mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
156 lines
14 KiB
Plaintext
156 lines
14 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: 1187.gsc
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* Game: Call of Duty: WWII
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* Platform: PC
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* Function Count: 1
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* Decompile Time: 3 ms
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* Timestamp: 10/27/2023 3:22:21 AM
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*******************************************************************/
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//Function Number: 1
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func_00F9()
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{
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level.var_611["flak_vista_explosion_runner"] = loadfx("vfx/map/mp_flak/flak_vista_explosion_runner");
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level.var_611["flak_fire_medium_1_no_smk"] = loadfx("vfx/map/mp_flak/flak_fire_medium_1_no_smk");
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level.var_611["flak_fire_medium_1_smk_low"] = loadfx("vfx/map/mp_flak/flak_fire_medium_1_smk_low");
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level.var_611["flak_fire_medium_1_smk_heavy"] = loadfx("vfx/map/mp_flak/flak_fire_medium_1_smk_heavy");
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level.var_611["flak_ground_fire_c"] = loadfx("vfx/map/mp_flak/flak_ground_fire_c");
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level.var_611["flak_smk_damage_b_sm_nofire"] = loadfx("vfx/map/mp_flak/flak_smk_damage_b_sm_nofire");
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level.var_611["flak_smoke_heavy_column_shdw_w_sm"] = loadfx("vfx/map/mp_flak/flak_smoke_heavy_column_shdw_w_sm");
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level.var_611["flak_g_smoke_low_fill_2"] = loadfx("vfx/map/mp_flak/flak_g_smoke_low_fill_2");
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level.var_611["flak_plane_vista_runner"] = loadfx("vfx/map/mp_flak/flak_plane_vista_runner");
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level.var_611["flak_fog_blend_long_cool"] = loadfx("vfx/map/mp_flak/flak_fog_blend_long_cool");
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level.var_611["flak_fog_blend_long_warm"] = loadfx("vfx/map/mp_flak/flak_fog_blend_long_warm");
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level.var_611["flak_vista_hero_smk_column_06"] = loadfx("vfx/map/mp_flak/flak_vista_hero_smk_column_06");
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level.var_611["flak_vista_hero_smk_column_05"] = loadfx("vfx/map/mp_flak/flak_vista_hero_smk_column_05");
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level.var_611["flak_vista_hero_smk_column_04"] = loadfx("vfx/map/mp_flak/flak_vista_hero_smk_column_04");
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level.var_611["flak_vista_hero_smk_column_03"] = loadfx("vfx/map/mp_flak/flak_vista_hero_smk_column_03");
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level.var_611["flak_vista_hero_smk_column_02"] = loadfx("vfx/map/mp_flak/flak_vista_hero_smk_column_02");
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level.var_611["flak_vista_hero_smk_column"] = loadfx("vfx/map/mp_flak/flak_vista_hero_smk_column");
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level.var_611["flak_vista_smk_stack_lrg_white_01"] = loadfx("vfx/map/mp_flak/flak_vista_smk_stack_lrg_white_01");
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level.var_611["flak_ground_smoke_low_fill_lrg_2"] = loadfx("vfx/map/mp_flak/flak_ground_smoke_low_fill_lrg_2");
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level.var_611["flak_radiotower_fire_2"] = loadfx("vfx/map/mp_flak/flak_radiotower_fire_2");
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level.var_611["flak_g_smoke_low_fill"] = loadfx("vfx/map/mp_flak/flak_g_smoke_low_fill");
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level.var_611["flak_ground_smoke_low_fill_lrg_vert"] = loadfx("vfx/map/mp_flak/flak_ground_smoke_low_fill_lrg_vert");
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level.var_611["flak_radiotower_fire_1"] = loadfx("vfx/map/mp_flak/flak_radiotower_fire_1");
