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level.var_611["godray_ambient_mp"] = loadfx("vfx/lights/godray_ambient_mp");
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level.var_611["dust_ambient_interior"] = loadfx("vfx/map/greece/dust_ambient_interior");
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level.var_611["zom_steam_test"] = loadfx("vfx/map/mp_zombie_nest/zom_steam_test");
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level.var_611["steam_canister_hide"] = loadfx("vfx/map/mp_lab/steam_canister_hide");
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level.var_611["fire_lp_med_strip_windy_vf"] = loadfx("vfx/fire/fire_lp_med_strip_windy_vf");
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level.var_611["electrical_sparks_small_runner"] = loadfx("vfx/explosion/electrical_sparks_small_runner");
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level.var_611["water_leak_pipe_large"] = loadfx("vfx/water/water_leak_pipe_large");
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level.var_611["falling_water_drip_line_lg_runner_fast"] = loadfx("vfx/water/falling_water_drip_line_lg_runner_fast");
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level.var_611["water_leak_pipe_small"] = loadfx("vfx/water/water_leak_pipe_small");
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level.var_611["falling_water_drip_central_fast"] = loadfx("vfx/water/falling_water_drip_central_fast");
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level.var_611["ambient_smoke_white_lrg_lp"] = loadfx("vfx/smoke/ambient_smoke_white_lrg_lp");
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level.var_611["ambient_smoke_white_lp"] = loadfx("vfx/smoke/ambient_smoke_white_lp");
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level.var_611["water_drips_crash_caves"] = loadfx("vfx/rain/water_drips_crash_caves");
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level.var_611["mp_bat_boat_smk_med_vista"] = loadfx("vfx/map/mp_battleship/mp_bat_boat_smk_med_vista");
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level.var_611["mp_bat_boat_smk_sm_vista"] = loadfx("vfx/map/mp_battleship/mp_bat_boat_smk_sm_vista");
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level.var_611["mp_bat_boat_fire_vista"] = loadfx("vfx/map/mp_battleship/mp_bat_boat_fire_vista");
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level.var_611["mp_bat_boat_smk_lrg_vista"] = loadfx("vfx/map/mp_battleship/mp_bat_boat_smk_lrg_vista");
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level.var_611["damaged_ship_parent"] = loadfx("vfx/map/mp_battleship/damaged_ship_parent");
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level.var_611["smk_damage_c_sm"] = loadfx("vfx/smoke/smk_damage_c_sm");
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level.var_611["burning_roof_smoke_sml"] = loadfx("vfx/smoke/burning_roof_smoke_sml");
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level.var_611["burning_roof_smoke"] = loadfx("vfx/smoke/burning_roof_smoke");
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level.var_611["battlefield_smoke_m_thick"] = loadfx("vfx/smoke/battlefield_smoke_m_thick");
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level.var_611["battlefield_smoke_light_m"] = loadfx("vfx/smoke/battlefield_smoke_light_m");
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level.var_611["smk_damage_small"] = loadfx("vfx/map/mp_battleship/smk_damage_small");
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level.var_611["battlefield_ash_falling"] = loadfx("vfx/wind/battlefield_ash_falling");
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level.var_611["steam_ambient_vents_light"] = loadfx("vfx/map/mp_dam/steam_ambient_vents_light");
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level.var_611["mp_black_smoke_pillar_02_lite"] = loadfx("vfx/map/mp_battleship/mp_black_smoke_pillar_02_lite");
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level.var_611["smk_lp_xlrg"] = loadfx("vfx/map/mp_battleship/smk_lp_xlrg");
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level.var_611["vf_wind_mp_battleship_a"] = loadfx("vfx/vectorfield/vf_wind_mp_battleship_a");
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level.var_611["test_effect"] = loadfx("vfx/test/test_fx");
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} |