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level.var_611["flak_explosions_distant_2_runner"] = loadfx("vfx/map/mp_flak/flak_explosions_distant_2_runner");
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level.var_611["flak_explosions_distant_runner"] = loadfx("vfx/map/mp_flak/flak_explosions_distant_runner");
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level.var_611["flak_water_splash_and_ripples_directional"] = loadfx("vfx/map/mp_flak/flak_water_splash_and_ripples_directional");
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level.var_611["flak_water_dripping_small_runner"] = loadfx("vfx/map/mp_flak/flak_water_dripping_small_runner");
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level.var_611["flak_screen_splash_droplets"] = loadfx("vfx/map/mp_flak/flak_screen_splash_droplets");
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level.var_611["flak_water_leak_pipe_with_steam"] = loadfx("vfx/map/mp_flak/flak_water_leak_pipe_with_steam");
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level.var_611["flak_light_half_cone_simple_gentle"] = loadfx("vfx/map/mp_flak/flak_light_half_cone_simple_gentle");
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level.var_611["flak_intro_vehicle_explosion_core_2"] = loadfx("vfx/map/mp_flak/flak_intro_vehicle_explosion_core_2");
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level.var_611["flak_intro_vehicle_flame_trail_child"] = loadfx("vfx/map/mp_flak/flak_intro_vehicle_flame_trail_child");
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level.var_611["flak_intro_inherit_vel_smk_trail_chd"] = loadfx("vfx/map/mp_flak/flak_intro_inherit_vel_smk_trail_chd");
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level.var_611["flak_intro_vehicle_explosion_core"] = loadfx("vfx/map/mp_flak/flak_intro_vehicle_explosion_core");
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level.var_611["flak_intro_vehicle_flame_trail"] = loadfx("vfx/map/mp_flak/flak_intro_vehicle_flame_trail");
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level.var_611["flak_intro_vehicle_explosion_midair"] = loadfx("vfx/map/mp_flak/flak_intro_vehicle_explosion_midair");
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level.var_611["flak_searchlight_beam"] = loadfx("vfx/map/mp_flak/flak_searchlight_beam");
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level.var_611["flak_smk_lp_lrg_fire"] = loadfx("vfx/map/mp_flak/flak_smk_lp_lrg_fire");
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level.var_611["flak_smk_wall_lrg"] = loadfx("vfx/map/mp_flak/flak_smk_wall_lrg");
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level.var_611["flak_fire_smoke_stack_vista_04"] = loadfx("vfx/map/mp_flak/flak_fire_smoke_stack_vista_04");
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level.var_611["flak_fire_smoke_stack_vista_03"] = loadfx("vfx/map/mp_flak/flak_fire_smoke_stack_vista_03");
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level.var_611["flak_fire_smoke_stack_vista_02"] = loadfx("vfx/map/mp_flak/flak_fire_smoke_stack_vista_02");
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level.var_611["flak_fire_smoke_stack_vista_01"] = loadfx("vfx/map/mp_flak/flak_fire_smoke_stack_vista_01");
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level.var_611["flak_ash_ember_cloud_freq_lrg"] = loadfx("vfx/map/mp_flak/flak_ash_ember_cloud_freq_lrg");
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level.var_611["mp_flak_aa_gun_muzzle_runner"] = loadfx("vfx/map/mp_flak/mp_flak_aa_gun_muzzle_runner");
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level.var_611["mp_flak_aa_gun_muzzle"] = loadfx("vfx/map/mp_flak/mp_flak_aa_gun_muzzle");
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level.var_611["flak_aa_flak_runner"] = loadfx("vfx/map/mp_flak/flak_aa_flak_runner");
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level.var_611["dday_aa_flak_runner"] = loadfx("vfx/map/mp_d_day/dday_aa_flak_runner");
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level.var_611["flak_artillery_building_imapct_runner"] = loadfx("vfx/map/mp_flak/flak_artillery_building_imapct_runner");
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level.var_611["flak_wispy_smoke_fill"] = loadfx("vfx/map/mp_flak/flak_wispy_smoke_fill");
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level.var_611["flak_electrical_sparks_burst_runner"] = loadfx("vfx/map/mp_flak/flak_electrical_sparks_burst_runner");
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level.var_611["flak_light_cone_simple_gentle"] = loadfx("vfx/map/mp_flak/flak_light_cone_simple_gentle");
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level.var_611["vf_wind_mp_flaktower"] = loadfx("vfx/vectorfield/vf_wind_mp_flaktower");
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level.var_611["flak_wispy_ground_smoke"] = loadfx("vfx/map/mp_flak/flak_wispy_ground_smoke");
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level.var_611["dusty_bunker_downlight_02"] = loadfx("vfx/map/mp_flak/dusty_bunker_downlight_02");
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level.var_611["mp_flak_grate_steam"] = loadfx("vfx/map/mp_flak/mp_flak_grate_steam");
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level.var_611["smk_lp_sm_drk"] = loadfx("vfx/map/mp_forest/smk_lp_sm_drk");
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level.var_611["smk_lp_lrg_fire_drk"] = loadfx("vfx/map/mp_forest/smk_lp_lrg_fire_drk");
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level.var_611["dust_falling_debris_runner_sm"] = loadfx("vfx/dust/dust_falling_debris_runner_sm");
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level.var_611["dust_falling_edge_dust_runner"] = loadfx("vfx/dust/dust_falling_edge_dust_runner");
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level.var_611["fire_falling_runner_sml_infrequent"] = loadfx("vfx/fire/fire_falling_runner_sml_infrequent");
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level.var_611["dusty_bunker_downlight"] = loadfx("vfx/lights/dusty_bunker_downlight");
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level.var_611["spotlight_flak_02"] = loadfx("vfx/map/mp_flak/spotlight_flak_02");
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level.var_611["zom_steam_test"] = loadfx("vfx/map/mp_zombie_nest/zom_steam_test");
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level.var_611["smk_lp_lrg_fire"] = loadfx("vfx/map/mp_forest/smk_lp_lrg_fire");
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level.var_611["mpforest_smoke_stack_lrg_vf"] = loadfx("vfx/map/mp_forest/mpforest_smoke_stack_lrg_vf");
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level.var_611["mpforest_smoke_stack_lrg"] = loadfx("vfx/map/mp_forest/mpforest_smoke_stack_lrg");
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level.var_611["bunker_embers_lp_lrg_vf"] = loadfx("vfx/map/mp_forest/bunker_embers_lp_lrg_vf");
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level.var_611["steam_pipe_exhaust"] = loadfx("vfx/map/mp_flak/steam_pipe_exhaust");
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level.var_611["mp_flak_steam_room_01"] = loadfx("vfx/map/mp_flak/mp_flak_steam_room_01");
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level.var_611["mp_light_glow"] = loadfx("vfx/map/mp_flak/mp_light_glow");
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level.var_611["cap_heli_fireball_lp_smk_low_distort"] = loadfx("vfx/map/captured/cap_heli_fireball_lp_smk_low_distort");
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level.var_611["lost_fireball_lp_l_blacksmk_thick_windy"] = loadfx("vfx/map/mp_lost/lost_fireball_lp_l_blacksmk_thick_windy");
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level.var_611["fireball_lp_smk_xlrg_tall"] = loadfx("vfx/fire/fireball_lp_smk_xlrg_tall");
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level.var_611["seo_vista_smk_column_giant"] = loadfx("vfx/map/seoul/seo_vista_smk_column_giant");
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level.var_611["mp_flak_vista_smk_filler_01"] = loadfx("vfx/map/mp_flak/mp_flak_vista_smk_filler_01");
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level.var_611["smoke_cloud_white_medium"] = loadfx("vfx/map/mp_flak/smoke_cloud_white_medium");
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level.var_611["smoke_cloud_white_large"] = loadfx("vfx/map/mp_flak/smoke_cloud_white_large");
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level.var_611["mp_black_smoke_pillar_02"] = loadfx("vfx/map/mp_flak/mp_black_smoke_pillar_02");
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level.var_611["vlobby_steam"] = loadfx("vfx/map/mp_vlobby_room/vlobby_steam");
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level.var_611["steam_sm_street"] = loadfx("vfx/steam/steam_sm_street");
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level.var_611["steam_column_rising"] = loadfx("vfx/steam/steam_column_rising");
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level.var_611["steam_ambient_vents"] = loadfx("vfx/map/mp_dam/steam_ambient_vents");
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level.var_611["steam_ambient_tunnel_dim_mp"] = loadfx("vfx/map/mp_dam/steam_ambient_tunnel_dim_mp");
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level.var_611["vista_smk_column_giant_dark"] = loadfx("vfx/smoke/vista_smk_column_giant_dark");
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level.var_611["smoke_plume"] = loadfx("vfx/map/mp_blackbox/smoke_plume");
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level.var_611["cob_vista_smk_filler_03"] = loadfx("vfx/map/cobra/cob_vista_smk_filler_03");
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level.var_611["smoke_pillar_black_xlarge_slow_w"] = loadfx("vfx/smoke/smoke_pillar_black_xlarge_slow_w");
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level.var_611["mp_dday_black_smoke_pillar"] = loadfx("vfx/map/mp_d_day/mp_dday_black_smoke_pillar");
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level.var_611["smk_wall_lrg_02"] = loadfx("vfx/smoke/smk_wall_lrg_02");
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level.var_611["smk_wall_lrg"] = loadfx("vfx/smoke/smk_wall_lrg");
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level.var_611["smk_plume_lp_xlrg_unlit"] = loadfx("vfx/smoke/smk_plume_lp_xlrg_unlit");
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level.var_611["mp_hr2_vista_fog"] = loadfx("vfx/map/mp_highrise2/mp_hr2_vista_fog");
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level.var_611["krem_vista_smk_stack_dark"] = loadfx("vfx/map/mp_kremlin/krem_vista_smk_stack_dark");
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level.var_611["krem_vista_smk_stack"] = loadfx("vfx/map/mp_kremlin/krem_vista_smk_stack");
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level.var_611["cob_vista_smk_stack"] = loadfx("vfx/map/cobra/cob_vista_smk_stack");
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level.var_611["bushline_fire_vista_lrg"] = loadfx("vfx/fire/bushline_fire_vista_lrg");
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level.var_611["vista_fog_oriented"] = loadfx("vfx/fog/vista_fog_oriented");
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level.var_611["smk_damage_b_sm_nofire"] = loadfx("vfx/smoke/smk_damage_b_sm_nofire");
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level.var_611["steam_pipe_leak_sml"] = loadfx("vfx/steam/steam_pipe_leak_sml");
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level.var_611["smoke_low_roll_01"] = loadfx("vfx/smoke/smoke_low_roll_01");
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level.var_611["smoke_low_roll_02"] = loadfx("vfx/smoke/smoke_low_roll_02");
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level.var_611["fire_fallingdebris"] = loadfx("vfx/fire/fire_fallingdebris");
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level.var_611["cob_plane_german_vista_rnr"] = loadfx("vfx/map/cobra/cob_plane_german_vista_rnr");
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level.var_611["aa_flash_tracer_far_single_spurt_rnr"] = loadfx("vfx/explosion/aa_flash_tracer_far_single_spurt_rnr");
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level.var_611["smk_vista_lp_sm_black_fire"] = loadfx("vfx/smoke/smk_vista_lp_sm_black_fire");
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level.var_611["cob_us_bombers_vista_rnr"] = loadfx("vfx/map/cobra/cob_us_bombers_vista_rnr");
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level.var_611["cob_us_bombers_intro"] = loadfx("vfx/map/cobra/cob_us_bombers_intro");
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level.var_611["embers_runner_loop_nosmoke"] = loadfx("vfx/fire/embers_runner_loop_nosmoke");
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level.var_611["fire_crawl_wall_lrg_cheap"] = loadfx("vfx/fire/fire_crawl_wall_lrg_cheap");
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level.var_611["mp_spark_embers"] = loadfx("vfx/map/mp_spark/mp_spark_embers");
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level.var_611["battlefield_smoke_dark_l"] = loadfx("vfx/smoke/battlefield_smoke_dark_l");
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level.var_611["battlefield_ash_falling"] = loadfx("vfx/wind/battlefield_ash_falling");
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level.var_611["aa_flash_tracer_far_freq_rnr_lp"] = loadfx("vfx/explosion/aa_flash_tracer_far_freq_rnr_lp");
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level.var_611["aa_flash_tracer_far_freq_rnr_xsml"] = loadfx("vfx/explosion/aa_flash_tracer_far_freq_rnr_xsml");
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level.var_611["fire_vista_lp_lrg_white_smk_02"] = loadfx("vfx/fire/fire_vista_lp_lrg_white_smk_02");
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level.var_611["cob_vista_smk_filler_02"] = loadfx("vfx/map/cobra/cob_vista_smk_filler_02");
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level.var_611["sfa_oil_spill_smk_whisp_single_02"] = loadfx("vfx/map/sanfran_a/sfa_oil_spill_smk_whisp_single_02");
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level.var_611["mp_terrace_steamroom_mist"] = loadfx("vfx/map/mp_terrace/mp_terrace_steamroom_mist");
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level.var_611["vista_smk_column_lft_l"] = loadfx("vfx/smoke/vista_smk_column_lft_l");
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level.var_611["smoldering_smk_ground_vista_unlit_b"] = loadfx("vfx/smoke/smoldering_smk_ground_vista_unlit_b");
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level.var_611["mp_lev_smoke_vista"] = loadfx("vfx/map/mp_levity/mp_lev_smoke_vista");
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level.var_611["vista_explosion_runner"] = loadfx("vfx/explosion/vista_explosion_runner");
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level.var_611["aa_vista_explosion_runner"] = loadfx("vfx/explosion/aa_vista_explosion_runner");
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level.var_611["smk_vista_lp_med_black_fire_thick"] = loadfx("vfx/smoke/smk_vista_lp_med_black_fire_thick");
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level.var_611["smk_vista_lp_med_black_thick"] = loadfx("vfx/smoke/smk_vista_lp_med_black_thick");
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level.var_611["vista_smk_column_giant"] = loadfx("vfx/smoke/vista_smk_column_giant");
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level.var_611["mp_ins_pyramid_smoke_column"] = loadfx("vfx/map/mp_instinct/mp_ins_pyramid_smoke_column");
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level.var_611["smoke_grey_column_spot_windy"] = loadfx("vfx/smoke/smoke_grey_column_spot_windy");
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level.var_611["ambient_smoke_column_white_lp"] = loadfx("vfx/smoke/ambient_smoke_column_white_lp");
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level.var_611["mp_flak_spotlight"] = loadfx("vfx/lights/detroit/mp_flak_spotlight");
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level.var_611["smoke_cloud_black_large"] = loadfx("vfx/smoke/smoke_cloud_black_large");
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level.var_611["fire_lp_l_base"] = loadfx("vfx/fire/fire_lp_l_base");
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level.var_611["fire_lp_l_vehicle_b"] = loadfx("vfx/fire/fire_lp_l_vehicle_b");
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level.var_611["fire_lp_m_base_windy_vf"] = loadfx("vfx/fire/fire_lp_m_base_windy_vf");
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level.var_611["mp_bigb_searchlight_single"] = loadfx("vfx/map/mp_bigben/mp_bigb_searchlight_single");
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level.var_611["mp_bigb_searchlights"] = loadfx("vfx/map/mp_bigben/mp_bigb_searchlights");
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level.var_611["det_heli_spotlight"] = loadfx("vfx/lights/detroit/det_heli_spotlight");
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level.var_611["test_effect"] = loadfx("vfx/test/test_fx");
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level.var_611["smoke_pillar_black_xlarge_slow"] = loadfx("vfx/smoke/smoke_pillar_black_xlarge_slow");
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level.var_611["ambient_smoke_black_tall_lp"] = loadfx("vfx/smoke/ambient_smoke_black_tall_lp");
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level.var_611["light_searchlgt_beams_01"] = loadfx("vfx/lights/mp_flak_tower/light_searchlgt_beams_01");
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} |